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08-08-2018, 06:30 PM
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#1
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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v5.95pre4 - August 9 2018
v5.95pre4 - August 8 2018
- + API: calling TrackList_AdjustWindows() updates scrollbars/ranges
- + API: support GetSetMediaTrackInfo*(B_HEIGHTLOCK)
- + Actions: fix explode multichannel audio when application is inactive [t=209799]
- + Heal splits: preserve item fade-out shape/curve [t=209846]
- + MIDI devices: provide separate options to show warnings for non-present MIDI devices vs devices which could not be opened
- + Notation: support armed toolbar buttons
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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08-08-2018, 06:31 PM
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#2
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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I'm running out of superlatives... Thanks again for all these new features and fixes!
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08-08-2018, 06:40 PM
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#3
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Human being with feelings
Join Date: Jan 2013
Posts: 648
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in pre 3 these new arm actions was not working in sws cycle actions anyone know why and can test it on pre 4
__________________
Love is patient and kind; love does not envy or boast; it is not arrogant or rude.
It does not insist on its own way; it is not irritable or resentful;
it does not rejoice at wrongdoing, but rejoices with the truth. Corinthians 13:4-6
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08-08-2018, 07:46 PM
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#4
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Human being with feelings
Join Date: Jun 2012
Posts: 2,173
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Quote:
Originally Posted by strachupl
in pre 3 these new arm actions was not working in sws cycle actions anyone know why and can test it on pre 4
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Seems to work if putting the "Custom" two part actions in the Cycle action, but makes the warning dialog happen because of unique command IDs.
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08-09-2018, 12:17 AM
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#5
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by FnA
Seems to work if putting the "Custom" two part actions in the Cycle action, but makes the warning dialog happen because of unique command IDs.
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Could you please give any example, cause I also couldn't make it work?
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08-09-2018, 03:55 AM
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#6
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Human being with feelings
Join Date: Jun 2012
Posts: 2,173
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I have to go by memory right now. The action names are probably wrong.
Make two custom actions:
Arm next action
Remove items
Arm next action
Toggle mute of items
In cycle action editor:
Custom action 1
Step
Custom action 2
Step
Disarm action
I only test if it steps through with actions working/mouse cursor change. I did notice with longer three part cycle action that some toolbar buttons don't light up, some do. I don't claim everything works. Just figured it would NOT work if custom actions were not used.
Last edited by FnA; 08-09-2018 at 04:03 AM.
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08-09-2018, 08:14 AM
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#7
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Human being with feelings
Join Date: Sep 2008
Location: Illville - Germany
Posts: 972
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Quote:
Originally Posted by _Stevie_
I'm running out of superlatives
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Just ask Steven Slate or Peter from IKM, they might be able to lend you some.
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08-09-2018, 08:40 AM
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#8
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Haha or Apple... :P
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08-09-2018, 08:40 AM
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#9
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Human being with feelings
Join Date: Jul 2011
Posts: 82
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Quote:
Originally Posted by SoulOne82
Just ask Steven Slate or Peter from IKM, they might be able to lend you some.
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That's good! Lol
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08-09-2018, 08:45 AM
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#10
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Human being with feelings
Join Date: Jan 2009
Posts: 1,030
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Quote:
Originally Posted by _Stevie_
[*]+ Notation: support armed toolbar buttons
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Excellent. Works as expected.
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08-09-2018, 09:41 AM
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#11
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Human being with feelings
Join Date: Sep 2013
Posts: 657
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Quote:
+ API: support GetSetMediaTrackInfo*(B_HEIGHTLOCK)
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Thank you very much! I've just modified one of my scripts to use the parameter and everything works as expected.
Nearly light years faster than parsing a GetTrackStateChunk result for tracks with some large state chunk FXs.
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08-10-2018, 01:35 AM
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#12
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Yay! Improvements in toolbar arming!
Quote:
Originally Posted by _Stevie_
[*]+ Notation: support armed toolbar buttons
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Please note that armed action also do not work in MIDI editor CC lanes.
Something else that is very important: When a toolbar button is armed, left-clicking should *only* execute the armed function -- not the left-click mouse modifier action. At present, the left-click mouse modifier is also executed, which create all kinds of unwanted side-effects.
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08-10-2018, 02:24 AM
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#13
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by juliansader
When a toolbar button is armed, left-clicking should *only* execute the armed function -- not the left-click mouse modifier action.
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Yeah, the best option is to block left-click modifier, but keep all the others, e.g. left click + ctrl/shift/alt, left drag + ctrl/shift/alt, right click etc.
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08-10-2018, 03:06 AM
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#14
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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yep, agreed, very good points.
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08-10-2018, 06:17 AM
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#15
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by juliansader
Yay! Improvements in toolbar arming!
Please note that armed action also do not work in MIDI editor CC lanes.
Something else that is very important: When a toolbar button is armed, left-clicking should *only* execute the armed function -- not the left-click mouse modifier action. At present, the left-click mouse modifier is also executed, which create all kinds of unwanted side-effects.
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Edit: nevermind, got it
Last edited by Justin; 08-10-2018 at 06:30 AM.
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08-12-2018, 11:21 AM
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#16
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Human being with feelings
Join Date: Nov 2008
Location: London, UK
Posts: 2,581
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Quote:
+ API: calling TrackList_AdjustWindows() updates scrollbars/ranges
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Does this mean we now have a way for projects to open to the exact same viewport/mixer position as when we closed them?
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