|
|
|
07-06-2023, 06:02 AM
|
#23281
|
Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
|
Quote:
Originally Posted by MixMonkey
Crashes as soon as the ReMap button is pressed:
Code:
Translated Report (Full Report Below)
-------------------------------------
Process: REAPER [52311]
Path: /Applications/REAPER.app/Contents/MacOS/REAPER
Identifier: com.cockos.reaper
Version: 6.81.0_8adbe74u (6.81.0_8adbe74u)
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2023-07-06 13:52:26.3290 +0100
OS Version: macOS 13.4 (22F66)
Report Version: 12
Anonymous UUID: 3A313CD3-F7A3-2A5A-D452-445A47753EAD
Sleep/Wake UUID: 0A062073-D967-431F-A839-B3ADBB06A9D4
Time Awake Since Boot: 200000 seconds
Time Since Wake: 6233 seconds
System Integrity Protection: enabled
Crashed Thread: 0 reaper Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Application Specific Information:
stack buffer overflow
Thread 0 Crashed:: reaper Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x18bcdc724 __pthread_kill + 8
1 libsystem_pthread.dylib 0x18bd13c28 pthread_kill + 288
2 libsystem_c.dylib 0x18bc21b74 __abort + 128
3 libsystem_c.dylib 0x18bc12640 __stack_chk_fail + 96
4 reaper_csurf_integrator.dylib 0x11cab08c8 dlgProcRemapFXAutoZone(HWND__*, unsigned int, unsigned long, long) + 1376
5 REAPER 0x102c2aa50 -[REAPERSwell_hwnd initChild:Parent:dlgProc:Param:] + 1456
6 REAPER 0x102c3153c -[REAPERSwell_dialogbox initDialogBox:Parent:dlgProc:Param:] + 536
7 REAPER 0x102c31858 SWELL_DialogBox(SWELL_DialogResourceIndex*, char const*, HWND__*, long (*)(HWND__*, unsigned int, unsigned long, long), long) + 156
8 reaper_csurf_integrator.dylib 0x11caae33c RemapAutoZoneDialog(std::__1::shared_ptr<ZoneManager>, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char>>, std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char>>, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char>>>>&, std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char>>, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char>>>>&) + 1564
9 reaper_csurf_integrator.dylib 0x11caf5d24 ZoneManager::RemapAutoZone() + 368
10 reaper_csurf_integrator.dylib 0x11cb25bc8 RemapAutoZone::Do(ActionContext*, double) + 88
11 reaper_csurf_integrator.dylib 0x11caec4cc Zone::DoAction(std::__1::shared_ptr<Widget>, bool&, double) + 1164
12 reaper_csurf_integrator.dylib 0x11caec384 Zone::DoAction(std::__1::shared_ptr<Widget>, bool&, double) + 836
13 reaper_csurf_integrator.dylib 0x11caf9d10 ZoneManager::DoAction(std::__1::shared_ptr<Widget>, double) + 776
14 reaper_csurf_integrator.dylib 0x11cb0d124 CSIMessageGenerator::ProcessMessage(double) + 84
15 reaper_csurf_integrator.dylib 0x11cafcb7c OSC_ControlSurface::ProcessOSCMessage(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char>>, double) + 120
16 reaper_csurf_integrator.dylib 0x11cafc564 OSC_ControlSurfaceIO::HandleExternalInput(OSC_ControlSurface*) + 288
17 reaper_csurf_integrator.dylib 0x11cab25e4 Page::Run() + 104
18 REAPER 0x102a802d8 CSurf_Run() + 260
19 REAPER 0x10281e7bc runMiscTimers() + 2580
20 REAPER 0x10287c838 Main_OnTimer(HWND__*, unsigned long) + 356
21 REAPER 0x102da1594 MainProc(HWND__*, unsigned int, unsigned long, long) + 2752
22 REAPER 0x102c2ad80 SwellDialogDefaultWindowProc(HWND__*, unsigned int, unsigned long, long) + 444
23 Foundation 0x18cda2448 __NSFireTimer + 104
24 CoreFoundation 0x18be0c3c8 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 32
25 CoreFoundation 0x18be0c070 __CFRunLoopDoTimer + 940
26 CoreFoundation 0x18be0bbc8 __CFRunLoopDoTimers + 356
27 CoreFoundation 0x18bdf1348 __CFRunLoopRun + 1852
28 CoreFoundation 0x18bdf04b8 CFRunLoopRunSpecific + 612
29 HIToolbox 0x19563ac40 RunCurrentEventLoopInMode + 292
30 HIToolbox 0x19563aa7c ReceiveNextEventCommon + 648
31 HIToolbox 0x19563a7d4 _BlockUntilNextEventMatchingListInModeWithFilter + 76
32 AppKit 0x18f011d44 _DPSNextEvent + 636
33 AppKit 0x18f010ee0 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 716
34 AppKit 0x18f005344 -[NSApplication run] + 464
35 AppKit 0x18efdc794 NSApplicationMain + 880
36 dyld 0x18b9bbf28 start + 2236
|
Wow, haven't blown up the stack in years
That must of been one of those humongous plugins
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
|
|
|
07-06-2023, 06:04 AM
|
#23282
|
Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
|
Quote:
Originally Posted by Geoff Waddington
Wow, haven't blown up the stack in years
That must of been one of those humongous plugins
|
Actually, I think I've broken something on my end, I can't get the version from last night to work either.
