Old 11-14-2017, 03:21 PM   #41
serr
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Hmmm... Must have been a scenario like me not being able to afford to even read a Sonic brochure or even keep a memory of their existence at the time. Oh well.
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Old 11-14-2017, 04:16 PM   #42
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Trump has the Best Audio Engines.



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Old 11-14-2017, 04:43 PM   #43
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Quote:
Originally Posted by serr View Post
Then they'll take the audio from the youtube video they downloaded and burn it to a CD. Then their friend rips that CD (unaware of their default settings to convert it to 96k mp3) and records his own vocals over it with his USB mic. (Side tech note: His DAW system clock is set to internal, not to sync off the incoming digital signal from that USB mic as is required. He doesn't notice the constant clicks and pops recorded in the audio from the clock mismatch.)

About now the conversation about how Protools is clearly better than any modern DAW takes place.

Then he goes back to class the next day where his teacher tells him the size of the downloaded installer file determines the mix engine resolution.
That's about the size of it.

Take a pair of rulers. Ruler A must be straighter than ruler B because A is twice the price of B in the shops.

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Old 11-14-2017, 05:11 PM   #44
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Quote:
Originally Posted by nicholas View Post
It rather worries me that somebody in a teaching position could be advancing ideas which have no scientific basis.
You would be absolutely HORRIFIED on a college campus then!

We have a nursing department here teaching reiki
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Old 11-14-2017, 05:15 PM   #45
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Quote:
Originally Posted by Judders View Post
Pro Tools had "double precision" 48 bit fixed integer summing. Avid were actually late to the game with floating point. Dithering did make a non-trivial difference in the days of fixed integer audio though.

Where it got weird was people arguing about which sounded better between 48 bit fixed-integer and 32 bit floating point processing. But in the days before native Pro Tools you have to take into account the hardware differences as well as the audio engine.
And 24 bit insert points, which is where if people wanted to be EXTREME pedants, they could put in some absolutely pathological audio files and do some shennanigans to prove that against even the free DAW's PT "the industry standard" was the only broken one.

In real life its pretty hard to make that 24 bit thing matter in any real world signal levels and practices
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Old 11-17-2017, 02:43 PM   #46
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Hmm, someone appears here to make 2 posts about "Reaper's audio engine", causes some discussion and then disappears. There maybe was some way to call those kinds of people in the internet, but it escapes me...
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Old 11-17-2017, 07:30 PM   #47
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Russian Audio Engine TrollBots
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