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07-13-2023, 09:30 AM
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#23481
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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Would it be possible to modify the learn behavior to include a "pickup" or "catch" mode for the assignment when using Fader and Push widgets?
Example:
1. My FXParam's current value is around 75% (0.75)
2. I'm going to assign it to a fader
3. I enter learn mode
4. My faders are at 0
5. I move a fader
Result: the FXParam jumps to 0% or near it.
Desired behavior:
6. I keep moving the fader and nothing happens until the fader crosses the 75% FX value so there's not a big jump upon assignment. Obviously, it won't be perfect, but it will prevent big changes to the sound during the learn process.
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07-13-2023, 09:39 AM
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#23482
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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Also, at the moment, we still need to refresh all surfaces for the new learned FX.zon to actually be activated after being saved. Not sure if that was meant to be addressed in this latest build but figured I'd mention it.
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07-13-2023, 09:52 AM
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#23483
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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Hi Geoff, I think the Learn mode should build a series of "NoActions" for any unused widgets and modifiers when the maps are saved.
Below, I'm mostly learning things on faders except for tuning parameters which I put on Rotary (see Option+Rotary1 thru 3, and Control+Rotary1 thru 3) because it will be easier to recenter those later on without knocking the whole synth out of tune.
Now, I had the Option modifier latched, but just downright forgot I had FineTune assigned to the Rotary and moved the fader (Option+Fader2), which resulted in the filter resinance moving (Fader2, unmodified).
Expected Result:
Option+Fader1 is assigned to a NoAction when saving the LearnedFX zone. Same for other unused widgets and modifier combinations.
Hopefully this doesn't complicate things too much.
Code:
Zone "VST3i: Repro-5 (u-he)" "Repro-5"
OnZoneActivation SetXTouchDisplayColors Cyan
OnZoneDeactivation RestoreXTouchDisplayColors
#Begin auto generated section
Fader1 FXParam 60
DisplayUpper1 FixedTextDisplay "Cutoff"
DisplayLower1 FXParamValueDisplay 60
Fader2 FXParam 61
DisplayUpper2 FixedTextDisplay "Resonance"
DisplayLower2 FXParamValueDisplay 61
Fader3 FXParam 63
DisplayUpper3 FixedTextDisplay "Envelope Amount"
DisplayLower3 FXParamValueDisplay 63
Fader4 FXParam 62
DisplayUpper4 FixedTextDisplay "Keyboard Amount"
DisplayLower4 FXParamValueDisplay 62
Fader5 FXParam 55
DisplayUpper5 FixedTextDisplay "Osc A"
DisplayLower5 FXParamValueDisplay 55
Fader6 FXParam 56
DisplayUpper6 FixedTextDisplay "Osc B"
DisplayLower6 FXParamValueDisplay 56
Fader7 FXParam 57
DisplayUpper7 FixedTextDisplay "Noise/Feedback"
DisplayLower7 FXParamValueDisplay 57
Fader8 FXParam 0
DisplayUpper8 FixedTextDisplay "Output"
DisplayLower8 FXParamValueDisplay 0
Shift+Fader1 FXParam 22
Shift+DisplayUpper1 FixedTextDisplay "Attack"
Shift+DisplayLower1 FXParamValueDisplay 22
Shift+Fader2 FXParam 23
Shift+DisplayUpper2 FixedTextDisplay "Decay"
Shift+DisplayLower2 FXParamValueDisplay 23
Shift+Fader3 FXParam 24
Shift+DisplayUpper3 FixedTextDisplay "Sustain"
Shift+DisplayLower3 FXParamValueDisplay 24
Shift+Fader4 FXParam 25
Shift+DisplayUpper4 FixedTextDisplay "Release"
Shift+DisplayLower4 FXParamValueDisplay 25
Shift+Fader5 FXParam 26
Shift+DisplayUpper5 FixedTextDisplay "Attack"
Shift+DisplayLower5 FXParamValueDisplay 26
Shift+Fader6 FXParam 27
Shift+DisplayUpper6 FixedTextDisplay "Decay"
Shift+DisplayLower6 FXParamValueDisplay 27
Shift+Fader7 FXParam 28
Shift+DisplayUpper7 FixedTextDisplay "Sustain"
Shift+DisplayLower7 FXParamValueDisplay 28
Shift+Fader8 FXParam 29
Shift+DisplayUpper8 FixedTextDisplay "Release"
Shift+DisplayLower8 FXParamValueDisplay 29
Option+Rotary1 FXParam 31
Option+DisplayUpper1 FixedTextDisplay "Frequency"
Option+DisplayLower1 FXParamValueDisplay 31
Option+Rotary2 FXParam 32
Option+DisplayUpper2 FixedTextDisplay "Fine Tune"
Option+DisplayLower2 FXParamValueDisplay 32
Option+Fader3 FXParam 30
Option+DisplayUpper3 FixedTextDisplay "Octave"
Option+DisplayLower3 FXParamValueDisplay 30
Option+Fader4 FXParam 33
Option+DisplayUpper4 FixedTextDisplay "Saw Wave"
Option+DisplayLower4 FXParamValueDisplay 33
Option+Fader5 FXParam 34
Option+DisplayUpper5 FixedTextDisplay "Pulse Wave"
Option+DisplayLower5 FXParamValueDisplay 34
Option+Fader6 FXParam 35
Option+DisplayUpper6 FixedTextDisplay "Pulse Width"
