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06-29-2024, 01:40 AM
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#26041
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,570
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Quote:
Originally Posted by fourdogslong
Has any new features been added, or bugs been resolved in this new release or is it still mostly to experiment with the new learn setup?
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Almost exclusively Learn mode experimentation.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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06-29-2024, 01:43 AM
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#26042
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,570
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Quote:
Originally Posted by Cragster
Hi Geoff
Giving the new exp version a try. Im only getting one way communication ? If i move a param on screen with the mouse the surface control ring and param value move accordingly but when i move anything on the surface nothing happens ?
Any idea whats causing that ?
But the features seem to work . I was able to change the param name in real time . The show boxes work. I havnt tried the step drop down yet.
Also everyone should be aware that the old FXRowLayout doesnt work with this. I know it was said that the name of the zone changed from FXLayouts to the above mentioned but i wasnt aware that the contents of that zone changed as well. Took me a while to realize that after looking at your Xtouch zone. The number of channels after every line needs to be deleted.
Just thought id mention that in case someone else gets caught with that as it had me stuck for while.
Everything looks cool . Just need to figure out why its only working moving onscreen with the mouse ??
Thanks Geoff. its looking really cool though !!
Oh and thought id mention that the FXMenu display doesnt update when switching channels. If the slot is blank it will display the FXmenu that was there from the previous channel.It only updates if theres a new FX in that slot. If i explained that correctly.
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Thanks for testing, and for the bug report !
As of right now, the Learn Window is totally experimental, so don't expect much to work.
Matter of fact, just came up with a much improved AutoMap file format, so think of any Auto mapping that you do as experimental only.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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06-29-2024, 04:32 PM
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#26043
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Human being with feelings
Join Date: Sep 2023
Posts: 753
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Quote:
Originally Posted by Geoff Waddington
Almost exclusively Learn mode experimentation.
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Ok thank you.
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06-29-2024, 10:40 PM
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#26044
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Human being with feelings
Join Date: Feb 2024
Posts: 24
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Good day to all!
If I understand correctly, there is currently no version of CSI for Linux. I wanted to ask if there are any plans to support this OS?
Ilya.
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06-30-2024, 02:50 AM
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#26045
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,570
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Quote:
Originally Posted by Ilya Kuznetsov
Good day to all!
If I understand correctly, there is currently no version of CSI for Linux. I wanted to ask if there are any plans to support this OS?
Ilya.
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Right now, CSI is receiving a major rewrite, Linux is on the to do list.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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06-30-2024, 04:42 AM
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#26046
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Human being with feelings
Join Date: Feb 2024
Posts: 24
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Quote:
Originally Posted by Geoff Waddington
Right now, CSI is receiving a major rewrite, Linux is on the to do list.
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This is very cool news! I'll be waiting for updates on the topic.
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07-01-2024, 12:18 PM
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#26047
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,570
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Finally, finally, think there is a feasible solution to the psychedelic displays problem.
Internally CSI will store the Cells in one container.
So, for instance, if you had an MCU device and defined Rotary1, RotaryPush1, and Fader1, as well as DisplayUpper1 and DisplayLower1, here's how it would work.
Since Rotary1 is defined first, Auto Map would map all parameters to the Rotaries, using DisplayUpper for name and DisplayLower for value, pretty standard stuff.
But wait there's more
The new Learn window is free form.
For instance you could assign RotaryPush1 to bypass and display the value on DisplayUpper1.
Then you could assign Rotary1 to Wet/Dry, with no displays, the feedback would be via the ring LEDs.
Finally, you could assign Fader1 to, let's say, Output and display the value on DisplayLower1.
Super flexible, and since the displays will be accessed via a dropdown, we can show only available ones.
This is going to be a winner !
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
Last edited by Geoff Waddington; 07-01-2024 at 12:25 PM.
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07-01-2024, 03:11 PM
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#26048
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Human being with feelings
Join Date: Feb 2024
Posts: 117
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Sounds awesome! Looking forward to this!
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07-02-2024, 04:42 AM
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#26049
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
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Quote:
Originally Posted by Geoff Waddington
Super flexible, and since the displays will be accessed via a dropdown, we can show only available ones.
This is going to be a winner !
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Sounds comprehensive!
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07-02-2024, 10:45 AM
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#26050
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Human being with feelings
Join Date: Jan 2022
Location: Unifield
Posts: 397
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Quote:
Originally Posted by Geoff Waddington
Finally, you could assign Fader1 to, let's say, Output and display the value on DisplayLower1.
