Old 02-11-2011, 08:11 AM   #441
woolyloach
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Quote:
Originally Posted by lowellben View Post
Oh man, I really wish I could use just one PRV window and access all my tracks, view certain ones, hide some, etc.

That's so crucial, in my opinion. I'd love that feature.
+1,000,000,000

I'd sell my prized collection of stuffed snakes for that. It's a composers wet dream!

Probably TMI there but you get the idea.
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Old 02-11-2011, 08:23 AM   #442
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Originally Posted by EvilDragon View Post
That was done already, I think. In a way.
I have a regular peek thru the frs and dont recall anything that looked like that. Linky, please?
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Old 02-11-2011, 08:49 AM   #443
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http://forum.cockos.com/project.php?issueid=2739

At least one part of it...
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Old 02-11-2011, 04:54 PM   #444
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I will make an FR for track based editing instead of item based editing later today, as there seems to be enough want to justify the FR.
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Old 02-11-2011, 05:08 PM   #445
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Originally Posted by Eyes View Post
I will make an FR for track based editing instead of item based editing later today, as there seems to be enough want to justify the FR.
I'm in for sure.
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Old 02-11-2011, 06:34 PM   #446
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Originally Posted by Eyes View Post
I will make an FR for track based editing instead of item based editing later today, as there seems to be enough want to justify the FR.
There are already a few. The one Evil Dragon mentions above and then this
http://forum.cockos.com/project.php?...3178#note14549
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Old 02-11-2011, 11:54 PM   #447
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Y`know this really highlights the problem with FRs.

Here we have two existing FRs both good in their way, but after the discussion in this thread it woul seem that neither really pinpointed the missing functionality in a way we all understood and of course with every bit of discussion the end goals of the majority became clearer.

I for one struggle to keep up with all the feature requestsd because of this.

Heh Heh - maybe what we need is a FR Moderator who in turn has a FR Administrator to tidy up all the loose ends and amalgamate FRs?

THEN we could all argue about the choice of what got amalgamated and what didnt.


Democracy? Meh!


(P.S. For those of you with a Sense of Humour Bypass a lot of this is written tongue firmly in cheek)
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Old 02-12-2011, 06:03 PM   #448
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Originally Posted by chriscomfort View Post
There are already a few. The one Evil Dragon mentions above and then this
http://forum.cockos.com/project.php?...3178#note14549
Thanks for the info mate, I remember ED's but not that one.



I thought about it and decided to make a new one anyway, but to make this one very detailed and based on the discussions in this thread from the last two weekss:

http://forum.cockos.com/project.php?issueid=3243

Mod's if you consider that a duplicate I apologize in advance, I tried to make it detailed and put in more info which outlines different behavior from previous requests.


Also created a separate FR for track based midi note colouring, which was partially outlined in first FR.

http://forum.cockos.com/project.php?issueid=3242


Edit: Sorry posted wrong link. Correct link for track based editing is http://forum.cockos.com/project.php?issueid=3243

Last edited by Eyes; 02-13-2011 at 12:00 AM.
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Old 02-12-2011, 07:45 PM   #449
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Default Rewire Midi Ports

More Rewire Midi ports would be a huge plus.

Right now there are only 16 midi channels (1 Port) - 4 Ports/64 midi channels would be possible.

Sure you can get more midi channels with additional midi loop back tools, but this is real pain...

And by the way - Justin promised more rewire midi ports a long time ago in this forum.
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Old 02-13-2011, 04:17 AM   #450
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Quote:
Originally Posted by Eyes View Post
I thought about it and decided to make a new one anyway, but to make this one very detailed and based on the discussions in this thread from the last two weekss:

http://forum.cockos.com/project.php?issueid=3243
Some important details are still missing form this new FR.

Quote:
Originally Posted by Eyes
3) Ability to insert midi notes at any point in a track from the Piano roll view, even if there is no clip at this position. If a clip exists, this is updated with the added notes. If no clip exists, a clip is created with that relevant midi information. If a clip is nearby, this is extended.
This part of the FR means that "multi-item editing" functionality is needed. Defining multi-item editing behavour is not as simple as it may seem at first. For example, definition of "nearby item" is not clear and rules for extending items have to be thought out. And furthermore, this new FR explains only inserting notes. There are also other essential editing command like select/move/modify/copy/paste. For example what about selecting notes: should it be possible to select notes freely from any item and should it be possible to select notes from multiple items at the same time? I would say yes to both.

We can try to discuss about these details here to help developers and other users better understand the details and implications of this FR. We may even come up with some new ideas when these details are defined with the help of this great community.

So, may I start this discussion with some thoughts:
1. Overlapping items.
Current editing behaviour in Reaper allows overlapping MIDI items on the same track. Also Reaper has a Free Itemp Position Mode (FIPM) where multiple MIDI (or audio) items can be freely positioned on top of each other on the same track. It is probably not wise to remove these existing features. Thus, MIDI editor has to support editing of overlapping items and that will add some complexity to multi-item editing. Let's see if we can come up with a user-friendly solution.

2. Concept of "active item" in MIDI editor.
Current MIDI editor behaviour is based on concept of "active item". Currently only one active item is allowed at a time. All editing actions are directed to the active item. The new FR by Eyes is somewhat implying that all items on single track should be automatically "active for editing". That would be nice in many use cases. However, in some use cases (especially with overlapping items) it may be better to let user define which items are active for editing and which are "locked" or "ghosted". So, how could a user easily define the set of active items and how these active items should be visually indicated in the MIDI editor? One possibility is to extend the current functionality of the Filter events window and allow activation of multiple items there. However, as already pointed out in this thread, the current Filter events windows is very awkward to use and needs a major overhaul. Another solution could be that active items are somehow selected and visually indicated in the arrange view.


