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Old 04-15-2007, 08:19 AM   #241
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I believe that he has on Gearslutz.
Quote:
Originally Posted by trock View Post
at this point it would be interesting to hear what justin thinks of this.
http://www.gearslutz.com/board/two-w...d.php?t=118622
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Old 04-15-2007, 12:07 PM   #242
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oh man! i missed the whole discussion. don't wanna read up on it.

my comment: sweeeeeeeeeeeeeeeeet

any word from the big cahuna yet?
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Old 04-15-2007, 12:46 PM   #243
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Quote:
Originally Posted by Till View Post
oh man! i missed the whole discussion. don't wanna read up on it.

my comment: sweeeeeeeeeeeeeeeeet

any word from the big cahuna yet?
Look right above you.
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Old 04-16-2007, 12:07 AM   #244
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and a word from justin, here:
http://www.gearslutz.com/board/two-w...eaper-gui.html

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Old 04-16-2007, 12:25 AM   #245
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Great work White Tie. Count me in on that amazing GUI you created.

Shane
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Old 04-16-2007, 01:00 AM   #246
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Quote:
Quoted from Justin's Gearslutz post
We would like to eventually add such skinning capability in the future, though we will only do it once:

a) we're out of/have less of big functionality items that need implementing
b) it doesn't harm performance when not in use (i.e. if you want classic ui, it won't cost you much more than the additional disk space)
With one short forum response, I think Justin has allayed every "controversial" fear in the thread. As myself (and others) have said all allong, I'd love to see the option for a prettier interface - just not at the expense of the performance. Seems the developer is on the same page, so it's all good AFAIC.

I wish someone had asked this back on page one - we could have saved a lot of drama
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Old 04-16-2007, 01:43 AM   #247
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Kahuna

with a "k"
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Old 04-16-2007, 01:50 AM   #248
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thanks for the mock up white tie. i love the idea of a skinnable interface and when it happens, i hope you'll be contributing a skin or two.
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Old 04-16-2007, 02:56 PM   #249
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Quote:
Originally Posted by pipelineaudio View Post
Kahuna

with a "k"
sorry, never read that word. anywhere. was surprisingly close though reagarded that is's probably spanish or som-in.

//EDIT

dammit, i did it again. "reagarded"
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Old 04-16-2007, 02:58 PM   #250
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pipeline ... kahuna ... aloha ... sensing a pattern here ...

Mahalo!
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Old 04-16-2007, 04:19 PM   #251
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Quote:
Originally Posted by aldi View Post
in sunlight the lightsource is that far away that you have static shadows.
Right, I know but in general I think most users probably have a light source overhead on the ceiling, or maybe adjacent to them. What I'm suggesting would actually exaggerate angular change for the sake of legibility, but there would be reason for it since what is usually expressed in the GUI is a compression of something that would be much larger in "meat space".

I'm not seriously suggesting some such thing now, but I can imagine it easily enough - there *are* example in video games, and there is a much more tactile sense of "weight" given to things when the shadow isn't static.

Actually, the thing that comes to mind is some of the simple control elements shown in the first version of the game _Myst_: very primitive by today's standards, BUT for a audio recording GUI, some of the simple tricks to express "an object being moved" might make things a bit more solid in visual memory.

Just a thought.


Quote:
right. even if some don't know it there are reasons why for example chalkboards were green (relaxed the eyes)
.... which is why my browser right now is "chalkboard green" lettering on black.. <g>

Personally, I don't see how anybody can use black on white lettering on a monitor. It feels like staring a light bulb to me (which effectively it is). I remember when the Lisa (the primordial-Mac) came out and thinking it looked "really legible" - because in those days lettering was flip-flopped in most DOS based programs. But an initial great impression isn't the most effective thing for long term use IMO.

Quote:
it has nothing to do with childish design to be able to use an interface that helps you concentrate on the work.
To me I just think there's a balance that has to be found that doesn't reach too far in the direction of one prevalent design style/approach that is presently happening.
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Old 04-16-2007, 04:33 PM   #252
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Quote:
Originally Posted by Jason Brian Merrill View Post
heres my only real problem with that GUI -- the faders and other things that you can "Grab" dont look "raised" from the surface like in reapers original GUI
That's sort of my quibble: too much quasi-3d makes the things that you can manipulate get lost (IMO) (that doesn't mean it doesn't look good).

I think there can be a middle ground, but unfortunately it's going to take a brave step. It's going to be a hybrid look, and people won't like it at first because it won't completely satisfy either "philsophy": Realism vs. Complete Utility. Hence my precepts above; I don't expect any of that to be even thought of, but I do firmly believe that ultimately GUI's will evolve into using those principles in the long view.


As an adjunct to this, I'd suggest people look into the history/evolution of cell-phone keypards/controls/GUI's. It's very interesting seeing how fast evolution has shaped some of the predominant manufacturer's controls - Nokia vs. Motorola vs. LG, etc.. If you look at the history of their interfaces, it's curious to watch an ebb and flow of "fancy design aesthete" against "functionality". It's almost a give and take process that can be charted out...

.. but it's interesting how things *have* settled out. For instance, not just the general placement but the use itself of a red "hangup" button on the right and a green "dial" on the left. One expects that now, and if you note the placement on a phone it's (logically) where your thumb goes. It wasn't always that way, and there were times when the button placement and even the *way* the phones simple dialed were very peculiar (relatively)...

For example, you'll see revisions on the Moto V3X Razr that are tweaks of the original, that were probably driven by the new design style more than utility. With the new KRazr, they've made more tweaks but they've also added features that (if you read customer complaints) aren't worked out yet from a utility standpoint. Ultimately, it's going to be a balance.

Which for Motorolla, equates to a product eval design cycle of about a year. Nokia is faster, but none has Reaper's "feedback>design" turn around... Which is why Reaper can ultimately surpass all if this feedback>design process can continue without the idea S/N getting screwed.
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Old 04-16-2007, 04:46 PM   #253
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Signal/

I hate the keypad on my Razr...

Love Reaper.

/Noise

D

PS I agree Chip. FWIW...
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Old 04-16-2007, 05:02 PM   #254
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Quote:
Originally Posted by Tallisman View Post
I guess that you must have missed this one...

http://www.gearslutz.com/board/two-w...about-gui.html

Quote:
Originally Posted by Justin Frankel
Well I find lots of little things to appreciate in different software...

I like what google does for interfaces on things like gmail and maps..

I like VC6's IDE.. It has its own issues, but I definitely come to appreciate how it works..

I guess I value function over beauty...
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Old 04-16-2007, 05:16 PM   #255
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And you are guessing that because of...?

Quote:
Originally Posted by JPV View Post
I guess that you must have missed this one...

http://www.gearslutz.com/board/two-w...about-gui.html
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Old 04-18-2007, 10:13 AM   #256
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Quote:
Originally Posted by Diogenes View Post

I hate the keypad on my Razr...
Sort of my point. The Razr looks great, but.... also, the BUTTONS on the side makes me want to NOT use the phone because of accidentally doing something inadvertent.

Which sort of has parallels in a DAW GUI...
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Old 04-18-2007, 12:35 PM   #257
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Quote:
Originally Posted by chip mcdonald View Post
Sort of my point. The Razr looks great, but.... also, the BUTTONS on the side makes me want to NOT use the phone because of accidentally doing something inadvertent.

Which sort of has parallels in a DAW GUI...
Which is exactly why it would be great to have a high degree of control over the "look", as well as the button/control "display" and "positioning" in a DAW.
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