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12-09-2018, 11:40 AM
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#1
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Human being with feelings
Join Date: Dec 2016
Posts: 8
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Change Reference pitch for MIDI instruments
I would like to try some alternative tuning eg 432hz with reaper using a midi piano, how do I set the reference pitch?
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12-09-2018, 01:44 PM
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#2
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Human being with feelings
Join Date: Dec 2014
Posts: 371
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MIDI doesn’t natively support this. If a given VST responds to pitch bend, you could apply a constant bend with an instance ReaControlMIDI inserted before it.
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12-10-2018, 04:41 AM
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#4
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Human being with feelings
Join Date: Dec 2014
Posts: 371
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Pretty sure that video is only applicable to Logic’s built-in instruments. Tuning of standard MIDI VST instruments is dependent on the implementation of the instrument itself. Some have a tuning knob, some respond to pitch bend, some are fixed.
Alternately, you could resample your mixdown wav once printed.
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12-10-2018, 06:02 AM
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#5
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Banned
Join Date: Dec 2016
Location: England
Posts: 2,432
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Quote:
I would like to try some alternative tuning eg 432hz with reaper using a midi piano, how do I set the reference pitch?
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ello-try> script: kawa_MAIN_BasePitchTuning.lua
^that works with both audio+midi items (it sets item pitch offsets+glue option)
nice effect while duplicating track,set 1 to 432hz(or w/e pitch you like) +then listen. =)
reason also has master tuning to affect whole projects,not just singled items.
reaper seems to not do this natively by preferences alone.
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12-10-2018, 09:33 AM
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#6
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Human being with feelings
Join Date: Dec 2016
Posts: 8
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Quote:
Originally Posted by preferred.nomenclature
Pretty sure that video is only applicable to Logic’s built-in instruments. Tuning of standard MIDI VST instruments is dependent on the implementation of the instrument itself. Some have a tuning knob, some respond to pitch bend, some are fixed.
Alternately, you could resample your mixdown wav once printed.
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Hmm, that would suck if I bought Logic and found out it's only for their factory instruments...
How would I resample?
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12-10-2018, 09:33 AM
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#7
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Human being with feelings
Join Date: Dec 2016
Posts: 8
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Quote:
Originally Posted by Bri1
ello-try> script: kawa_MAIN_BasePitchTuning.lua
^that works with both audio+midi items (it sets item pitch offsets+glue option)
nice effect while duplicating track,set 1 to 432hz(or w/e pitch you like) +then listen. =)
reason also has master tuning to affect whole projects,not just singled items.
reaper seems to not do this natively by preferences alone.
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I'm not sure I understand this, what do I write where? I'm not a programmer.
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12-10-2018, 10:05 AM
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#8
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Banned
Join Date: Dec 2016
Location: England
Posts: 2,432
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ello-hmmm,well if your using reaper,you actually are a programmer-every move is a function of reaper.
+we all are programmes.
you can get it here> https://github.com/X-Raym/ReaScript-...ck/find/master or,via kawa.
try reapack to see if it works out for you.
do you need any simplifying,to progress?
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12-10-2018, 10:08 AM
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#9
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Human being with feelings
Join Date: Dec 2016
Posts: 8
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Quote:
Originally Posted by Bri1
ello-hmmm,well if your using reaper,you actually are a programmer-every move is a function of reaper.
+we all are programmes.
you can get it here> https://github.com/X-Raym/ReaScript-...ck/find/master or,via kawa.
try reapack to see if it works out for you.
do you need any simplifying,to progress?
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Not sure what I'm looking for on the link?
We are all programmes - hmm we could be I was entertaining the idea of holographic world
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12-10-2018, 10:16 AM
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#10
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Banned
Join Date: Dec 2016
Location: England
Posts: 2,432
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Quote:
hmm we could be I was entertaining the idea of holographic world
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heh =) yes,please entertain and *hold* that thought a while...
meanwhile..this # -0.317667 is what the script actually spits out here... so just enter that # into any item to get 432hz offset..alright m8.
totally simplified!!
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12-10-2018, 10:19 AM
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#11
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Human being with feelings
Join Date: Dec 2016
Posts: 8
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Quote:
Originally Posted by Bri1
heh =) yes,please entertain and *hold* that thought a while...
meanwhile..this # -0.317667 is what the script actually spits out here... so just enter that # into any item to get 432hz offset..alright m8.
totally simplified!!