Option+DisplayLower6 FXParamValueDisplay 35
Option+Fader7 FXParam 36
Option+DisplayUpper7 FixedTextDisplay "Hard Sync"
Option+DisplayLower7 FXParamValueDisplay 36
Option+Fader8 FXParam 55
Option+DisplayUpper8 FixedTextDisplay "Osc A"
Option+DisplayLower8 FXParamValueDisplay 55
Shift+Option+Fader1 FXParam 7
Shift+Option+DisplayUpper1 FixedTextDisplay "Frequency"
Shift+Option+DisplayLower1 FXParamValueDisplay 7
Shift+Option+Fader2 FXParam 6
Shift+Option+DisplayUpper2 FixedTextDisplay "Sync Mode"
Shift+Option+DisplayLower2 FXParamValueDisplay 6
Shift+Option+Fader3 FXParam 5
Shift+Option+DisplayUpper3 FixedTextDisplay "Time Base"
Shift+Option+DisplayLower3 FXParamValueDisplay 5
Shift+Option+Fader4 FXParam 10
Shift+Option+DisplayUpper4 FixedTextDisplay "Saw Wave"
Shift+Option+DisplayLower4 FXParamValueDisplay 10
Shift+Option+Fader5 FXParam 9
Shift+Option+DisplayUpper5 FixedTextDisplay "Triangle Wave"
Shift+Option+DisplayLower5 FXParamValueDisplay 9
Shift+Option+Fader6 FXParam 8
Shift+Option+DisplayUpper6 FixedTextDisplay "Square Wave"
Shift+Option+DisplayLower6 FXParamValueDisplay 8
Shift+Option+Fader7 FXParam 2
Shift+Option+DisplayUpper7 FixedTextDisplay "Source"
Shift+Option+DisplayLower7 FXParamValueDisplay 2
Shift+Option+Fader8 FXParam 4
Shift+Option+DisplayUpper8 FixedTextDisplay "Source"
Shift+Option+DisplayLower8 FXParamValueDisplay 4
Control+Rotary1 FXParam 42
Control+DisplayUpper1 FixedTextDisplay "Frequency"
Control+DisplayLower1 FXParamValueDisplay 42
Control+Rotary2 FXParam 43
Control+DisplayUpper2 FixedTextDisplay "Fine Tune"
Control+DisplayLower2 FXParamValueDisplay 43
Control+Fader3 FXParam 41
Control+DisplayUpper3 FixedTextDisplay "Octave"
Control+DisplayLower3 FXParamValueDisplay 41
Control+Fader4 FXParam 44
Control+DisplayUpper4 FixedTextDisplay "Saw Wave"
Control+DisplayLower4 FXParamValueDisplay 44
Control+Fader5 FXParam 45
Control+DisplayUpper5 FixedTextDisplay "Triangle Wave"
Control+DisplayLower5 FXParamValueDisplay 45
Control+Fader6 FXParam 46
Control+DisplayUpper6 FixedTextDisplay "Pulse Wave"
Control+DisplayLower6 FXParamValueDisplay 46
Control+Fader7 FXParam 47
Control+DisplayUpper7 FixedTextDisplay "Pulse Width"
Control+DisplayLower7 FXParamValueDisplay 47
Control+Fader8 FXParam 48
Control+DisplayUpper8 FixedTextDisplay "Low Frequency"
Control+DisplayLower8 FXParamValueDisplay 48
Shift+Option+Control+Fader1 FXParam 11
Shift+Option+Control+DisplayUpper1 FixedTextDisplay "LFO / Noise Mix"
Shift+Option+Control+DisplayLower1 FXParamValueDisplay 11
Shift+Option+Control+Fader2 FXParam 39
Shift+Option+Control+DisplayUpper2 FixedTextDisplay "Global Freq Mod"
Shift+Option+Control+DisplayLower2 FXParamValueDisplay 39
Shift+Option+Control+Fader3 FXParam 50
Shift+Option+Control+DisplayUpper3 FixedTextDisplay "Global Freq Mod"
Shift+Option+Control+DisplayLower3 FXParamValueDisplay 50
Shift+Option+Control+Fader4 FXParam 40
Shift+Option+Control+DisplayUpper4 FixedTextDisplay "Global PW Mod"
Shift+Option+Control+DisplayLower4 FXParamValueDisplay 40
Shift+Option+Control+Fader5 FXParam 51
Shift+Option+Control+DisplayUpper5 FixedTextDisplay "Global PW Mod"
Shift+Option+Control+DisplayLower5 FXParamValueDisplay 51
Shift+Option+Control+Fader6 FXParam 65
Shift+Option+Control+DisplayUpper6 FixedTextDisplay "Global Mod"
Shift+Option+Control+DisplayLower6 FXParamValueDisplay 65
Shift+Option+Control+Fader7 FXParam 12
Shift+Option+Control+DisplayUpper7 FixedTextDisplay "Upper Limit"
Shift+Option+Control+DisplayLower7 FXParamValueDisplay 12
Shift+Option+Control+Fader8 FXParam 13
Shift+Option+Control+DisplayUpper8 FixedTextDisplay "Lower Limit"
Shift+Option+Control+DisplayLower8 FXParamValueDisplay 13
Alt+Fader1 FXParam 49
Alt+DisplayUpper1 FixedTextDisplay "Keyboard Pitched"
Alt+DisplayLower1 FXParamValueDisplay 49
Alt+Fader2 FXParam 53
Alt+DisplayUpper2 FixedTextDisplay "Filter Env Amount"
Alt+DisplayLower2 FXParamValueDisplay 53
Alt+Fader3 FXParam 52
Alt+DisplayUpper3 FixedTextDisplay "Osc B Amount"
Alt+DisplayLower3 FXParamValueDisplay 52
Alt+Fader4 FXParam 37
Alt+DisplayUpper4 FixedTextDisplay "Voice Freq Mod"
Alt+DisplayLower4 FXParamValueDisplay 37
Alt+Fader5 FXParam 38
Alt+DisplayUpper5 FixedTextDisplay "Voice PW Mod"
Alt+DisplayLower5 FXParamValueDisplay 38
Alt+Fader6 FXParam 64
Alt+DisplayUpper6 FixedTextDisplay "Voice Mod"
Alt+DisplayLower6 FXParamValueDisplay 64
Alt+Fader7 FXParam 18
Alt+DisplayUpper7 FixedTextDisplay "Amount"
Alt+DisplayLower7 FXParamValueDisplay 18
Alt+Fader8 FXParam 54
Alt+DisplayUpper8 FixedTextDisplay "Amount"
Alt+DisplayLower8 FXParamValueDisplay 54
Control+Alt+Fader1 FXParam 99
Control+Alt+DisplayUpper1 FixedTextDisplay "Pre-Delay"
Control+Alt+DisplayLower1 FXParamValueDisplay 99
Control+Alt+Fader2 FXParam 100
Control+Alt+DisplayUpper2 FixedTextDisplay "Pre-Delay"
Control+Alt+DisplayLower2 FXParamValueDisplay 100
Control+Alt+Fader3 FXParam 101
