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08-04-2022, 03:03 PM
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#1
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Human being with feelings
Join Date: Sep 2021
Location: Berlin
Posts: 1,444
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v6.64+dev0804 - August 4 2022
v6.64+dev0804 - August 4 2022
- * Includes feature branch: CLAP plugin support
- * Includes feature branch: track media/razor edit grouping
- * Includes feature branch: pan law/function improvements
- * Includes feature branch: improve experimental silent-track CPU reduction option to include FX tail length
- * Includes feature branch: media item fixed lanes
- * Includes feature branch: internal pin management overhaul for future extension
- + FX: improve syncing displayed value in generic UI [p=2583032]
- + MIDI: add action for retroactive record
- + PCM: support importing .pcm, drag-importing .raw audio files
- + SD2: support reading/playing back/converting .sd2 and other raw audio files, with limited support for specifying audio attributes (see .sd2 source properties)
- # CLAP: add %CLAP_PATH% support for path list, default
- # CLAP: always show menu when clicking re-scan button, to allow clear cache+rescan
- # CLAP: apply path changes when re-scanning plug-ins
- # CLAP: fix display of parameters in generic UI [p=2583166]
- # CLAP: if vst_scan=1 (or =3) in reaper.ini, use in-process scanning
- # CLAP: properly handle MIDI note-offs encoded as note-on with velocity zero
- # CLAP: support category and developer listing in Add FX dialog (requires re-scan, also the first exported "feature" is used as the category)
- # CLAP: update generic UI in response to parameter change events [p=2583184]
- # CLAP: use separate persistent configuration state for renamed plug-ins
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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08-04-2022, 03:08 PM
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#2
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Human being with feelings
Join Date: Sep 2021
Location: Berlin
Posts: 1,444
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Quote:
- + MIDI: add action for retroactive record
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!!!
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08-04-2022, 03:11 PM
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#3
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Human being with feelings
Join Date: Jul 2013
Location: Québec
Posts: 458
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Quote:
Originally Posted by sockmonkey72
v6.64+dev0804 - August 4 2022
# CLAP: properly handle MIDI note-offs encoded as note-on with velocity zero
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CLAP version of Surge XT work fine now. Thanx
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08-04-2022, 03:35 PM
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#4
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Human being with feelings
Join Date: Jun 2020
Posts: 531
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Quote:
Originally Posted by sockmonkey72
v6.64+dev0804 - August 4 2022[*]+ MIDI: add action for retroactive record
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Yeeeeeeesssss! Thank you devs! Long awaited
Edit:
Trying out Surge XT on CLAP I get crackels whenever I move any parameter slider, while this doesn't happen with the AU or VST3, this while playing a midi item. Anyone to confirm with other CLAP plugins or the same? Idk if it's on REAPER's CLAP integration or on the synth
Last edited by tonalstates; 08-04-2022 at 04:38 PM.
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08-04-2022, 03:41 PM
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#5
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Human being with feelings
Join Date: Jul 2007
Posts: 5,191
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Quote:
Originally Posted by sockmonkey72
v6.64+dev0804 - August 4 2022[*]# CLAP: support category and developer listing in Add FX dialog (requires re-scan, also the first exported "feature" is used as the category)
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When I went to Preferences -> Plugins -> LV2/CLAP and did a "Clear cache and rescan" none of these items appeared in the FX Browser (Developer or Category). Even restarted Reaper and did it again.
When I did a "scan for new plugins" in the FX Browser itself, then I saw the changes.
I would expect the results to be the same regardless of where the scan occurred. Not a high priority item.
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08-04-2022, 03:45 PM
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#6
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Human being with feelings
Join Date: Sep 2018
Location: Oxford, England
Posts: 184
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Quote:
# CLAP: update generic UI in response to parameter change events [p=2583184]
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That seems to have fixed the issues I was having with parameter max / min values in the generic UI too.
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08-04-2022, 05:00 PM
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#7
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Human being with feelings
Join Date: Sep 2016
Location: Toronto
Posts: 678
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Quote:
Originally Posted by sockmonkey72
v6.64+dev0804 - August 4 2022
[*]+ MIDI: add action for retroactive record
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Great stuff, devs!
It would be great if this feature was extended to support loop recording. If you're jamming along to a looped section, it currently only inserts the data from the last loop, which isn't I expected. Ideally, it would insert all of the data played since the transport was started into takes in an item, matching the normal record functionality.
