Old 04-14-2014, 11:33 AM   #1481
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REAPER 4.611 is available, with the following updates:
+ Cockos: Welcome JeffOS
Congratulations
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Old 04-14-2014, 01:26 PM   #1482
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Congratulations
indeed
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Old 04-14-2014, 02:17 PM   #1483
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Looks like a little bit of love for reainsert! Putting it through it's paces tonight.
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Old 04-18-2014, 11:22 AM   #1484
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Cycle Actions can be registered in any section of the action list (e.g. MIDI Editor)
Note: requires REAPER v4.62pre7+
where does one register cycle actions? not in the editor...unless i am missing something
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Old 04-18-2014, 01:38 PM   #1485
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Hi nym-

AFAIK, you just select the Section from the dropdown upper-right in the Cycle Actions editor first and then build the cycle action. I have 2.4.0 Build 8 of the extension and it seems to work fine here with REAPER 4.62pre8/64. Once you hit "Apply" it should be registered and available in your Action list.

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Old 04-18-2014, 05:10 PM   #1486
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pre9, sws extension doesn't seem to work. can anoyne confirm this? using latest beta sws
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Old 04-19-2014, 03:09 PM   #1487
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Originally Posted by Argitoth View Post
pre9, sws extension doesn't seem to work. can anoyne confirm this? using latest beta sws
Hi Argitoth-

They seem fine here with pre9. Are you saying none of the SWS extension actions are working for you in pre9?

-Susan
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Old 04-19-2014, 05:34 PM   #1488
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Figured it out. I installed a non-portable version of REAPER ontop of my portable version of REAPER (I use portable exclusively). So then the reference paths to scripts, python, and extensions were all moved to another location. oops!
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Old 04-19-2014, 07:25 PM   #1489
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Quote:
Originally Posted by Native Acoustics View Post
I miss this thing, I haven't used FL Studio in years. but one thing I miss most about it is the XY Controller. Particularly its "Smooth" knob, adds awesome aliasing for MIDI. Till this day, I cannot find one single tool to replace this thing. Lately, i'm considering getting an old junker PC and bussing MIDI through it just so I can take advantage of this little beast. Even better, a multi touchscreen display to be able to have several of these.

One of my favorite things about this tool is how well it smooths out jagged MIDI modulations. I looked into some software that can port a .dll called "jVSTwRapper", but it looks quite complex for porting .dll plugins over to .vst.

Is there possibly anyone who's up for the job? For some cashola?

http://www.image-line.com/support/FL...controller.jpg

Try this:

http://forum.cockos.com/showthread.php?t=66467
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Old 04-20-2014, 06:04 AM   #1490
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x64 Reaper pre9 with x64 SWS 2.4.0 #7 is ok here.

Should I be worried about 2.4.0 #8 ?
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Old 04-20-2014, 06:49 AM   #1491
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Is this the place for SWS/S&M beta discussion?

I'm very much liking the loudness actions, slowly and surely loudness can be integrated in the workflow.

I'm wondering if the item/track dialogue box values can be offset to 0LU nominals other than LUFS, eg LU K-16 for dynamic music (and LU K12, K14, K20, etc). An addition to the options dropdown to set the metering mode for this would be ideal.

Just an idea, it's how I have my loudness meters set up, when mixing music, with 0LU at -16LUFS.



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Old 04-20-2014, 11:27 PM   #1492
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Default can't see all text in s&m notes

Why can't I see the all the text entered in project notes in s&m notes?
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Old 04-21-2014, 01:22 AM   #1493
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Originally Posted by airon View Post
x64 Reaper pre9 with x64 SWS 2.4.0 #7 is ok here.

Should I be worried about 2.4.0 #8 ?
No Airon, the last 2 SWS pre-releases were ok but were themselves tied to REAPER pre-releases, which led to some confusion...
SWS v2.4.0 #9 is out and should make it clear: an "Incompatible version" error message will be displayed if you don't have REAPER v4.62pre8+installed.
Also, the Windows OS fix you can read in the changelog is a bit "fake" (I think it's a user error => just to make sure of it).

