Old 10-25-2020, 01:35 PM   #1
musicbynumbers
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Default v6.15+dev1025 - October 25 2020

v6.15+dev1025 - October 25 2020
  • * Includes branch: separate process VST/VST3 scanning
  • * Includes feature branch: per-chain PDC mode and overhaul/optimization
  • * Includes feature branch: media explorer and metadata improvements
  • * Includes feature branch: razor editing
  • + VST: fix compatibility with a mixture of Waves VST3 shell plug-ins installed
  • # VST: fix issue with VST3 plug-ins that send resizeView in response to their view being sized by the host (realphones)
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.

Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
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Old 10-25-2020, 02:35 PM   #2
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Quote:
Originally Posted by musicbynumbers View Post
v6.15+dev1025 - October 25 2020
[*]# VST: fix issue with VST3 plug-ins that send resizeView in response to their view being sized by the host (realphones)
Much better (no more hang!) but still a couple of issues:

1) Realphones again does not allow left/right resize of an undocked fx chain window
2) Melda production ChannelMatrix does not show right when selected (just clicking on it fixes though), see attachment. I'm pretty sure it was working on pre 1023a.

Thanks for the quick fix,
Mario
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File Type: jpg VST_BadClip2.jpg (60.3 KB, 153 views)
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Old 10-25-2020, 07:33 PM   #3
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Hi,

Some issues with the razor (I love this name and this mouse icone ):

How it should to be (no trim):


But with the razor, it trims:


--------------
I can't only select one item wit razor:

Last edited by ovnis; 10-25-2020 at 07:40 PM.
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Old 10-26-2020, 01:34 AM   #4
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Quote:
Originally Posted by Justin View Post
Hmm what is your monitor/hidpi setup? What HiDPI mode is reaper in?
Tested with Windows display scaling on 100% instead of 150 % or 125% and now it's scaling correctly. In the Reaper preferences I have set the dpi scaling option on and on 1.5 dpi.

Do I need to keep windows scaling on 100 %? I hope not, because now everything besides Reaper is too small.
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Old 10-26-2020, 01:50 AM   #5
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Do I need to keep windows scaling on 100 %? I hope not, because now everything besides Reaper is too small.
There was a response of White Tie, who explained how it works.
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Old 10-26-2020, 03:37 AM   #6
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Originally Posted by vitalker View Post
There was a response of White Tie, who explained how it works.
Thanks. I know how it works, but if I set Windows scaling to 150%, then Reaper doesn't scale plugins correctly within the FX window. It only scales correctly if scaling is set to 100 %.
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Old 10-26-2020, 03:41 AM   #7
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Default Copy items between projects bug razor

This still have some buggy behavior.

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Old 10-26-2020, 03:53 AM   #8
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Originally Posted by White Tie View Post

What options did you have in mind? It already fully meets Reaper's HiDPI capabilities.
-Track numbers are small (make font size bigger and thicker)
-Media explorer play buttons are generic, please make them as the buttons in the transport
-Scroll bars (and their buttons) are small, would like to have bigger scrollbars (just a little)
-Region markers are small
-Loop beginning and end sliders are small
-Monitor Fx button at upper right corner is small
-Sends in Master track TCP are small
-Buttons of media item clips are small
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Old 10-26-2020, 06:04 AM   #9
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Quote:
Originally Posted by ovnis View Post
I can't only select one item wit razor:
It`is very important feature to edit overlapping items and takes with razor edit!!!
Maybe we need some kind of modifier for this.


As I understand now the RE data contains only track and time.Maybe it should be expanded for overlapping items and takes too.For more subtle editing.
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Old 10-26-2020, 06:12 AM   #10
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Quote:
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I can't only select one item wit razor:
THIS! Reaper must treat the whole track as separate lines and not just when items are overlapping, so that razor edit could detect them. I think that's the problem why we can't select each overlapping item separately.
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Old 10-26-2020, 07:06 AM   #11
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Quote:
Originally Posted by Ericson View Post
Tested with Windows display scaling on 100% instead of 150 % or 125% and now it's scaling correctly. In the Reaper preferences I have set the dpi scaling option on and on 1.5 dpi.
What do you mean by 1.5 dpi? it sounds like you may have got all of this into a muddle, some screenshots would be helpful.

Quote:
Originally Posted by Ericson View Post
-Track numbers are small (make font size bigger and thicker)
-Media explorer play buttons are generic, please make them as the buttons in the transport
-Scroll bars (and their buttons) are small, would like to have bigger scrollbars (just a little)
-Region markers are small
-Loop beginning and end sliders are small
-Monitor Fx button at upper right corner is small
-Sends in Master track TCP are small
-Buttons of media item clips are small
Almost none of that is themable, so your difficulties are not going to be resolved by theme changes. It sounds like this is a continuation of the trouble you're having with HiDPI issues, so resolving that would be the priority. Either way, I must mention that since this isn't related to the pre release or theming, I'd suggest you make a thread in the general forum.
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Old 10-26-2020, 08:09 AM   #12
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Quote:
Originally Posted by White Tie View Post
What do you mean by 1.5 dpi? it sounds like you may have got all of this into a muddle, some screenshots would be helpful.



Almost none of that is themable, so your difficulties are not going to be resolved by theme changes. It sounds like this is a continuation of the trouble you're having with HiDPI issues, so resolving that would be the priority. Either way, I must mention that since this isn't related to the pre release or theming, I'd suggest you make a thread in the general forum.
I already thought that, but thank you for clearing that up. I hope that the devs will make more ui elements themable.

