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01-18-2018, 08:48 AM
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#1
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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req: Sample Editor
Would be lovely if reaper could have a more friendly/ integrated way to deal with all this issues:
audio warp,
transient detection
time correction
pitch correction
audio to midi
and many related things.
edit: i am not sure but now seems that there will be a new editor for ARA! why not put all this family features together?
edit2: One of ableton strenghts is their warping / sample editor:
Last edited by deeb; 03-05-2018 at 08:30 AM.
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01-18-2018, 01:12 PM
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#2
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Human being with feelings
Join Date: Oct 2009
Location: Paris / France
Posts: 429
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+ 1
Yes i agree!
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02-14-2018, 08:32 AM
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#3
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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please Devs! Now that ARA2 is aimed in being integrated in reaper consider this feature request to work in conjuntion with ARA2. Rhythm Correction /warp + Notes correction is production even.
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02-14-2018, 09:39 AM
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#4
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Human being with feelings
Join Date: Dec 2012
Posts: 13,334
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Quote:
Originally Posted by deeb
1.audio warp,
2.transient detection
3.time correction
4.pitch correction
5.audio to midi
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1.Use stretch markers for audio warping (example with grid: https://wiki.cockos.com/wiki/index.p..._grid_with_SWS)
2.View->Transient detection settings/Dynamic split
3.The same as in 1.
4.Take pitch envelope
5.Reatune for monophonic sources.
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02-14-2018, 09:59 AM
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#5
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by vitalker
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thanks a lot vitalker! but i mean integrated. A GUI which let's it be related, because all this features and ARA are naturally related. They shouldn't be separated and independent and unrelated.
What do you think of the image of the first post? isn't it cleaner GUI? no need of shortcuts or menu diving or setup. Everything in front of you, as it should be IMO.
Doing correction is already tedious, without the DAW help it's a sacrifice.
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02-14-2018, 10:06 AM
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#6
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Human being with feelings
Join Date: Dec 2012
Posts: 13,334
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Quote:
Originally Posted by deeb
What do you think of the image of the first post? isn't it cleaner GUI? no need of shortcuts or menu diving or setup.
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It's too bloated for me. I prefer clean look.
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02-14-2018, 10:10 AM
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#7
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by vitalker
It's too bloated for me. I prefer clean look.
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well! sorry to ask , but do you use this features regularly?
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02-14-2018, 10:16 AM
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#8
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Human being with feelings
Join Date: May 2009
Posts: 29,269
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If this is the equivalent of an audio/wav editor, it won't happen because...
1. Reaper is 100% non-destructive and likely always will be.
2. It's already possible to open files in a primary and/or secondary editor, edit/save, return to reaper.
__________________
Music is what feelings sound like.
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02-14-2018, 10:24 AM
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#9
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by karbomusic
If this is the equivalent of an audio/wav editor, it won't happen because...
1. Reaper is 100% non-destructive and likely always will be.
2. It's already possible to open files in a primary and/or secondary editor, edit/save, return to reaper.
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it could/should be an editor for many of the already present features in reaper + ARA, so i guess non destructive.
I don't think an external editor will be able to deal with this like a DAW can: Audio warp , pitch correction in a musical context
It's like opening an external editor to make expression edits of midi. (does not make sense, or at least non optimal)
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02-14-2018, 10:39 AM
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#10
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Human being with feelings
Join Date: May 2009
Posts: 29,269
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It just doesn't follow how Reaper was designed and part of it's feature set (non-destructive). If the file is going to be overwritten, it has to be an external editor. It's a decade+ old discussion.
__________________
Music is what feelings sound like.
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02-14-2018, 10:45 AM
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#11
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by karbomusic
It just doesn't follow how Reaper was designed and part of it's feature set (non-destructive). If the file is going to be overwritten, it has to be an external editor. It's a decade+ old discussion.
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i see! i am not sure but now seems that there will be a new editor for ARA! why not put all this family features together?