Quote:
Originally Posted by xyxxjx View Post
Why can't I see the all the text entered in project notes in s&m notes?
to my own surprise, project notes are limited to 4ko ATM, will raise it to 64ko for the next release.
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Old 04-21-2014, 06:02 PM   #1494
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No Airon, the last 2 SWS pre-releases were ok but were themselves tied to REAPER pre-releases, which led to some confusion...
SWS v2.4.0 #9 is out and should make it clear: an "Incompatible version" error message will be displayed if you don't have REAPER v4.62pre8+installed.
Also, the Windows OS fix you can read in the changelog is a bit "fake" (I think it's a user error => just to make sure of it).


to my own surprise, project notes are limited to 4ko ATM, will raise it to 64ko for the next release.
Cool, I have LOTS of text in project notes usually song lyrics which many times contains 10-20 times more lyrics than a normal song since I throw most away. So hopefully 64ko will be enough.
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Old 04-24-2014, 12:37 PM   #1495
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Is it possible to make automation clips with the sws extension? I'm trying to figure it out.
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Old 04-24-2014, 03:14 PM   #1496
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Is it possible to make automation clips with the sws extension? I'm trying to figure it out.
No but i did show how to do it in a thread, with param mod and a dc offset item
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Old 04-24-2014, 05:27 PM   #1497
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Thanks for the reply ill look for your thread.
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Old 04-25-2014, 02:15 PM   #1498
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Originally Posted by planetnine View Post
I'm very much liking the loudness actions, slowly and surely loudness can be integrated in the workflow.

I'm wondering if the item/track dialogue box values can be offset to 0LU nominals other than LUFS, eg LU K-16 for dynamic music (and LU K12, K14, K20, etc). An addition to the options dropdown to set the metering mode for this would be ideal.

Just an idea, it's how I have my loudness meters set up, when mixing music, with 0LU at -16LUFS.

And maybe also maximum True Peak values per item please..?


>
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Old 04-25-2014, 03:06 PM   #1499
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Originally Posted by planetnine View Post
Is this the place for SWS/S&M beta discussion?

I'm very much liking the loudness actions, slowly and surely loudness can be integrated in the workflow.

I'm wondering if the item/track dialogue box values can be offset to 0LU nominals other than LUFS, eg LU K-16 for dynamic music (and LU K12, K14, K20, etc). An addition to the options dropdown to set the metering mode for this would be ideal.

Just an idea, it's how I have my loudness meters set up, when mixing music, with 0LU at -16LUFS.



>
As an option for sure both are good for different things and I can see me using both
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Old 04-25-2014, 04:15 PM   #1500
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And maybe also maximum True Peak values per item please..?
I was reluctant to include it because it requires oversampling which could prolong analyze time. That, and I was a bit lazy and out of time
User set LU level would be nice I guess...

We'll see. I first want to finish a few goodies for the MIDI editor
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Old 04-25-2014, 04:27 PM   #1501
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I first want to finish a few goodies for the MIDI editor
excited!
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Old 04-26-2014, 02:49 AM   #1502
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excited!
Me too!
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Old 04-26-2014, 05:13 PM   #1503
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Quote:
Originally Posted by Breeder View Post
I was reluctant to include it because it requires oversampling which could prolong analyze time. That, and I was a bit lazy and out of time
User set LU level would be nice I guess...

We'll see. I first want to finish a few goodies for the MIDI editor

Any of this stuff would be a welcome bonus, thank you for taking any time over it...


>
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Old 04-27-2014, 08:55 AM   #1504
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I suggest the Truepeak calculation be an option box on the GUI of the loudness window and the custom leve normalization dialog boxes.

This is almost NEVER required for anything but loudness normalization of final mixes. It is in fact the only spot where it's ever necessary.

Therefore I vote for having it off by default. It's whicked fast that way .
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Old 04-27-2014, 02:42 PM   #1505
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Originally Posted by airon View Post
I suggest the Truepeak calculation be an option box on the GUI of the loudness window and the custom leve normalization dialog boxes.

This is almost NEVER required for anything but loudness normalization of final mixes. It is in fact the only spot where it's ever necessary.

Therefore I vote for having it off by default. It's whicked fast that way .

I agree.


>
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Old 04-28-2014, 07:18 AM   #1506
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Just a heads up on something I realised with the EBU loudness analyser.

Because of the EBU integration time it seems that super short files of below 400ms come out as having infinity for all 3 readings. I have a feeling this is not a bug but an outcome of how the windowing works in EBU R128 but at the same time the original RMS analysing still works for super short items (even at long window times) so now I'm not so sure.

I know that the shorter you get the less of an average you can take and the more errors that are incurred but just wondered if anyone else technically sees this as a bug that can't be fixed as it's part of the EBU "makeup" up or if it's an oversight that can be sorted as it would be nice to try and use it on all these tiny syllables I've had to cut up and get to be the same level

No worries if not Breeder! for short files, The RMS one works pretty well too
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Old 04-28-2014, 07:19 AM   #1507
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Quote:
Originally Posted by planetnine View Post
Any of this stuff would be a welcome bonus, thank you for taking any time over it...