Control+Alt+DisplayUpper3 FixedTextDisplay "Tone"
Control+Alt+DisplayLower3 FXParamValueDisplay 101
Control+Alt+Fader4 FXParam 102
Control+Alt+DisplayUpper4 FixedTextDisplay "Dry/Wet Mix"
Control+Alt+DisplayLower4 FXParamValueDisplay 102
Control+Alt+Fader5 FXParam 88
Control+Alt+DisplayUpper5 FixedTextDisplay "Bass Frequency"
Control+Alt+DisplayLower5 FXParamValueDisplay 88
Control+Alt+Fader6 FXParam 91
Control+Alt+DisplayUpper6 FixedTextDisplay "Mid Frequency"
Control+Alt+DisplayLower6 FXParamValueDisplay 91
Control+Alt+Fader7 FXParam 94
Control+Alt+DisplayUpper7 FixedTextDisplay "High Frequency"
Control+Alt+DisplayLower7 FXParamValueDisplay 94
Control+Alt+Fader8 FXParam 98
Control+Alt+DisplayUpper8 FixedTextDisplay "Mode"
Control+Alt+DisplayLower8 FXParamValueDisplay 98
Option+Control+Alt+Fader1 FXParam 87
Option+Control+Alt+DisplayUpper1 FixedTextDisplay "Flavour"
Option+Control+Alt+DisplayLower1 FXParamValueDisplay 87
Option+Control+Alt+Fader2 FXParam 81
Option+Control+Alt+DisplayUpper2 FixedTextDisplay "Sync"
Option+Control+Alt+DisplayLower2 FXParamValueDisplay 81
Option+Control+Alt+Fader3 FXParam 82
Option+Control+Alt+DisplayUpper3 FixedTextDisplay "Mode"
Option+Control+Alt+DisplayLower3 FXParamValueDisplay 82
Option+Control+Alt+Fader4 FXParam 86
Option+Control+Alt+DisplayUpper4 FixedTextDisplay "Modulation"
Option+Control+Alt+DisplayLower4 FXParamValueDisplay 86
Option+Control+Alt+Fader5 FXParam 83
Option+Control+Alt+DisplayUpper5 FixedTextDisplay "Delay Time"
Option+Control+Alt+DisplayLower5 FXParamValueDisplay 83
Option+Control+Alt+Fader6 FXParam 84
Option+Control+Alt+DisplayUpper6 FixedTextDisplay "Mix"
Option+Control+Alt+DisplayLower6 FXParamValueDisplay 84
Option+Control+Alt+Fader7 FXParam 85
Option+Control+Alt+DisplayUpper7 FixedTextDisplay "Mix"
Option+Control+Alt+DisplayLower7 FXParamValueDisplay 85
Option+Control+Alt+Fader8 FXParam 105
Option+Control+Alt+DisplayUpper8 FixedTextDisplay "Transient"
Option+Control+Alt+DisplayLower8 FXParamValueDisplay 105
Shift+Option+Control+Alt+Fader1 FXParam 15
Shift+Option+Control+Alt+DisplayUpper1 FixedTextDisplay "Active #Dist"
Shift+Option+Control+Alt+DisplayLower1 FXParamValueDisplay 15
Shift+Option+Control+Alt+Fader2 FXParam 66
Shift+Option+Control+Alt+DisplayUpper2 FixedTextDisplay "Type"
Shift+Option+Control+Alt+DisplayLower2 FXParamValueDisplay 66
Shift+Option+Control+Alt+Fader3 FXParam 80
Shift+Option+Control+Alt+DisplayUpper3 FixedTextDisplay "Rate"
Shift+Option+Control+Alt+DisplayLower3 FXParamValueDisplay 80
Shift+Option+Control+Alt+Fader4 FXParam 71
Shift+Option+Control+Alt+DisplayUpper4 FixedTextDisplay "Crush"
Shift+Option+Control+Alt+DisplayLower4 FXParamValueDisplay 71
Shift+Option+Control+Alt+Fader5 FXParam 69
Shift+Option+Control+Alt+DisplayUpper5 FixedTextDisplay "Mix"
Shift+Option+Control+Alt+DisplayLower5 FXParamValueDisplay 69
Shift+Option+Control+Alt+Fader6 FXParam 80
Shift+Option+Control+Alt+DisplayUpper6 FixedTextDisplay "Input Gain"
Shift+Option+Control+Alt+DisplayLower6 FXParamValueDisplay 80
Shift+Option+Control+Alt+Fader7 FXParam 103
Shift+Option+Control+Alt+DisplayUpper7 FixedTextDisplay "Mode"
Shift+Option+Control+Alt+DisplayLower7 FXParamValueDisplay 103
Shift+Option+Control+Alt+Fader8 FXParam 104
Shift+Option+Control+Alt+DisplayUpper8 FixedTextDisplay "Stereo Width"
Shift+Option+Control+Alt+DisplayLower8 FXParamValueDisplay 104
#End auto generated section
ZoneEnd
0 Output
1 Source
2 Depth #1
3 Source
4 Depth #1
5 Time Base
6 Sync Mode
7 Frequency
8 Square Wave
9 Triangle Wave
10 Saw Wave
11 LFO / Noise Mix
12 Lower Limit
13 Upper Limit
14 Noise / S&H
15 Active #Dist
16 Reallocate Voices
17 Note Priority
18 Amount
19 PWheel Range+
20 PWheel Range-
21 Master Tune
22 Attack
23 Decay
24 Sustain
25 Release
26 Attack
27 Decay
28 Sustain
29 Release
30 Octave
31 Frequency
32 Fine Tune
33 Saw Wave
34 Pulse Wave
35 Pulse Width
36 Hard Sync
37 Voice Freq Mod
38 Voice PW Mod
39 Global Freq Mod
40 Global PW Mod
41 Octave
42 Frequency
43 Fine Tune
44 Saw Wave
45 Triangle Wave
46 Pulse Wave
47 Pulse Width
48 Low Frequency
49 Keyboard Pitched
50 Global Freq Mod
51 Global PW Mod
52 Osc B Amount
53 Filter Env Amount
54 Amount
55 Osc A
56 Osc B
57 Noise/Feedback
58 Noise/Feedback Mode
59 Key Tracking Source
60 Cutoff
61 Resonance
62 Keyboard Amount
63 Envelope Amount
64 Voice Mod
65 Global Mod
66 Type
67 Amount
68 Tone
69 Mix
70 Rate
71 Crush
72 Pan 1
73 Pan 2
74 Pan 3
75 Pan 4
76 Pan 5
77 Pan 6
78 Pan 7
79 Pan 8
80 Input Gain
81 Sync
82 Mode
83 Delay Time
84 Regeneration
85 Mix
86 Modulation
87 Flavour
88 Bass Frequency
89 Bass Gain (EQ)
90 Bass Vol (Res)
91 Mid Frequency
92 Mid Gain (EQ)
93 Mid Vol (Res)
94 High Frequency
95 High Gain (EQ)
96 High Vol (Res)
97 Q/Resonance
98 Mode
99 Pre-Delay
100 Decay
101 Tone
102 Dry/Wet Mix
103 Gain
104 Stereo Width
105 Transient
106 Envelope Polarity
107 Pan
...
