https://www.dropbox.com/s/6pnhi4k19t...trail.mp4?dl=0
I have no delay or reverb in this sound or track, so there shouldn't be "artistic" reason for it to do this. I tried playing around with the settings, apparently I have "run VST when stopped" enabled, and disabling it seems to fix this problem, but I feel like it's a "bandage fix" and not the real fix to this problem?
The track might have pretty high spls (it has 0/14336 spls) , not sure if that's indication of anything(?), but I've noticed if I disable couple of "high spl" FX the problem goes away. I wouldn't like to disable my FX tho if that's possible, so I'd like to find a better solution to this problem if that's possible.
Is there a proper name for this problem? Is this some buffer issue or something?