There's only ever one plugin involved in any of this, VOSEQ.
|
|
|
07-06-2023, 06:11 AM
|
#23283
|
Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
|
Quote:
Originally Posted by Funkybot
I agree with MM here.
If only 2 display lines, it may be best to just default all 3 in the group to DisplayUpper/Lower, then just NoAction them in the zone.
|
What Action would be assigned to DisplayUpper/Lower, can't be NoAction, that will cause the problem we discussed.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
|
|
|
07-06-2023, 06:24 AM
|
#23284
|
Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
|
Quote:
Originally Posted by Geoff Waddington
What Action would be assigned to DisplayUpper/Lower, can't be NoAction, that will cause the problem we discussed.
|
My use-case involves totally display-less actions. Whereas in your example, you were assigning FXParam 5 and 11 and both had FXParamValueDisplays. So it was slightly different.
Going back to your example, I'm suggesting, only FXParam 11 has an FXParamValueDisplay, and FXParam 5 gets no displays at all.
Code:
Rotary1 FXParam 5
DisplayUpper1 NoAction
DisplayLower1 NoAction
RotaryPush1 NoAction
DisplayUpper1 NoAction
DisplayLower1 NoAction
Fader1 FXParam 11
DisplayUpper1 FixedTextDisplay "Mid Gain"
DisplayLower1 FXParamValueDisplay 11
Just so I totally get it (still on the first cup of coffee): is the risk that a DisplayUpper/Lower combo could get blanked out due to the NoActions? Does CSI just assign widgets in order? Or does CSI process the NoAction widgets first, then add in the valued widgets after?
|
|
|
07-06-2023, 06:37 AM
|
#23285
|
Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
|
Quote:
Originally Posted by Funkybot
My use-case involves totally display-less actions. Whereas in your example, you were assigning FXParam 5 and 11 and both had FXParamValueDisplays. So it was slightly different.
Going back to your example, I'm suggesting, only FXParam 11 has an FXParamValueDisplay, and FXParam 5 gets no displays at all.
Code:
Rotary1 FXParam 5
DisplayUpper1 NoAction
DisplayLower1 NoAction
RotaryPush1 NoAction
DisplayUpper1 NoAction
DisplayLower1 NoAction
Fader1 FXParam 11
DisplayUpper1 FixedTextDisplay "Mid Gain"
DisplayLower1 FXParamValueDisplay 11
Just so I totally get it (still on the first cup of coffee): is the risk that a DisplayUpper/Lower combo could get blanked out due to the NoActions? Does CSI just assign widgets in order? Or does CSI process the NoAction widgets first, then add in the valued widgets after?
|
If you refactor a bit you get this:
Code:
DisplayLower1 NoAction
DisplayLower1 NoAction
DisplayLower1 FXParamValueDisplay 11
We all know what happens when we start assigning multiple feedback paths to one Widget
Unless we are unfortunate enough to have someone call their display Widget "NullDisplay" -- who would do that -- this serves to trick the CSI Zone parser.
The Zone parser attempts to match up the Widgets to Actions.
If it can't find a Widget -- e.g. NullDisplay -- no Action (as opposed to NoAction ) gets assigned.
Maybe a bit subtle, maybe a downright hack, but definitely very effective
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
|
|
|
07-06-2023, 06:50 AM
|
#23286
|
Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
|
Sounds good Geoff. Not a dealbreaker by any means. Users will do most editing in the Edit screen anyway. The NullDisplay hack is a good idea considering the constraints/risks.
One FR for the future: eventually, I think it would be cleaner to make the remap window a proper table with column headers for the available widgets. The screen looks very busy as-is. Particularly on windows with the horizontal scrolling. It's downright scray to look at here. I think a table layout would be much easier to read with thin column/row lines and columns for: Cell #, Rotary, RotaryPush, Fader.
Wouldn't need horizontal scrolling then, just vertical. Reaper already uses this kind of layout for things like the Track Manager screen, so I assume there's something in the code Justin provided that should make that work in a cross-platform matter.
|
|
|
07-06-2023, 06:59 AM
|
#23287
|
Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
|
Quote:
Originally Posted by Funkybot
Sounds good Geoff. Not a dealbreaker by any means. Users will do most editing in the Edit screen anyway. The NullDisplay hack is a good idea considering the constraints/risks.
|
Yeah, if you were manually authoring the Zones you would do something like this:
Code:
Rotary1 FXParam 5
RotaryPush1 NoAction
Fader1 FXParam 11
DisplayUpper1 FixedTextDisplay "Mid Gain"
DisplayLower1 FXParamValueDisplay 11
Parsing code is nightmarish at the best of times, it easiest when there are consistent blocks, in this case the ubiquitous trio -- FX Param, Fixed Text, FX Param value.
I just don't even want to think about navigating the above, just contemplating it makes me want to lie down
Quote:
Originally Posted by Funkybot
One FR for the future: eventually, I think it would be cleaner to make the remap window a proper table with column headers for the available widgets. The screen looks very busy as-is. Particularly on windows with the horizontal scrolling. It's downright scray to look at here. I think a table layout would be much easier to read with thin column/row lines and columns for: Cell #, Rotary, RotaryPush, Fader.
