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10-01-2018, 06:48 PM
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#1
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Human being with feelings
Join Date: Mar 2014
Posts: 266
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v5.96rc2 - October 1 2018
v5.96rc2 - October 1 2018
- + ARA: add ARA2 support (Melodyne 4.2+, Revoice Pro 4+, etc)
Changes since 5.96pre12:
! removed all of the various development build stuff that will return after 5.96 is released:
! global keyboard override section
! routing diagram
! WALTER improvements
! vst3 IChannelContext support
! stretchmarker timing modes
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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10-01-2018, 09:23 PM
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#2
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,687
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I think that's not a good idea. REAPER and Melodyne are far from working fine together. There are too many problems atm to release an official REAPER version with ARA 2 support.
That's just my opinion.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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10-02-2018, 01:38 AM
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#3
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Human being with feelings
Join Date: Oct 2015
Posts: 739
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Quote:
Originally Posted by Mercado_Negro
I think that's not a good idea. REAPER and Melodyne are far from working fine together. There are too many problems atm to release an official REAPER version with ARA 2 support.
That's just my opinion.
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This ARA seems to be a can of worms. Just wondering, is it worthed? I never use it, and probably never will. How many Reaper users would actually use it seriously, day to day, and couldn't live without it? Wouldn't it be better to leave it as it is, even if there are still some problems, and have devs invest their precious time into things that can benefit more users?
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10-02-2018, 01:42 AM
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#4
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Human being with feelings
Join Date: Jun 2018
Posts: 324
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Quote:
Originally Posted by sonicowl
This ARA seems to be a can of worms. Just wondering, is it worthed? I never use it, and probably never will. How many Reaper users would actually use it seriously, day to day, and couldn't live without it? Wouldn't it be better to leave it as it is, even if there are still some problems, and have devs invest their precious time into things that can benefit more users?
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Ara is very important to most people that have already used it (like me). Integration with third party plugins is definitely the way to go for the future in my opinion. Of course if you don't use Melodyne, revoice and vocalign, at the moment, is completely useless.
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10-02-2018, 02:02 AM
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#5
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Human being with feelings
Join Date: Mar 2011
Location: London
Posts: 1,211
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Quote:
Originally Posted by sonicowl
This ARA seems to be a can of worms. Just wondering, is it worthed? I never use it, and probably never will. How many Reaper users would actually use it seriously, day to day, and couldn't live without it? Wouldn't it be better to leave it as it is, even if there are still some problems, and have devs invest their precious time into things that can benefit more users?
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A lot of people would benefit from having ARA integration.
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10-02-2018, 04:20 AM
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#6
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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Perhaps a bit esoteric use case but take reverse playback toggle is not reliably picked up by ARA/Melodyne.
__________________
I am no longer part of the REAPER community. Please don't contact me with any REAPER-related issues.
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10-02-2018, 06:28 AM
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#7
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,687
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Quote:
Originally Posted by sonicowl
This ARA seems to be a can of worms. Just wondering, is it worthed? I never use it, and probably never will. How many Reaper users would actually use it seriously, day to day, and couldn't live without it? Wouldn't it be better to leave it as it is, even if there are still some problems, and have devs invest their precious time into things that can benefit more users?
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I don't know any studio that don't use Melodyne on a daily basis or even Vocalign.
I don't know how S1 is overcoming all the problems we have atm with Melodyne and REAPER but I can tell you that's very solid and fluid to work with Melodyne in it.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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10-02-2018, 06:36 AM
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#8
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Human being with feelings
Join Date: Jul 2017
Location: Hackensack
Posts: 347
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Yes, I too want continued development of ARA. I am looking forward to Reaper having ARA2 when Melodyne releases their ARA2 version.
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10-02-2018, 06:58 AM
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#9
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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Quote:
Originally Posted by Michael AD
when Melodyne releases their ARA2 version.
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It's out already. Melodyne 4.2 has ARA2.
__________________
I am no longer part of the REAPER community. Please don't contact me with any REAPER-related issues.
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10-02-2018, 07:23 AM
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#10
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,784
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Quote:
Originally Posted by sonicowl
have devs invest their precious time into things that can benefit more users?
