View Poll Results: Would you like to see a dedicated drum sampler as part of Reaper
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Yes, it would make my stomach tingle.
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178 |
90.36% |
No, the idea sucks and makes my teeth grind.
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19 |
9.64% |
04-29-2009, 10:02 AM
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#81
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Human being with feelings
Join Date: Apr 2009
Location: Poland
Posts: 86
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yea but don`t you think the main focus should be the DAW in general? Or at least thath a drum sampler is like ... 3 pages far on the 'things to do 1st' list?
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04-29-2009, 10:16 AM
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#82
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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Quote:
Originally Posted by thormes
yea but don`t you think the main focus should be the DAW in general? Or at least thath a drum sampler is like ... 3 pages far on the 'things to do 1st' list?
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Yep, i agree too
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04-29-2009, 12:09 PM
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#83
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Human being with feelings
Join Date: Nov 2006
Location: Baltimore, MD
Posts: 2,185
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Quote:
Originally Posted by thormes
yea but don`t you think the main focus should be the DAW in general? Or at least thath a drum sampler is like ... 3 pages far on the 'things to do 1st' list?
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I agree that a "drum sampler" should be on page three...BUT since we do have a half-decent sampler already, completing the other half and making it a fully decent sampler wouldn't require that much more work, and then we'd have our "drum sampler" as well.
With that angle, I'd move it to the bottom of page one, personally. I see a good (proprietary) sampler being a very practical inclusion in a DAW package. For those of us who work with samplers a lot, it really becomes more like a part of the DAW itself rather than just an "instrument" per se...
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04-29-2009, 03:07 PM
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#84
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Human being with feelings
Join Date: Jul 2008
Location: 46°31'20.67"N - 6°37'6.47"E
Posts: 803
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My opinion is :
Let's have key features like elastic-time/warp markers, a decent pitch correction concept, etc. instead of re-inventing the wheel.
There are so many good drum samplers out there already (Battery, etc.)...
But it wouldn't hurt, for sure.
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04-29-2009, 06:15 PM
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#85
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Human being with feelings
Join Date: Jul 2006
Posts: 20,859
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Quote:
Originally Posted by jamester
I agree that a "drum sampler" should be on page three...BUT since we do have a half-decent sampler already, completing the other half and making it a fully decent sampler wouldn't require that much more work, and then we'd have our "drum sampler" as well.
With that angle, I'd move it to the bottom of page one, personally. I see a good (proprietary) sampler being a very practical inclusion in a DAW package. For those of us who work with samplers a lot, it really becomes more like a part of the DAW itself rather than just an "instrument" per se...
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word. a good sampler is a useful multi-purpose tool to have. there is no downside to having such a tool.
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04-30-2009, 12:10 AM
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#86
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Human being with feelings
Join Date: Apr 2008
Location: Civitavecchia (Italy)
Posts: 574
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I would like a dedicated drum sampler (since my real band is gone it's the only piece I need to make noise at home), but I think it would be sort of betraying the Reaper phylosophy based on what it's strictly necessary stuffed into 3/4mb of installer file.....
btw, much appreciated a "blank" powerful sampler in Reaper future releases...
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04-30-2009, 03:38 AM
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#87
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Human being with feelings
Join Date: May 2007
Location: Cape Town
Posts: 327
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gad this thread has grown to monster proportions hasn't it?
there are a couple of schools of thought on this clearly
hey I would dig it if they could swallow SC2 into reaper as an awesome general sampler that will do drum maps etc, but I know from the site that the owner (who now works for Ableton) isn't going to give it away (or sell it from the tone he writes with). I suspect it is going to get swallowed by live but that's just me.
perhaps the devs could do something to swallow DSP high-life? I know the source code is available for download. Not a massive sampler either, though I think it is only stereo out from what I recall, but perhaps the source could be the basis for an improved sampler
Don't use it too often because of weird mapping of multi-samples but it seems pretty decent. And it is only stereo out, but hey worth looking at?