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07-13-2023, 10:05 AM
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#23484
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
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Quote:
Originally Posted by Geoff Waddington
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Working super-slick Auto-map is behaving itself now.
Only thing to pick up is that after you've learnt some parameters and saved (the fx.zon is created in the AutoGeneratedFXZones), the FX.zon doesn't immediately become active in the same way an auto-mapped FX.zon does. The name appears in the FXMenu, but GoFXSlot doesn't activate the Zone. Refresh of control surfaces cures it, then it will map.
Question: will this work across the whole C4? I've only got it on row D at the moment.
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07-13-2023, 10:28 AM
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#23485
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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Quote:
Originally Posted by Funkybot
Also, at the moment, we still need to refresh all surfaces for the new learned FX.zon to actually be activated after being saved. Not sure if that was meant to be addressed in this latest build but figured I'd mention it.
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Thanks for reminding me
Got to remember to ToggleAutoFXMapping off, so that I can test this
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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07-13-2023, 11:07 AM
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#23486
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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Geoff, what would you think of the concept of a "ToggleLocalFXMapping" action? The idea being that with that option off, CSI will attempt to activate the FX on any available surfaces like it currently does (basically broadcasting). But with it on, FX will only attempt to activate locally.
In my particular setup, I'd really like to have the X-Touch only mapping FX locally. As is, when I activate an FX on the X-Touch, CSI tries to map on the Twister, and when there's no map, the Twister is no longer in the home zone but there are no FX active on it. So I lose access to some buttons I want to keep active on the Twister when FX are mapped on the X-Touch.
Hope that made sense.
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07-13-2023, 11:20 AM
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#23487
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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Speaking of things I've been meaning to clean up...
The local modifiers check box on the Surface config panel seems so arbitrary, out of place, and static.
Playing around with the SCEC24 has driven that point home.
When I've got a plugin mapped across the whole surface, it would often be nice to have local modifiers.
Then when I exit, it would be nice to revert to global modifiers.
This is a much more flexible approach.
Propose we replace the current check box with a new Action -- ToggleUseLocalModifiers.
If you want them on always for a surface, just add this to your Home Zone:
Code:
Zone Home
OnInitialization ToggleRestrictTextLength 7
OnInitialization ToggleEnableFocusedFXMapping
OnInitialization ToggleUseLocalModifiers
If you want them on only for FX:
Code:
Zone FXPrologue
OnZoneActivation SetXTouchDisplayColors Cyan
OnZoneActivation ToggleUseLocalModifiers
OnZoneDeactivation RestoreXTouchDisplayColors
OnZoneDeactivation ToggleUseLocalModifiers
Plugin ClearFXSlot
ZoneEnd
and like that for any other usage you might have.
Unless someone has a strong objection, I'll make the change.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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07-13-2023, 11:22 AM
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#23488
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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Quote:
Originally Posted by Funkybot
Geoff, what would you think of the concept of a "ToggleLocalFXMapping" action? The idea being that with that option off, CSI will attempt to activate the FX on any available surfaces like it currently does (basically broadcasting). But with it on, FX will only attempt to activate locally.
In my particular setup, I'd really like to have the X-Touch only mapping FX locally. As is, when I activate an FX on the X-Touch, CSI tries to map on the Twister, and when there's no map, the Twister is no longer in the home zone but there are no FX active on it. So I lose access to some buttons I want to keep active on the Twister when FX are mapped on the X-Touch.
Hope that made sense.
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Yeah, that's really part of the whole Broadcast/Receive discussion we need to have.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
Last edited by Geoff Waddington; 07-13-2023 at 11:51 AM.
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07-13-2023, 11:23 AM
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#23489
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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Quote:
Originally Posted by MixMonkey
Question: will this work across the whole C4? I've only got it on row D at the moment.
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I think so, try it and let me know
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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07-13-2023, 12:27 PM
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#23490
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
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Quote:
Originally Posted by Geoff Waddington
I think so, try it and let me know
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Alas, no. This is my SurfaceFXLayout:
Code:
Zone SurfaceFXLayout
Rotary FXParam RingStyle=Dot
DisplayUpper FixedTextDisplay
DisplayLower FXParamValueDisplay
ZoneEnd
#WidgetTypes Rotary RotaryPush
#RingStyles Dot Fill BoostCut Spread
#DisplayRows DisplayUpper DisplayLower
...and this is the FXLayout:
Code:
Zone FXLayouts
"" "D" 8
"" "C" 8
"" "B" 8
ZoneEnd
Only row D will learn anything.
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07-13-2023, 12:43 PM
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#23491
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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Quote:
Originally Posted by MixMonkey
Alas, no. This is my SurfaceFXLayout:
Code:
Zone SurfaceFXLayout
Rotary FXParam RingStyle=Dot
DisplayUpper FixedTextDisplay
DisplayLower FXParamValueDisplay
ZoneEnd
#WidgetTypes Rotary RotaryPush
#RingStyles Dot Fill BoostCut Spread
#DisplayRows DisplayUpper DisplayLower
...and this is the FXLayout:
Code:
Zone FXLayouts
"" "D" 8
"" "C" 8
"" "B" 8
ZoneEnd
Only row D will learn anything.
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MM, you need a new Associated Zone type (don't forget to add to home.zon) called "LearnFXParams". Try this (note the SomeButton actions)...
