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Old 02-09-2015, 10:49 AM   #1
musicbynumbers
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Default v5.0pre12 - February 9 2015

v5.0pre12 - February 9 2015
+ Localization: all codecs (wav, video, mp3, etc) dialog boxes and related strings can be translated
+ Localization: new template LangPack
+ Metronome: improved count-in behavior/quality
+ Prefs: fixed track icon alignment setting [p=1473659]
+ WAV reading: support ambisonic WAVE_FORMAT_EXTENSIBLE files
# API: GetSetObjectState2 supports take FX envelopes
# API: added CountTakeEnvelopes and GetTakeEnvelope
# API: added DEF_SLIDER2VAL() and DEF_VAL2SLIDER()
# FX browser: fixed video processor appearing in all folders
# Fixed various localtime() related crashes
# MIDI editor: preserve triplet/dotted/swing type when changing grid division via action [t=136307]
# ReaScript: support scripts with non-ASCII filenames
# Stretch markers: auto-add markers at item edges when modifying due to timemap
# Volume envelopes: fixed fader restoring when hiding fader-range volume envelopes [p=1470845]
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Old 02-09-2015, 10:55 AM   #2
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Quote:
Localization: new template LangPack
Always nice to hear
Congrats for the other news !
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Old 02-09-2015, 10:57 AM   #3
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># MIDI editor: preserve triplet/dotted/swing type when changing grid division via action [t=136307]

thank you!!
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Old 02-09-2015, 10:59 AM   #4
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Also some fixes for take envelopes that didn't make it into the changelog. "Render item as new take", render-drag, and other item-rendering actions should now properly render per-take FX envelopes.
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Old 02-09-2015, 11:15 AM   #5
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where did take envelope icon go ? x64 build


EDIT:
My bad,this is new default I guess,"no active envelope" needs to be checked

Last edited by Sexan; 02-09-2015 at 11:26 AM.
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Old 02-09-2015, 11:19 AM   #6
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Originally Posted by schwa View Post
Also some fixes for take envelopes that didn't make it into the changelog. "Render item as new take", render-drag, and other item-rendering actions should now properly render per-take FX envelopes.
excellent Schwa!

Will test these out.

I'm very tempted to use reaper 5 on a new small project now

It seems that I should only get bugs in new stuff so far so shouldn't be too bad?????
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Old 02-09-2015, 11:23 AM   #7
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Quote:
Originally Posted by Sexan View Post
where did take envelope icon go ? x64 build
Seems like the new install disabled the "No active envelopes" checkbox in Properties. Checking it back again brings the button back.
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Old 02-09-2015, 11:32 AM   #8
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Originally Posted by EvilDragon View Post
Seems like the new install disabled the "No active envelopes" checkbox in Properties. Checking it back again brings the button back.
Yes, that's right. The default is now not to show the take envelopes button if there are no active envelopes.
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Old 02-09-2015, 11:42 AM   #9
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Quote:
Originally Posted by Changelog
v5.0pre12 - February 9 2015

+ WAV reading: support ambisonic WAVE_FORMAT_EXTENSIBLE files

# API: added CountTakeEnvelopes and GetTakeEnvelope
Thanks for these!

If someone wants to try the .amb files out (they are slightly special wav-files with the .amb extension), this site has a few of them (you will of course need an ambisonic decoder plugin to properly listen to them, in addition to at least a 4 loudspeaker monitoring system) :

http://www.ambisonia.com/ambisonicfi...?b_start:int=0
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Old 02-09-2015, 11:47 AM   #10
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Thanks for the new functions!


Is this for the ReaScript also:
Code:
# API: GetSetObjectState2 supports take FX envelopes
I can't see it in the autogenerated RS help file.
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Old 02-09-2015, 11:59 AM   #11
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Originally Posted by schwa View Post
Yes, that's right. The default is now not to show the take envelopes button if there are no active envelopes.
Anyone else miss the old menu options for item volume, pan, pitch and mute?