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ARA has been the top feature request for a really long time ...
-Michael
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10-02-2018, 07:25 AM
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#11
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,784
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Quote:
Originally Posted by Mercado_Negro
I don't know how S1 is overcoming all the problems we have atm with Melodyne and REAPER but I can tell you that's very solid and fluid to work with Melodyne in it.
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Using ARA 1 or an ARA2 versions of the plugins ?
-Michael
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10-02-2018, 07:53 AM
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#12
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,687
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Quote:
Originally Posted by mschnell
Using ARA 1 or an ARA2 versions of the plugins ?
-Michael
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ARA 2, of course.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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10-02-2018, 08:13 AM
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#13
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Human being with feelings
Join Date: Mar 2014
Posts: 266
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Quote:
Originally Posted by Mercado_Negro
I don't know any studio that don't use Melodyne on a daily basis or even Vocalign.
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I couldn't live without Melodyne and Vocalign. All my work heavily depends on them and I know quite a few colleagues and professionals who can't wait for ARA2 to be fully working in REAPER so they can switch DAWs.
Great work, Cockos - keep it up!
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10-02-2018, 08:20 AM
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#14
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Human being with feelings
Join Date: Jul 2009
Posts: 7,595
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should probably save some features for V6 but whatevs
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10-02-2018, 08:31 AM
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#15
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Human being with feelings
Join Date: Jan 2017
Posts: 16
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Quote:
Originally Posted by EpicSounds
should probably save some features for V6 but whatevs
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I was expecting ARA integration as a new feature for REAPER 6... This only happens with Cockos, a major feature in a "minor" update ahaha
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10-02-2018, 09:19 AM
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#16
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Human being with feelings
Join Date: Jun 2018
Posts: 324
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Quote:
Originally Posted by mschnell
Using ARA 1 or an ARA2 versions of the plugins ?
-Michael
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I actually don't think is ara2. The don't mention it, they only say about ara with logic. As far as I understand, at the moment, the only ara2 is with revoice. Am i wrong?
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10-02-2018, 09:22 AM
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#17
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Yes you are. Melodyne 4.2 is ARA2 too.
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10-02-2018, 09:55 AM
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#18
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Human being with feelings
Join Date: Dec 2017
Posts: 302
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I tried today the trial version of melodyne. Everything works great! But in editing in take mode, I cannot hear what I am editing is very inconvenient. Could it be possible to allow plug-ins to make sound when the cursor is on a take?
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10-02-2018, 09:58 AM
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#19
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Human being with feelings
Join Date: Jun 2018
Posts: 324
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Quote:
Originally Posted by nappies
I tried today the trial version of melodyne. Everything works great! But in editing in take mode, I cannot hear what I am editing is very inconvenient. Could it be possible to allow plug-ins to make sound when the cursor is on a take?
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I've been fighting with this problem since a month. Not even celemony could fix it...at least in my case
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10-02-2018, 10:05 AM
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#20
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,821
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Quote:
Originally Posted by nappies
I tried today the trial version of melodyne. Everything works great! But in editing in take mode, I cannot hear what I am editing is very inconvenient.
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REAPER doesn't run audio through per-take FX unless the take is playing back, so there's nowhere for the preview audio to go. It should be just as efficient to use Melodyne as track FX, though, and then you can hear the preview when editing.
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10-02-2018, 01:14 PM
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#21
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Human being with feelings
Join Date: Feb 2007
Location: Vancouver, BC, Canada
Posts: 777
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There seems to be a delay when ARA Melodyne is implemented relative to other tracks...is there no delay compensation?
__________________
Brown Bag Music is a proud Commercial Reaper Licensee
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10-02-2018, 01:14 PM
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#22
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Human being with feelings
Join Date: Sep 2007
Location: Montreal, QC
Posts: 518
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Quote:
Originally Posted by Mercado_Negro
I don't know how S1 is overcoming all the problems we have atm with Melodyne and REAPER but I can tell you that's very solid and fluid to work with Melodyne in it.
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StudioOne 3.x was faaaaaar from solid and fluid on sessions that had a few Melodynes on it. Just like Reaper is.
