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11-27-2016, 05:53 AM
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#601
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Human being with feelings
Join Date: Mar 2014
Posts: 37
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Quote:
Originally Posted by Tale
It sure is!
I can't really help you there, because I have no idea what exactly "Set Point Value" is...
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Hi Tale.
In reaper you can edit the automation envelops in several ways, for instance dragging a point with the mouse, or via the menu point "set point value". When I drag a point with the mouse, everything works as expected, but when I use the "set point value" option from the menu, the value does not change. It seems as if the plugin is immediately sending back the old value, overriding the new one.
I have no clue what is happening. It does not happen with other plugins, so it must be something in my code, but I have no clue where to even start looking, as I don't know what exactly reaper is doing differently by either editing with the mouse, or use that menu option.
I hope somebody from the reaper gurus can enlighten me here.
Thanks,
Martin
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11-27-2016, 11:18 AM
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#602
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Human being with feelings
Join Date: Apr 2012
Posts: 279
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Just for curiosity i tried it with my current project and everything works fine (as you already mentioned for other plugs). It's hard to say anything useful without knowing your code. In fact i can't think of any reason why these two operations should do different things...
Did you already trace different behaviours when changing a param with these two automation edits (breakpoint at OnParamChange() and step through the code)?
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12-26-2016, 07:11 AM
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#603
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Human being with feelings
Join Date: Nov 2008
Posts: 35
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reselse linker errors
Hi!
I'm having some trouble building the AU configuration with xcode 7.3.1 release mode
(product->build for...-> profiling)
Does anyone recognise these errors and what to do about them?
"___bzero", referenced from:
staticPngReadFunc(png_struct_def*, unsigned char*, unsigned long) in lice.a(lice_png.o)
LICE_CachedFont::LICE_CachedFont() in lice.a(lice_textnew.o)
LICE_CachedFont::LICE_CachedFont() in lice.a(lice_textnew.o)
LICE_CachedFont::SetFromHFont(HGDIOBJ__*, int) in lice.a(lice_textnew.o)
_png_create_png_struct in lice.a(png.o)
_png_create_info_struct in lice.a(png.o)
_png_destroy_info_struct in lice.a(png.o)
...
"_fopen$UNIX2003", referenced from:
LICE_LoadPNG(char const*, LICE_IBitmap*) in lice.a(lice_png.o)
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
EDIT:
I changed Base SDK to latest (10.11) for relesebuld and the errors disappeared... :-)
__________________
ojoj...
Last edited by debian; 12-26-2016 at 08:49 AM.
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03-02-2017, 02:47 PM
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#604
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Human being with feelings
Join Date: Jun 2014
Location: Oxford UK
Posts: 27
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I currently have issues making AU work on OS X, with different SDKs (10.8 or 10.11), even for the examples. Is there something that I missed in one of the latest builds?
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08-16-2017, 06:49 AM
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#605
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Human being with feelings
Join Date: Jul 2017
Posts: 3
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wdl-ol
I have tried this wdl-olm and can not get it to work on vs C++2010, 2015 or 2017. I have used RackaFX, Csounds, Juce, Synthedit, Synthmaker and Native Instruments with great success. Why is it so hard to compile and run this program "IEffects". I looks simple but it turns out to be a headache. Is there anyone here that can help me get the program running on any one of the APIs.
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12-06-2017, 01:01 PM
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#606
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Human being with feelings
Join Date: Jul 2007
Posts: 5
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Sorry for a basic question. I am new to Xcode and big IDEs and SDKs in general, so please excuse me if it is something straightforward that I am missing.
I can't get the examples to compile at all in Xcode 9.2, macOS 10.12.6. I followed all the readmes and when I try to build an App target of IPlugEffect, without modyfing anything apart from setting the BASE_SDK = macosx10.6 and DEPLOYMENT_TARGET= 10.6, I get this for target lice_32&64_intel:
Code:
error: There is no SDK with the name or path '/Volumes/Projects/Coding/plugin-development/wdl-ol/WDL/lice/macosx10.6'
I have the MacOSX10.6.sdk in
Code:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer
Can you please help?
