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Originally Posted by schwa
Please post bug reports and feedback here.
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Thanks schwa for all your work on reasurround2. Just catching up on a month's worth of hectic activity in reasurround2. Some things:
I'm using 6.23+dev0215 . Can you please turn the "Z shape" function into a dropdown menu with standard-sized text?
Maybe the other button-menu widgets should also be turned into standard dropdown menus.
Quote:
Originally Posted by Ice
One thing I noticed right out of the gate is if I'm using reasurround2 to fold down something like 7.1 to stereo, there is no way to place CH3 (Center for example) to the center (or x=0).
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Quote:
Originally Posted by sonictim
Perhaps there could be a "center" button that would move the puck to the center. Or if center speaker isn't visible (stereo, or quad mode), there could be an alternate icon in its place one could double click and center the puck?
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This highlights several issues.
For downmix to stereo, I usually use "JS: IX/Mixer_8xM-1xS" with Level 4 muted & Pan 3 centered. Make a default preset. It does the job. Use Pin IO routing for >8ch.
For UI changes, you could change the macro knob controls to horizontal sliders (like many other panners) with double-click reset to default XYZ positions & ctrl for fine-tuning in line with most other sliders in the RPR UI. If you must keep them as rotating knobs, please speed up the travel to 2x or 3x speed & again have ctrl to fine-tune. When you need more rotations for full L-to-R movement than the steering wheel of a car (probably), you have a problem.
It's also not possible to have exact speaker placement in "custom speakers" mode, especially as reasurround2 removed speaker XYZ control in automation. Can you also show the speakers in the channel editor button (but only if custom speakers is enabled), and show speaker XYZ as automation (like reasurround1) , so we can have exact XYZ editing of the speaker positions too?
Quote:
Originally Posted by Berg
Yes, this ADM integration made by The BBC guys is amazing. We also have the MpegH Authoring tools that is another possibility to go to ADM or to MPEGH3D. All that tools are free, should Reaper propose another way to deliver ADM files ?
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Yes. ADM was supposed to be a universal standard. However, the current situation is far from ideal. Different tools support different subsets, creating incompatibility. There are currently 2 "types":
- EBU EAR ADM using egocentric/polar/circular coordinates hereby abbreviated to EDM
- Dolby ADM using allocentric/cartesian/cubular coordinates hereby abbreviated to DDM
Currently, you can only make EDM in RPR using EAR.
https://github.com/ebu/ear-productio...-still-missing .
The Dolby encoder only accepts DDM, which can only be made using tools like DaVinci Resolve 17 Studio. So it would be nice to make DDM in RPR (especially since reasurround seems to be using a cubular coordinate system) so that I can make (more) deliverables for Dolby Audio in RPR, instead of using other heavyweight tools.
Quote:
Originally Posted by Berg
I would say yes, need this equal distance for the Studio Auro 3D arrangement but no for Auro 3D arrangement mixing for films (theaters), what do you think?
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The official Auro panners are cubular. The current modes in reasurround2 for Auro are also cubular so reflect the official tools.
Also, Do you think it would be a good idea to remove Auro 11.1 & 13.1 modes since:
- Audio 11.1 & 13.1 are supported by the Auro encoder only, but Auro 9.1 (5.1.4) is supported by Dolby, DTSX, and Auro encoders.
- Auro 11.1+ is seldom used in practice, since most new content like films is being made in Atmos-like layouts & hence any Auro deliveries like films will be conversions to 9.1-ish
- Auro 11.1 systems should also be compatible with Auro 9.1
?
Quote:
Originally Posted by svijayrathinam
For a 10 channel reverb.. I am adding 5 stereo reverbs and changing the plugin pin configuration. Loosing a lot of time on this . We definitely need an elegant solution for this .. pls
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There's already a few elegant solutions for reverb. You can simply copypasta your reverb bus across projects. Or you can use FDNreverb
https://plugins.iem.at/docs/pluginde...ons/#fdnreverb in the FREE IEM suite
https://plugins.iem.at/ , up to 64ch of native multichannel reverb. But FDNreverb uses 2-3x CPU compared to multiple ReaVerbate. So, you decide the approach.
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I might contact some users here directly about specific topics.
ED: ADM stuffs