Wouldn't need horizontal scrolling then, just vertical. Reaper already uses this kind of layout for things like the Track Manager screen, so I assume there's something in the code Justin provided that should make that work in a cross-platform matter.
|
I hear ya'
Every time I look at the list, I cringe
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
|
|
|
07-06-2023, 07:07 AM
|
#23288
|
Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
|
The screen wasn't too bad looking until it got expanded with all the additional widgets, which was all of yesterday. Still plenty of time to make it cleaner after the functionality is tested and in place.
|
|
|
07-06-2023, 07:14 AM
|
#23289
|
Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
|
I can't get the ReMap window to open at all at the momnet without Reaper crashing. If I remove the # lines from the SurfaceFXLayout, it will launch, but then I lose RotaryPush, encoder ring styles etc.
I only have a single C4 in the Reaper setup.
|
|
|
07-06-2023, 07:20 AM
|
#23290
|
Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
|
Quote:
Originally Posted by MixMonkey
I can't get the ReMap window to open at all at the momnet without Reaper crashing. If I remove the # lines from the SurfaceFXLayout, it will launch, but then I lose RotaryPush, encoder ring styles etc.
I only have a single C4 in the Reaper setup.
|
I gave the window a quick smoke test earlier with Reaper's audio engine off before work, but the Remap window opened as expected here on Windows.
Maybe just post your:
SurfaceFXLayout
FXLayouts
FXEpilogue (if any)
FXPrologue (if any)
...just to get a second set of eyes [Geoff's] on them.
|
|
|
07-06-2023, 07:23 AM
|
#23291
|
Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
|
Quote:
Originally Posted by Geoff Waddington
Parsing code is nightmarish at the best of times, it easiest when there are consistent blocks, in this case the ubiquitous trio -- FX Param, Fixed Text, FX Param value.
|
Which is why it might better to use that format for everything. For an SCE24, with two controls (Rotary and RotaryPush) and four display lines, you have two discrete sets of definitions.
With a C4, where there are only two display lines, you still have two definitions, but this time one has two redundant display lines, which go nowhere.
|
|
|
07-06-2023, 07:25 AM
|
#23292
|
Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
|
Quote:
Originally Posted by Funkybot
I gave the window a quick smoke test earlier with Reaper's audio engine off before work, but the Remap window opened as expected here on Windows.
Maybe just post your:
SurfaceFXLayout
FXLayouts
FXEpilogue (if any)
FXPrologue (if any)
...just to get a second set of eyes [Geoff's] on them.
|
Code:
Zone SurfaceFXLayout
Rotary FXParam
DisplayUpper FixedTextDisplay
DisplayLower FXParamValueDisplay
ZoneEnd
#WidgetTypes Rotary RotaryPush
#RingStyles Dot Fill BoostCut Spread
#DisplayRows DisplayUpper DisplayLower
Code:
Zone FXLayouts
"" "D" 8
"" "C" 8
"" "B" 8
"" "A" 8
"Shift" "D" 8
"Shift" "C" 8
"Shift" "B" 8
"Shift" "A" 8
ZoneEnd
|
|
|
07-06-2023, 08:03 AM
|
#23293
|
Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
|
Quote:
Originally Posted by MixMonkey
Which is why it might better to use that format for everything. For an SCE24, with two controls (Rotary and RotaryPush) and four display lines, you have two discrete sets of definitions.
With a C4, where there are only two display lines, you still have two definitions, but this time one has two redundant display lines, which go nowhere.
|
Not sure I understand, we do use that format for the SCE24:
Code:
Zone SurfaceFXLayout
Rotary FXParam RingStyle=Dot LEDRingColor=#0000ffff PushColor=#003f00ff
DisplayRow1 FixedTextDisplay TopMargin=0 BottomMargin=24 Font=3 Foreground=#ffff00ff Background=#000000ff
DisplayRow2 FXParamValueDisplay TopMargin=32 BottomMargin=64 Font=5 Foreground=#ffff00ff Background=#000000ff
ZoneEnd
#WidgetTypes Rotary RotaryPush
#RingStyles Dot Fill BoostCut Spread
#DisplayRows DisplayRow1 DisplayRow2 DisplayRow3 DisplayRow4
#DisplayFonts 0 1 2 3 4 5 6 7 8 9
The only difference is that DisplayRow3 and DisplayRow4 are unused in the initial auto generated Zone.
You have the option of using any 2 of the 4 display rows, but the Zone file is still the same format as every other Zone file:
Code:
Zone "SomeZone"
Rotary1 FXParam 0
DisplayRow1 FixedTextDisplay "Meter"
DisplayRow2 FXParamValueDisplay 0
RotaryPush1 FXParam 1
DisplayRow3 FixedTextDisplay "Bypass"
DisplayRow4 FXParamValueDisplay 1
ZoneEnd
There are never 4 rows for a particular parameter, only 2, struggling to think of what the extra rows could display for one param
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
|
|
|
07-06-2023, 08:13 AM
|
#23294
|
Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
|
Quote:
Originally Posted by MixMonkey
Code:
Zone SurfaceFXLayout
Rotary FXParam
DisplayUpper FixedTextDisplay
DisplayLower FXParamValueDisplay
ZoneEnd
#WidgetTypes Rotary RotaryPush
#RingStyles Dot Fill BoostCut Spread
#DisplayRows DisplayUpper DisplayLower
Code:
Zone FXLayouts
"" "D" 8
"" "C" 8
"" "B" 8
"" "A" 8
"Shift" "D" 8
"Shift" "C" 8
"Shift" "B" 8
"Shift" "A" 8
ZoneEnd
|
Here's the stuff for my X Touch, yours looks fine to me, maybe someone else can spot a difference:
Code:
Zone SurfaceFXLayout
Rotary FXParam
DisplayUpper FixedTextDisplay
DisplayLower FXParamValueDisplay
ZoneEnd
#WidgetTypes Rotary RotaryPush
#RingStyles Dot Fill BoostCut Spread
#DisplayRows DisplayUpper DisplayLower
Code:
Zone FXLayouts
"" "" 8
"Shift" "" 8
"Control" "" 8
"Option" "" 8
ZoneEnd
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
|
|
|
07-06-2023, 08:17 AM
|
#23295
|
Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
|
MM's zones look good to me too. Not sure why the remap window is crashing.