Code:
Zone "LearnFXParams"
RotaryA| LearnFXParam
RotaryPushA| LearnFXParam
DisplayUpperA| LearnFXParamNameDisplay
DisplayLowerA| LearnFXParamValueDisplay
RotaryB| LearnFXParam
RotaryPushB| LearnFXParam
DisplayUpperB| LearnFXParamNameDisplay
DisplayLowerB| LearnFXParamValueDisplay
RotaryC| LearnFXParam
RotaryPushC| LearnFXParam
DisplayUpperC| LearnFXParamNameDisplay
DisplayLowerC| LearnFXParamValueDisplay
RotaryD| LearnFXParam
RotaryPushD| LearnFXParam
DisplayUpperD| LearnFXParamNameDisplay
DisplayLowerD| LearnFXParamValueDisplay
SomeButton SaveLearnedFXParams
SomeButton GoHome
SomeOtherButton EraseLastTouchedFXParam
YetAnotherButton RevertToExistingZoneParam
ZoneEnd
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07-13-2023, 01:38 PM
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#23492
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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OK, no pushback, local modifiers check box is history.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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07-13-2023, 01:45 PM
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#23493
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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All good!
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07-13-2023, 02:51 PM
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#23494
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
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Quote:
Originally Posted by Funkybot
MM, you need a new Associated Zone type (don't forget to add to home.zon) called "LearnFXParams". Try this (note the SomeButton actions)...
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Ah! I have the AssociatedZone, I'll add rows B and C to it.
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07-13-2023, 04:06 PM
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#23495
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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New Exp build is up.
https://stash.reaper.fm/v/42044/CSI%20Exp.zip
Learned Zone should now be available without needing a refresh surfaces.
Added new Action -- ToggleUseLocalModifiers
The check box is gone, it's now dynamic.
FB, discovered an issue in the Buttons Zone.
It has the ClearFXSlot Action.
That won't work because ClearFXSlot takes its context from the Zone it was called from.
So, if called from the Buttons Zone, it will try to deactivate and unload the Buttons Zone.
Fortunately, it won't find Buttons in the FX slots list, and it all works out
However, in my testing I wasn't getting the local modifiers to toggle back to global modifiers when I left the FX Zone, that's how I discovered the issue.
The fix was simple, remove it from the Buttons Zone and put it here:
Code:
Zone FXPrologue
OnZoneActivation ToggleUseLocalModifiers
OnZoneDeactivation ToggleUseLocalModifiers
LeftDisplay FXNameDisplay Font=4
RightDisplay TrackNameDisplay Font=3
OLEDButton8 ClearFXSlot
OLEDButton8 GoHome DisplayText=Home TopMargin=0 BottomMargin=64 Font=6 ForegroundOn=#ffffffff BackgroundOn=#00ff00ff ForegroundOff=#ffffffff BackgroundOff=#000000ff
ZoneEnd
Pretty subtle stuff, but now everyone that reads this is aware of that subtlety
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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07-13-2023, 05:39 PM
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#23496
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
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Quote:
Originally Posted by Geoff Waddington
New Exp build is up.
Learned Zone should now be available without needing a refresh surfaces.
Added new Action -- ToggleUseLocalModifiers
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Learned Zone now loads properly.
This works:
Code:
OnInitialization ToggleUseLocalModifiers
I tried this in the LearnFXParams Zone, but no joy:
Code:
Zone LearnFXParams
RotaryB| LearnFXParam
RotaryPushB| LearnFXParam
DisplayUpperB| LearnFXParamNameDisplay
DisplayLowerB| LearnFXParamValueDisplay
RotaryC| LearnFXParam
RotaryPushC| LearnFXParam
DisplayUpperC| LearnFXParamNameDisplay
DisplayLowerC| LearnFXParamValueDisplay
RotaryD| LearnFXParam
RotaryPushD| LearnFXParam
DisplayUpperD| LearnFXParamNameDisplay
DisplayLowerD| LearnFXParamValueDisplay
RotaryPushA1 SaveLearnedFXParams
DisplayUpperA1 FixedTextDisplay SAVE
RotaryPushA2 ToggleEraseFXParam
DisplayUpperA2 FixedTextDisplay ERASE
RotaryPushA3 RevertToExistingZoneParam
DisplayUpperA3 FixedTextDisplay REVERT
ZoneEnd
When I learn a parameter, it appears on rows B,C and D. It only saves row D and when it re-loads, the parameter value is on row B, the parameter name is on row C and there's nothing on row D.
If I remove the row B and row C entries in the LearnFXParams Zone, everything works normally.
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07-13-2023, 05:56 PM
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#23497
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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Quote:
Originally Posted by MixMonkey
Learned Zone now loads properly.
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Excellent.
Quote:
Originally Posted by MixMonkey
This works:
Code:
OnInitialization ToggleUseLocalModifiers
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Also excellent.
Quote:
Originally Posted by MixMonkey
I tried this in the LearnFXParams Zone, but no joy:
Code:
Zone LearnFXParams
RotaryB| LearnFXParam
RotaryPushB| LearnFXParam
DisplayUpperB| LearnFXParamNameDisplay
DisplayLowerB| LearnFXParamValueDisplay
RotaryC| LearnFXParam
RotaryPushC| LearnFXParam
DisplayUpperC| LearnFXParamNameDisplay
DisplayLowerC| LearnFXParamValueDisplay
RotaryD| LearnFXParam
RotaryPushD| LearnFXParam
DisplayUpperD| LearnFXParamNameDisplay
DisplayLowerD| LearnFXParamValueDisplay
RotaryPushA1 SaveLearnedFXParams
DisplayUpperA1 FixedTextDisplay SAVE
RotaryPushA2 ToggleEraseFXParam
DisplayUpperA2 FixedTextDisplay ERASE
RotaryPushA3 RevertToExistingZoneParam
DisplayUpperA3 FixedTextDisplay REVERT
ZoneEnd
When I learn a parameter, it appears on rows B,C and D. It only saves row D and when it re-loads, the parameter value is on row B, the parameter name is on row C and there's nothing on row D.
If I remove the row B and row C entries in the LearnFXParams Zone, everything works normally.
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What does your FXLayout look like ?
__________________
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07-13-2023, 06:00 PM
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#23498
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
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Quote:
Originally Posted by Geoff Waddington
What does your FXLayout look like ?
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Like this:
Code:
Zone FXLayouts
"" "B" 8
"" "C" 8
"" "D" 8
ZoneEnd
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07-14-2023, 06:21 AM
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#23499
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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Quote:
Originally Posted by Funkybot
Hi Geoff, I think the Learn mode should build a series of "NoActions" for any unused widgets and modifiers when the maps are saved.
