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02-18-2019, 02:33 PM
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#1
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Human being with feelings
Join Date: Aug 2011
Posts: 296
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v5.97pre2 - February 18 2019
v5.97pre2 - February 18 2019
- + API: prevent scripts/extensions from calling SetObjectState on tracks or media items that have existing ARA FX
- + Automation items: handle empty automation items more gracefully [t=217307]
- + ReaComp: add pre-fader feedback detector mode
- # ARA: disable track freeze [p=2096279]
- # ARA: handle project path changes
- # MIDI editor: toggle state for set length for next inserted note: grid
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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02-18-2019, 03:41 PM
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#2
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Human being with feelings
Join Date: Dec 2017
Location: Quebec, Canada
Posts: 550
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Love Reaper. Thank you for updates.
Hope you are doing well Justin and Schwa
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02-18-2019, 04:01 PM
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#3
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Quote:
Originally Posted by fwd0120
- # MIDI editor: toggle state for set length for next inserted note: grid
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Thank youuuuuuu
Toolbar state is not refreshed when:
1. Changing the length via drop down menu
2. When "Options: Drawing or selecting a note sets the new note length" is on, it doesn't refresh on length change.
Other than that, works as expected!
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02-18-2019, 04:21 PM
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#4
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,239
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Quote:
Originally Posted by fwd0120
+ API: prevent scripts/extensions from calling SetObjectState on tracks or media items that have existing ARA FX
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a bit sad fix. If schwa couldn't fix it, I'm sure it was Melodyne's fault then :P I think it will be fixed eventually.
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02-18-2019, 04:28 PM
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#5
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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When we insert a new note with "Options: Drawing or selecting a note sets the new note length : ON", randomly, we can't reduce the note lenght.
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02-18-2019, 05:01 PM
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#6
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by heda
a bit sad fix. If schwa couldn't fix it, I'm sure it was Melodyne's fault then :P I think it will be fixed eventually.
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Similar thoughts here.
Stating the obvious, this will break all scripts / extensions doing chunk manipulation if tracks / items contain Melodyne / other ARA FX.
Couldn't there be a bit more 'fine grained' solution perhaps?
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02-18-2019, 06:32 PM
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#7
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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We think we will be able to support freeze and API state chunk operations on ARA tracks, but it's going to be a good bit of work, so it won't be in this release.
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02-18-2019, 11:53 PM
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#8
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Thanks.
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02-19-2019, 01:34 AM
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#9
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Human being with feelings
Join Date: Feb 2014
Location: Ukraine
Posts: 205
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Filter Events does not work correctly.
So this worked in the version 5.963:
In the version of 5.97 Pre2 it works so:
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02-19-2019, 12:35 PM
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#10
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Human being with feelings
Join Date: Apr 2018
Posts: 270
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With ARA will I also be allowed to insert Meloyne as a take effect per item? Or will it just be for use as a plug-in effect in the MCP. I know I can do that with Samplitude as an object effect. Being able to drop it in as a take effect might help with the freezing issue in that you could Render Item As New take and keep the old one with Melodyne.
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02-19-2019, 12:58 PM
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#11
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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It'll be less RAM intensive to just use it on track FX. This is why ARA exists, so that you can control everything from a single instance of Melodyne.
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02-19-2019, 02:27 PM
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#12
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Human being with feelings
Join Date: Apr 2018
Posts: 270
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And probably less CPU......
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02-19-2019, 03:06 PM
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#13
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Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,009
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Quote:
Originally Posted by EvilDragon
It'll be less RAM intensive to just use it on track FX. This is why ARA exists, so that you can control everything from a single instance of Melodyne.
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Ed, is that the established wisdom on Ara in reaper as I always have done tuning on a per item basis with auto tune or reatune, and found some issues with melodyne per item as a take fx..
I'd ideally like a dev to say definitely which way is preferred or risks associated with take fx Ara if any
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02-19-2019, 03:17 PM
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#14
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Not really regarding ARA per se. Every instance of a plugin you load takes RAM. So if you do it on every take rather than just a single plugin track-wide, it's obviousl which is going to be more efficient, yes?
As far as ARA is concerned, it doesn't care where it is. It's Audio Random Access, after all - but the main point behind that very random access is to be able to get data from anywhere on the track without the need of "transfering" it to the plugin like in pre-ARA Melodyne. So from that practical standpoint, it doesn't make a lot of sense to use ARA enabled plugins on a per take basis.