Regarding the dpi 1.5, I meant the ' scale ui elements' in Reaper advanced ui system settings. When I have Windows scaling set on 150 or 125 %, plugins like NI Komplete and Scaler 2 don't scale correctly anymore, but works fine when Windows scaling is set on 100 %. I would then need to set Reaper ui scaling to 1.5. Please see screenshot and gif.

https://imgur.com/sYrfDHj

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Old 10-26-2020, 09:17 AM   #13
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What you appear to have is a plugin scaling problem, that may or may not be solvable, I'm afraid I don't know. But I would strongly recommend against using the experimental Scale UI setting, it can cause problems which may be the very problems you are having with Reaper scaling, I urge you to untick that and forget it exists. Its your plugin problem that needs solving.

This is unrelated to pre-releases, so you should make a thread in the general forum.
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Old 10-26-2020, 09:54 AM   #14
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Quote:
Originally Posted by ovnis View Post
Hi,

Some issues with the razor (I love this name and this mouse icone ):

How it should to be (no trim):


But with the razor, it trims:


--------------
I can't only select one item wit razor:
I think you are mistaken. If you want razor edit to behave like item selection, then use item selection. Everything you’ve demonstrated, are features of why you would want to use razor edit instead of item selection. I get it.. originally I wanted to replace item selection with razor edit, and did not like how it functioned differently. But they are different tools and behave differently. Sometimes you need a screw and sometimes you need a nail. They both do similar things, but have different purposes and uses.
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Old 10-26-2020, 10:03 AM   #15
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Quote:
Originally Posted by ovnis View Post
Hi,

Some issues with the razor (I love this name and this mouse icone ):

How it should to be (no trim):


But with the razor, it trims:


--------------
I can't only select one item wit razor:
+1 for REAPER can detect lanes if they are on and appearing and use it for RE . Although I don't have much hope that they will do this, as I think lanes needs more emergency actions like mouse drag items between them .but This maybe solve the other request you made: option to not always trim .


Schwa answer me in the area selection discussion thread about the options to not always trim. Although I would like it to not always trim, I think them have a point to do this way. I can search there for the response latter.

ps: this discussion I think is more suitable for the RE thread .
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Old 10-26-2020, 10:04 AM   #16
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Does anyone else have issues with plugins appearing in a different resolution? Like shrunk resized versions? I encountered this with resizable plugins such as Melodyne and FrontDAW.

No HDPi options involved. 1080p resolution with HDPi scaling OFF in Windows 10.



EDIT:

All good! Seems to be fixed in v1026
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Old 10-26-2020, 10:26 AM   #17
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Quote:
Originally Posted by ovnis View Post
I can't only select one item wit razor:
This very useful feature! +1000
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Old 10-26-2020, 10:34 AM   #18
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Quote:
Originally Posted by AndrewFalcon View Post
This very useful feature! +1000
Hello, what do you mean ?

The possibility to select only one item inside a track ?
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Old 10-26-2020, 10:38 AM   #19
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I'll do and sorry for the trouble.
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Old 10-26-2020, 10:46 AM   #20
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essentially, RE is not fully aware "mini lanes," be them media material or AI.

though note that an RE handle is inserted when AI exist in mini-lanes in the media lane, so who knows what's planned:

https://forum.cockos.com/showpost.ph...11&postcount=2

the real question (not really) is whether or not RE will magically know what people want selected in FIPM. just kidding, please don't spend any time seriously considering supporting FIPM with RE unless it's way easier than i imagine it to be:

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Old 10-26-2020, 10:47 AM   #21
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found
Quote:
Originally Posted by schwa View Post
Here is an illustration of why auto-crossfades are not supported with area selection. This is a regular media item edit, followed by an area selection edit that, unlike in the public builds, does an auto-crossfade when the edit is complete.

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Old 10-26-2020, 10:49 AM   #22
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Quote:
Originally Posted by sonictim View Post
I think you are mistaken. If you want razor edit to behave like item selection, then use item selection.
Yes, but if I want to use the select trim (sorry for my english) of the razor, how I do?
It will be nice to have a mouse modifier to trim or not when we past an item.
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Old 10-26-2020, 11:21 AM   #23
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Quote:
Originally Posted by ovnis View Post
Hello, what do you mean ?

The possibility to select only one item inside a track ?
Yes edit items when it overlapped!
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Old 10-26-2020, 12:12 PM   #24
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But if you want to edit only one item, you think it's cool, too?
When two items are overlapped, actually It can't select only one item. It will select two items or more. If I want to use the razor on one item which is overlapped, I can't. I don't think it's cool.

Last edited by ovnis; 10-26-2020 at 12:54 PM.
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Old 10-26-2020, 12:48 PM   #25
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Quote:
Originally Posted by ovnis View Post
But if you want to edit only one item, you think it's cool, too?
When two items are overlapped, actually It can't select only one item. It will select two items or more. If I want to use the razor on one item which is overlapped, I can't. I don't think it's a cool value.
I agree, RE should take into account each lane that's being created with overlapping items and let us select separately each item. This doesn't have to do with "RE doesn't work that way" but more that it needs to be implemented in Reaper way because Reaper's "ghost lanes" are not actual lanes being created as cubase's track lanes for example.
Since this exists RE should include the option to choose them separately.
The same thing applies for envelopes on media lanes. At some point, it would be nice to see the devs implement envelope selection/manipulation for each envelope on media lanes.
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