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Yes, didn't realize a change I made stopped that from happening, thanks for pointing it out.
Quote:
Originally Posted by Funkybot
Now, I had the Option modifier latched, but just downright forgot I had FineTune assigned to the Rotary and moved the fader (Option+Fader2), which resulted in the filter resonance moving (Fader2, unmodified).
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Hmmm...
First off, it should have been assigned to Option+Fader2, since Option was latched.
Second, it is per design that if you had the FineTune param focused, and it was assigned to Option+Rotary2, and then you moved Option+Fader2, it should reassign.
When we discussed this, it was noted that that is how other learn functions do it, makes sense.
Or am I missing the point you're making entirely ?
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07-14-2023, 06:24 AM
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#23500
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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Quote:
Originally Posted by Geoff Waddington
Hmmm...
First off, it should have been assigned to Option+Fader2, since Option was latched.
...
Or am I missing the point you're making entirely ?
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There was no problem in the assignment, I didn't assign it to Option+Fader2. Option+Fader2 only came into play after I had already saved the map and loaded it via the FX Menu. The only problem was that Option+Fader2 was missing the NoAction, so if that gets added back in, it would've been a non-issue. So I think we're good.
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07-14-2023, 06:50 AM
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#23501
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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Geoff, just thinking out loud here, but do we even need a LearnFXParams zone file? Or more specifically: do we need this part?
Code:
Zone "LearnFXParams"
OnZoneActivation SetXTouchDisplayColors Yellow
Rotary| LearnFXParam
RotaryPush| LearnFXParam
Fader| LearnFXParam
DisplayUpper| LearnFXParamNameDisplay
DisplayLower| LearnFXParamValueDisplay
Might it be better to just leverage the existing SurfaceFXLayout and FXLayout zones for the available widgets and type?
Code:
Zone SurfaceFXLayout
Fader FXParam
DisplayUpper FixedTextDisplay
DisplayLower FXParamValueDisplay
ZoneEnd
#WidgetTypes Rotary RotaryPush Fader
#RingStyles Dot Fill BoostCut Spread
#DisplayRows DisplayUpper DisplayLower
In my head, the LearnFXParams zone is really only needed to dedicate buttons to the save/write actions and may be able to go down to this:
Code:
Zone "LearnFXParams"
OnZoneActivation SetXTouchDisplayColors Yellow
F3 SaveLearnedFXParams
F3 GoHome
F4 EraseLastTouchedFXParam
F5 RevertToExistingZoneParam
ZoneEnd
...and if those actions could be called from the Buttons.zon, I may not even need that. I only bring this up to reduce any potential redundancy and simplify things.
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07-14-2023, 07:54 AM
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#23502
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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Quote:
Originally Posted by Funkybot
Geoff, just thinking out loud here, but do we even need a LearnFXParams zone file? Or more specifically: do we need this part?
Code:
Zone "LearnFXParams"
OnZoneActivation SetXTouchDisplayColors Yellow
Rotary| LearnFXParam
RotaryPush| LearnFXParam
Fader| LearnFXParam
DisplayUpper| LearnFXParamNameDisplay
DisplayLower| LearnFXParamValueDisplay
Might it be better to just leverage the existing SurfaceFXLayout and FXLayout zones for the available widgets and type?
Code:
Zone SurfaceFXLayout
Fader FXParam
DisplayUpper FixedTextDisplay
DisplayLower FXParamValueDisplay
ZoneEnd
#WidgetTypes Rotary RotaryPush Fader
#RingStyles Dot Fill BoostCut Spread
#DisplayRows DisplayUpper DisplayLower
In my head, the LearnFXParams zone is really only needed to dedicate buttons to the save/write actions and may be able to go down to this:
Code:
Zone "LearnFXParams"
OnZoneActivation SetXTouchDisplayColors Yellow
F3 SaveLearnedFXParams
F3 GoHome
F4 EraseLastTouchedFXParam
F5 RevertToExistingZoneParam
ZoneEnd
...and if those actions could be called from the Buttons.zon, I may not even need that. I only bring this up to reduce any potential redundancy and simplify things.
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Good point !
I think it's even better to use the Surface layout, no chance of mismatches.
I think we still need the "LearnFXParams" Zone as you described last, I'm runnin' out of controls to assign in the Buttons Zone
__________________
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For installation instructions and documentation see the Wiki
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07-14-2023, 08:25 AM
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#23503
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
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Quote:
Originally Posted by Geoff Waddington
I think we still need the "LearnFXParams" Zone as you described last, I'm runnin' out of controls to assign in the Buttons Zone
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Me too
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07-14-2023, 09:51 AM
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#23504
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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Aha, something programatic I've been struggling with has just resolved itself, thanks to FB.
The question was what to do when folks went "outside the lines".
Now, with the FXLayouts and SurfaceFXLayout defining the boundaries, it simply will not be possible to learn a parameter that will not "fit" into the existing layout structure.
Thanks FB !
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07-14-2023, 10:30 AM
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#23505
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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Even the sun shines on a dog's behind some days.
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07-14-2023, 11:12 AM
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#23506
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Human being with feelings
Join Date: Jan 2022
Location: Unifield
Posts: 397
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Quote:
Originally Posted by Funkybot
Even the sun shines on a dog's behind some days.
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Been busy like hell these last weeks, but keeping up with the Forum. Incredible developments, I will do my best to upgrade this weekend and try all the new stuff.
Amazing work as always Geoff!
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07-14-2023, 06:57 PM
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#23507
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Human being with feelings
Join Date: Aug 2017
Location: Ottawa, Canada
Posts: 665
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When its ready for "prime time" and fully doc'd on the Wiki, I will test out the FX stuff on the X32.
Should be fun
__________________
AKA: Roy Wallingford
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07-16-2023, 01:46 PM
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#23508
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Human being with feelings
Join Date: Mar 2023
Posts: 3
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Avid Artist Mix
Hey everyone!
First of all, thanks for creating this helpful thread!
If this isn't the correct place to post this, I apologise!