I can understand why they are gone but I'm not sure if it won't cause some moans when reaper 5 comes out and they are not there any more

EDIT: well, if the envelope button is showing then all is good as it's easy to add volume etc.. so all good!
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Old 02-09-2015, 12:07 PM   #12
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Originally Posted by musicbynumbers View Post
# API: GetSetObjectState2 supports take FX envelopes
Excellent, thank you!

However, the chunk doesn't tell us anything about min, max and center value of the envelope (as is the case with track FX envelope chunk)

Last edited by Breeder; 02-09-2015 at 01:16 PM.
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Old 02-09-2015, 12:41 PM   #13
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This...
# ReaScript: support scripts with non-ASCII filenames
...seems to fix the "äöå in filenames" -bug, thank you.



(This is just a "visual bug", I suppose)
"äöå" -characters are not shown in the IDE's info bar:

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Old 02-09-2015, 12:42 PM   #14
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Quote:
Originally Posted by Xenakios View Post
Thanks for these!

If someone wants to try the .amb files out (they are slightly special wav-files with the .amb extension), this site has a few of them (you will of course need an ambisonic decoder plugin to properly listen to them, in addition to at least a 4 loudspeaker monitoring system) :

http://www.ambisonia.com/ambisonicfi...?b_start:int=0
Yes, thanks!

I would add that if one gets the AmbisonicToolKit JS FX then they can listen to the .amb files fairly effectively using headphones with the binaural decoder as well.
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Old 02-09-2015, 12:49 PM   #15
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Default Newly created Item FX envelopes are always set to half way/50% when added.

Anyone else have this?

It would be great if the current parameter's value was retained when adding the envelope to the item instead of going to 50%.
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Old 02-09-2015, 12:50 PM   #16
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Umm.. could we finally get the possibility to use an action (or API handle) to change between triplets, quarters and dotted notes in MIDI editor without changing the division value?

Would add a great deal to usability of the MIDI editor. ^_^
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Old 02-09-2015, 01:06 PM   #17
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Still there, loop points disappear from item with stretch markers when moving scroll bar to start.

http://forum.cockos.com/attachment.p...4&d=1423236536
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Old 02-09-2015, 01:08 PM   #18
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Default BUG: Copied item FX envelopes don't instantly go to correct position on 1st play

I tested a reverb (dsproom) as an item FX and put the mix envelope on the item and set it to 0%.

This works fine until you then copy the item.

If you then look at the mix control (before pressing play) it's set to 100% (the reverbs default state).

This means that for a brief few milliseconds (probably depending on buffer size) the reverb is set to 100% before dropping to 0% which means the sample is not played back "as intended" yet.

Be great if all copied items would look at the envelope levels for all active envelopes at the start of an item and apply them to the actual FX straight after being copied.

That way we don't get any crazy pops, clicks, glitches etc on first playback of the item.

note: in fairness, this only happens the first time you copy an item, the 2nd time it's ok but potentially this bug might show in other conditions like loading a song. I'll try that later.
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Old 02-09-2015, 01:14 PM   #19
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Quote:
Originally Posted by musicbynumbers View Post
# API: added DEF_SLIDER2VAL() and DEF_VAL2SLIDER()
Something fishy is going on.


In the following gif I'm using one of SWS actions that set point value to mouse cursor. The envelope segment should be positioned right in the middle of the mouse cursor:


Notice how in the case of fader scaling, envelope segment doesn't land exactly in the middle of mouse cursor but it shifts from the mouse cursor center as you change mouse cursor position.

As if the API doesn't scale to right envelope height?

In this exact action I'm taking drawable envelope height and then deducing where the mouse cursor is in that range - then I transpose mouse cursor position to 0-1000 range. After that I pass that number to DEF_SLIDER2VAL() which then returns these wrong values.

