Old 10-12-2021, 03:37 PM   #1
Tod
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Default Anyone using the "Dry Run" feature?

I posted this in "Feature Requests" and wanted to know if anyone else is using it. Or maybe there are those that don't know about it.

Here's a video showing how I'm using it almost on a daily basis, it's saving am a huge amount of time.

https://youtu.be/C1R6cR7yE88

Last edited by Tod; 10-12-2021 at 05:26 PM.
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Old 10-12-2021, 03:52 PM   #2
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Just a friendly heads up -- think you may need to set the video to be "unlisted" instead of "private"
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Old 10-12-2021, 05:27 PM   #3
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Quote:
Originally Posted by gxray View Post
Just a friendly heads up -- think you may need to set the video to be "unlisted" instead of "private"
Thanks gxray, fixed it, does that make a difference.
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Old 10-13-2021, 06:45 AM   #4
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Yes, it's very useful. I mainly use it for making sure my levels are correct before final mixdown.
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Old 10-13-2021, 08:40 AM   #5
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I use it all the time now. A brilliant feature.
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Old 10-13-2021, 08:53 AM   #6
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Always before export a file I do the dry run, great feature.
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Old 10-15-2021, 02:30 AM   #7
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Game Audio'er here. I use it very, very often!
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Old 10-15-2021, 03:13 AM   #8
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Just used it at the beginning when the action was added. As it doesn't seem to be faster than the 'real' render, I prefer to use render directly instead.
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Old 10-15-2021, 04:24 AM   #9
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Quote:
Originally Posted by benf View Post
Just used it at the beginning when the action was added. As it doesn't seem to be faster than the 'real' render, I prefer to use render directly instead.
The same thing. But I use actions to measure item/track loudness. They are a bit more accurate than sws.
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Old 10-15-2021, 10:34 AM   #10
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Quote:
Originally Posted by AZpercussion View Post
The same thing. But I use actions to measure item/track loudness. They are a bit more accurate than sws.
Me too.
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Old 10-15-2021, 04:43 PM   #11
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Quote:
Originally Posted by benf View Post
Just used it at the beginning when the action was added. As it doesn't seem to be faster than the 'real' render, I prefer to use render directly instead.
Quote:
Originally Posted by AZpercussion View Post
The same thing. But I use actions to measure item/track loudness. They are a bit more accurate than sws.
Thanks guys, did you watch my video, there's a little more to it.
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Old 10-15-2021, 04:58 PM   #12
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Quote:
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Thanks guys, did you watch my video, there's a little more to it.
Yes, I watched, thanks, will keep it in mind, if i'll need so exact spectral analysis.
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Old 10-16-2021, 06:42 AM   #13
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Can I ask how this differs from writing an output file? I mean, I know it doesn't write a file, but I would expect it to take exactly as long as a file-writing render, so I'm not sure what this is supposed to solve.

Would love to hear your thoughts on it!


All the best,
Dax.
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Old 10-16-2021, 12:11 PM   #14
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Quote:
Originally Posted by daxliniere View Post
Can I ask how this differs from writing an output file? I mean, I know it doesn't write a file, but I would expect it to take exactly as long as a file-writing render, so I'm not sure what this is supposed to solve.

Would love to hear your thoughts on it!


All the best,
Dax.
Hi Dax, what it means for me, is I can get the profile of a song in just seconds compared to having to play the whole song through in order to get the profile. It saves me multitudes of time.

If you haven't watched the video I posted above, please do, it shows what I'm talking about.

Also here is a video that shows how I use profiles for mixing and mastering.

https://youtu.be/9N824U57D-0
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Old 10-16-2021, 04:20 PM   #15
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it is an advantage to just press a keyboard shortcut and do the dry run without having to worry about overwriting any file of a previous render or avoid having to setup any render file name. just a quick dry run to check loudness and plugins data.

By the way Tod I think Youtube flagged your channel as a youtube for kids channel or something. you may want to check that out. that makes comments unavailable on your videos and probably it won't promote the videos to adults.

Last edited by heda; 10-17-2021 at 03:41 AM.
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Old 10-16-2021, 05:10 PM   #16
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If I use it, it's because I suspect my o/p file is going to clip. Once I've determined that, I don't worry too much about whether I'm writing a file or not. But I like the option.
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Old 10-17-2021, 02:03 AM   #17
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Thank you for this Tod.
I too like the speed of this and feel that it would benefit from a pause and/or replay button, or being able to click on the timeline to a spot to repeat from, especially if you are also viewing other fx graphics.
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Old 10-17-2021, 03:21 AM   #18
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Hey Tod, thanks for that.

Quote:
Originally Posted by Tod View Post
Hi Dax, what it means for me, is I can get the profile of a song in just seconds compared to having to play the whole song through in order to get the profile.
This is the bit I don't understand. If it's faster than a real render, then it mustn't be applying processing through all plugins, in which case it isn't a true representation of the volume profile of the song.

I feel like I'm missing something here?
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Old 10-17-2021, 04:16 AM   #19
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@daxliniere It is faster than realtime "Online rendering"... But it is the same speed as if you do a normal render to a file (not dry). This only works if your don't need to use the realtime rendering option to process from external hardware etc...


@Tod there is a HOLD button in SPAN, that you can click when the rendering is reaching the end. If you click it while it renders, SPAN will not erase the data after it finishes rendering. So you don't need to adjust the time selection of the rendering.
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Old 10-17-2021, 04:22 AM   #20
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Hey Hector,
Okay cool, that makes more sense. I'm still not sure what the intended use for this function is, then.
Oh well!
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Old 10-17-2021, 10:26 AM   #21
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Quote:
Originally Posted by daxliniere View Post
This is the bit I don't understand. If it's faster than a real render, then it mustn't be applying processing through all plugins, in which case it isn't a true representation of the volume profile of the song.

I feel like I'm missing something here?
It seems to get all the data, I get the same results if I just play the song all the way through, it seems to match perfectly.

Quote:
Originally Posted by heda View Post
@Tod there is a HOLD button in SPAN, that you can click when the rendering is reaching the end. If you click it while it renders, SPAN will not erase the data after it finishes rendering. So you don't need to adjust the time selection of the rendering.
OMG, I can't believe I didn't think of that. It works perfectly heda, it actually solves my problem.

Thank you, Thank you, Thank you.
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