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09-17-2022, 08:34 AM
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#2521
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 11,926
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Question about projection feature:
I created a new controller preset (temp_test), but the projection is showing me layout from the controller preset I did before.
I assumed it would start with a blank layout again when creating a new controller preset.
Is that how it's supposed to be or a bug?
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09-17-2022, 08:42 AM
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#2522
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Human being with feelings
Join Date: Aug 2010
Location: Germany
Posts: 1,951
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Quote:
Originally Posted by Gass n Klang
any plans when the new beta will be online? (bypass automation fix)
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I first have to find out what's missing. Probably can have a look tomorrow.
Just a note: I thought tyou wanted to use automation as a workaround for the issue that ReaLearn doesn't turn inactive when the project tab is inactive. That issue is fixed, see changelog. So maybe you don't need the automation anymore?
Quote:
Originally Posted by nofish
Question about projection feature:
I created a new controller preset (temp_test), but the projection is showing me layout from the controller preset I did before.
I assumed it would start with a blank layout again when creating a new controller preset.
Is that how it's supposed to be or a bug?
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Could be a bug. Maybe I forget to clear the data. The question is, how did you create the new controller preset? Did you set "Controller preset" to "None"? (that's how it should be done).
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09-17-2022, 09:11 AM
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#2523
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Human being with feelings
Join Date: Nov 2015
Location: Cologne
Posts: 1,423
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Quote:
Originally Posted by helgoboss
Just a note: I thought tyou wanted to use automation as a workaround for the issue that ReaLearn doesn't turn inactive when the project tab is inactive. That issue is fixed, see changelog. So maybe you don't need the automation anymore?
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Good to know thanks! I think my plan is easier to handle with bypassing the plugin (I want to trigger a "mod scene" in the x32 at the end of each song. By bypassing the plugin I don't need a Mod project for that)
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09-17-2022, 09:11 AM
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#2524
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 11,926
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Quote:
Originally Posted by helgoboss
The question is, how did you create the new controller preset? Did you set "Controller preset" to "None"? (that's how it should be done).
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When I set "Controller preset" to "None" the data seems cleared (temporarily?):
But then when I make new mappings in the controller department and 'Save as...' controller preset I still get the previous layout.
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09-17-2022, 02:49 PM
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#2525
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Human being with feelings
Join Date: Aug 2010
Location: Germany
Posts: 1,951
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Quote:
Originally Posted by Gass n Klang
Good to know thanks! I think my plan is easier to handle with bypassing the plugin (I want to trigger a "mod scene" in the x32 at the end of each song. By bypassing the plugin I don't need a Mod project for that)
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Current state: https://github.com/helgoboss/realear...ent-1250145200
Quote:
Originally Posted by nofish
When I set "Controller preset" to "None" the data seems cleared (temporarily?):
But then when I make new mappings in the controller department and 'Save as...' controller preset I still get the previous layout.
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Absolutely right, this is a bug. Fixing.
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09-17-2022, 04:49 PM
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#2526
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Human being with feelings
Join Date: Aug 2010
Location: Germany
Posts: 1,951
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Quote:
Originally Posted by Gass n Klang
Good to know thanks! I think my plan is easier to handle with bypassing the plugin (I want to trigger a "mod scene" in the x32 at the end of each song. By bypassing the plugin I don't need a Mod project for that)
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Just received a confirmation from Justin that the missing bypass notification is a bug in REAPER and that they add that for the next build of REAPER. So it will probably work in the next pre-release of REAPER.
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09-18-2022, 12:17 AM
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#2527
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Human being with feelings
Join Date: Nov 2015
Location: Cologne
Posts: 1,423
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Nice! Thanks a lot
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09-18-2022, 05:01 AM
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#2528
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 11,926
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Quote:
Originally Posted by helgoboss
Absolutely right, this is a bug. Fixing.
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Thanks.
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09-19-2022, 01:37 AM
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#2529
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Human being with feelings
Join Date: Sep 2022
Posts: 276
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Hi Helgoboss, just wanted to thank you again for this awesome Realearn plugin you have made...
i been using it quite extensively, with the X2 maschine Jams & my BCR2000...
Realearn provides me with plenty options & so many i've yet to explore!!
some neat little tricks are hidden in Realearn!!
again thank you Helgoboss!!
you ROCK!