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04-30-2009, 09:37 AM
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#88
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Human being with feelings
Join Date: Nov 2006
Location: Baltimore, MD
Posts: 2,185
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Quote:
Originally Posted by sceyefeye
hey I would dig it if they could swallow SC2 into reaper as an awesome general sampler that will do drum maps etc, but I know from the site that the owner (who now works for Ableton) isn't going to give it away (or sell it from the tone he writes with). I suspect it is going to get swallowed by live but that's just me.
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Claes actually isn't at Ableton anymore. But man that would be awesome to have SC Reaperfied! Unfortunately I don't think anything's ever going to happen with SC's development.
I could never get on with Highlife, personally.
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07-11-2009, 12:51 PM
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#89
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Human being with feelings
Join Date: Jul 2009
Posts: 3,295
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Quote:
Originally Posted by sinkmusic
+1 !
yes
This one which comes with FL seems not bad :
ANd the ABleton Impulse and Simpler are amazing at being both simple, and very efficient and deep :
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I prefer something like this:
(ps- speed/pitch)
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07-12-2009, 05:46 AM
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#90
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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These days, i am mostly using Poise, which is really great.
http://www.anothersmallclue.com/poise.php
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07-12-2009, 09:40 AM
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#91
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Human being with feelings
Join Date: Apr 2009
Location: Poland
Posts: 86
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this one looks really nice
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07-12-2009, 09:44 AM
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#92
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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Quote:
Originally Posted by thormes
this one looks really nice
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It is, indeed.
And you even can drag/drop sounds from Reaper to the pads.
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07-12-2009, 11:02 AM
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#93
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Human being with feelings
Join Date: Jul 2009
Posts: 3,295
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Quote:
Originally Posted by sinkmusic
It is, indeed.
And you even can drag/drop sounds from Reaper to the pads.
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you can do that and much more with SliceX.
Edit you sounds with an inside editor, use filter envelopes (amazing evelopes btw), Pitch envelop (articulation panel)...etc
Slice a loop into samples and organize them over the keys in no time..., add individual samples to what you already have, almost unlimited...you don't need to open any editor to edit your sounds...
and yet, it is very light on cpu!
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07-12-2009, 05:07 PM
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#94
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Human being with feelings
Join Date: Mar 2007
Location: Bristol, UK. Slowly sinking island next to mainland Europe
Posts: 542
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Interesting that there is so much in this thread now coming from people who use samplers because they don't have access to real drums.
There appears lots of mention of fine samplers in use by lots of people, but is there any comment from people who actually use a digital kit to trigger a sampler in real time?
I personally do this and record the plugins output and/or the midi, so I experience the "touch" of the sampler when I'm playing the kit.
This way I can play with acoustic "feel" if a sample set is well composed and velocity mapped.
The only plug I have managed to make work well in this context is Battery, but there are several ways of approaching the issue of velocity-mapping versus volume level in this context. It is worthwile remembering that the digital kit has its own way of handling velocity for each pad and the output of the whole kit, then the sampler plugin will probably have another one.
Then there is the issue of "how loud" in the contexts of:
realistic playability of the sample sets
recording level
mix level
These factors make playing a drum sampler plug live very different from simply triggering pre-processed sounds, or usiing a keyboard to trigger rather than a dedicated digital drum kit. Keyboard players: try doing a nice jazzy snare-roll on your keyboard with a single shot snare sample set and you will immediately experience what I am harking on about.
I regularly record the output from Battery over a dynamic range of over 50dB and then mix to a range in excess of perhaps 30dB depending on the nature of the material.
The comments I made when I first wrote this thread were based on the fact that Reapers sampler is so basic, but also so responsive and reliable.
A few enhancements would allow the possibility of setting up Reaper templates for very realistic drums and percussion a-la Battery or other complicated sampling plugins, but with the many advantages Reaper offers in terms of mixing and routing, X64 performance enhancements, 64bit audio engine, etc. All within the framework and paradigm of Reaper.