Do you have ValhallaVintageVerb? I got the remap window to open on that earlier today. If you can't figure out what's causing the crash in the next few hours, I can try to reproduce on the Mac with the SCE-24.
|
|
|
07-06-2023, 08:18 AM
|
#23296
|
Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
|
Quote:
Originally Posted by Funkybot
MM's zones look good to me too. Not sure why the remap window is crashing.
|
It works if I delete the modifier lines. Investigating...
|
|
|
07-06-2023, 09:40 AM
|
#23297
|
Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
|
Quote:
Originally Posted by MixR
Would it be possible to implement the following (currently missing):
- TrackSendInvertPolarityDisplay
- and, for completeness' sake, TrackSendStereoMonoDisplay
Without the send window open it's not possible to see whether a send's polarity has been reversed.
|
Just putting this here in the dev thread.
|
|
|
07-06-2023, 10:15 AM
|
#23298
|
Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
|
Ok, so if I get rid of the modifiers in the FXLayouts Zone it behaves nicely.
Colors/fonts etc no longer appear in Group 2, but are still in Group 3, presumably because I don't have a third declared Widget.
Aliases, steps, RotaryPush assignments and re-arrangement all seem to work fine.
I'd suggest defaulting Rotary and RotaryPush to "Dot" (yes, I know it doesn't make sense for RotaryPush, but unless you do that you don't see the push parameter in the ReMap window).
|
|
|
07-06-2023, 10:26 AM
|
#23299
|
Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
|
Quote:
Originally Posted by MixMonkey
Ok, so if I get rid of the modifiers in the FXLayouts Zone it behaves nicely.
Colors/fonts etc no longer appear in Group 2, but are still in Group 3, presumably because I don't have a third declared Widget.
Aliases, steps, RotaryPush assignments and re-arrangement all seem to work fine.
I'd suggest defaulting Rotary and RotaryPush to "Dot" (yes, I know it doesn't make sense for RotaryPush, but unless you do that you don't see the push parameter in the ReMap window).
|
Group3 was a mess, cleaning it up now.
To set the default for the Rotary just change your SurfaceFXLayout:
Code:
Zone SurfaceFXLayout
Rotary FXParam RingStyle=Dot
DisplayUpper FixedTextDisplay
DisplayLower FXParamValueDisplay
ZoneEnd
#WidgetTypes Rotary RotaryPush Fader
#RingStyles Dot Fill BoostCut Spread
#DisplayRows DisplayUpper DisplayLower
When you say push parameter, do you mean the param number ?
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
|
|
|
07-06-2023, 10:30 AM
|
#23300
|
Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
|
Quote:
Originally Posted by Geoff Waddington
Group3 was a mess, cleaning it up now.
To set the default for the Rotary just change your SurfaceFXLayout:
Code:
Zone SurfaceFXLayout
Rotary FXParam RingStyle=Dot
DisplayUpper FixedTextDisplay
DisplayLower FXParamValueDisplay
ZoneEnd
#WidgetTypes Rotary RotaryPush Fader
#RingStyles Dot Fill BoostCut Spread
#DisplayRows DisplayUpper DisplayLower
|
Got it
Quote:
When you say push parameter, do you mean the param number ?
|
No, parameter name, but I've just discovered it doesn't survive save/reload anyway. When you re-open the ReMap window, it always shows "Push->", but you know there's an assignment because it doesn't say "NoAction".
|
|
|
07-06-2023, 11:06 AM
|
#23301
|
Human being with feelings
Join Date: Jul 2009
Posts: 7,734
|
The new FX Remap function is pretty cool.
1 feature I'd like to have is to duplicate a parameter and assign it to push to reset.
Still kinda miss fx params on faders and knobs.
|
|
|
07-06-2023, 11:25 AM
|
#23302
|
Human being with feelings
Join Date: Jan 2022
Location: Unifield
Posts: 397
|
Quote:
Originally Posted by EpicSounds
Still kinda miss fx params on faders and knobs.
|
Do you mean using the Faders instead of the Encoders to control FX Params? If that is the case, FunkyBot is pushing towards the same goal.
|
|
|
07-06-2023, 11:35 AM
|
#23303
|
Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
|
Quote:
Originally Posted by EpicSounds
The new FX Remap function is pretty cool.
1 feature I'd like to have is to duplicate a parameter and assign it to push to reset.
Still kinda miss fx params on faders and knobs.
|
Yeah, it's starting to get there
You can do a push to reset no problem on the latest, just assign the push to the same param num, give it a single step value that you would like for your reset value, and you are good.
Probably a good idea to assign blanks for the displays.
