06-06-2019, 07:12 AM | #1 |
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Stock plugins
I suppose that reaper for Linux can run the same JSFX plugins as Reaper for Windows. Right ?
Reaper for Windows comes with several VSTs. Does reaper forl linux come with the same ones ? Do they adhere to some "VST for Linux" standard ? What about ReaPlugs firl Linux (X86 and ARM versions) ? Thanks for any comments. -Michael |
06-06-2019, 07:22 AM | #2 |
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The native plugins are present in all versions AFAIK both VST and JSFX, and all the 3rd party JSFX plugins should work, like Sonic Anomaly.
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06-06-2019, 10:16 AM | #3 | |
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https://www.overtonedsp.co.uk/ |
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06-06-2019, 02:50 PM | #4 |
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As well for x86 as for ARM ? (I suppose no problem for a completely C based standard.)
Are there Linux VSTs for arm out there ? And what about ReaPlugs ? (AFAIK they are not even available for Mac) -Michael Last edited by mschnell; 06-07-2019 at 05:16 AM. |
06-06-2019, 06:35 PM | #5 | |
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I wouldn't expect that the "ReaPlugs" (the version that is independent of Reaper) will ever be released for Mac or Linux. But the ReaSuite plugins do exist within the Mac and Linux versions of Reaper. So if you use Reaper for Linux on ARM, it will have the plugins available to it. I also expect most JS plugins would work in the ARM version of Reaper for Linux (since Reaper for Linux ARM version includes the same JS plugins that the other versions of Reaper has). Other than some possible compatibility errors (JS plugins with GUIs might have issues, for instance), JS plugins "compile to the host" (at the time the plugin is loaded), so it shouldn't matter what OS they're being used on. |
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06-07-2019, 02:44 AM | #6 |
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All Js plugins work in Linux (Don't know about ARM) but I have just copied all my JS plugins back and forth and they all work with no issues.
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06-07-2019, 03:04 AM | #7 | |
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(I did make ports of some of my plug-ins to ARM, and may do so again, but the customer base was - how shall I put it - minimal) I would expect plug-ins shipped with Reaper would be compiled for the same architecture as Reaper itself, and therefore should just work |
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06-07-2019, 05:17 AM | #8 | ||
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IMHO this would be worth the price of a full Reaper license, so let's forget about a ReaPlugs distribution and ship the appropriate ReaJS version together with Reaper and covered with the same license ! -Michael Last edited by mschnell; 06-07-2019 at 05:28 AM. |
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06-07-2019, 05:24 AM | #9 | |
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But is it really not that hard to port high performance audio code from X86 to to ARM ? -Michael |
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06-07-2019, 11:25 AM | #10 |
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You're welcome to ask that of the developers. I won't be asking it though because I no longer use other DAWs, only Reaper.
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06-07-2019, 03:53 PM | #11 |
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Me neither, of course
-Michael |
06-08-2019, 03:39 AM | #12 |
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If the code is written in portable C or C++, there shouldn't be too many problems. And if the code has hand written assembler code, sensible developers would have also written C or C++ fallback versions of those parts. There is no guarantee anyway that manually written assembler code brings in any performance benefits on modern CPUs.
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