Old 10-20-2018, 08:33 PM   #1
Edgemeal
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Default v5.961+dev1020 - October 20 2018

v5.961+dev1020 - October 20 2018
+ OGG Vorbis: update to libogg 1.3.3, libvorbis 1.3.6
+ Opus: update to Opus v1.3 (opusfile 0.11)
+ ReaComp: improved knee behavior, added classic knee to new Quirks button which replaces "Classic attack" checkbox [t=208286]
+ ReaXcomp: improve knee behavior, add Quirks menu to allow choosing old behavior (old presets unaffected)
# JSFX: scale-down embed-UI when main UI is open in retina mode on macOS
# ReaComp: fix UI updates when editing from embedUI


Full changelog - Latest pre-releases
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Old 10-20-2018, 08:45 PM   #2
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When i import FX chain to track with SWS slots, that melodyne, which is first on the list, is reset. Is it bug?
Also melodyne is reset, when I save it as Track template (incloding items), also after unfreezing
Is it possible to fix it?
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Old 10-21-2018, 02:28 AM   #3
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Originally Posted by Edgemeal View Post
+ ReaXcomp: improve knee behavior, add Quirks menu to allow choosing old behavior (old presets unaffected)
There is no Quirks button here, unlike ReaComp.
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Old 10-21-2018, 02:31 AM   #4
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There is no Quirks button here, unlike ReaComp.
Try right-click
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Old 10-21-2018, 02:53 AM   #5
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Originally Posted by multibody View Post
Try right-click
Haha, such simple. Thanks!
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Old 10-21-2018, 07:49 AM   #6
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Any particular reason ReaFIR didn't get the TCP embedded GUI?
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Old 10-21-2018, 08:43 AM   #7
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Any particular reason ReaFIR didn't get the TCP embedded GUI?
Just haven't gotten around to it yet...
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Old 10-21-2018, 09:17 AM   #8
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Originally Posted by Edgemeal View Post
+ ReaComp: improved knee behavior, added classic knee to new Quirks button which replaces "Classic attack" checkbox [t=208286]

I just don't know what else to say. I wanna cry.
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Old 10-21-2018, 09:41 AM   #9
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I should probably quit while I'm ahead, but is there any chance you could increase the maximum Pre-Comp? At least to 500ms so we can get halfway into the longest RMS time, but if you wanted to make that maximum a bit longer too...
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Old 10-21-2018, 12:38 PM   #10
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Loving the new feature had 4 reaper/JSFX on it and a few real time controls and felt lovely to have them there. Going to be great for when working on Laptops.

One of the best things though is having ReaSurround right there on the TCP for surround panning!

Wish there was a way to at least get reasurround to embed into the MCP as well as the TCP. It would be great to have this on the mixer!
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Old 10-21-2018, 02:36 PM   #11
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Quote:
Originally Posted by Edgemeal View Post
v5.961+dev1020 - October 20 2018
+ OGG Vorbis: update to libogg 1.3.3, libvorbis 1.3.6
+ Opus: update to Opus v1.3 (opusfile 0.11)
+ ReaComp: improved knee behavior, added classic knee to new Quirks button which replaces "Classic attack" checkbox [t=208286]
+ ReaXcomp: improve knee behavior, add Quirks menu to allow choosing old behavior (old presets unaffected)
# JSFX: scale-down embed-UI when main UI is open in retina mode on macOS
# ReaComp: fix UI updates when editing from embedUI


Full changelog - Latest pre-releases

I assume old projects won't be affected ?
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Last edited by airon; 10-21-2018 at 03:22 PM.
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Old 10-21-2018, 04:06 PM   #12
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I assume old projects won't be affected ?
"Quirks" checkbox for ReaComp is checked for old presets and settings saved in old projects. So its behavior won't change unless you specifically choose to change it.
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Old 10-21-2018, 06:04 PM   #13
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This quirks button kinda sucks. Not possible to see what parameters are active at a glance.

Possibly add a -- next to Quirks. Attack on would be "Quirks *-". Knee on would be "Quirks -*", and both "Quirks **"

Or something like that?

(Thank you for keeping the old behaviour btw, one of my favorite things about reacomp was that weird knee)
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Old 10-22-2018, 12:50 AM   #14
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I don't really see why this needed a button - it could have been two checkboxes adeed - they can fit just fine there, next to Auto release?

It looks weird too, with Auto release checkbox not being centered vertically with it. Plus, as Robert says, you cannot see at a glance what the settings are set to...


Also.. the main frame around the whole effect is misaligned. Left and right sides of it are completely not visible, but you can see the bottom side. See image:




I know this is just using OS elements, but that's no excuse not to spend a few minutes to align things properly in VS?



In any case, yeah. I vote for bringing checkboxes back. They can fit there easily, and most importantly you can see the state of the parameters at a glance.

Last edited by EvilDragon; 10-22-2018 at 12:55 AM.
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Old 10-22-2018, 01:31 AM   #15
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The problem with the Quirks button is also, in old projects I never had 'Classic attack' enabled.
So I can't have knee quirk enabled and classic attack quirk not enabled with this button to ensure my old projects sound the same as before.

edit:
Or are old projects not affected by this?
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Old 10-22-2018, 02:17 AM   #16
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Old projects shouldn't be affected.
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Old 10-22-2018, 09:57 AM   #17
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Originally Posted by nofish View Post
The problem with the Quirks button is also, in old projects I never had 'Classic attack' enabled.
So I can't have knee quirk enabled and classic attack quirk not enabled with this button to ensure my old projects sound the same as before.

edit:
Or are old projects not affected by this?
The quirks button is like a drop down menu. From there you can enable either, both, or neither of those two options. It doesn't automatically enable or disable both options at the same time.
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Old 10-22-2018, 10:22 AM   #18
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We'll bring back the "classic attack" checkbox, and add a new "Weird knee" checkbox, fine fine
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Old 10-22-2018, 11:38 AM   #19
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"Weird knee", haha! Yep, that's gonna be cool
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Old 10-22-2018, 12:53 PM   #20
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Quote:
Originally Posted by JamesPeters View Post
The quirks button is like a drop down menu. From there you can enable either, both, or neither of those two options. It doesn't automatically enable or disable both options at the same time.
Note to self: I should actually try it before posting about it.
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Old 10-22-2018, 02:36 PM   #21
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Quote:
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We'll bring back the "classic attack" checkbox, and add a new "Weird knee" checkbox, fine fine
Can you force the user to play, and win, a small minigame in order to turn on the "Weird Knee" function?

I'm sure there's some code you could re-use
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Old 10-23-2018, 02:37 AM   #22
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I just hope the official release will be titled "weird knee"
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