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02-14-2018, 01:21 PM
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#12
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Quote:
Originally Posted by karbomusic
It just doesn't follow how Reaper was designed and part of it's feature set (non-destructive). If the file is going to be overwritten, it has to be an external editor. It's a decade+ old discussion.
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The file should NOT be overwritten. If you use take volume envelope, does it touch file? Right - not touch. So DC Offset take envelope is the only non-destructive way to edit audio at sample level. Theoretically. Anyway I pinged Justin for implementing this
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02-14-2018, 01:23 PM
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#13
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Human being with feelings
Join Date: May 2009
Posts: 29,269
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Quote:
Originally Posted by mpl
The file should NOT be overwritten. If you use take volume envelope, does it touch file? Right - not touch. So DC Offset take envelope is the only non-destructive way to edit audio at sample level. Theoretically. Anyway I pinged Justin for implementing this
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I don't know, my answer was that "IF" it is an internal editor that modifies the original file or an wav editor in general, it falls outside Reapers base feature set. That's a very old debate going back to the very early days and the result was always use an external editor - if it isn't any of that, no comment as I'd have no useful input really.
__________________
Music is what feelings sound like.
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02-26-2018, 07:11 AM
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#14
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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one bump!
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03-31-2018, 08:14 PM
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#15
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Human being with feelings
Join Date: Feb 2017
Location: Sydney Australia
Posts: 140
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Yes, this would be useful.
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04-08-2018, 03:54 AM
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#16
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Human being with feelings
Join Date: Jul 2008
Posts: 1,850
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Agree 100%
My criteria is that theres a 'destructive' mode, like Logic's editor with its 'File' section.
This way you can chop out destructively, the start end points, which you'll never need and work with the sample or loop that way, cleaning up samples and audio as you go.
I always worked this way with an editor years back and stuck with it, especially when HD space was minimal.
Cue, the 'Reaper isn't destructive at all' gang, but surely if I record 16 bars of a track and need a 5 second loop, trimming as in a destructive editor, would just permanently delete the unused audio either side that you won't need.
Again cue; "just use another editor then" gang, which i do, but on a Mac the editors aren't great, and its another install. Reaper could do all that Sound Forge, Wavelab do built in with still the smallest footprint, AND probably do it better with new features, that don't copy other editors. Look at Wavosaur which is a tiny footprint, but has most if not all of the functionality of Sound Forge and is based on that! Something just like this for PC 'AND' Mac built in would be great!
My 2c
Last edited by buckman; 04-10-2018 at 03:33 AM.
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04-08-2018, 04:08 AM
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#17
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,785
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Of course it would be good to have the Sampüle Editor "within" the DAW not needing to switch running main program / project.
But would it not be better to have a Sample Editor as a plugin, independent from the DAW ?
Now that Reaper (soon) has ARA2 support (a way to access the audio file in a DAW-manufacturer independent way), I suppose it should be possible and viable to do a Sample Editor as a VST/ARA2 plugin.
-Michael
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04-08-2018, 05:06 AM
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#18
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Human being with feelings
Join Date: Nov 2017
Location: Heidelberg, Germany
Posts: 797
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In case I understand that right, Reaper has own API for such plug-ins (that was mentioned as the reason for not existing ARA1 integration, also a part of API looks like reasonable for the purpose for me).
As with any program, someone has to write it. And that is not an easy task, takes time and resource. I understand some people want it integrated and "for free". Powerful, flexible jet easy to use solution will cost some $$$ (Melodyne is not cheap). As mentioned, Reaper already has related tools, may be not convenient but "free".
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04-08-2018, 01:27 PM
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#19
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,785
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I don't suppose that some 3rd party will write a tool dedicatedly for the Reaper propriety audio file access API. But with ARA2, there might be some hope.
-Michael
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04-10-2018, 03:25 AM
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#20
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Human being with feelings
Join Date: Apr 2018
Posts: 2
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Agree, that would be awesome
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04-10-2018, 03:34 AM
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#21
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Human being with feelings
Join Date: Jul 2008
Posts: 1,850
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Quote:
Originally Posted by mschnell
Of course it would be good to have the Sampüle Editor "within" the DAW not needing to switch running main program / project.