You can also map faders and knobs at the same time, display is a bit tricky with 2 line displays, but we will be adding toggle soon.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
|
|
|
07-06-2023, 11:35 AM
|
#23304
|
Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
|
Quote:
Originally Posted by MT4U
Do you mean using the Faders instead of the Encoders to control FX Params? If that is the case, FunkyBot is pushing towards the same goal.
|
You can easily use both now.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
|
|
|
07-06-2023, 11:37 AM
|
#23305
|
Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
|
New Exp build is up.
https://stash.reaper.fm/v/42044/CSI%20Exp.zip
Cleaned up some things, and yes, there is a special surprise in there.
Still needs tuning, but it is a whole lot better
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
|
|
|
07-06-2023, 11:58 AM
|
#23306
|
Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
|
Quote:
Originally Posted by Geoff Waddington
|
The Remap window is much cleaner looking. Thanks!
I think for drag and purposes though, it's probably a good idea to select the whole row when one clicks. I'm dragging and dropping based on name, but I have to click on the number on the far left to actually do that and it's easy to grab the wrong row.
|
|
|
07-06-2023, 12:01 PM
|
#23307
|
Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
|
Quote:
Originally Posted by Funkybot
The Remap window is much cleaner looking. Thanks!
I think for drag and purposes though, it's probably a good idea to select the whole row when one clicks. I'm dragging and dropping based on name, but I have to click on the number on the far left to actually do that and it's easy to grab the wrong row.
|
Yeah, we'll have to tune it a bit more, but it is on the right path now
Meanwhile, back at the ranch...
Make sure you do that firmware update !!!
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
|
|
|
07-06-2023, 12:02 PM
|
#23308
|
Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
|
I'd also just make the whole window wider and eliminate the need for horizontal scrolling entirely.
But MUCH better.
Quote:
Originally Posted by Geoff Waddington
Yeah, we'll have to tune it a bit more, but it is on the right path now
Meanwhile, back at the ranch...
Make sure you do that firmware update !!!
|
Just waiting for 5 o'clock to roll around. I just couldn't wait to see what the surprise was.
|
|
|
07-06-2023, 12:03 PM
|
#23309
|
Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
|
Quote:
Originally Posted by Funkybot
The Remap window is much cleaner looking. Thanks!
I think for drag and purposes though, it's probably a good idea to select the whole row when one clicks. I'm dragging and dropping based on name, but I have to click on the number on the far left to actually do that and it's easy to grab the wrong row.
|
Out of my control, that is the nature of that style list view, thanks Windows
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
|
|
|
07-06-2023, 12:05 PM
|
#23310
|
Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
|
Quote:
Originally Posted by Funkybot
I'd also just make the whole window wider and eliminate the need for horizontal scrolling entirely.
But MUCH better.
Just waiting for 5 o'clock to roll around. I just couldn't wait to see what the surprise was.
|
Haha, knew that would get you
Yes, I think that Window should be wider now.
Once again, make sure to update that firmware, there's another really good surprise in there, great day overall
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
|
|
|
07-06-2023, 12:46 PM
|
#23311
|
Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
|
Quote:
Originally Posted by Geoff Waddington
|
Looks a lot nicer Group 3 is gone.
Something weird has happened to the vertical scroll in the ReMap window. When you move the vertical scroll bar to bring widgets into view, when you go to click 'n' drag, the scroll bar snaps back to the top of the window and the parameter move ends up in a random place.
Still get crashing with modifiers.
|
|
|
07-06-2023, 12:49 PM
|
#23312
|
Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
|
Quote:
Originally Posted by MixMonkey
Still get crashing with modifiers.
|
Are you doing anything atypical with the modifiers on the C4? Like repurposing buttons or multiple versions of the same modifiers? Just trying to figure out why they'd be crashing for you.
|
|
|
07-06-2023, 01:02 PM
|
#23313
|
Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
|
Quote:
Originally Posted by Funkybot
Are you doing anything atypical with the modifiers on the C4? Like repurposing buttons or multiple versions of the same modifiers? Just trying to figure out why they'd be crashing for you.
|
Nothing strange and the same thing happens with the iPadMixer and iPadBCR2000.
I don't think it actually has anything to do with the modifiers per se, I think it's because of the large number of widgets they generate.
If I keep to a single row and a single modifier, it works fine.
|
|
|
07-06-2023, 01:17 PM
|
#23314
|
Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
|
Quote:
Originally Posted by MixMonkey
Nothing strange and the same thing happens with the iPadMixer and iPadBCR2000.
I don't think it actually has anything to do with the modifiers per se, I think it's because of the large number of widgets they generate.
If I keep to a single row and a single modifier, it works fine.
|
just as a point of reference, this works fine with the X-Touch on Windows...
Code:
Zone FXLayouts
"" "" 8
"Shift" "" 8
"Option" "" 8
"Control" "" 8
"Alt" "" 8
"Shift+Option" "" 8
"Shift+Control" "" 8
"Shift+Alt" "" 8
"Option+Control" "" 8
"Option+Alt" "" 8
"Control+Alt" "" 8
ZoneEnd
So I'm also using a lot (88 options once you factor in modifiers, not to mention the addition of a Fader widget on each), but no crashing here on Windows. The C4 has what, 24 widgets? 24x3 is 72 widgets. Which means if you were using non-modified, Shift, Option, you'd still be under the 88 widgets on my list with all the modifier combinations.