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02-19-2019, 04:11 PM
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#15
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Human being with feelings
Join Date: Mar 2009
Posts: 308
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Every single thing i see about ARA is related specifically to melodyne...
Can I ask if there is any type of work done about synchroarts vocalign/revoice ARA integration?
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02-19-2019, 04:56 PM
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#16
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Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,009
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Quote:
Originally Posted by EvilDragon
Not really regarding ARA per se. Every instance of a plugin you load takes RAM. So if you do it on every take rather than just a single plugin track-wide, it's obviousl which is going to be more efficient, yes?
As far as ARA is concerned, it doesn't care where it is. It's Audio Random Access, after all - but the main point behind that very random access is to be able to get data from anywhere on the track without the need of "transfering" it to the plugin like in pre-ARA Melodyne. So from that practical standpoint, it doesn't make a lot of sense to use ARA enabled plugins on a per take basis.
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ahh well in the old days.. auto tuning /reatuning a whole tracks worth of stuff would inevitably make bad things happen no doubt due to ram issues so you/me/us learnt to do small chunks at a time on a take fx and then render/glue it when done, keeping resources free and tuning process itself less faffy.
problem i ran into a few pres ago was timing of melodyne'd stuff in a take fx had timing issues, or didn't analyze. if that works now, then take fx and render is still ok i would guess.
or - if as you say ARA now is far happier getting many minutes worth of audio into it and holding onto all the edits/tweaks and not flaking out - i will do that!
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02-19-2019, 10:30 PM
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#17
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,690
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Quote:
Originally Posted by The-Zeronaut
Can I ask if there is any type of work done about synchroarts vocalign/revoice ARA integration?
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I suppose if any Beta testers would raise their voices, they would be heard....
-Michael
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02-20-2019, 05:03 AM
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#18
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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I don't know if any of the beta testers are active on our forum, but there are at least two other ARA2 plugins under development.
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02-21-2019, 01:45 AM
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#19
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Human being with feelings
Join Date: Dec 2016
Posts: 876
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Does anyone know what the last version of the pre-releases or Dev+ versions has the developer Global Action option?
Is there a plan to bring those back to the public release or is that feature going to be shelved for now.
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02-21-2019, 01:51 AM
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#20
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Human being with feelings
Join Date: Dec 2016
Posts: 876
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I have been experiencing some strange global automation bugs and I'm trying to narrow it down to which version of the pre-releases that it started to happen.
Basically, in some sessions, Reaper will automatically switch to write automation on selected tracks then revert to trim/read when unselected. Global automation settings don't seem to be able to force all tracks to stay in trim/read mode like normal.
I can't seems to find an option in preferences or actions that might cause this.
Any help would save me from pulling all my hair out, so thanks in advance.
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02-21-2019, 03:32 AM
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#21
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Quote:
Originally Posted by fwd0120
v5.97pre2 - February 18 2019
[*]+ ReaComp: add pre-fader feedback detector mode
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This is intereseting.
Is it in response to this video:
https://www.youtube.com/watch?v=FpXqYk1FoWA
?
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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02-21-2019, 04:43 AM
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#22
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Yes it is.
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02-21-2019, 07:20 AM
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#23
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by srdmusic
Does anyone know what the last version of the pre-releases or Dev+ versions has the developer Global Action option?
Is there a plan to bring those back to the public release or is that feature going to be shelved for now.
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It'll be in the next +dev branch build (you can find the most recent +dev build in the old/ subdirectory). There will be another +dev build soon once 5.97 gets released.
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02-21-2019, 07:24 AM
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#24
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by srdmusic
I have been experiencing some strange global automation bugs and I'm trying to narrow it down to which version of the pre-releases that it started to happen.
Basically, in some sessions, Reaper will automatically switch to write automation on selected tracks then revert to trim/read when unselected. Global automation settings don't seem to be able to force all tracks to stay in trim/read mode like normal.
I can't seems to find an option in preferences or actions that might cause this.
Any help would save me from pulling all my hair out, so thanks in advance.
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Do you have any scripts running? sws installed?
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02-21-2019, 07:40 AM
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#25
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Human being with feelings
Join Date: Jun 2006
Posts: 22,567
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Quote:
Originally Posted by The-Zeronaut
Every single thing i see about ARA is related specifically to melodyne...