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09-19-2022, 02:27 AM
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#2530
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Human being with feelings
Join Date: Sep 2022
Posts: 276
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Quote:
Originally Posted by mschnell
How does ReaRoute correspond to that?
BTW.: Do you know of any method to route Mid between Tabs ? E.g. for controlling the other Tab by a ReaLearn instance running over there.
Maybe such is already available somehow or maybe a plugin or extension could provide it ?
(I suppose it's possible to route Midi out and back via LoopMidi, but that seems very clumsy.)
Edit:
Perhaps this is even possible by a JSFX using shared memory. I could try....
Thanks,
-Michael
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Make multiple instances of realearn..with the same controller
if you wish to control projectB track volume.. for example
A completely separate Realearn instance(put on inputFX) with ONLY the functions needed for the track you wish to control
and then it can be controlled across projects
visual Feedback can be achieved in some cases
for example:
an FX chain window from inside another project can be made visibile&focused inside another separate project
the call for the FXchain into view is via the inputFX realearn instance which allows control of most aspects of the Trackcontrol, The trouble of course is when you change projects,,, youll still be controlling the same inputFX Realearn instance, this basically becomes a fixed/specific instance.. which could be disabled using Realearns inbuilt disabling VST's function
so there are ways disable them and re-enable them
likewise with many other Realearn FXparameters&various functions(there are limitations on some functions or invoking reascripts)
but much of the individual TrackControls can be controlled from within another project by putting separate realearn instances on a per track basis using the inputFX(as ive discovered)
also keeping a track of midi CC's/notes etc has required me to make a spreadsheet to prevent weird behaviours lol
Last edited by 7enz; 09-20-2022 at 04:37 PM.
Reason: added info
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09-19-2022, 01:45 PM
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#2531
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 13,762
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Interesting !
In the meantime I did a pair of JSFXes that allow for routing in the background midi between them (using gmem). This works between project tabs. Can be used with ReaLearn and for other purpose as well.
I filed it for ReaPack and hopefully it will appear there, soon.
-Michael
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09-19-2022, 02:32 PM
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#2532
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Human being with feelings
Join Date: Aug 2010
Location: Germany
Posts: 1,951
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Quote:
Originally Posted by 7enz
Hi Helgoboss, just wanted to thank you again for this awesome Realearn plugin you have made...
i been using it quite extensively, with the X2 maschine Jams & my BCR2000...
Realearn provides me with plenty options & so many i've yet to explore!!
some neat little tricks are hidden in Realearn!!
again thank you Helgoboss!!
you ROCK!
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Thanks, glad it helps.
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09-19-2022, 03:40 PM
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#2533
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Human being with feelings
Join Date: Sep 2022
Posts: 276
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Quote:
Originally Posted by helgoboss
Thanks, glad it helps.
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hi Helgoboss,
i was wondering, with your continued work on playtime2 behind the scenes, is there a means of pre-ordering it??
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09-19-2022, 03:47 PM
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#2534
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Human being with feelings
Join Date: Jun 2020
Posts: 68
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Hello Benjamin,
haven't written here in quite a bit but I'm still using realearn with great success.
So recently it happened to me what is the best way to cover the following scenario:
I have a basic controller preset that I have saved as a reaper preset. This preset leaves a few knobs unused, those knobs are left on purpose to be project dependent. I have configured them in project A and B and C in a certain way inside the same instance of ReaLearn that holds the Basic preset. Now i would like to use a few of those mappings for project D as well, picking from the other three projects. So I would use a function like "add mapping to favorites" or "save mapping" but I don't think such a solution is implemented. On the other hand I guess that maybe there is a smart workaround that i can use to re-insert all the mappings manually inside the 4th project (kinda prone to errors as well).
Thank you so much
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09-20-2022, 12:43 AM
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#2535
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Human being with feelings
Join Date: Aug 2010
Location: Germany
Posts: 1,951
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Quote:
Originally Posted by Sherazad
Hello Benjamin,
haven't written here in quite a bit but I'm still using realearn with great success.