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12-06-2017, 01:29 PM
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#607
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Human being with feelings
Join Date: Apr 2009
Location: Berlin, Germany
Posts: 1,248
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set BASE_SDK = macosx10.13
in common.xcconfig
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12-07-2017, 11:05 AM
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#608
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Human being with feelings
Join Date: Jul 2007
Posts: 5
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Thank you very much. The SDK not found error in lice is solved. I am now facing a few issues(20 to be exact) with what seems like the SDK itself?? Few examples are:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk/usr/include/c++/4.2.1/bits/stl_algobase.h:292:12: Too many template arguments for class template '__copy'
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk/usr/include/c++/4.2.1/bits/stl_algobase.h:182:9: Expected unqualified-id
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk/usr/include/c++/4.2.1/bits/stl_algobase.h:274:12: Explicit specialization of non-template struct '__copy'
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk/usr/include/c++/4.2.1/limits:290:21: Expected ';' at end of declaration list
Does this have to do with the chosen compiler?
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12-07-2017, 11:11 AM
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#609
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Human being with feelings
Join Date: Apr 2009
Location: Berlin, Germany
Posts: 1,248
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hmm,
try
CLANG_CXX_LANGUAGE_STANDARD = c++11
CLANG_CXX_LIBRARY = libc++
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12-07-2017, 11:32 AM
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#610
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Human being with feelings
Join Date: Jul 2007
Posts: 5
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That's done it. Along with
DEPLOYMENT_TARGET = 10.7
Thanks a lot for your help.
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12-31-2017, 06:34 AM
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#611
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Human being with feelings
Join Date: Apr 2009
Location: Berlin, Germany
Posts: 1,248
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Patreon
Dear all,
I was hoping to have this ready for the new year but it's not quite there yet. I've made a lot of progress with a new version of WDL-OL which has some killer new features. Those of you who follow me on github can see where this is going on the "IPlugquake" branch.
In order to help me justify my OCD efforts on this, I have created a patreon, where you can support my work, and I'm hoping to reach 25 patrons.
Here is a post about it, including details of new features:
https://www.patreon.com/posts/launch-16142537
happy new year!
oli
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12-31-2017, 08:16 AM
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#612
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Human being with feelings
Join Date: Jun 2006
Posts: 187
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Thanks Oli!
all the best for this project and for 2018!
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12-31-2017, 08:56 AM
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#613
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Human being with feelings
Join Date: Sep 2009
Posts: 623
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Yes. Count me in
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12-31-2017, 05:56 PM
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#614
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Human being with feelings
Join Date: Apr 2012
Posts: 279
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dito!
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12-31-2017, 09:50 PM
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#615
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Human being with feelings
Join Date: Sep 2009
Posts: 623
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boo. I tried signing up for patreon but it wouldn't let me pay through paypal. I'll try again in the morning. Must by a y2k bug or something.
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01-03-2018, 03:57 AM
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#616
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Human being with feelings
Join Date: Apr 2009
Location: Berlin, Germany
Posts: 1,248
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wooohoo, IGraphicsNanoVG working :-)
60 FPS vector graphics backed by Metal on OSX here we come!
Last edited by olilarkin; 01-03-2018 at 04:25 AM.
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01-10-2018, 01:07 PM
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#618
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Human being with feelings
Join Date: Apr 2009
Location: Berlin, Germany
Posts: 1,248
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01-25-2018, 10:59 AM
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#619
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Human being with feelings
Join Date: Apr 2012
Posts: 279
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Quote:
Originally Posted by olilarkin
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BUMP
Come on folks. That patron thing starts at just 1$!
How many of us benefit from Olis work? He's still stuck at 14!
11 to go...