>
indeed. no rush at all! it's all so much appreciated and already worth it's weight in gold!
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Old 04-29-2014, 04:41 AM   #1508
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indeed. no rush at all! it's all so much appreciated and already worth it's weight in gold!
seeing as code has no weight i would have to say 'more then' its weight in gold!

lol

FYI, SWS made me able to switch to Reaper back in the 3.5 days! since then it keeps getting better!can not wait to see now Jeffos is part of CockOS!

thanks for everything everyone involved with SWS!

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Old 04-29-2014, 05:06 AM   #1509
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Since code is stored as potentials in an electric field using atoms technically it does have weight but since I'm not a fan of gold perhaps we should choose something more useful and currently valuable like the combined talent of the SWS crew as the new gold standard!

Check out Vsauce on youtube for a video called something like "how much does the internet weigh?" for an interesting take on that
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Old 04-29-2014, 09:06 AM   #1510
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Originally Posted by musicbynumbers View Post
Since code is stored as potentials in an electric field using atoms technically it does have weight but since I'm not a fan of gold perhaps we should choose something more useful and currently valuable like the combined talent of the SWS crew as the new gold standard!

Check out Vsauce on youtube for a video called something like "how much does the internet weigh?" for an interesting take on that
https://www.youtube.com/watch?v=WaUzu-iksi8



(Sorry will stop with the OT posts)
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Old 04-30-2014, 05:50 AM   #1511
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Is it known that "Select next envelope point" and "Select previous envelope point" doesn't work on item envelopes?

Can this be rectified or is it beyond the SWS reach at the moment?

Many thanks...


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Old 04-30-2014, 11:05 AM   #1512
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beyond the SWS reach at the moment?
Yup, there's no API for getting active take envelope.
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Old 04-30-2014, 01:31 PM   #1513
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That's a pity.

I presume it's on your FR list to the devs then

Back to the loudness analyser, could I request that selected rows can be copied to the clipboard please? That will make a very useful tool even more so

Many thanks...


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Old 05-02-2014, 06:04 AM   #1514
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Quote:
Originally Posted by Breeder View Post
Yup, there's no API for getting active take envelope.

Is there an FR for this..?


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Old 05-02-2014, 12:24 PM   #1515
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Default Add FX to Selected Item

I just updated my extensions and it appears that my most used custom action is not available anymore or is labelled something different. There used to be an action for adding ReaEQ to a selected item. This saved me a ridiculous amount of time. Seeing the new FX chain actions is nice but I only see paste or copy actions. Is there anyway we could get a few actions that add specific (or assignable) FX to items so I don't have to go back and copy the chain I want to use before pasting it.
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Old 05-02-2014, 11:53 PM   #1516
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Is there an FR for this..?
It's been mentioned here: http://forum.cockos.com/showthread.php?t=19881

As far as I get it, API request are treated pretty much as any other FR. A shame really, since IMHO better API = more features by other people (which might results in more REAPER downloads) = more time for Cockos to work on other stuff.
So yeah, it's pretty much like it is until Cockos decides to do it. Nothing we can do about it.
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Old 05-15-2014, 09:50 PM   #1517
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Originally Posted by Breeder View Post
It's been mentioned here: http://forum.cockos.com/showthread.php?t=19881

As far as I get it, API request are treated pretty much as any other FR. A shame really, since IMHO better API = more features by other people (which might results in more REAPER downloads) = more time for Cockos to work on other stuff.
So yeah, it's pretty much like it is until Cockos decides to do it. Nothing we can do about it.
Agreed. There webpage says they only have 7 people at cockos...is that a small number???
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Old 05-16-2014, 02:40 AM   #1518
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Agreed. There webpage says they only have 7 people at cockos...is that a small number???
Only 3 of them work on the code of Reaper. Apparently Christophe (who was the other person originally working on Reaper beside Justin) has now left Cockos, so even though Jeffos has joined the team, they still have only 3 people working on the code. 3 people isn't that much, but at least better than something like SAW Studio where only one guy (IIRC with another day job) is working it...
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Old 05-16-2014, 03:07 AM   #1519
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Three people who work as hard as twenty :P

By thez way, I think a lot of people would love to work for Cockos
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Old 05-16-2014, 03:18 AM   #1520
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Originally Posted by X-Raym View Post
Three people who work as hard as twenty :P

By thez way, I think a lot of people would love to work for Cockos

...but are they good enough...?


Edit: I think Jeffos intoned that that API gap would be plugged next release cycle, Breeder. Sorry I haven't replied to your post, but I haven't finished digesting the thread you linked to

Any joy with the LUFS analysis K-offsets?


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