Maybe if it's one or two tracks... haven't tried that...
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10-02-2018, 01:44 PM
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#23
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by schwa
REAPER doesn't run audio through per-take FX unless the take is playing back, so there's nowhere for the preview audio to go. It should be just as efficient to use Melodyne as track FX, though, and then you can hear the preview when editing.
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I hope that this behavior can be improved, since using pitch correction plugins as Take FXs have several advantages. Moreover, the problem is not limited to audio -- MIDI doesn't play previews through take FX either.
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10-02-2018, 08:04 PM
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#24
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Human being with feelings
Join Date: Jun 2018
Posts: 324
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Quote:
Originally Posted by juliansader
I hope that this behavior can be improved, since using pitch correction plugins as Take FXs have several advantages. Moreover, the problem is not limited to audio -- MIDI doesn't play previews through take FX either.
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I had a very quick test of melodyne.
I've noticed 3 things:
1) Double clicking on the top bar it is not smooth, sometimes gets it sometimes it doesn't, but where in studio one a single click would move the cursor in reaper doesn't
2) Pressing command Z, or whatever you use for undo, will undo last reaper action. This was actually a big improvement in ara in studio 1 where pressing undo will act as melodyne part of the daw and therefore undoing last action in melodyne. Actually here, command z closes the window.
3) The most important one. Monitoring works only if melodyne is inserted on the track while, if inserted as fx track is not able to monitor. This is a behaviour that is not desirable at all. Melodyne, as long as it is improved over the years is still clearly changing the sound of the original sound and sometimes you only need it on a small section, transferring the whole track to be able to monitor it is far away to be optimal.
I did not have any issue in regards to timing as reported by other users but, My test was very quick and focused on different aspects.
overall, still some way to go for a great implementation.
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10-02-2018, 08:20 PM
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#25
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,687
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Quote:
Originally Posted by Jeronimo
StudioOne 3.x was faaaaaar from solid and fluid on sessions that had a few Melodynes on it. Just like Reaper is.
Maybe if it's one or two tracks... haven't tried that...
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I worked on 36 tracks simultaneously in S1 a couple of days ago (only vocals) and didn't have any problems.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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10-02-2018, 08:25 PM
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#26
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Human being with feelings
Join Date: Jun 2018
Posts: 324
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Quote:
Originally Posted by Mercado_Negro
I worked on 36 tracks simultaneously in S1 a couple of days ago (only vocals) and didn't have any problems.
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You must a super bomb computer, in my case melodyne was creating some crushes and some problems.
Also, when you loaded studio one, even if you rendered all the tracks and get read of melodyne on all instances it kept loading melodyne files at launch. I always found it to be weird and possibly causing some troubles.
Having said that, I think there is still some good way to go for Reaper to be working as good as S1
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10-02-2018, 11:27 PM
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#27
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Human being with feelings
Join Date: Jan 2017
Posts: 113
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Is it generally best to use Melodyne ARA as item or track FX?
Does it matter?
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10-02-2018, 11:35 PM
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#29
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Used per item you have an instance of Melodyne for each item, increasing RAM usage considerably.
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10-02-2018, 11:36 PM
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#30
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,784
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Quote:
Originally Posted by Miul
3) The most important one. Monitoring works only if melodyne is inserted on the track ...
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While monitoring with the plugin used as an item FX obviously is desirable, I suppose this would need to be dedicatedly handled by the ARA2 specification, No idea if this is in place.
Do other DAWs even feature item FX chains ?
-Michael
Last edited by mschnell; 10-03-2018 at 12:17 AM.
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10-03-2018, 12:09 AM
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#31
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Quote:
Originally Posted by mschnell
Do other DAWs even feature item FX chains ?
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Some do, like Samplitude.
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10-03-2018, 01:17 AM
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#32
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Human being with feelings
Join Date: Aug 2007
Location: Near Cambridge UK and Near Questembert, France
Posts: 22,754
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Before I take the plunge, DO we have definite confirmation from Celemony that the latest version of Melodyne does in fact operate using ARA2 or not?