So recently it happened to me what is the best way to cover the following scenario:
I have a basic controller preset that I have saved as a reaper preset. This preset leaves a few knobs unused, those knobs are left on purpose to be project dependent. I have configured them in project A and B and C in a certain way inside the same instance of ReaLearn that holds the Basic preset. Now i would like to use a few of those mappings for project D as well, picking from the other three projects. So I would use a function like "add mapping to favorites" or "save mapping" but I don't think such a solution is implemented. On the other hand I guess that maybe there is a smart workaround that i can use to re-insert all the mappings manually inside the 4th project (kinda prone to errors as well).
Thank you so much
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There's no dedicated feature for that. But you could create an FR.
In the meantime, you can use a workaround: ReaLearn supports copying and pasting single mappings - in a way that saves/loads text from the system clipboard. So you could copy a favorite mapping and save it wherever you want (text editor, snippet tool) and then copy and paste it back into ReaLearn when you need it.
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09-20-2022, 12:50 AM
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#2536
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Human being with feelings
Join Date: Aug 2010
Location: Germany
Posts: 1,951
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Released ReaLearn 2.14.0-pre.3 ( ReaPack installation instructions)
Changes:
- #555 Added possibility to save compartment notes (they are also saved with compartment presets)
- #679 Added multi-line editing and error reporting for EEL transformation formulas
- #680 Added possibility to force or prevent smooth seek in seek and marker/region targets
- Improved usability by making it possible to copy and paste the activation condition of a mapping
- #681 Fixed REAPER track color detection
- #682 Fixed bug that caused parameters and custom projection data to not be cleared when switching preset to None
- #667 Fixed fire modes when using rel_time transitions
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09-20-2022, 06:25 AM
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#2537
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Human being with feelings
Join Date: Aug 2016
Posts: 89
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Why is it tagged "2022-08-19" on Github? Shouldn't it be "2022-09-19"?
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09-20-2022, 06:39 AM
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#2538
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Human being with feelings
Join Date: Aug 2010
Location: Germany
Posts: 1,951
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Quote:
Originally Posted by Piszpan
Why is it tagged "2022-08-19" on Github? Shouldn't it be "2022-09-19"?
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Oops, I've entered the wrong date. Guess I wished the summer to be here again
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09-20-2022, 10:31 AM
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#2539
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Human being with feelings
Join Date: Aug 2022
Location: Göppingen, Deutschland
Posts: 261
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HI
Need some help with Faders and Movements back and forth.
I have 2 Fader Actions for example with Measure forward and Measure backward.
Can't figure out how to move in both directions with the fader or knob.....
What do I have to set that it moves forward when the values of the fader increment and move backwards if teh values decrement?
Have tried all combinations with invertion but no effort!
I have set 2 Actions with the same Fader/Knob, 1 forward, the other backward, but no matter what I set in both Knobs it moves either forward or backward but never in both directions...
If I can get it to work it will be helpful for all other movements, f.e. move theSelection with a Knob or move a Clip left/right/up/down with a knob a.s.o.
Thanks for helping 
Bassman.
Last edited by Bassman002; 09-20-2022 at 10:37 AM.
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09-20-2022, 10:57 AM
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#2540
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Human being with feelings
Join Date: Aug 2010
Location: Germany
Posts: 1,951
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Quote:
Originally Posted by Bassman002
HI
Need some help with Faders and Movements back and forth.
I have 2 Fader Actions for example with Measure forward and Measure backward.
Can't figure out how to move in both directions with the fader or knob.....
What do I have to set that it moves forward when the values of the fader increment and move backwards if teh values decrement?
Have tried all combinations with invertion but no effort!
I have set 2 Actions with the same Fader/Knob, 1 forward, the other backward, but no matter what I set in both Knobs it moves either forward or backward but never in both directions...
If I can get it to work it will be helpful for all other movements, f.e. move theSelection with a Knob or move a Clip left/right/up/down with a knob a.s.o.
Thanks for helping 
Bassman.
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REAPER action target needs special attention because each REAPER action is different. I suppose the REAPER actions you are controlling are trigger-like? Then you need to set the invocation mode of the target to "Trigger". Because your REAPER action is trigger-like, you have one action for increasing something and another one for decreasing. Means, you need two mappings, one for each action.
Then, because you have an absolute control element (fader/knob) BUT you want to decide what to do based on the "direction" of the movement (which in its nature is a relative thing), you need to use mode "Make relative" in both mappings.
