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04-14-2014, 11:33 AM
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#1481
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,399
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Quote:
REAPER 4.611 is available, with the following updates:
+ Cockos: Welcome JeffOS
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Congratulations
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04-14-2014, 01:26 PM
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#1482
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,173
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Quote:
Originally Posted by X-Raym
Congratulations 
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indeed
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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04-14-2014, 02:17 PM
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#1483
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Human being with feelings
Join Date: Jan 2014
Posts: 479
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Looks like a little bit of love for reainsert! Putting it through it's paces tonight.
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04-18-2014, 11:22 AM
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#1484
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Human being with feelings
Join Date: Feb 2007
Posts: 3,221
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Quote:
Cycle Actions can be registered in any section of the action list (e.g. MIDI Editor)
Note: requires REAPER v4.62pre7+
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where does one register cycle actions? not in the editor...unless i am missing something
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04-18-2014, 01:38 PM
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#1485
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Human being with feelings
Join Date: Jul 2008
Location: Putnam County, NY, USA
Posts: 3,950
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Hi nym-
AFAIK, you just select the Section from the dropdown upper-right in the Cycle Actions editor first and then build the cycle action. I have 2.4.0 Build 8 of the extension and it seems to work fine here with REAPER 4.62pre8/64. Once you hit "Apply" it should be registered and available in your Action list.
-Susan
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04-18-2014, 05:10 PM
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#1486
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Human being with feelings
Join Date: Feb 2008
Location: Mesa, AZ
Posts: 2,057
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pre9, sws extension doesn't seem to work. can anoyne confirm this? using latest beta sws
__________________
Soundemote - Home of the chaosfly and pretty oscilloscope.
MyReaperPlugin - Easy-to-use cross-platform C++ REAPER extension template
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04-19-2014, 03:09 PM
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#1487
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Human being with feelings
Join Date: Jul 2008
Location: Putnam County, NY, USA
Posts: 3,950
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Quote:
Originally Posted by Argitoth
pre9, sws extension doesn't seem to work. can anoyne confirm this? using latest beta sws
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Hi Argitoth-
They seem fine here with pre9. Are you saying none of the SWS extension actions are working for you in pre9?
-Susan
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04-19-2014, 05:34 PM
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#1488
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Human being with feelings
Join Date: Feb 2008
Location: Mesa, AZ
Posts: 2,057
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Figured it out. I installed a non-portable version of REAPER ontop of my portable version of REAPER (I use portable exclusively). So then the reference paths to scripts, python, and extensions were all moved to another location. oops!
__________________
Soundemote - Home of the chaosfly and pretty oscilloscope.
MyReaperPlugin - Easy-to-use cross-platform C++ REAPER extension template
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04-19-2014, 07:25 PM
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#1489
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Human being with feelings
Join Date: Jul 2013
Posts: 44
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Quote:
Originally Posted by Native Acoustics
I miss this thing, I haven't used FL Studio in years. but one thing I miss most about it is the XY Controller. Particularly its "Smooth" knob, adds awesome aliasing for MIDI. Till this day, I cannot find one single tool to replace this thing. Lately, i'm considering getting an old junker PC and bussing MIDI through it just so I can take advantage of this little beast. Even better, a multi touchscreen display to be able to have several of these.
One of my favorite things about this tool is how well it smooths out jagged MIDI modulations. I looked into some software that can port a .dll called "jVSTwRapper", but it looks quite complex for porting .dll plugins over to .vst.
Is there possibly anyone who's up for the job? For some cashola?
http://www.image-line.com/support/FL...controller.jpg
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Try this:
http://forum.cockos.com/showthread.php?t=66467
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04-20-2014, 06:04 AM
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#1490
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,759
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x64 Reaper pre9 with x64 SWS 2.4.0 #7 is ok here.
Should I be worried about 2.4.0 #8 ?
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04-20-2014, 06:49 AM
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#1491
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Human being with feelings
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,899
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Is this the place for SWS/S&M beta discussion?
I'm very much liking the loudness actions, slowly and surely loudness can be integrated in the workflow.
I'm wondering if the item/track dialogue box values can be offset to 0LU nominals other than LUFS, eg LU K-16 for dynamic music (and LU K12, K14, K20, etc). An addition to the options dropdown to set the metering mode for this would be ideal.