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01-25-2018, 11:57 AM
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#620
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Human being with feelings
Join Date: Sep 2009
Posts: 623
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Thanks for the reminder. Paypal wasn't working for me, but credit card payment is. So that's one closer at least. I thought that 25 would have been met in about 10 minutes from launch.
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01-25-2018, 12:21 PM
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#621
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Human being with feelings
Join Date: Apr 2009
Location: Berlin, Germany
Posts: 1,248
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donations for geek stuff == getting blood from a stone
thanks for your support! much appreciated
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01-25-2018, 01:23 PM
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#622
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Human being with feelings
Join Date: Nov 2011
Posts: 3,409
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Subscribed! (Er, "Patronized!")
I have fantasized about developing a couple ideas in VST form and haven't actually even used this, but I believe in the mission. Wish I had more $ to offer.
Quote:
Originally Posted by olilarkin
donations for geek stuff == getting blood from a stone
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I develop a couple simple mozilla extensions (well, maintained, it's looking like, what with the extenionocalypse) used by a few thousand people. Over almost 10 years I think I've pulled in like $50 in donations. :-)
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02-05-2018, 05:05 PM
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#624
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Human being with feelings
Join Date: Mar 2017
Posts: 79
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+1
Oli (and everyone else!) is very generous around here -- I'm honored to beable to help! We should all help do our part
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02-05-2018, 05:38 PM
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#625
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Human being with feelings
Join Date: Sep 2009
Posts: 623
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Hey, we're up to 22. Getting closer.
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02-17-2018, 02:13 PM
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#626
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Human being with feelings
Join Date: Apr 2014
Posts: 84
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Quote:
Originally Posted by clepsydrae
...used by a few thousand people. Over almost 10 years I think I've pulled in like $50 in donations. :-)
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wuh...
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03-20-2018, 10:52 AM
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#627
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Human being with feelings
Join Date: Nov 2009
Location: UK
Posts: 669
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Quote:
Originally Posted by Vyedmic
That's done it. Along with
DEPLOYMENT_TARGET = 10.7
Thanks a lot for your help.
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I had same issue trying to compile examples.
Those tips seems to have sorted it out for VST2 but VST3 doesn't compile.
I get lots of errors related to VST3 sources (using latest download).
Any idea why?
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03-20-2018, 10:55 AM
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#628
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Human being with feelings
Join Date: Apr 2009
Location: Berlin, Germany
Posts: 1,248
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steinberg update the sdk and move things. for wdl-ol master branch you'll need an older vst3 sdk 3.6.5 like it says in the readme
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03-20-2018, 10:57 AM
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#629
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Human being with feelings
Join Date: Nov 2009
Location: UK
Posts: 669
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Quote:
Originally Posted by olilarkin
steinberg update the sdk and move things. for wdl-ol master branch you'll need an older vst3 sdk 3.6.5 like it says in the readme
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OK thanks. I must have missed that.
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03-20-2018, 11:05 AM
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#630
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Human being with feelings
Join Date: Nov 2009
Location: UK
Posts: 669
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Quote:
Originally Posted by mrlimbic
OK thanks. I must have missed that.
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Oh damn. It seems Steinberg has deleted archived versions and is no longer putting up links to download them.
I tried to see if their git hub had 3.6.5 tag but it doesn't. They only recently started tagging releases from 3.6.7.
Can someone zip 3.6.5 up for me please?
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06-20-2018, 08:08 AM
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#631
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Human being with feelings
Join Date: Nov 2008
Posts: 35
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Has anyone else here had any problems with VST2 and Studio One 3.6
I dont own studio One but a user has an issue with my plugin that volume is to low when using it in studio one....
__________________
ojoj...
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06-20-2018, 08:19 AM
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#632
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Human being with feelings
Join Date: Nov 2009
Location: UK
Posts: 669
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Quote:
Originally Posted by debian
Has anyone else here had any problems with VST2 and Studio One 3.6
I dont own studio One but a user has an issue with my plugin that volume is to low when using it in studio one....
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There is a free version of StudioOne that allows less tracks and various other limits. But it should be fine for testing FX.