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08-04-2022, 05:19 PM
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#8
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Human being with feelings
Join Date: Dec 2016
Posts: 834
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Quote:
Originally Posted by sockmonkey72
v6.64+dev0804 - August 4 2022
[*]+ MIDI: add action for retroactive record
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Fantastic!!!! Thank you DEVs
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08-04-2022, 06:10 PM
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#9
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Human being with feelings
Join Date: Feb 2006
Location: Helsinki, Finland
Posts: 278
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Quote:
Originally Posted by tonalstates
Trying out Surge XT on CLAP I get crackels whenever I move any parameter slider, while this doesn't happen with the AU or VST3, this while playing a midi item. Anyone to confirm with other CLAP plugins or the same? Idk if it's on REAPER's CLAP integration or on the synth
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Yep, same here with Surge XT 1.1.0. The CLAP version crackles, VST3 doesn't.
Other CLAP synths I tried ( Odin, Fluctus, a few Full Bucket synths) don't have this crackling.
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08-04-2022, 07:48 PM
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#10
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Human being with feelings
Join Date: Jan 2008
Location: Vancouver, BC
Posts: 3,549
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Quote:
Originally Posted by sockmonkey72
- + FX: improve syncing displayed value in generic UI [p=2583032]
- + MIDI: add action for retroactive record
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Thanks! I've been hoping for native retrospective record since switching from Cubase 10+ years ago. Hopefully we could get for audio at some point too.
As for generic UIs, I've always wished we could enter precise values.
__________________
FRs: v5 Media Explorer Requests, Global Quantization, Session View
Win10 Pro 64-bit, Reaper 6(x64), AMD 3950x, Aorus X570 Master, 64GB DDR4 3600, PowerColor Red Devil 5700XT, EVO 970 2TB, 10TB HD, Define R6
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08-04-2022, 08:42 PM
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#11
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Human being with feelings
Join Date: Nov 2008
Location: Toronto, Canada
Posts: 4,630
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Schwa
.sd2 file conversion is working as intended.
I located my source file; set the desired parameters, and then out came a .wav file that played the audio content in its new format.
Perfect. Thank you very much.  The only thing I have not tested yet is how this conversion will work in aligning files in an old DP project, meaning: if there is something stored in the way of alignment information within the transformed audio file. I'll try that tomorrow.
Thanks again.
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08-04-2022, 09:57 PM
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#12
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Human being with feelings
Join Date: Jan 2011
Posts: 811
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Quote:
Originally Posted by sockmonkey72
v6.64+dev0804 - August 4 2022
+ MIDI: add action for retroactive record
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Thanks!!!
Tested with vkb. If you play too fast you can get this
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08-04-2022, 11:52 PM
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#13
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Human being with feelings
Join Date: Aug 2020
Posts: 214
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Right edge handle fix
Hi devs! Sorry for repeating myself here, but the following fix for 0803 wasn't fixed even though it was addressed in the 0803 changelog.
# Track grouping: handle mouse modifier to adjust item contents and right edge [p=2582906]
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08-05-2022, 12:05 AM
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#14
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,229
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Quote:
Originally Posted by Daodan
Thanks!!!
Tested with vkb. If you play too fast you can get this

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ah thanks, fixing!
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08-05-2022, 12:36 AM
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#15
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Human being with feelings
Join Date: Sep 2018
Location: Oxford, England
Posts: 184
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CLAP_PARAM_IS_BYPASS ?
I currently have a parameter flagged CLAP_PARAM_IS_BYPASS which the CLAP SDK implies should be used for merging host and plug-in bypass functions if necessary.
I'm using it to 'grey out' the plugin UI, when set - as an indication to the user that the plugin has been disabled in the host e.g. with the checkbox unticked.
Reaper doesn't appear to support this - could it be added?
e.g.
Plugin disabled (checkbox unchecked) host_bypass (CLAP_PARAM_IS_BYPASS) = 1.0 or Max value
Plugin enabled (checkbox checked) host_bypass (CLAP_PARAM_IS_BYPASS) = 0.0 or Min value
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08-05-2022, 01:00 AM
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#16
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,237
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Quote:
Originally Posted by sockmonkey72
v6.64+dev0804 - August 4 2022
- + MIDI: add action for retroactive record]
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That's a great improvement!
I wish it will be also for Audio Files not only MIDI, in the future.
Thank you also for this beauty.
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08-05-2022, 01:15 AM
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#17
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,741
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Little test on three plugins from two different devs.
SurgeXT is ok.
Surge FX Plugin is ok, except for the GUI on the plugin not changing when parameters are automated and the automation is played back.
FX Parameter knobs on TCP/MCP display the changes and are completely fine. The GUI of the plugin is not.
Chowd BYOD
The plugins GUI is fine. Processing fine.