Just an idea, it's how I have my loudness meters set up, when mixing music, with 0LU at -16LUFS.
>
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04-20-2014, 11:27 PM
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#1492
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Human being with feelings
Join Date: Sep 2012
Posts: 137
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can't see all text in s&m notes
Why can't I see the all the text entered in project notes in s&m notes?
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04-21-2014, 01:22 AM
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#1493
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Mortal
Join Date: Dec 2008
Location: France
Posts: 1,969
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Quote:
Originally Posted by airon
x64 Reaper pre9 with x64 SWS 2.4.0 #7 is ok here.
Should I be worried about 2.4.0 #8 ?
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No Airon, the last 2 SWS pre-releases were ok but were themselves tied to REAPER pre-releases, which led to some confusion...
SWS v2.4.0 #9 is out and should make it clear: an "Incompatible version" error message will be displayed if you don't have REAPER v4.62pre8+installed.
Also, the Windows OS fix you can read in the changelog is a bit "fake" (I think it's a user error => just to make sure of it).
Quote:
Originally Posted by xyxxjx
Why can't I see the all the text entered in project notes in s&m notes?
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to my own surprise, project notes are limited to 4ko ATM, will raise it to 64ko for the next release.
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04-21-2014, 06:02 PM
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#1494
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Human being with feelings
Join Date: Sep 2012
Posts: 137
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Quote:
Originally Posted by Jeffos
No Airon, the last 2 SWS pre-releases were ok but were themselves tied to REAPER pre-releases, which led to some confusion...
SWS v2.4.0 #9 is out and should make it clear: an "Incompatible version" error message will be displayed if you don't have REAPER v4.62pre8+installed.
Also, the Windows OS fix you can read in the changelog is a bit "fake" (I think it's a user error => just to make sure of it).
to my own surprise, project notes are limited to 4ko ATM, will raise it to 64ko for the next release.
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Cool, I have LOTS of text in project notes usually song lyrics which many times contains 10-20 times more lyrics than a normal song since I throw most away. So hopefully 64ko will be enough.
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04-24-2014, 12:37 PM
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#1495
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Human being with feelings
Join Date: Dec 2013
Posts: 231
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Is it possible to make automation clips with the sws extension? I'm trying to figure it out.
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04-24-2014, 03:14 PM
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#1496
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Human being with feelings
Join Date: Dec 2010
Posts: 3,814
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Quote:
Originally Posted by unique
Is it possible to make automation clips with the sws extension? I'm trying to figure it out.
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No but i did show how to do it in a thread, with param mod and a dc offset item
__________________
Stop posting huge images, smaller images or thumbnail, it's not rocket science!
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04-24-2014, 05:27 PM
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#1497
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Human being with feelings
Join Date: Dec 2013
Posts: 231
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Thanks for the reply ill look for your thread.
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04-25-2014, 02:15 PM
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#1498
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Human being with feelings
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,899
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Quote:
Originally Posted by planetnine
I'm very much liking the loudness actions, slowly and surely loudness can be integrated in the workflow.
I'm wondering if the item/track dialogue box values can be offset to 0LU nominals other than LUFS, eg LU K-16 for dynamic music (and LU K12, K14, K20, etc). An addition to the options dropdown to set the metering mode for this would be ideal.
Just an idea, it's how I have my loudness meters set up, when mixing music, with 0LU at -16LUFS.
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And maybe also maximum True Peak values per item please..?
>
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04-25-2014, 03:06 PM
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#1499
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,173
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Quote:
Originally Posted by planetnine
Is this the place for SWS/S&M beta discussion?
I'm very much liking the loudness actions, slowly and surely loudness can be integrated in the workflow.
I'm wondering if the item/track dialogue box values can be offset to 0LU nominals other than LUFS, eg LU K-16 for dynamic music (and LU K12, K14, K20, etc). An addition to the options dropdown to set the metering mode for this would be ideal.
Just an idea, it's how I have my loudness meters set up, when mixing music, with 0LU at -16LUFS.
>
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As an option for sure  both are good for different things and I can see me using both
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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04-25-2014, 04:15 PM
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#1500
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Human being with feelings
Join Date: Nov 2010
Posts: 2,433
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Quote:
Originally Posted by planetnine
And maybe also maximum True Peak values per item please..?