Maybe it's the combination of modifiers + A,B,C,D rows. Or maybe the inverse order of the rows (yours go D, C B, A)? Just speculating wildly. I'll be checking out the SCE-24 later tonight.
|
|
|
07-06-2023, 01:25 PM
|
#23315
|
Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
|
Geoff, would it be possible to take one of the existing CSI actions like "Show Output to surfaces" and have it pull in the FX Param # and FX Param Name of the Focused FX? I know creating a new action is tricky.
For VERY large plugins, it would be convenient to find the FXParam # if we had an action that could home in on the Focused FX Param and show us what the number is on the list. Think of a synthesizer plugin like Diva where there are 3 or 4 different oscillator/filter types with similar knobs or a reverb plugin like the Strymon Big Sky where each of the 12 modes has it's own decay, pre-delay, etc. params. Finding a specific FX Param in the list would be tricky.
Bonus points if that could also even display the normalized FXParamValue. Would make manually finding steps on tricky plugins a breeze.
|
|
|
07-06-2023, 01:35 PM
|
#23316
|
Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
|
Definitely something hinky going on. Using this FXLayouts.zon:
Code:
Zone FXLayouts
"" "A" 8
"" "B" 8
"" "C" 8
"" "D" 8
"Shift" "A" 8
"Shift" "B" 8
"Shift" "C" 8
"Shift" "D" 8
ZoneEnd
I get this auto-generated fx.zon:
Code:
Zone "VST3: TDR VOS SlickEQ (Tokyo Dawn Labs)" "TDR VOS SlickEQ"
#Begin auto generated section
RotaryA1 FXParam 0 RingStyle=Dot
DisplayUpperA1 FixedTextDisplay "LOW Gain"
DisplayLowerA1 FXParamValueDisplay 0
RotaryPushA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryA2 FXParam 1 RingStyle=Dot
DisplayUpperA2 FixedTextDisplay "LOW Freq"
DisplayLowerA2 FXParamValueDisplay 1
RotaryPushA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryA3 FXParam 2 RingStyle=Dot
DisplayUpperA3 FixedTextDisplay "LOW Shape"
DisplayLowerA3 FXParamValueDisplay 2
RotaryPushA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryA4 FXParam 3 RingStyle=Dot
DisplayUpperA4 FixedTextDisplay "MID Gain"
DisplayLowerA4 FXParamValueDisplay 3
RotaryPushA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryA5 FXParam 4 RingStyle=Dot
DisplayUpperA5 FixedTextDisplay "MID Freq"
DisplayLowerA5 FXParamValueDisplay 4
RotaryPushA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryA6 FXParam 5 RingStyle=Dot
DisplayUpperA6 FixedTextDisplay "HIGH Gain"
DisplayLowerA6 FXParamValueDisplay 5
RotaryPushA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryA7 FXParam 6 RingStyle=Dot
DisplayUpperA7 FixedTextDisplay "HIGH Freq"
DisplayLowerA7 FXParamValueDisplay 6
RotaryPushA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryA8 FXParam 7 RingStyle=Dot
DisplayUpperA8 FixedTextDisplay "HIGH Shape"
DisplayLowerA8 FXParamValueDisplay 7
RotaryPushA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryB1 FXParam 8 RingStyle=Dot
DisplayUpperB1 FixedTextDisplay "EQ Model"
DisplayLowerB1 FXParamValueDisplay 8
RotaryPushB1 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryB2 FXParam 9 RingStyle=Dot
DisplayUpperB2 FixedTextDisplay "EQ Sat"
DisplayLowerB2 FXParamValueDisplay 9
RotaryPushB2 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryB3 FXParam 10 RingStyle=Dot
DisplayUpperB3 FixedTextDisplay "HP Freq"
DisplayLowerB3 FXParamValueDisplay 10
RotaryPushB3 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryB4 FXParam 11 RingStyle=Dot
DisplayUpperB4 FixedTextDisplay "OUT Stage"
DisplayLowerB4 FXParamValueDisplay 11
RotaryPushB4 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryB5 FXParam 12 RingStyle=Dot
DisplayUpperB5 FixedTextDisplay "OUT Drive"
DisplayLowerB5 FXParamValueDisplay 12
RotaryPushB5 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryB6 FXParam 13 RingStyle=Dot
DisplayUpperB6 FixedTextDisplay "OUT Gain"
DisplayLowerB6 FXParamValueDisplay 13
RotaryPushB6 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryB7 FXParam 14 RingStyle=Dot
DisplayUpperB7 FixedTextDisplay "Bypass"
DisplayLowerB7 FXParamValueDisplay 14
RotaryPushB7 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryB8 FXParam 15 RingStyle=Dot
DisplayUpperB8 FixedTextDisplay "Mode"
DisplayLowerB8 FXParamValueDisplay 15
RotaryPushB8 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryC1 FXParam 16 RingStyle=Dot
DisplayUpperC1 FixedTextDisplay "LOW Bypass"
DisplayLowerC1 FXParamValueDisplay 16
RotaryPushC1 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryC2 FXParam 17 RingStyle=Dot
DisplayUpperC2 FixedTextDisplay "MID Bypass"
DisplayLowerC2 FXParamValueDisplay 17
RotaryPushC2 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryC3 FXParam 18 RingStyle=Dot
DisplayUpperC3 FixedTextDisplay "HIGH Bypass"
DisplayLowerC3 FXParamValueDisplay 18
RotaryPushC3 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryC4 FXParam 19 RingStyle=Dot
DisplayUpperC4 FixedTextDisplay "Auto Gain"
DisplayLowerC4 FXParamValueDisplay 19
RotaryPushC4 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryC5 FXParam 20 RingStyle=Dot
DisplayUpperC5 FixedTextDisplay "Quality"
DisplayLowerC5 FXParamValueDisplay 20
RotaryPushC5 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryC6 FXParam 21 RingStyle=Dot
DisplayUpperC6 FixedTextDisplay "Program"
DisplayLowerC6 FXParamValueDisplay 21