It is good to see that this thread is provoking so much comment.
I'm glad to see so much opinion,
but come on realtime drum-sampler players. Let's hear your opinions too!
-and quote-
Quote:
Originally Posted by inthepipeline
ReasamplOmatic5000 is great, but perhaps not flexible enough for dynamic multi-sample mapping. Most of my drum samples consist of at least 4, maybe up to 10 samples per sound. Sometimes more.
The things which are most important to me as a drummer who records MIDI drum tracks live and edits the MIDI file later would be:
Velocity mapped multi samples.
The ability to customise the velocity curve for each sample set (each plugin instance).
A velocity sensitive preview button which works across the sample set.
It strikes me that the plugin I would like to see would be pretty much like ReaSamplOmatic5000, but with the additional functionality I've already mentioned.
I would like to keep the resources to a minimum when I write projects. Big heavy plugs like BFD and Battery are just too big most of the time. I'd much rather use Reapers EQ when I need it, Reapers gate compressor and reverb, etc. Reapers new grouping and folders make building a drum kit group logical and straightforward. It would be great to gain tight control over the amount of resources used for this, possibly the most demanding aspect of recording/production, by having a super slim, low resource, dedicated plugin for the purpose.
I believe this would be a very valuable asset to the Reaper environment.
If drums and percussion are dealt with sensitively in a composition everything else falls far more easily into place. Obtaining realistic dynamics makes the difference between a flat, or completely lush sounding mix.
Come on Reaperites! Vote with me for a native Reaper Drum Sampler
*I*
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Practical reasons for trying to gain support for a dedicated Reaper drum-plug:
Reaper arguably has one of the best and most efficient audio engines around.
Reaper plugins are extremely light on CPU. Reasamplomatic5000 is no exception to this.
A drum sampler plugin to slot into a track channel in Reaper only needs to handle 1 drum, so 1 sample set.
It doesn't need to be a big, hungry, complicated plug. Just slightly more flexible than the present Reasamplomatic5000.
Most everything else that needs to be done to the resultant audio can be achieved within Reaper in a very logical on concise way.
In fact, with every new release of Reaper, the flexibility with which plugins can be used increases because of the improvements in Reaper itself. Audio and MIDI implementation in Reaper 3xx are outstanding by any standards and continue to improve.
This (relatively small) feature request could encourage many users to make Reaper their drum-studio DAW of choice above many others, all within the working paradigm of Reaper.
Users would not need to learn how to use another complicated sampling plug, just to understand how Reaper handles MIDI and audio.
and so I continue to campaign. . . .
*I*
__________________
10core Xeon w.128gig RAM, lots of SSD, HDSP9652, MOTU828, Tannoy System 8 NFM.
Last edited by inthepipeline; 07-12-2009 at 05:48 PM.
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07-12-2009, 07:47 PM
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#95
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Human being with feelings
Join Date: Mar 2007
Location: Bristol, UK. Slowly sinking island next to mainland Europe
Posts: 542
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Just thought of another little feature which a plugin like this could have.
Many drum samplers have startlingly few capabilities when it comes to previewing the sample-sets written for them. Many users will be aware of the "machine gun" effect which is so common in drum samplers.
I tend to write my sample sets in such a way that the low velocity areas contain a number of samples of the same drum, all of which sound different and are triggered by specific velocities, much more like the kind of thing which happens when a drummer does a quiet roll across a snare head with 2 sticks. This approach works very well. Bye machine-gun, Hello drum-roll.
The trouble comes when I'm away from the kit, sitting at the PC trying to edit the sample-set and plugin settings. I really don't want to keep running from the kit to the PC and back again.
I think that the preview method built into a drum sampling plug should have the ability to:
play single samples in a set
play any velocity across a set
*the clever bit* modulate across velocity and re-trigger speed.
I've never seen a plug which does this..
__________________
10core Xeon w.128gig RAM, lots of SSD, HDSP9652, MOTU828, Tannoy System 8 NFM.