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I was reluctant to include it because it requires oversampling which could prolong analyze time. That, and I was a bit lazy and out of time 
User set LU level would be nice I guess...
We'll see. I first want to finish a few goodies for the MIDI editor
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04-25-2014, 04:27 PM
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#1501
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Human being with feelings
Join Date: Feb 2012
Posts: 1,972
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Quote:
Originally Posted by Breeder
I first want to finish a few goodies for the MIDI editor 
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excited!
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04-26-2014, 02:49 AM
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#1502
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,173
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Quote:
Originally Posted by Viente
excited! 
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Me too!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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04-26-2014, 05:13 PM
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#1503
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Human being with feelings
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,899
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Quote:
Originally Posted by Breeder
I was reluctant to include it because it requires oversampling which could prolong analyze time. That, and I was a bit lazy and out of time 
User set LU level would be nice I guess...
We'll see. I first want to finish a few goodies for the MIDI editor 
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Any of this stuff would be a welcome bonus, thank you for taking any time over it...
>
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04-27-2014, 08:55 AM
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#1504
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,759
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I suggest the Truepeak calculation be an option box on the GUI of the loudness window and the custom leve normalization dialog boxes.
This is almost NEVER required for anything but loudness normalization of final mixes. It is in fact the only spot where it's ever necessary.
Therefore I vote for having it off by default. It's whicked fast that way  .
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04-27-2014, 02:42 PM
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#1505
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Human being with feelings
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,899
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Quote:
Originally Posted by airon
I suggest the Truepeak calculation be an option box on the GUI of the loudness window and the custom leve normalization dialog boxes.
This is almost NEVER required for anything but loudness normalization of final mixes. It is in fact the only spot where it's ever necessary.
Therefore I vote for having it off by default. It's whicked fast that way  .
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I agree.
>
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04-28-2014, 07:18 AM
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#1506
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,173
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Just a heads up on something I realised with the EBU loudness analyser.
Because of the EBU integration time it seems that super short files of below 400ms come out as having infinity for all 3 readings. I have a feeling this is not a bug but an outcome of how the windowing works in EBU R128 but at the same time the original RMS analysing still works for super short items (even at long window times) so now I'm not so sure.
I know that the shorter you get the less of an average you can take and the more errors that are incurred but just wondered if anyone else technically sees this as a bug that can't be fixed as it's part of the EBU "makeup" up or if it's an oversight that can be sorted as it would be nice to try and use it on all these tiny syllables I've had to cut up and get to be the same level
No worries if not Breeder!  for short files, The RMS one works pretty well too
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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04-28-2014, 07:19 AM
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#1507
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,173
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Quote:
Originally Posted by planetnine
Any of this stuff would be a welcome bonus, thank you for taking any time over it...
>
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indeed. no rush at all!  it's all so much appreciated and already worth it's weight in gold!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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04-29-2014, 04:41 AM
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#1508
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Human being with feelings
Join Date: Jun 2006
Location: UK
Posts: 3,010
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Quote:
Originally Posted by musicbynumbers
indeed. no rush at all!  it's all so much appreciated and already worth it's weight in gold!
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seeing as code has no weight i would have to say 'more then' its weight in gold!
lol
FYI, SWS made me able to switch to Reaper back in the 3.5 days! since then it keeps getting better!can not wait to see now Jeffos is part of CockOS!
thanks for everything everyone involved with SWS!
Subz
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04-29-2014, 05:06 AM
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#1509
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,173
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Since code is stored as potentials in an electric field using atoms technically it does have weight  but since I'm not a fan of gold perhaps we should choose something more useful and currently valuable like the combined talent of the SWS crew as the new gold standard!
Check out Vsauce on youtube for a video called something like "how much does the internet weigh?" for an interesting take on that
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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04-29-2014, 09:06 AM
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#1510
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Human being with feelings
Join Date: Jun 2006
Location: UK
Posts: 3,010
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Quote:
Originally Posted by musicbynumbers
Since code is stored as potentials in an electric field using atoms technically it does have weight  but since I'm not a fan of gold perhaps we should choose something more useful and currently valuable like the combined talent of the SWS crew as the new gold standard!