Can I ask if there is any type of work done about synchroarts vocalign/revoice ARA integration?
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Reaper supports ARA2, does revoice?
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02-21-2019, 07:47 AM
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#26
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Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,009
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Justin:
Short answer request:
Ara plugs as take fx?
Yes or no? All good? Not ideal?
Thanks!!
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02-21-2019, 09:46 AM
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#27
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by Jason Brian Merrill
Reaper supports ARA2, does revoice?
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I think there's ARA2 beta for Revoice.
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02-21-2019, 09:48 AM
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#28
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by BenK-msx
Justin:
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It is better to ask schwa, because he has implemented ARA support.
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02-21-2019, 11:05 AM
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#29
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Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,009
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Have tried. One of the 2 meisters Will know.
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02-21-2019, 11:07 AM
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#30
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Human being with feelings
Join Date: Dec 2016
Posts: 876
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Quote:
Originally Posted by Justin
It'll be in the next +dev branch build (you can find the most recent +dev build in the old/ subdirectory). There will be another +dev build soon once 5.97 gets released.
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Thanks Justin! The Global Actions is seriously one of the best new features you guys have come up with. Game changer.
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02-21-2019, 11:09 AM
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#31
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Human being with feelings
Join Date: Dec 2016
Posts: 876
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Quote:
Originally Posted by Justin
Do you have any scripts running? sws installed?
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I just installed latest SWS update a couple weeks ago. I'll see if reverting to the previous version fixes the issue.
I do also have a script call LBX Smart Controls. It is possible that this script is affecting the track automation. I'll investigate further and kill all running scripts when the bug happens again.
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02-21-2019, 02:59 PM
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#32
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Quote:
Originally Posted by Jason Brian Merrill
Reaper supports ARA2, does revoice?
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Yes, the official Revoice Pro 4 build supports ARA2 and works quite well (a couple of quirks here and there but they're not showstoppers).
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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02-21-2019, 05:43 PM
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#33
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Human being with feelings
Join Date: Dec 2016
Posts: 876
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Quote:
Originally Posted by Justin
Do you have any scripts running? sws installed?
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The issue started again in another session and I ran the action: Close all running reaScripts.
Basically the track is acting like it in touch mode always. So whenever I adjust a plugin or a track parameter it switches to write mode. If I set the global automation override to trim/read, the selected track reverts back to write mode as soon as I move a parameter. This almost seems like a preference setting.
Any ideas?
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02-22-2019, 01:05 PM
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#34
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Hmm, it's possible that the track might be in touch mode? Open its envelope panel to see?
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02-22-2019, 04:51 PM
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#35
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Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,009
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melodyne reaper info says not to use as take fx.
any chance of a reaper dev confirming please? because its a big workflow adjustment.
i guess i can macro-up something to bypass all but first fx and render track as a kind of
"ARA-Print" (where i would have just glued when using take-fx) but a specific render setting as default would be helpful yes?
Thanks
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02-22-2019, 08:36 PM
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#36
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Human being with feelings
Join Date: Jul 2009
Posts: 7,571
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Quote:
Originally Posted by BenK-msx
melodyne reaper info says not to use as take fx.
any chance of a reaper dev confirming please? because its a big workflow adjustment.
i guess i can macro-up something to bypass all but first fx and render track as a kind of
"ARA-Print" (where i would have just glued when using take-fx) but a specific render setting as default would be helpful yes?
Thanks
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answered here https://forum.cockos.com/showpost.ph...6&postcount=23
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02-23-2019, 07:47 AM
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#37
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Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,009
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Ok so a discrepancy there..
tho a word on what is better technically and what caused timing issues or lack of analysis in earlier versions would be all I ask.
Managed to create a macro to render track items using only the first fx, then bypassing first fx when done, but a native ARA only render would def help less experienced users
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06-17-2019, 08:11 AM
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#38
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Human being with feelings
Join Date: Mar 2015
Location: New York
Posts: 217
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Apply not working on bit depth
Hello Version reaper5979rc2_x64-installed I have a focus rite pro 40 and I
have just noticed that if I change the bit depth in reapers preference tab on the audio interpose it will not un grey. It will un grey on the sample rate.
Can anyone else please check to see if theirs is the same.
I tried the last release version and it is the same.
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