The only difference between the normal mode and fader scaling mode is in DEF_SLIDER2VAL()...everything else in my code is the same and as you can see it works in non-fader mode.

My ranges set in preferences are as follows:
Code:
Min: -50
Max: +12
Shape : Max precision at +0 Db (4.0)
Volume envelope range: -inf..+6dB

So, in my case DEF_SLIDER2VAL(2.0) should return 1000 but instead it returns 852.7744544070077

Current workaround is to transform return value from range between DEF_SLIDER2VAL(0) and DEF_SLIDER2VAL(maxValue) to 0 - 1000

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Old 02-09-2015, 01:33 PM   #20
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Any update on the notation editor?
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Old 02-09-2015, 02:11 PM   #21
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Anyone else have this?

It would be great if the current parameter's value was retained when adding the envelope to the item instead of going to 50%.
Yes, I mentioned that when the take fx envelopes first appeared. It should definitely set the envelope to the current value.
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Old 02-09-2015, 05:43 PM   #22
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Whatever happened to VCAs ? Are they done or back burnered?
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Old 02-09-2015, 05:56 PM   #23
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Originally Posted by Coachz View Post
Whatever happened to VCAs ? Are they done or back burnered?
still there in the Grouping Matrix window, ...just as ever
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Old 02-09-2015, 06:14 PM   #24
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Originally Posted by musicbynumbers View Post
# MIDI editor: preserve triplet/dotted/swing type when changing grid division via action [t=136307]
Thank you!! Another bug killed
the issue in the tracker http://forum.cockos.com/project.php?issueid=5194 is still there unconfirmed as open bug.
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Old 02-09-2015, 06:39 PM   #25
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Originally Posted by musicbynumbers View Post
Anyone else miss the old menu options for item volume, pan, pitch and mute?
Personally I'm happy with this change, as from the context menu Take, Take envelopes opens the dialog where you can add as many envelopes as you want for Take FX parameters as well as pan, volume, mute and pitch.

However, there seems to me an inconsistency in that Item, Take from the main menu bar doesn't give you access to the Envelopes for takes dialog, instead it only lists the old four options for take volume, pan, mute and pitch envelopes. I suspect this might be an oversight?
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Old 02-09-2015, 08:35 PM   #26
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Originally Posted by schwa View Post
Also some fixes for take envelopes that didn't make it into the changelog. "Render item as new take", render-drag, and other item-rendering actions should now properly render per-take FX envelopes.
It would be great if these, and all other types of rendering (freezing, batch converting, copying/moving media to project folder etc.) had error-checking for disc space.

Writing a bunch of truncated or 0 byte files without notifying the user in any way is less than ideal...
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Old 02-09-2015, 09:33 PM   #27
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Originally Posted by PitchSlap View Post
Writing a bunch of truncated or 0 byte files without notifying the user in any way is less than ideal...
Aye! Vote here: http://forums.cockos.com/project.php?issueid=4764
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Old 02-10-2015, 02:04 AM   #28
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"+ Metronome: improved count-in behavior/quality"
"# MIDI editor: preserve triplet/dotted/swing type when changing grid division via action [t=136307]"

and pre-roll.
Now would be, hard to believe, really the first time in Reaper, that Reaper´s Pre-Roll and Count-In metronome works without prosessing noise/dropout samples and/or crackle.
The Roll and In works now -with V5pre12- perfect also with ext. samples!
Thank you, Devs
..... hopefully it´s also implanted in the next 4.78 build
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Old 02-10-2015, 06:52 AM   #29
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Whatever happened to VCAs ? Are they done or back burnered?

As they stand, VCAs work; they are functional.

I don't know how v5 development is paced or what is considered finished or is left to user testing/feedback, so I'm loathe to criticise -we're less than two months in so still early days, but I would expect at least some kind of coalesce funtion to come.