Check out Vsauce on youtube for a video called something like "how much does the internet weigh?" for an interesting take on that 
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https://www.youtube.com/watch?v=WaUzu-iksi8
(Sorry will stop with the OT posts)
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04-30-2014, 05:50 AM
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#1511
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Human being with feelings
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,899
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Is it known that "Select next envelope point" and "Select previous envelope point" doesn't work on item envelopes?
Can this be rectified or is it beyond the SWS reach at the moment?
Many thanks...
>
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04-30-2014, 11:05 AM
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#1512
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Human being with feelings
Join Date: Nov 2010
Posts: 2,433
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Quote:
Originally Posted by planetnine
beyond the SWS reach at the moment?
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Yup, there's no API for getting active take envelope.
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04-30-2014, 01:31 PM
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#1513
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Human being with feelings
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,899
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That's a pity.
I presume it's on your FR list to the devs then
Back to the loudness analyser, could I request that selected rows can be copied to the clipboard please? That will make a very useful tool even more so
Many thanks...
>
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05-02-2014, 06:04 AM
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#1514
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Human being with feelings
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,899
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Quote:
Originally Posted by Breeder
Yup, there's no API for getting active take envelope.
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Is there an FR for this..?
>
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05-02-2014, 12:24 PM
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#1515
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Human being with feelings
Join Date: May 2014
Posts: 1
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Add FX to Selected Item
I just updated my extensions and it appears that my most used custom action is not available anymore or is labelled something different. There used to be an action for adding ReaEQ to a selected item. This saved me a ridiculous amount of time. Seeing the new FX chain actions is nice but I only see paste or copy actions. Is there anyway we could get a few actions that add specific (or assignable) FX to items so I don't have to go back and copy the chain I want to use before pasting it.
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05-02-2014, 11:53 PM
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#1516
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Human being with feelings
Join Date: Nov 2010
Posts: 2,433
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Quote:
Originally Posted by planetnine
Is there an FR for this..?
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It's been mentioned here: http://forum.cockos.com/showthread.php?t=19881
As far as I get it, API request are treated pretty much as any other FR. A shame really, since IMHO better API = more features by other people (which might results in more REAPER downloads) = more time for Cockos to work on other stuff.
So yeah, it's pretty much like it is until Cockos decides to do it. Nothing we can do about it.
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05-15-2014, 09:50 PM
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#1517
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Human being with feelings
Join Date: Dec 2013
Posts: 231
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Quote:
Originally Posted by Breeder
It's been mentioned here: http://forum.cockos.com/showthread.php?t=19881
As far as I get it, API request are treated pretty much as any other FR. A shame really, since IMHO better API = more features by other people (which might results in more REAPER downloads) = more time for Cockos to work on other stuff.
So yeah, it's pretty much like it is until Cockos decides to do it. Nothing we can do about it.
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Agreed. There webpage says they only have 7 people at cockos...is that a small number???
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05-16-2014, 02:40 AM
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#1518
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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Quote:
Originally Posted by unique
Agreed. There webpage says they only have 7 people at cockos...is that a small number???
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Only 3 of them work on the code of Reaper. Apparently Christophe (who was the other person originally working on Reaper beside Justin) has now left Cockos, so even though Jeffos has joined the team, they still have only 3 people working on the code. 3 people isn't that much, but at least better than something like SAW Studio where only one guy (IIRC with another day job) is working it...
__________________
I am no longer part of the REAPER community. Please don't contact me with any REAPER-related issues.
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05-16-2014, 03:07 AM
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#1519
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,399
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Three people who work as hard as twenty :P
By thez way, I think a lot of people would love to work for Cockos
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05-16-2014, 03:18 AM
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#1520
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Human being with feelings
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,899
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Quote:
Originally Posted by X-Raym
Three people who work as hard as twenty :P
By thez way, I think a lot of people would love to work for Cockos 
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...but are they good enough...?
Edit: I think Jeffos intoned that that API gap would be plugged next release cycle, Breeder. Sorry I haven't replied to your post, but I haven't finished digesting the thread you linked to
Any joy with the LUFS analysis K-offsets?
>
Last edited by planetnine; 05-16-2014 at 03:24 AM.
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