The last ingredient is to make the action for decreasing ONLY execute if you raise the fader/knob and vice versa. You do that by choosing "Increment only" or "Decrement only".
Here's a working compartment for measure navigation:
Code:
{
kind = "MainCompartment",
value = {
mappings = {
{
id = "GSvC_gpmOGGmA1Zsvj67y",
name = "Move down = Previous measure",
source = {
kind = "MidiPitchBendChangeValue",
channel = 0,
},
glue = {
absolute_mode = "MakeRelative",
step_size_interval = {0.01, 0.05},
encoder_filter = "DecrementOnly",
},
target = {
kind = "ReaperAction",
command = 41043,
invocation = "Trigger",
},
},
{
id = "ZhpQF52AJ0h04TVN6udwS",
name = "Move up = Next measure",
source = {
kind = "MidiPitchBendChangeValue",
channel = 0,
},
glue = {
absolute_mode = "MakeRelative",
step_size_interval = {0.01, 0.05},
encoder_filter = "IncrementOnly",
},
target = {
kind = "ReaperAction",
command = 41040,
invocation = "Trigger",
},
},
},
},
}
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09-20-2022, 11:35 AM
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#2541
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 11,926
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Quote:
Originally Posted by helgoboss
- #682 Fixed bug that caused parameters and custom projection data to not be cleared when switching preset to None
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Works here, thanks.
Regarding my projection issue (multis not updating immediately):
I noticed that when I
- set controller preset to none
- add some virtual multies
- save preset (new name)
- do a new projection layout from scratch
the multies now also update immediately in the projection.
So my guess is that something may be wonky in my controller preset.
Could you maybe take a look if you spot s.th. unusual (I've attached it)?
If not, I think I might go doing that layout from scratch again, which is a bit of (extra) work, but I'd expect it should solve the update issue.
edit:
I assume the projection layout is stored with the controller preset or am I wrong about this?
Last edited by nofish; 09-20-2022 at 11:41 AM.
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09-20-2022, 01:33 PM
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#2542
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Human being with feelings
Join Date: Nov 2015
Location: Cologne
Posts: 1,423
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Quote:
Originally Posted by helgoboss
Just received a confirmation from Justin that the missing bypass notification is a bug in REAPER and that they add that for the next build of REAPER. So it will probably work in the next pre-release of REAPER.
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Thanks!
Last edited by Gass n Klang; 10-06-2022 at 03:43 PM.
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09-20-2022, 04:12 PM
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#2543
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Human being with feelings
Join Date: Sep 2022
Posts: 276
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Does anyone have an example of Track colours on a reaper track being mirrored or polled on a controller which supports LED's??
i know how to change the colours of the LED's on my controller,
however im a little unsure how to implement the Reaper track colour to then mirror it on the controller..
i have seen the target.track.color but unsure how it works??
does it require arguments to make it work?
A screenshot of the configuration would be extremely helpful!!
thanks
Last edited by 7enz; 09-20-2022 at 04:23 PM.
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09-20-2022, 04:38 PM
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#2544
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Human being with feelings
Join Date: Aug 2010
Location: Germany
Posts: 1,951
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Quote:
Originally Posted by 7enz
Does anyone have an example of Track colours on a reaper track being mirrored or polled on a controller which supports LED's??
i know how to change the colours of the LED's on my controller,
however im a little unsure how to implement the Reaper track colour to then mirror it on the controller..
i have seen the target.track.color but unsure how it works??
does it require arguments to make it work?
A screenshot of the configuration would be extremely helpful!!
thanks
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At the moment, processing colors from REAPER tracks/markers/etc. is only supported for OSC, X-Touch and SiniCon controllers. And Launchpad I think.
If you want, I can make the color value available in the Lua variant of the MIDI script target. Then you can do with it what you want and build the outgoing MIDI message programmatically. See here: https://github.com/helgoboss/realear...oc#midi-script
The other alternative is to hard-code the logic for your controller/LEDs as display type into ReaLearn. What controller do you have?
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09-20-2022, 05:26 PM
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#2545
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Human being with feelings
Join Date: Sep 2022
Posts: 276
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hey thanks Helgoboss
i have the Maschine Jam... which has various midi modes &feedback on most control elements
MCU v-pot
MCU channel
MCU master
as well as all the other usual midimodes CC/note/PC etc assignable to separate buttons or appropriate control elements
i did see a mackie method on github issue tracker recently... but not too familiar with that protocol and my attempt to decipher how to implement that ..was a bit beyond me
but i will take a look at the link and get back to you!
thanks
Last edited by 7enz; 09-20-2022 at 05:36 PM.