RotaryPushC6 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryC7 FXParam 22 RingStyle=Dot
DisplayUpperC7 FixedTextDisplay "Bypass"
DisplayLowerC7 FXParamValueDisplay 22
RotaryPushC7 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryC8 FXParam 23 RingStyle=Dot
DisplayUpperC8 FixedTextDisplay "Wet"
DisplayLowerC8 FXParamValueDisplay 23
RotaryPushC8 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryD1 FXParam 24 RingStyle=Dot
DisplayUpperD1 FixedTextDisplay "Delta"
DisplayLowerD1 FXParamValueDisplay 24
RotaryPushD1 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryD2 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryPushD2 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryD3 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryPushD3 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryD4 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryPushD4 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryD5 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryPushD5 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryD6 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryPushD6 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryD7 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryPushD7 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryD8 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryPushD8 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
#End auto generated section
ZoneEnd
0 LOW Gain
1 LOW Freq
2 LOW Shape
3 MID Gain
4 MID Freq
5 HIGH Gain
6 HIGH Freq
7 HIGH Shape
8 EQ Model
9 EQ Sat
10 HP Freq
11 OUT Stage
12 OUT Drive
13 OUT Gain
14 Bypass
15 Mode
16 LOW Bypass
17 MID Bypass
18 HIGH Bypass
19 Auto Gain
20 Quality
21 Program
22 Bypass
23 Wet
24 Delta
|
|
|
07-06-2023, 01:55 PM
|
#23317
|
Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
|
Quote:
Originally Posted by Funkybot
Geoff, would it be possible to take one of the existing CSI actions like "Show Output to surfaces" and have it pull in the FX Param # and FX Param Name of the Focused FX? I know creating a new action is tricky.
For VERY large plugins, it would be convenient to find the FXParam # if we had an action that could home in on the Focused FX Param and show us what the number is on the list. Think of a synthesizer plugin like Diva where there are 3 or 4 different oscillator/filter types with similar knobs or a reverb plugin like the Strymon Big Sky where each of the 12 modes has it's own decay, pre-delay, etc. params. Finding a specific FX Param in the list would be tricky.
Bonus points if that could also even display the normalized FXParamValue. Would make manually finding steps on tricky plugins a breeze.
|
Sounds like it might be doable, remind me after we get through this Remap stuff.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
|
|
|
07-06-2023, 02:01 PM
|
#23318
|
Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
|
New Exp build is up.
https://stash.reaper.fm/v/42044/CSI%20Exp.zip
Hacked the Windows version of the param list, you can at least now drag anywhere in the first column.
Changed the Mac version to right justified, much nicer.
And yes, I tried the same on Windows.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
|
|
|
07-06-2023, 02:03 PM
|
#23319
|
Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
|
Quote:
Originally Posted by MixMonkey
Definitely something hinky going on. Using this FXLayouts.zon:
Code:
Zone FXLayouts
"" "A" 8
"" "B" 8
"" "C" 8
"" "D" 8
"Shift" "A" 8
"Shift" "B" 8
"Shift" "C" 8
"Shift" "D" 8
ZoneEnd
I get this auto-generated fx.zon:
Code:
Zone "VST3: TDR VOS SlickEQ (Tokyo Dawn Labs)" "TDR VOS SlickEQ"
#Begin auto generated section
RotaryA1 FXParam 0 RingStyle=Dot
DisplayUpperA1 FixedTextDisplay "LOW Gain"
DisplayLowerA1 FXParamValueDisplay 0
RotaryPushA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryA2 FXParam 1 RingStyle=Dot
DisplayUpperA2 FixedTextDisplay "LOW Freq"
DisplayLowerA2 FXParamValueDisplay 1
RotaryPushA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryA3 FXParam 2 RingStyle=Dot
DisplayUpperA3 FixedTextDisplay "LOW Shape"
DisplayLowerA3 FXParamValueDisplay 2
RotaryPushA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryA4 FXParam 3 RingStyle=Dot
DisplayUpperA4 FixedTextDisplay "MID Gain"
DisplayLowerA4 FXParamValueDisplay 3
RotaryPushA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryA5 FXParam 4 RingStyle=Dot
DisplayUpperA5 FixedTextDisplay "MID Freq"
DisplayLowerA5 FXParamValueDisplay 4
RotaryPushA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryA6 FXParam 5 RingStyle=Dot
DisplayUpperA6 FixedTextDisplay "HIGH Gain"
DisplayLowerA6 FXParamValueDisplay 5
RotaryPushA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryA7 FXParam 6 RingStyle=Dot
DisplayUpperA7 FixedTextDisplay "HIGH Freq"
DisplayLowerA7 FXParamValueDisplay 6
RotaryPushA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryA8 FXParam 7 RingStyle=Dot
DisplayUpperA8 FixedTextDisplay "HIGH Shape"
DisplayLowerA8 FXParamValueDisplay 7
RotaryPushA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryB1 FXParam 8 RingStyle=Dot
DisplayUpperB1 FixedTextDisplay "EQ Model"
DisplayLowerB1 FXParamValueDisplay 8
RotaryPushB1 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryB2 FXParam 9 RingStyle=Dot
DisplayUpperB2 FixedTextDisplay "EQ Sat"