Reapers GUI responds to commands, but GUI drawing stops after I hit play for some audio on the timeline. The audio is fine, but Reaper just stops drawing anything really. Yet the GUI still works. I could drag a fader on the MCP around and a little box popped up for the changing track volume, but other than that nothing was drawn.
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08-05-2022, 01:23 AM
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#18
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Human being with feelings
Join Date: Oct 2019
Location: Moscow, Russia
Posts: 738
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Quote:
Originally Posted by hans
Hi devs! Sorry for repeating myself here, but the following fix for 0803 wasn't fixed even though it was addressed in the 0803 changelog.
# Track grouping: handle mouse modifier to adjust item contents and right edge [p=2582906]
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Moreover, all these actions don't work properly with auto grouping:
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08-05-2022, 02:51 AM
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#19
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Human being with feelings
Join Date: Apr 2022
Posts: 1
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CLAP plugin support
Hi Devs! I've tested CLAP plugin compability and found that PDC is not working for CLAP plugins. Thank you for your diligence! <3
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08-05-2022, 03:35 AM
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#20
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 14,473
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Quote:
Originally Posted by hans
Hi devs! Sorry for repeating myself here, but the following fix for 0803 wasn't fixed even though it was addressed in the 0803 changelog.
# Track grouping: handle mouse modifier to adjust item contents and right edge [p=2582906]
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When doing edits that affect an edge, only grouped items that align with that edge will be edited. This is the way grouped edge editing works in general, although I could see an argument that this particular edit is a kind of a special case.
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08-05-2022, 04:38 AM
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#21
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Human being with feelings
Join Date: Oct 2019
Location: Moscow, Russia
Posts: 738
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Quote:
Originally Posted by schwa
When doing edits that affect an edge, only grouped items that align with that edge will be edited. This is the way grouped edge editing works in general, although I could see an argument that this particular edit is a kind of a special case.
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Align edges don't work properly too.
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08-05-2022, 05:36 AM
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#22
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Human being with feelings
Join Date: Aug 2020
Posts: 214
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Quote:
Originally Posted by schwa
When doing edits that affect an edge, only grouped items that align with that edge will be edited. This is the way grouped edge editing works in general, although I could see an argument that this particular edit is a kind of a special case.
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Alright! Hope you'll find the argument good enough to implement it for the grouped tracks!  Thanks!
Track group editing. All tracks set both to follow and lead.
Edges are being affected on the same track and above items, but not under.
On the last track, I can adjust all items right edge and contents using the "move contents and right edge" modifier.
Last edited by hans; 08-05-2022 at 06:14 AM.
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08-05-2022, 08:16 AM
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#23
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Human being with feelings
Join Date: Jul 2013
Location: Québec
Posts: 458
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Quote:
Originally Posted by tonalstates
Trying out Surge XT on CLAP I get crackels whenever I move any parameter slider
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Confirm.
-No crackle when parameter are assign to midi learn > potentiometer.
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08-05-2022, 08:33 AM
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#24
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Human being with feelings
Join Date: Jul 2008
Location: The Netherlands
Posts: 3,514
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Quote:
- + PCM: support importing .pcm, drag-importing .raw audio files
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I don't suppose we can import raw floating-point audio, right?
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08-05-2022, 08:35 AM
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#25
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 14,473
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Quote:
Originally Posted by Tale
I don't suppose we can import raw floating-point audio, right?
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We could support that, do you know of some application that generates it?
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08-05-2022, 08:41 AM
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#26
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Human being with feelings
Join Date: Apr 2020
Posts: 22
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Quote:
Originally Posted by schwa
We could support that, do you know of some application that generates it?
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Sound Forge is at least one that has supported 32 and 64bit float formats in the .RAW custom format menu, since v11 at least.
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08-05-2022, 08:47 AM
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#27
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 14,473
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Is it easy for you (anyone) to link to one?
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08-05-2022, 08:49 AM
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#28
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Human being with feelings
Join Date: Jul 2008
Location: The Netherlands
Posts: 3,514
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Quote:
Originally Posted by schwa
We could support that, do you know of some application that generates it?
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Audacity, but only because I explicitly tell it to do so. Also, I don't have a lot of raw floating-point audio files, and I don't use them all that much.
Currently I will import them into Audacity, and then export them to WAV format, so I can import them into REAPER, but if it's very little trouble to add something like BITSPERSAMPLE 32F or FORMAT FLOAT to the raw source properties, then that would be nice to have.
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08-05-2022, 09:13 AM
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#29
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Human being with feelings
Join Date: Sep 2019
Posts: 24
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Quote:
Originally Posted by Paul Eye
Yep, same here with Surge XT 1.1.0. The CLAP version crackles, VST3 doesn't.