I have been reading everything I can find online & so far no real, unabiguous, answer seems to be "out there".
__________________
Ici on parles Franglais
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10-03-2018, 02:36 AM
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#33
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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It is ARA2.
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10-03-2018, 03:49 AM
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#34
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Human being with feelings
Join Date: Jun 2018
Posts: 324
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Quote:
Originally Posted by mschnell
While monitoring with the plugin used as an item FX obviously is desirable, I suppose this would need to be dedicatedly handled by the ARA2 specification, No idea if this is in place.
Do other DAWs even feature item FX chains ?
-Michael
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That is basic in studio one. You do not open on tracks but only as fx and can monitor it.
Than you can render and un-render to answer also above.
You don't want to open melodyne to the all track if you need it only in some spots
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10-03-2018, 04:45 AM
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#35
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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I've been trying out ARA in Reaper a bit now too.
For the most part I think it's great and super useful in how it works.
My main concerns are echoed here with worry about undo integration making us lose work with certain undo situations and also, I'm not sure now how to render down the melodyne work to a safe long term "file" like a item take but at the same time be able to get back to the original "open" melodyne version for editing before rendering out a new take.
That's why I use to near enough always use melodyne as an item fx so that I could render down to a take but get back to the original or even a variation of the original via a different take that had a copy of melodyne on it.
If I use melodyne on a track and then "apply track fx to new item" there are issues I think...
For starters, it doesn't take into account gaps in media items and it also will probably not be able to be editable again if I say, un-bypass the track fx and change back to the initial item takes as it seems that melodyne reacts strangely to doing this at the moment. You also, probably can't do multiple takes.
That leads me to want to use subprojects for this or render selection to another track but it's not as "clean" a work flow as using it on items in the first place.
Hopefully, some solution can be had for this?
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-03-2018, 04:56 AM
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#36
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Human being with feelings
Join Date: Nov 2013
Posts: 2,818
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Sh-t.. there goes my chances of grabbing the next RC... &
__________________
Last edited by SmajjL; 10-03-2018 at 04:58 AM.
Reason: wb :)
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10-03-2018, 07:23 AM
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#37
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Human being with feelings
Join Date: Feb 2015
Posts: 755
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Ok, I just tested with melodyne...
and all works really well
- Playback sync, instant detection (no transfer), take comping, hearing changes, looping, working on item FX, etc.
My main concern currently is similar to that of musicbynumbers.
When I freeze the item/track, and then unfreeze it, whatever changes I've made in Melodyne are lost.
Also, is there currently a way to convert melodyne detections to MIDI while using ARA?
Last edited by Ozman; 10-03-2018 at 08:26 AM.
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10-03-2018, 07:48 AM
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#38
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Human being with feelings
Join Date: Apr 2018
Posts: 270
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In Sonar, you could apply the edits to a Melodyne track and then drag that tracks contents to a MIDI track below it (or above) and it would convert the audio to MIDI notes. This was a handy way to do drum replacement and was very accurate if done right. Worth trying to see if it works.
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10-03-2018, 07:59 AM
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#39
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Human being with feelings
Join Date: Feb 2015
Posts: 755
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If the MIDI part isn't worked out as of yet...
May I make a suggestion?
That the MIDI be shown in the MIDI editor?
Like that the audio items involved have a MIDI representation or (paired/locked/ghosted item)?
This way, it is immediately useful for referencing and editing.
Also, maybe later give way to even editing the correspondent notes/blobs of Melodyne from within the midi editor. (if ARA allows)
Just a thought.
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10-03-2018, 08:05 AM
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#40
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Human being with feelings
Join Date: May 2010
Location: Earth
Posts: 1,883
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Quote:
Originally Posted by Ozman
If the MIDI part isn't worked out as of yet...
May I make a suggestion?
That the MIDI be shown in the MIDI editor?
Like that the audio items involved have a MIDI representation or (paired/locked/ghosted item)?
This way, it is immediately useful for referencing and editing.
Also, maybe later give way to even editing the correspondent notes/blobs of Melodyne from within the midi editor. (if ARA allows)
Just a thought.
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Not directly dragndrop but Its in the menu (hit the + button):
J
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