I've been struggling to get my Avid Artist Mix to work on Reaper. I followed the handy, informative installation instructions on github, but Reaper and the Artist Mix don't seem to be connecting. I suspect it might have something to do with my lack of understanding of what to input at the 'OSC Surface' setup step. I think I managed to find the 'Remote device IP' under the 'My Surfaces' tab>Show Info of the EuControl application, but it's a weird IP address: 192.168.0.3:49168 - should I input all of that into CSI setup? And I wasn't able to find anything on Send or Receive ports anywhere in the EuControl application - I'm pretty stupid with all things network, so any help or info on where I might be able to find the correct IP details and Port numbers would be greatly appreciated! Thank you, once again
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07-16-2023, 01:48 PM
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#23509
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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Quote:
Originally Posted by markus@mark7studios
Hey everyone!
First of all, thanks for creating this helpful thread!
If this isn't the correct place to post this, I apologise!
I've been struggling to get my Avid Artist Mix to work on Reaper. I followed the handy, informative installation instructions on github, but Reaper and the Artist Mix don't seem to be connecting. I suspect it might have something to do with my lack of understanding of what to input at the 'OSC Surface' setup step. I think I managed to find the 'Remote device IP' under the 'My Surfaces' tab>Show Info of the EuControl application, but it's a weird IP address: 192.168.0.3:49168 - should I input all of that into CSI setup? And I wasn't able to find anything on Send or Receive ports anywhere in the EuControl application - I'm pretty stupid with all things network, so any help or info on where I might be able to find the correct IP details and Port numbers would be greatly appreciated! Thank you, once again
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I'm going to reply to this under the Device Setup thread here:
https://forum.cockos.com/showthread....278718&page=20
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07-16-2023, 06:49 PM
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#23510
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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It's getting late and I'm probably overthinking this, but here goes.
CSI will now automatically load an existing auto mapped Zone into learn if one exists.
So far so good.
However, there is no guarantee that the auto mapped Zone has not stopped by Remap before arriving at learn.
It could have something mapped to other Widgets than the default -- e.g. -- something mapped to RotaryPush as well as Rotary.
The original design thinking was to auto override -- if a param was mapped to Rotary, and you pressed RotaryPush, the mapping would adjust accordingly, the param would now be mapped to RotaryPush.
This gets tricky.
I think the easy way out for now is to force the user to erase the Rotary mapping, then remap the param to the RotaryPush.
A bit more clunky, and it doesn't solve all the problems, but it is a bit more workable.
The other approach is to damn the torpedos, full steam ahead, and just allow the auto mapping, let the chips fall where they may.
What do you think ?
__________________
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For installation instructions and documentation see the Wiki
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07-16-2023, 08:42 PM
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#23511
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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What's the downside in letting the chips fall where they may? Is it a complexity thing?
Part of me thinks, if I auto-mapped, I probably won't go into Learn Mode often. Next step will likely be the Remap window. I think the first time I map a plugin, I'm either going to Automap or Learn. Then further editing would be in the Remap window. But I would be unlikely to shortcut and go from Autmap to Learn. Not sure how helpful that is to you.
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07-16-2023, 10:36 PM
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#23512
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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Quote:
Originally Posted by Funkybot
What's the downside in letting the chips fall where they may? Is it a complexity thing?
Part of me thinks, if I auto-mapped, I probably won't go into Learn Mode often. Next step will likely be the Remap window. I think the first time I map a plugin, I'm either going to Automap or Learn. Then further editing would be in the Remap window. But I would be unlikely to shortcut and go from Autmap to Learn. Not sure how helpful that is to you.
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That's pretty much my thinking as well.
Ok, for a first cut, we'll go with the chips fall where they may approach, as that seems the most intuitive from a Ux perspective.
I'm also dumping the Revert Action -- it allowed you to go back to the auto mapped behaviour for a control.
Seems to me it adds needless complexity.
If you go into learn mode with a plugin that is already mapped, it loads automatically,
If you then get into trouble in learn mode reassigning things, just bail without saving
Ok, I'll build that.
[edit] Turned out to be a PITA to do that.
If you learn a param with, say, a Fader, then learn that param with, say, a Rotary, they both control the param.
It's easy to fix, if you want to remove, say, the Fader, just move it, then hit the button mapped to the EraseLastTouchedFXParam Action.
Hmmm... that Action is poorly named, changing it to EraseLastTouchedControl
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Last edited by Geoff Waddington; 07-16-2023 at 11:22 PM.
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07-17-2023, 05:35 AM
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#23513
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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New Exp build is up.
https://stash.reaper.fm/v/42044/CSI%20Exp.zip
First draft of Learn mode.
LearnFXParams now looks like this:
Code:
Zone "LearnFXParams"
OnZoneActivation SetXTouchDisplayColors Cyan
Inputs SaveLearnedFXParams
Inputs GoHome
AudioInstrument EraseLastTouchedControl
ZoneEnd
If you map a Widget to a param, then map another Widget to the same param, they will both control that param.
That's what EraseLastTouchedControl is used for.
Just move the control you want to erase and press the button mapped to EraseLastTouchedControl.
Mix, try it with the C4, I think it should work now.
The save does not yet write the Widget properties, just thought I'd get this out there for preliminary testing.
Please let me know what you find.
__________________
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For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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07-17-2023, 06:04 AM
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#23514
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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Quote:
Originally Posted by Geoff Waddington
New Exp build is up.
https://stash.reaper.fm/v/42044/CSI%20Exp.zip
First draft of Learn mode.
LearnFXParams now looks like this:
Code:
Zone "LearnFXParams"
OnZoneActivation SetXTouchDisplayColors Cyan
Inputs SaveLearnedFXParams
Inputs GoHome
AudioInstrument EraseLastTouchedControl
ZoneEnd
If you map a Widget to a param, then map another Widget to the same param, they will both control that param.
That's what EraseLastTouchedControl is used for.
Just move the control you want to erase and press the button mapped to EraseLastTouchedControl.
Mix, try it with the C4, I think it should work now.
The save does not yet write the Widget properties, just thought I'd get this out there for preliminary testing.
Please let me know what you find.
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Was working well up until Reaper went poof and disappeared.
I was mapping a synth plugin (E-phonic Invader2).
I successfully mapped:
Unmodified faders
Shift faders
Option faders
Control faders
Alt faders
6 of 8 Shift+Option faders (I left two unassigned intentionally)
The crash occurred when I attempted to add a latched Control modifier to Shift+Option (i.e. I was trying to move onto Shift+Option+Control). And there was no warning or indication of the crash. Reaper just spit me out back at the desktop.