But would it not be better to have a Sample Editor as a plugin, independent from the DAW ?
Now that Reaper (soon) has ARA2 support (a way to access the audio file in a DAW-manufacturer independent way), I suppose it should be possible and viable to do a Sample Editor as a VST/ARA2 plugin.
-Michael
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Something like Wavosaur, which is great and a very small footprint? Could maybe be worked in as a plug in? or even built into Reaper itself?
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04-10-2018, 03:52 AM
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#22
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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Quote:
Originally Posted by buckman
Something like Wavosaur, which is great and a very small footprint? Could maybe be worked in as a plug in? or even built into Reaper itself?
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Well, probably not by the Wavosaur developer himself. The development of that application seems pretty much dead. There's also no macOs version.
__________________
I am no longer part of the REAPER community. Please don't contact me with any REAPER-related issues.
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04-10-2018, 03:54 AM
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#23
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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Quote:
Originally Posted by mschnell
I don't suppose that some 3rd party will write a tool dedicatedly for the Reaper propriety audio file access API.
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I've done that but those things are not standard audio editors. (It's unfortunately a very boring and unthankful job to do a plain audio editor thing...)
__________________
I am no longer part of the REAPER community. Please don't contact me with any REAPER-related issues.
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04-10-2018, 03:58 AM
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#24
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Human being with feelings
Join Date: Jul 2008
Posts: 1,850
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Quote:
Originally Posted by Xenakios
Well, probably not by the Wavosaur developer himself. The development of that application seems pretty much dead. There's also no macOs version.
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Yes this is what i mean exactly!
Its pretty much dead, and there's no Mac version.
Cockos should buy it, add its small footprint to Reaper, and relaunch Reaper 6.0 with it, with Mac too!
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04-10-2018, 04:07 AM
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#25
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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Quote:
Originally Posted by buckman
Cockos should buy it
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It would probably be less effort for them to just do their own from scratch...
__________________
I am no longer part of the REAPER community. Please don't contact me with any REAPER-related issues.
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04-10-2018, 04:12 AM
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#26
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Human being with feelings
Join Date: Jul 2008
Posts: 1,850
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Quote:
Originally Posted by Xenakios
It would probably be less effort for them to just do their own from scratch...
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Cockos should 'copy it' then lol
We need a destructive 'top and tail-er'
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04-10-2018, 04:59 AM
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#27
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Human being with feelings
Join Date: Dec 2015
Posts: 394
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Quote:
Originally Posted by buckman
Cockos should 'copy it' then lol
We need a destructive 'top and tail-er'
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Reaper is a sample editor for crying out loud, we do not need Destructive at all!.., so please explain the facts and logic to why on earth you think "Destructive" is better then non-Destructive editing..?.
All these feature requests can all be done in Reaper now.., and then once your happy with your edits just render it!.., replace the original file to make it "DESTRUCTIVE".
How on earth is "Destructive" better???.. haha.
.
.
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16" M1Pro MacBook Pro, 32gig ram, 1TB ssd, macOS 14
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04-10-2018, 05:56 AM
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#28
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,785
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Quote:
Originally Posted by Futur8me
How on earth is "Destructive" better???.. haha.
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A lot of politicians nowadays think so
-Michael
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04-10-2018, 08:36 AM
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#29
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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i don't get the discussion, because:
- req: presumes non destructive editing
- non destructive editing can be destructive if that is the will of the user (render it ...)
- ARA is very expensive and is not reaper
- Reaper has non destructive algorithms done
- request "just" would like a good looking GUI interface (powered by Cockos or others) to make it more fun to apply this algorithms.
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04-10-2018, 09:18 AM
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#30
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,785
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- Nondestructive waveform editing would need to create a copy of the edited parts of the wave in a way that the readout will use the "new" version.
- ARA(2) is just an API definition and free of any financial cost. The next version of Reaper will in fact provide this API.
-Michael
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