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05-30-2022, 04:30 AM
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#1
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Human being with feelings
Join Date: Feb 2021
Posts: 2,289
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Muted tracks slow down offline render speed
When I have one track I manage to get over 60x realtime rendering. When I add 3 duplicate tracks and mute them, the render drops down to just over 30x realtime. Shouldn't the render process completely ignore the muted tracks or does it work like this by design?
EDIT: I definitely have "Do not process muted tracks" checked...
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05-30-2022, 05:18 AM
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#2
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,746
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If you use a larger rendering blocksize does that difference in speed get reduced?
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05-30-2022, 05:21 AM
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#3
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,823
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Not really the point of the post, but if you are actually rendering only one track in a project, it should be faster to render the stem than the entire project.
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05-30-2022, 05:43 AM
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#4
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Human being with feelings
Join Date: Feb 2021
Posts: 2,289
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Quote:
Originally Posted by Justin
If you use a larger rendering blocksize does that difference in speed get reduced?
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Yes! I thought offline rendering was completely disconnected from the audio device? Is there a sweet spot? I just put in 2048 as a test value and it made the world of difference...
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05-30-2022, 05:44 AM
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#5
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Human being with feelings
Join Date: Feb 2021
Posts: 2,289
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Quote:
Originally Posted by schwa
Not really the point of the post, but if you are actually rendering only one track in a project, it should be faster to render the stem than the entire project.
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Thanks, I'm running wav+cue renders, DDP etc...
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05-30-2022, 06:15 AM
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#6
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,746
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Quote:
Originally Posted by BethHarmon
Yes! I thought offline rendering was completely disconnected from the audio device? Is there a sweet spot? I just put in 2048 as a test value and it made the world of difference...
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2048 or 4096 is usually pretty solid. Caveat is that if you use fx automation that doesn’t support sample accurate automation it will sound different
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05-30-2022, 06:36 AM
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#7
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Human being with feelings
Join Date: Feb 2021
Posts: 2,289
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Quote:
Originally Posted by Justin
2048 or 4096 is usually pretty solid. Caveat is that if you use fx automation that doesn’t support sample accurate automation it will sound different
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I spoke too soon...the render speeds are now hovering around 40x offline for multiple tracks vs 120x for a single track.
My bad...I had the first folder soloed but the rest were not muted. I wonder if it would be possible to have solo work in the same way?
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05-30-2022, 06:45 AM
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#8
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,746
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Looks like we can make muted tracks more fully skipped by rendering (it didn't fully process them but did a bunch of housekeeping).
Re: non-soloed tracks: looking into this (a bit trickier)
Last edited by Justin; 05-30-2022 at 06:53 AM.
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05-31-2022, 06:30 AM
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#9
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,268
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Quote:
Originally Posted by Justin
2048 or 4096 is usually pretty solid. Caveat is that if you use fx automation that doesn’t support sample accurate automation it will sound different
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I always wondered which things would affect the rendering so I never changed the setting even when the export is faster.
Maybe this parameter could be smarter and set itself to 2048 or 4096 if a quick scan on the project doesn't find fx automation that would cause the issue. This way the user doesn't need to remember if they changed the setting or not, and always have better performance when it is appropriate.
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