Code:
Zone "LearnFXParams"
OnZoneActivation SetXTouchDisplayColors Yellow
F3 SaveLearnedFXParams
F3 GoHome
F4 EraseLastTouchedControl
ZoneEnd
Unrelated [to the crash] question on the above .zon: does this utilize the FXPrologue? If yes, shouldn't the SetXTouchDisplayColors be there instead of the LearnFXParams zone? If no, wouldn't it be better to utilize the Prologue/Epilogue zones?
Code:
Zone SurfaceFXLayout
Fader FXParam
DisplayUpper FixedTextDisplay
DisplayLower FXParamValueDisplay
ZoneEnd
#WidgetTypes Rotary RotaryPush Fader
#RingStyles Dot Fill BoostCut Spread
#DisplayRows DisplayUpper DisplayLower
Code:
Zone FXLayouts
"" "" 8
"Shift" "" 8
"Option" "" 8
"Control" "" 8
"Alt" "" 8
"Shift+Option" "" 8
"Shift+Control" "" 8
"Shift+Alt" "" 8
"Option+Control" "" 8
"Option+Alt" "" 8
"Control+Alt" "" 8
ZoneEnd
Conclusion: so looking at this, it's clear I'm missing Shift+Option+Control in the FXLayouts. So somewhat understandable that this crashed. But it still shouldn't do that and wasn't doing that in earlier builds. ...where it wasn't using the FXLayout with the missing combinations.
I'll add it to the FXLayouts and try again. I'm sure it'll work this time.
EDIT: I'm thinking undefined modifier combinations should just do nothing in Learn mode. Or, ideal state: CSI allows for all modifier combinations based on the available list of modifiers. Would clean up the FXLayouts.
Last edited by Funkybot; 07-17-2023 at 06:11 AM.
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07-17-2023, 06:14 AM
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#23515
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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Quote:
Originally Posted by Funkybot
Was working well up until Reaper went poof and disappeared.
I was mapping a synth plugin (E-phonic Invader2).
I successfully mapped:
Unmodified faders
Shift faders
Option faders
Control faders
Alt faders
6 of 8 Shift+Option faders (I left two unassigned intentionally)
The crash occurred when I attempted to add a latched Control modifier to Shift+Option (i.e. I was trying to move onto Shift+Option+Control). And there was no warning or indication of the crash. Reaper just spit me out back at the desktop.
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Oops, I need to put in a "no colouring outside the lines" check -- aka you can't map outside of what you define in FXLayouts.
Quote:
Originally Posted by Funkybot
Unrelated [to the crash] question on the above .zon: does this utilize the FXPrologue? If yes, shouldn't the SetXTouchDisplayColors be there instead of the LearnFXParams zone? If no, wouldn't it be better to utilize the Prologue/Epilogue zones?
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Is does indeed use FXPrologue, the colour statement here simply sets the colour of the LearnFXParams Zone itself, not the resulting map.
[edit] I see you came to the same conclusion re: undefined modifier combinations as I was typing
__________________
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For installation instructions and documentation see the Wiki
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Last edited by Geoff Waddington; 07-17-2023 at 06:44 AM.
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07-17-2023, 06:25 AM
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#23516
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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Quote:
Originally Posted by Geoff Waddington
Oops, I need to put in a "no colouring outside the lines" check -- aka you can't map outside of what you define in FXLayouts.
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Glad I was the first to do something dumb and expose an issue before someone else found it.
Quote:
Originally Posted by Geoff Waddington
Is does indeed use FXPrologue, the colour statement here simply sets the colour of the LearnFXParams Zone itself, not the resulting map.
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Ah, that makes perfect sense now!
Side thought: from my particular vantage point in relation to the X-Touch, the yellow has very good legibility/contrast.
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07-17-2023, 06:35 AM
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#23517
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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Quote:
Originally Posted by Funkybot
Glad I was the first to do something dumb and expose an issue before someone else found it.
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Me too
It was actually me who did something dumb
Quote:
Originally Posted by Funkybot
Ah, that makes perfect sense now!
Side thought: from my particular vantage point in relation to the X-Touch, the yellow has very good legibility/contrast.
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Yeah, Yellow and Cyan get used a lot around here.
__________________
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For installation instructions and documentation see the Wiki
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Last edited by Geoff Waddington; 07-17-2023 at 06:44 AM.
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07-17-2023, 06:42 AM
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#23518
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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New Exp build is up.
https://stash.reaper.fm/v/42044/CSI%20Exp.zip
Fix for crash reported by FB.
Grrr, hate crashes !
__________________
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For installation instructions and documentation see the Wiki
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07-17-2023, 06:44 AM
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#23519
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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If anyone wants a handy-dandy list of all the modifier permutations (or we just want to include this in the support files for the X-Touch so undefined combinations are a non-issue despite the upcoming fix), here's the full list:
Code:
Zone FXLayouts
"" "" 8
"Shift" "" 8
"Option" "" 8
"Control" "" 8
"Alt" "" 8
"Shift+Option" 8
"Shift+Control" "" 8
"Shift+Alt" "" 8
"Shift+Option+Control" "" 8
"Shit+Option+Contro+Alt" "" 8
"Shift+Control+Alt" "" 8
"Shift+Option+Alt" "" 8
"Option+Control" "" 8
"Option+Alt" "" 8
"Option+Control+Alt" "" 8
"Control+Alt" "" 8
ZoneEnd
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07-17-2023, 06:46 AM
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#23520
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,569
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Quote:
Originally Posted by Funkybot
If anyone wants a handy-dandy list of all the modifier permutations (or we just want to include this in the support files for the X-Touch so undefined combinations are a non-issue despite the upcoming fix), here's the full list:
Code:
Zone FXLayouts
"" "" 8
"Shift" "" 8
"Option" "" 8
"Control" "" 8
"Alt" "" 8
"Shift+Option" 8
"Shift+Control" "" 8
"Shift+Alt" "" 8
"Shift+Option+Control" "" 8
"Shit+Option+Contro+Alt" "" 8
"Shift+Control+Alt" "" 8
"Shift+Option+Alt" "" 8
"Option+Control" "" 8
"Option+Alt" "" 8
"Option+Control+Alt" "" 8
"Control+Alt" "" 8
ZoneEnd
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Thanks, the only issue with including it is the humungous files that modifier set will generate
[edit] Just did the math -- over 1600 lines
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