Other CLAP synths I tried ( Odin, Fluctus, a few Full Bucket synths) don't have this crackling.
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Yeah confirmed this and we know why. Talking with the team about whether this is a surge or reaper problem or both but have a fix if we decide it is a surge problem. (There's a point in the API where it's unclear whether the host can do X; and surge assumes non-defensively that it won't do X; and reaper does X. So I can merge the defense against X, or reaper can stop doing X, or both  )
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08-05-2022, 09:29 AM
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#30
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,129
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Quote:
Originally Posted by sockmonkey72
[*]+ MIDI: add action for retroactive record
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Nice addition!
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08-05-2022, 10:48 AM
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#31
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Human being with feelings
Join Date: Feb 2006
Location: Helsinki, Finland
Posts: 278
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Quote:
Originally Posted by baconpaul
Yeah confirmed this and we know why. Talking with the team about whether this is a surge or reaper problem or both but have a fix if we decide it is a surge problem. (There's a point in the API where it's unclear whether the host can do X; and surge assumes non-defensively that it won't do X; and reaper does X. So I can merge the defense against X, or reaper can stop doing X, or both  )
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This is both suitably vague and reassuring enough. Hopefully whatever solution (API/Reaper/Surge) you come up with is most beneficial
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08-05-2022, 11:03 AM
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#32
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 14,473
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Quote:
Originally Posted by Tale
Audacity, but only because I explicitly tell it to do so. Also, I don't have a lot of raw floating-point audio files, and I don't use them all that much.
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Link to a file (or send it to us) and we'll add support for it!
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08-05-2022, 11:29 AM
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#33
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Human being with feelings
Join Date: Apr 2020
Posts: 22
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Quote:
Originally Posted by schwa
Is it easy for you (anyone) to link to one?
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Here you go:
https://we.tl/t-gfILxrxYff
It's a 909 kick, 44.1KHz, 32-bit IEEE stereo
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08-05-2022, 11:50 AM
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#34
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Human being with feelings
Join Date: Jul 2008
Location: The Netherlands
Posts: 3,514
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Quote:
Originally Posted by schwa
Link to a file (or send it to us) and we'll add support for it!
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Okidoki!  Here's a ZIP containing 2 seconds of 220 Hz sine wave at 44.1 kHz in 32-bit and 64-bit floating-point, both little-endian.
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08-05-2022, 11:54 AM
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#35
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,093
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regarding importing audio types.
I've got 100s of phone demo recordings that are in the annoying format of 3gp (audio only).
Is there an easy way to support this in media explorer for playback? Is support for it hiding away in the vlc or ffmpeg codecs?
No worries if not, just thought I'd ask
Thanks!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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08-05-2022, 12:06 PM
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#36
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,881
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I think Video Window is not working in this version, tested in a bunch of mp4 and none worked, rolled back to 0801 dev versions still just a black screen
Last edited by daniellumertz; 08-05-2022 at 12:12 PM.
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08-05-2022, 12:12 PM
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#37
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Human being with feelings
Join Date: Jul 2008
Location: The Netherlands
Posts: 3,514
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Quote:
Originally Posted by daniellumertz
I think Video Window is not working in this version
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I just quickly dragged a random MOV file into REAPER, and I can see it playing in the video window just fine (tested on macOS).
EDIT: Found a MP4, and it also seems fine.
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08-05-2022, 12:18 PM
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#38
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,881
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oh no where did I screw up
(testing in windows)
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08-05-2022, 12:25 PM
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#39
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Human being with feelings
Join Date: Jul 2008
Location: The Netherlands
Posts: 3,514
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I dunno... Have you already tried the obvious stuff, like restarting REAPER, rebooting you machine?
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08-05-2022, 12:30 PM
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#40
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,881
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Just used an blank reaper configs settings. it works , tried to remove my extension and it isnt the problem I screw something out, will figure it out. Sorry the inconvenience here, I though it was something related to this v as just saw it now
EDIT I still not sure if this isnt dev related, rolled back to current 6.64 and it worked.
I am testing without any extension/script in both version current dev and release. Maybe is some sort of settings?
The same exact REAPER folder works in 6.64 and not in this dev version
Also If I make a project in 6.64 save it and open in dev version it work wtf?
EDIT2: at dev 0626 it is working 100% fine same settings that dont work in this one, might try do some binary search now xD
AHHH I FIND IT OUT :
# Video: fix video playback on non-laned tracks [p=2576209]
I am always using fixed lanes and the video isnt working in them if I put in a normal lane it work oof. now will walk with the dogs
Question to the devs when we roll back and forth what happens to our settings that didnt exist in a previous version?
Last edited by daniellumertz; 08-05-2022 at 01:14 PM.
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