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09-20-2022, 05:43 PM
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#2546
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Human being with feelings
Join Date: Sep 2022
Posts: 276
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a simple script would be a great assist to help with colour feedback from Reaper2Controller
ill be utilising the script using dynamic mode.. with only 8 colours visible at any one time!! hopefully that will work
thanks Helgoboss
appreciated
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09-21-2022, 02:02 AM
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#2547
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Human being with feelings
Join Date: Aug 2022
Location: Göppingen, Deutschland
Posts: 261
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Quote:
Originally Posted by helgoboss
REAPER action target needs special attention because each REAPER action is different. I suppose the REAPER actions you are controlling are trigger-like? Then you need to set the invocation mode of the target to "Trigger". Because your REAPER action is trigger-like, you have one action for increasing something and another one for decreasing. Means, you need two mappings, one for each action.
Then, because you have an absolute control element (fader/knob) BUT you want to decide what to do based on the "direction" of the movement (which in its nature is a relative thing), you need to use mode "Make relative" in both mappings.
The last ingredient is to make the action for decreasing ONLY execute if you raise the fader/knob and vice versa. You do that by choosing "Increment only" or "Decrement only".
Here's a working compartment for measure navigation:
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HI
OK, It works with these 3 Settings. I had it set but now I can see I forgot to set both Actions different (Back/Forward) so it always does just 1 action.
Very Fine!
But!! It works only 2-3 times, then it stopps working as long as I press the Keyboard Shortcuts from Back/Forward 1 Measure, then it works again a few times and stopp again!
Perhaps some "Overflow"?
The same with Marker/Region back and forth, have not tried other actions yet but will do!
Tested also with Knobs, same problem!
Thanks 
Bassman.
Last edited by Bassman002; 09-21-2022 at 02:10 AM.
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09-21-2022, 04:34 AM
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#2548
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Human being with feelings
Join Date: Aug 2010
Location: Germany
Posts: 1,951
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Quote:
Originally Posted by Bassman002
HI
OK, It works with these 3 Settings. I had it set but now I can see I forgot to set both Actions different (Back/Forward) so it always does just 1 action.
Very Fine!
But!! It works only 2-3 times, then it stopps working as long as I press the Keyboard Shortcuts from Back/Forward 1 Measure, then it works again a few times and stopp again!
Perhaps some "Overflow"?
The same with Marker/Region back and forth, have not tried other actions yet but will do!
Tested also with Knobs, same problem!
Thanks 
Bassman.
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Post a Lua export, please. Otherwise hard to tell what's wrong. Also, you can investigate on your own by enabling target logging. The latest pre-releases improve the logging.
Quote:
Originally Posted by Gass n Klang
works in the latest RC. THANKS SO MUCH for that incredible tool.
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Glad it works. BTW, still very interested in the minimal preset/ingredients to make the X32 work, and maybe some short instructions. I really would like to add this to the user guide.
Quote:
Originally Posted by 7enz
a simple script would be a great assist to help with colour feedback from Reaper2Controller
ill be utilising the script using dynamic mode.. with only 8 colours visible at any one time!! hopefully that will work
thanks Helgoboss
appreciated
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Well, as I said, you can't do it yet. I need to make the color available to the script first. Maybe I can make it available in the next pre-release already.
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09-21-2022, 04:35 AM
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#2549
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Human being with feelings
Join Date: Sep 2022
Posts: 276
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hi bassman, you could try this custom action...
Custom: CC_MOVE SELECTED ITEM
Action: Skip next action if CC parameter <=0/mid
Item edit: Move items/envelope points right by grid size
Action: Skip next action if CC parameter >0/mid
Item edit: Move items/envelope points left by grid size
just replace the x2 item edit: actions with your intended actions
and then tie it to invoke reaper action in realearn dropdown menu (dont forget to select pick, then select the custom action you created from inside the actions tab)
dont know if it will work with faders... but works with knobs
Last edited by 7enz; 09-21-2022 at 04:51 AM.