DisplayLowerB2 FXParamValueDisplay 9
RotaryPushB2 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryB3 FXParam 10 RingStyle=Dot
DisplayUpperB3 FixedTextDisplay "HP Freq"
DisplayLowerB3 FXParamValueDisplay 10
RotaryPushB3 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryB4 FXParam 11 RingStyle=Dot
DisplayUpperB4 FixedTextDisplay "OUT Stage"
DisplayLowerB4 FXParamValueDisplay 11
RotaryPushB4 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryB5 FXParam 12 RingStyle=Dot
DisplayUpperB5 FixedTextDisplay "OUT Drive"
DisplayLowerB5 FXParamValueDisplay 12
RotaryPushB5 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryB6 FXParam 13 RingStyle=Dot
DisplayUpperB6 FixedTextDisplay "OUT Gain"
DisplayLowerB6 FXParamValueDisplay 13
RotaryPushB6 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryB7 FXParam 14 RingStyle=Dot
DisplayUpperB7 FixedTextDisplay "Bypass"
DisplayLowerB7 FXParamValueDisplay 14
RotaryPushB7 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryB8 FXParam 15 RingStyle=Dot
DisplayUpperB8 FixedTextDisplay "Mode"
DisplayLowerB8 FXParamValueDisplay 15
RotaryPushB8 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryC1 FXParam 16 RingStyle=Dot
DisplayUpperC1 FixedTextDisplay "LOW Bypass"
DisplayLowerC1 FXParamValueDisplay 16
RotaryPushC1 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryC2 FXParam 17 RingStyle=Dot
DisplayUpperC2 FixedTextDisplay "MID Bypass"
DisplayLowerC2 FXParamValueDisplay 17
RotaryPushC2 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryC3 FXParam 18 RingStyle=Dot
DisplayUpperC3 FixedTextDisplay "HIGH Bypass"
DisplayLowerC3 FXParamValueDisplay 18
RotaryPushC3 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryC4 FXParam 19 RingStyle=Dot
DisplayUpperC4 FixedTextDisplay "Auto Gain"
DisplayLowerC4 FXParamValueDisplay 19
RotaryPushC4 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryC5 FXParam 20 RingStyle=Dot
DisplayUpperC5 FixedTextDisplay "Quality"
DisplayLowerC5 FXParamValueDisplay 20
RotaryPushC5 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryC6 FXParam 21 RingStyle=Dot
DisplayUpperC6 FixedTextDisplay "Program"
DisplayLowerC6 FXParamValueDisplay 21
RotaryPushC6 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryC7 FXParam 22 RingStyle=Dot
DisplayUpperC7 FixedTextDisplay "Bypass"
DisplayLowerC7 FXParamValueDisplay 22
RotaryPushC7 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryC8 FXParam 23 RingStyle=Dot
DisplayUpperC8 FixedTextDisplay "Wet"
DisplayLowerC8 FXParamValueDisplay 23
RotaryPushC8 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryD1 FXParam 24 RingStyle=Dot
DisplayUpperD1 FixedTextDisplay "Delta"
DisplayLowerD1 FXParamValueDisplay 24
RotaryPushD1 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryD2 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryPushD2 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryD3 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryPushD3 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryD4 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryPushD4 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryD5 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryPushD5 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryD6 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryPushD6 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryD7 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryPushD7 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryD8 NoAction
NullDisplay NoAction
NullDisplay NoAction
RotaryPushD8 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA1 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA2 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA3 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA4 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA5 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA6 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA7 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
Shift+RotaryPushA8 NoAction
NullDisplay NoAction
NullDisplay NoAction
#End auto generated section
ZoneEnd
0 LOW Gain
1 LOW Freq
2 LOW Shape
3 MID Gain
4 MID Freq
5 HIGH Gain
6 HIGH Freq
7 HIGH Shape
8 EQ Model
9 EQ Sat
10 HP Freq
11 OUT Stage
12 OUT Drive
13 OUT Gain
14 Bypass
15 Mode
16 LOW Bypass
17 MID Bypass
18 HIGH Bypass
19 Auto Gain
20 Quality
21 Program
22 Bypass
23 Wet
24 Delta
|
Interesting, will investigate.
[edit] Ok, I managed to get something like what you are seeing when I used modifiers, will dig in more later.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
Last edited by Geoff Waddington; 07-06-2023 at 02:25 PM.
|
|
|
07-06-2023, 02:25 PM
|
#23320
|
Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
|
Quote:
Originally Posted by Geoff Waddington
New Exp build is up.
https://stash.reaper.fm/v/42044/CSI%20Exp.zip
Hacked the Windows version of the param list, you can at least now drag anywhere in the first column.
Changed the Mac version to right justified, much nicer.
And yes, I tried the same on Windows.
|
Dragging still only works within the bounds of the initial window. If you scroll the window to access Widgets lower down, when you try to drag, the list snaps back to the top.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -7. The time now is 10:51 PM.
|