With the combined gain indications/ghost faders, etc, I suspect we might be hoping somewhat and as such I share some of GP's misgivings. BUT, we are still in pre stage, work is not complete on the default theme, work is currently being done on item automation amongst other things, so it would make sense to expect that we're not there on other features with related code.

What were you hoping to be added yet to REAPER VCAs, Coachz?



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Old 02-10-2015, 10:19 AM   #30
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This bug (in my sig also) could be a really easy fix for V5/new V4 builds and would fix a huge workflow issue with folders.

Thanks for the fish!
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Old 02-10-2015, 04:56 PM   #31
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Cool, I didn't know this was in the tracker. I've been pretty adamant about this for a long time.

Typically the problem just leads to annoyance and wasted time, but there are also numerous instances where it can lead to data loss (overwriting files with blanks, or moving to a folder with no space and deleting originals).

In my opinion, easily reproducible (and fixable) errors leading to data loss are pretty much the worst case scenario in any program. Things like this should be a top priority, not relegated to the back burner for years... :/

------
Quote:
# MIDI editor: preserve triplet/dotted/swing type when changing grid division via action
P.S. Swing and triplets in the main grid too!

In the dozens of "Producer Masterclass" type videos I've seen, directly placing drum/percussion samples on the timeline is the most common practice. Unfortunately Reaper's timeline grid and item quantizing are very rudimentary compared to what exists in the MIDI editor making it unsuited for anything not 100% straight on the grid.

Could the existing code from the MIDI grid and quantize not be copied to the main grid and item quanitze?
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Old 02-10-2015, 05:20 PM   #32
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Typically the problem just leads to annoyance and wasted time, but there are also numerous instances where it can lead to data loss (overwriting files with blanks, or moving to a folder with no space and deleting originals).
Agreed. Hopefully we can at least get a popup saying "Whoops! Disk full -- can't finish rendering/bouncing/glueing/etc". The code is already detecting and handling the full disk case, so hopefully it's trivial to throw in a modal dialog on top of what's already there.
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Old 02-10-2015, 11:24 PM   #33
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Agreed. Hopefully we can at least get a popup saying "Whoops! Disk full -- can't finish rendering/bouncing/glueing/etc". The code is already detecting and handling the full disk case, so hopefully it's trivial to throw in a modal dialog on top of what's already there.
Yes, (like when a project/backup can't be written).

Ideally this would pause the current operations rather than blow through (i.e. with a large batch converter queue).
------


Also, just a thought, but perhaps it would be better if all the JS stuff in this menu was consolidated? It takes up 1/3rd of the menu space for something the typical Reaper user might not even use often. And if someone chooses to hide the JS column, these (now) redundant options remain visible.

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Old 02-11-2015, 04:01 AM   #34
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A cool new feature would be the ability to add/move and remove split points in the dynamic split window before spliting the actual items
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Old 02-11-2015, 06:31 AM   #35
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Default time alignment

How about implement track time alignment like nuendo?
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Old 02-11-2015, 08:27 AM   #36
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How about implement track time alignment like nuendo?
There is a JS effect for this already that works both negatively and positively, negative induces the proper PDC.
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Old 02-11-2015, 09:25 AM   #37
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There is a JS effect for this already that works both negatively and positively, negative induces the proper PDC.
do tell more plz
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Old 02-11-2015, 09:31 AM   #38
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Delay/time_adjustment
and a MIDI equivalent (MIDI_nudge)

http://forum.cockos.com/showthread.php?t=129433 post #6
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Old 02-11-2015, 10:13 AM   #39
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Default Nudge window

What if also the nudge window sees midi notes as items(very useful when aligning midi to audio)and it could be also dockable
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Old 02-11-2015, 02:28 PM   #40
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Originally Posted by Fergler View Post
There is a JS effect for this already that works both negatively and positively, negative induces the proper PDC.
I know. Have it on the track and not in insert is far better, olso in cm or feet for drum over and room mic alignment, or for live tracking where many mics are on the stage.

Now I use Voxengo Sound Delay

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