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09-21-2022, 04:38 AM
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#2550
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Human being with feelings
Join Date: Sep 2022
Posts: 276
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Quote:
Originally Posted by helgoboss
Well, as I said, you can't do it yet. I need to make the color available to the script first. Maybe I can make it available in the next pre-release already.
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that'd be great thank you
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09-21-2022, 05:21 AM
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#2551
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Human being with feelings
Join Date: Aug 2022
Location: Göppingen, Deutschland
Posts: 261
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HI
@helgoboss
Don't know how to do target logging so attached the lua file.
@7enz
I don't have this action:
Action: Skip next action if CC parameter <=0/mid
There are only 2 of them:
Action: Skip next action, set CC parameter to relative +1....but both are doing nothing at all in the custom action.
Thanks 
Bassman.
Last edited by Bassman002; 12-23-2022 at 11:27 PM.
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09-21-2022, 05:37 AM
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#2552
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Human being with feelings
Join Date: Sep 2022
Posts: 276
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you could be running an older version of reaper perhaps?
Action: Skip next action if CC parameter <=0/mid
is command id 2015
Action: Skip next action if CC parameter >0/mid
is command id 2014
if you dont have these actions??
is it possible you are running an older version of reaper?
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09-21-2022, 05:42 AM
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#2553
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Human being with feelings
Join Date: Aug 2022
Location: Göppingen, Deutschland
Posts: 261
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HI
@7enz
Version 6.67, but I switched to German Language, perhaps that's the cause?
Bassman.
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09-21-2022, 05:57 AM
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#2554
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Human being with feelings
Join Date: Sep 2022
Posts: 276
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i dont know why you dont have it!!??
it looks to me like they are native reaper command id's
begs the question how many more command id's you dont have in your actions menu
*shrugs
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09-21-2022, 06:00 AM
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#2555
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Human being with feelings
Join Date: Aug 2022
Location: Göppingen, Deutschland
Posts: 261
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Quote:
Originally Posted by 7enz
i dont know why you dont have it!!??
it looks to me like they are native reaper command id's
begs the question how many more command id's you dont have in your actions menu
*shrugs
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Very first installed Version is 5.8, should I install older versions to have these commands? How can I search/look for an ID?
Thanks 
Bassman.
EDIT: Found it, Most of the Actions are in English, some in German, as soon as I showed the ID I saw all Actions...
Last edited by Bassman002; 09-21-2022 at 06:11 AM.
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09-21-2022, 06:05 AM
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#2556
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Human being with feelings
Join Date: Sep 2022
Posts: 276
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in your actions menu.. right click and select "show action IDs"
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09-21-2022, 06:16 AM
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#2557
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Human being with feelings
Join Date: Aug 2022
Location: Göppingen, Deutschland
Posts: 261
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Hi
See Upper Post: Found the Actions! They are written in German Language.
But no effort, it works a few seconds and stopped working!
Same with Rotors...
Tried another Preset "DAW Control" and the faders work perfectly all the time! (Volume)
In my Preset I have only 2 Faders for testing Movements.
Bassman.
Last edited by Bassman002; 09-21-2022 at 06:23 AM.
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09-21-2022, 06:39 AM
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#2558
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Human being with feelings
Join Date: Sep 2022
Posts: 276
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alot of trying to get things working is trial and error..
with knobs or endless encoders, fiddle around with all the things like,
make absolute/relative/wrap etc
youll figure it out
goodluck!!
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09-21-2022, 02:32 PM
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#2559
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Human being with feelings
Join Date: Apr 2019
Posts: 62
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Is it possible to change the displayed parameters in a plugin like it Omnisphere does with its hardware integration?
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09-21-2022, 02:55 PM
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#2560
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Human being with feelings
Join Date: Jun 2020
Posts: 68
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Quote:
Originally Posted by helgoboss
There's no dedicated feature for that. But you could create an FR.
In the meantime, you can use a workaround: ReaLearn supports copying and pasting single mappings - in a way that saves/loads text from the system clipboard. So you could copy a favorite mapping and save it wherever you want (text editor, snippet tool) and then copy and paste it back into ReaLearn when you need it.
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Thank you for the workaround. Seems to me like you're still putting a huge effort on the project so maybe I'll post it as a FR if it's relevant for someone else as well and not only for me (=
Thanks a lot again
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