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12-03-2010, 07:31 PM
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#96
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Human being with feelings
Join Date: Aug 2009
Location: East Germany near Russia
Posts: 112
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Quote:
Originally Posted by Jason Brian Merrill
how about this?
a slightly improved reasamplomatic
with multi-import from the dynamic split
that can export to sf2 or sfz files that can be read by nearly every sampler?
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great Idee!!!!
I have the same Dream, every day
__________________
Weniger ist einfach nur weniger
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12-03-2010, 10:43 PM
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#97
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Human being with feelings
Join Date: Jul 2006
Posts: 20,859
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Probably 99% of the pieces for a powerful sampler are already there, those pieces just need to be tied together and configured into something that could be universally useful. As it is, I doubt the many people are using Reasamplomatic on a regular basis.
__________________
It's time to take a stand against the synthesizer.
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05-08-2011, 04:33 AM
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#98
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Human being with feelings
Join Date: Feb 2011
Location: Greece
Posts: 98
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Quote:
Originally Posted by Jason Brian Merrill
a simple one yes, to load slices from dynamic split into.
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+1000!It shouldn't be too difficult to automatically load the slices into Reasamplomatic...when I first use dynamic split I was expecting something similar...I find it pretty pointless(incomplete)if there is no ability for manipulating the slices...
Last edited by korakios; 05-08-2011 at 05:00 PM.
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08-23-2012, 12:49 AM
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#99
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Human being with feelings
Join Date: Apr 2010
Posts: 2,860
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bump... yeth pleath
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08-23-2012, 06:02 AM
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#100
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Human being with feelings
Join Date: Mar 2007
Location: I'm in a barn
Posts: 4,467
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I'd like to see a no-frills, multi-output sfz player.
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09-12-2012, 07:50 PM
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#101
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Human being with feelings
Join Date: Feb 2012
Posts: 69
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I, too, would like to see the ReaDrum custom preset turned into its own singular input, with velocity-mapping and multi-output and all that good stuff that everyone has been talking about. Poise looks awesome, but it's Windows only! That leaves us Mac-ies out to dry or shell out a bunch of money for something like Battery (which, when I tried it, gave me a ton of weird issues and more frills than I care to have).
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11-17-2012, 11:03 AM
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#102
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Human being with feelings
Join Date: Nov 2012
Location: Denmark
Posts: 14
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Yes, I would very much like a drum sampler, please
I've grown quite fond of LinPlug RM IV, but if you want to export a song and send it to another band member, you have to find the RM IV saved file + the sample library and send it along with the .rpp.
Now, it could be very nice if a Reaper drum sampler somehow would embed (or save or something) the drum samples in, say, the song (.rpp) folder. This way you have everything saved the same place and all you have to do is to zip and email this folder to your bandmates
And PLEASE, do not use any idiotic native format for the drum samples as the RM IV does. Keep the .wav extension, thank you!
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12-27-2015, 06:59 AM
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#103
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Human being with feelings
Join Date: Dec 2015
Posts: 28
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Drum sampler is feature request N1 for me
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10-28-2018, 05:16 AM
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#104
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Human being with feelings
Join Date: Feb 2009
Location: Reaper HAS send control via midi !!!
Posts: 4,032
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Quote:
Originally Posted by eMaRe
+1
Like reasamplomatic
Needs
- ability to load a whole kit
- drag and drop loading from explorer
- multi outs
Thats it!
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All available in shortcircuit 1.1.2, however only finding its samples nicely from Windows, not finding in wine in linux or native linux (via linvst). Not sure what is the reason for this. Best part its kit files are xml files, so you could edit or generate those, using any programming language, e.g. from the sample files in the directory, even with added favourite filter and mapping settings inside shortcircuit. This is clearly my favourite, only the fact not working fully in linux is the showstopper part. Each time you reopen a project you have to select the sample dir manually. A turbo close, open of projects is not possible.
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