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06-20-2018, 06:15 PM
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#633
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Human being with feelings
Join Date: Dec 2015
Posts: 331
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Quote:
Originally Posted by debian
Has anyone else here had any problems with VST2 and Studio One 3.6
I dont own studio One but a user has an issue with my plugin that volume is to low when using it in studio one....
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It's the only DAW that I had to explicitly not support with Echo Farm. The AU works fine, but VST2/3 have issues. I worked with an S1 developer, even built a barebones, protection-free project for him to debug with—he was stumped. In general, it's obvious that S1 has issues with VST—many plugins I own from various manufacturer fail validation (and you can't always tell which are the cause of resulting crashes on validation).
My plugin passed validation. But if I instantiate my plugin, then remove it, S1 v3 crashes when I close the project. It was something to do with a popup menu in my plugin—and only that menu (not an attached parameter, not processing of audio, or anything else). It seems related to Cocoa.
I hope Studio One 4 is better.
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06-20-2018, 10:54 PM
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#634
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Human being with feelings
Join Date: Nov 2008
Posts: 35
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It seem to work in Studio One 4, I installed the free demo version of Studio One 4 on my Windows 7 machine and experienced no problem with my plugin...
__________________
ojoj...
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06-28-2018, 02:44 PM
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#635
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Human being with feelings
Join Date: Dec 2015
Posts: 331
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Not only does Studio One 4 appear to play fine with my VST and VST3 IPlug plugin, but following the installation Studio One 3 no longer has a problem with them. Someone at Line 6 checked it out with the same results—S1v3 failed before installing v4, works now with both.
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06-28-2018, 03:13 PM
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#636
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Human being with feelings
Join Date: Jul 2006
Location: Cowtown
Posts: 1,562
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Quote:
Originally Posted by earlevel
Not only does Studio One 4 appear to play fine with my VST and VST3 IPlug plugin, but following the installation Studio One 3 no longer has a problem with them. Someone at Line 6 checked it out with the same results—S1v3 failed before installing v4, works now with both.
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Well isn't that special...maybe they'll backport the fix into S1v3.
*not holding my breath...*
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01-06-2019, 04:00 AM
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#637
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Human being with feelings
Join Date: Jan 2019
Posts: 2
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Help with old sdk 3.6.5
Dear all,
Can somebody please share with me the old version of Steinberg SDK (3.6.5).
I really want to dive into audio programming with WDL-OL. I know there is V2 from Oli Larkin but I think it's better to start with the old version because lots of guides and information are available.
Thank you!
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01-06-2019, 05:02 AM
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#638
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Human being with feelings
Join Date: Jun 2008
Location: Toronto, Canada
Posts: 132
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Quote:
Originally Posted by freeminder
Dear all,
Can somebody please share with me the old version of Steinberg SDK (3.6.5).
I really want to dive into audio programming with WDL-OL. I know there is V2 from Oli Larkin but I think it's better to start with the old version because lots of guides and information are available.
Thank you!
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As much as I hate Steinberg (I mean Yamaha), sorry, that's illegal.
__________________
"Matter, doesn't."
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01-06-2019, 06:14 AM
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#639
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Human being with feelings
Join Date: Jan 2019
Posts: 2
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Quote:
Originally Posted by Admiral Quality
As much as I hate Steinberg (I mean Yamaha), sorry, that's illegal.
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Ok, thank you! Maybe someone can suggest another (legal) workaround.
Updated. Maybe new fork of WDL-OL can work with last SKD from YamaSteinberg ^)
Will give it a try
https://github.com/Youlean/IPlug-Youlean
Last edited by freeminder; 01-06-2019 at 08:56 AM.
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01-07-2019, 10:18 AM
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#640
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Human being with feelings
Join Date: Apr 2009
Location: Berlin, Germany
Posts: 1,248
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WDL-OL should be able to work with the latest vst3 sdk, but iplug2 is where it's at :-)
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