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Look I don't understand what script you're talking about
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12-10-2018, 10:27 AM
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#12
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Banned
Join Date: Dec 2016
Location: England
Posts: 2,432
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ello-um,sorry m8- i seem to speak/\type a language that others find hard to follow.
you have all you need already,what more does 1 need?
meditate on it m8. you have all the answers *inside*.
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12-10-2018, 11:29 AM
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#13
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Human being with feelings
Join Date: Dec 2014
Posts: 371
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> How would I resample?
Render your mix, load the result into a new session, adjust the playrate to whatever 440/432 equals.
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12-10-2018, 12:36 PM
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#14
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Human being with feelings
Join Date: Dec 2012
Posts: 7,272
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Quote:
Originally Posted by preferred.nomenclature
> How would I resample?
Render your mix, load the result into a new session, adjust the playrate to whatever 440/432 equals.
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Right click the playrate slider and make sure "Preserve pitch..." is NOT checked.
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12-10-2018, 11:32 PM
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#15
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Human being with feelings
Join Date: Dec 2016
Posts: 8
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Quote:
Originally Posted by preferred.nomenclature
> How would I resample?
Render your mix, load the result into a new session, adjust the playrate to whatever 440/432 equals.
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Right, but that would essentially slow the mix down, right?
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12-11-2018, 12:28 AM
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#16
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Human being with feelings
Join Date: Dec 2014
Posts: 371
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That’s true. You could mitigate this by multiplying your initial tempo by the inverse ratio when sequencing (also, I got the ratio backwards in a previous comment).
Desired result: 120bpm, concert A = 432hz
1. Sequence at 120 * 440 / 432 = 122.22222 BPM
2. Render
3. Load render into new session
4. Right click the playrate slider and make sure "Preserve pitch..." is not checked.
5. Double click Playrate value and enter 432/440 = 0.982
Voila, a mix at 120.02222 BPM, concert A = 432hz. You can replace 120 with your desired resulting tempo in step 1.
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12-11-2018, 06:21 AM
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#17
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Banned
Join Date: Dec 2016
Location: England
Posts: 2,432
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woaaaah there....why make things ever so complicated!!?
there's usually a fine cent control on most vst or standalone pianos> why not use it?
^that way,you get pitch for both input+output with the piano,or anything else.
if only some soul had the offset for cents amount#,posted here ...... ...... .........?
blank.
or,pitch shift fx- pre,or post render.
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12-11-2018, 11:10 AM
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#18
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Human being with feelings
Join Date: Dec 2016
Posts: 8
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Quote:
Originally Posted by preferred.nomenclature
That’s true. You could mitigate this by multiplying your initial tempo by the inverse ratio when sequencing (also, I got the ratio backwards in a previous comment).
Desired result: 120bpm, concert A = 432hz
1. Sequence at 120 * 440 / 432 = 122.22222 BPM
2. Render
3. Load render into new session
4. Right click the playrate slider and make sure "Preserve pitch..." is not checked.
5. Double click Playrate value and enter 432/440 = 0.982
Voila, a mix at 120.02222 BPM, concert A = 432hz. You can replace 120 with your desired resulting tempo in step 1.
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Thanks, it may work but it's a workaround. I will look around and buy only such midi instruments where the reference pitch is adjustable, I think that will work out best.
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12-11-2018, 11:33 AM
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#19
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Human being with feelings
Join Date: Dec 2014
Posts: 371
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Heh, yes I agree
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12-12-2018, 06:43 AM
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#20
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Human being with feelings
Join Date: May 2017
Posts: 3,202
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Quote:
Originally Posted by Bri1
woaaaah there....why make things ever so complicated!!?
there's usually a fine cent control on most vst or standalone pianos> why not use it?
^that way,you get pitch for both input+output with the piano,or anything else.
if only some soul had the offset for cents amount#,posted here ...... ...... .........?
blank.
or,pitch shift fx- pre,or post render.
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It's -32 cents to go from 440 to 432 Hz.
I didn't crunch the numbers. I stole it from here:
https://www.native-instruments.com/f...-432hz.153780/
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