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Old 02-13-2011, 01:17 PM   #451
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Default Multi-item MIDI editing

Here are some detailed descriptions and pseudo-code for multi-item MIDI editing.

New functionality required
Method to easily select and change which items are visible in MIDI Editor.
Method to easily select and change which items are active for editing in MIDI Editor. Notes/events of inactive visible items are grayed out and locked.
Possible actions/options/mousemodifiers/menus/toolbarbuttons for item visibility and edit activation:
- all
- all on selected tracks
- all on last touched track
- selected
- last touched
Item Border Lock option to disbale automatic extending of items.
Multi Track Edit option to allow free editing of active items on different tracks. If this is disabled, then all editing actions are directed to a single track.

Insert Note

Methods to insert notes
  • Double-click piano-roll (default action)
  • Live recording. Some special rules are needed for inserting notes while recording. -> Definition of live recording behaviour is not included here.
  • Step recording (function keys or MIDI input)
  • Action (toolbar button, keyboard shortcut, mouse modifiers)


Behaviour

SL = Start Location (note on)
EL = End Location (note off)
IBL = Item Border Lock
LTI = Last Touched Item
MTE = Multi Track Edit
NISD = nearest item search distance (How far to search for nearest item. NISD should be configurable in the MIDI editor)

Only final location of note is used to define SL and EL. Intermediate note positions and lengths during insert operation (mouse drag) are not used.

Code:
insertNoteAction()
	targetItem = findNearestItem(noteToBeInserted)
	if  targetItem == null
		targetItem = createNewItem(location of noteToBeInserted)
	insertNote(noteToBeInserted, targetItem)
	
	
procedure insertNote(NOTE, ITEM)
	if (NOTE.SL is inside ITEM) and (NOTE.EL is inside ITEM)
		insert NOTE to ITEM
	else if (NOTE.SL is inside item)
		if IBL == enabled
			shorten NOTE (set NOTE.EL to end of ITEM)
			insert NOTE to ITEM
		else
			extend end of ITEM to NOTE.EL
			insert NOTE to ITEM
	else if (NOTE.EL is inside ITEM)
		if IBL == enabled
			discard NOTE
		else
			extend start of ITEM to NOTE.SL
			insert NOTE to ITEM
	else // start and end of note outside item
		if IBL == enabled
			discard NOTE
		else if (NOTE.SL is after ITEM)
			extend end of ITEM to NOTE.EL
			insert NOTE to ITEM
		else if (NOTE.EL is before ITEM)
			extend start of ITEM to NOTE.SL
			insert NOTE to ITEM
		else // note spans over item
			extend end of ITEM to NOTE.EL
			extend start of ITEM to NOTE.SL
			insert NOTE to ITEM

			
function findNearestItem(NOTE) return item
	if MTE == enabled
		searchArea = all active items on active tracks
	else
		searchArea = all active items on LTI.track	
	if NOTE.SL is inside LTI
		return LTI
	else
		itemlist = find items that have NOTE.SL inside them
		if itemlist.length == 0
			itemlist = find nearest item start or end within NISD
			if itemlist.length == 0
				return null
			else if itemlist.length == 1
				return itemlist[0]
			else // multiple items within same distance
				// continue search
		else if itemlist.length == 1
			return itemlist[0]
		else // NOTE.SL is inside multiple items
			itemlist = find item from the itemlist that has earliest start
			if itemlist.length == 1
				return itemlist[0]
			else // multiple items with same start location
				//continue search
		itemlist2 = find item in itemlist that has notes nearest NOTE.pitch (search within 1 octave)
		if itemlist2.length == 0 
			return itemlist[0] // Stop searching. Just return the first item from itemlist.
		else if itemlist2.length == 1
			return itemlist2[0]
		else // multiple items with notes in the same pitch distance
			return itemlist2[0] // Stop searching. Just return the first item from itemlist2.
	//TODO: Add multi track search cases. Prefer items on same track as LTI.
Copy/Cut
Store Source Item information of each copied/cut note to clipboard.

Paste
Add copied/cut notes from clipboard to items using same rules as in insert note action.
Options for paste target item behaviour:
1. Last touched item. (default)
- All notes will be pasted to the same item.
- Cursor location is used as reference point when searching the nearest item.
2. Source item.
- Paste each note separately so that each note's source item is used as the last touched item when searching the target item for that note.

Move
Same item target behaviour as in Paste operation except that "Source item" shoud be the default target.

Ctrl+drag copy
Same item target behaviour as in Paste operation except that "Source item" shoud be the default target.

Change note length
Extending note length beyond item end will extend the item if IBL is not enabled

Select note(s)
Change Last Touched Item.
What is the Last Touched Item if notes in different items are selected.?

Move cursor
Change Last Touched Item to the item under cursor.
If there is no item under cursor then do not change Last Touched Item.

Record
TBD

CC events, Program changes, etc.
Inserting works like inserting notes (no length -> event start location == event end location)
Any other actions to be considered in detail?


jnif

Last edited by jnif; 11-20-2012 at 11:09 AM. Reason: typo fix
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Old 02-13-2011, 06:16 PM   #452
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Thank you Jnif for demonstrating how it can be done.
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Old 02-13-2011, 09:18 PM   #453
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Dear Jnif, you are my hero. That is all.
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Please check out these MIDI requests: http://forum.cockos.com/showthread.php?t=103192
Thanks.
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Old 11-15-2011, 10:46 AM   #454
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Silent midi updates would be great, see my signature. The important difference to what we have now is: The sequencer NEVER has to stop, which is important for live use and having fun!
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