Super flexible, and since the displays will be accessed via a dropdown, we can show only available ones.
This is going to be a winner !
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Fader1 would show the value on DisplayLower1 on Touch, is that right? Sounds really cool, like having more encoders for Auto-Mapping.
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07-02-2024, 12:33 PM
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#26051
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,570
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Quote:
Originally Posted by MT4U
Fader1 would show the value on DisplayLower1 on Touch, is that right? Sounds really cool, like having more encoders for Auto-Mapping.
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I was trying to keep it simple, but yes, you could do Fader on Touch, which would free up the other display for, let's say Mute;
Code:
Rotary1 -> Wet/Dry -- no display, feedback via ring LEDs.
RotaryPush1 -> Bypass -- value shows in DisplayUpper1
Mute1 -> Power -- value displayed on DisplayLower1
Fader1 -> Output -- value displayed when fader is touched
Notice how, for this contrived example, we don't even need to display any param names, they are self explanatory -- Bypass enabled/disabled, Power On/Off.
For the Fader, you could even grab both the Upper and Lower Displays temporarily.
That's a lot of power in a tight package
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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07-02-2024, 01:02 PM
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#26052
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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Sounds great!
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07-02-2024, 03:26 PM
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#26053
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Human being with feelings
Join Date: Jan 2022
Location: Unifield
Posts: 397
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Quote:
Originally Posted by Geoff Waddington
For the Fader, you could even grab both the Upper and Lower Displays temporarily.
That's a lot of power in a tight package
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Even better!
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07-03-2024, 05:42 AM
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#26054
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Human being with feelings
Join Date: Jan 2017
Posts: 280
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Quote:
Originally Posted by Geoff Waddington
I was trying to keep it simple, but yes, you could do Fader on Touch, which would free up the other display for, let's say Mute;
Code:
Rotary1 -> Wet/Dry -- no display, feedback via ring LEDs.
RotaryPush1 -> Bypass -- value shows in DisplayUpper1
Mute1 -> Power -- value displayed on DisplayLower1
Fader1 -> Output -- value displayed when fader is touched
Notice how, for this contrived example, we don't even need to display any param names, they are self explanatory -- Bypass enabled/disabled, Power On/Off.
For the Fader, you could even grab both the Upper and Lower Displays temporarily.
That's a lot of power in a tight package
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This is how I've been thinking of CSI too - really maximising Controls and always having a display to account for them - Excellent solutions - well done
__________________
Mac Mini 2.3 quad 16gb ram os x - High Sierra + Catalina.... sort of.... nearly....
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07-04-2024, 06:32 AM
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#26055
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Human being with feelings
Join Date: Mar 2021
Location: Cork, Ireland.
Posts: 3
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Hi folks, can you please tell me what is the most up to date .mst for the Icon Platform Nano?
Edit: found one on Reaper stash. Needs a little work...
https://stash.reaper.fm/v/47521/Icon...0CSI%203.0.zip
Quote:
Originally Posted by WaveTrans
I also attach my updated full Icon Nano set, including FX zones.
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Thank you for this I got it to work.
Last edited by Tomás Mulcahy; 07-04-2024 at 07:35 AM.
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07-04-2024, 05:51 PM
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#26056
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Human being with feelings
Join Date: Sep 2008
Location: Adelaide, Australia
Posts: 189
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Just a feature question. I haven't installed CSI to test with my UF8 yet and have just been looking through the wiki, but I couldn't find the answer there.
Is it possible to filter the track view at all? Much like I might filter the MCP to reduce the number of tracks I'm viewing, I'd like to do the same thing with a control surface. I could imagine dedicating shortcut keys to filter views would make navigating the session a whole lot easier!
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07-04-2024, 07:07 PM
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#26057
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Human being with feelings
Join Date: Sep 2023
Posts: 753
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Quote:
Originally Posted by yimbot
Just a feature question. I haven't installed CSI to test with my UF8 yet and have just been looking through the wiki, but I couldn't find the answer there.
Is it possible to filter the track view at all? Much like I might filter the MCP to reduce the number of tracks I'm viewing, I'd like to do the same thing with a control surface. I could imagine dedicating shortcut keys to filter views would make navigating the session a whole lot easier!
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You could use SWS snapshots for that and assign recalls to some buttons on your controller.
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07-04-2024, 10:03 PM
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#26058
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Human being with feelings
Join Date: Sep 2008
Location: Adelaide, Australia
Posts: 189
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Quote:
Originally Posted by fourdogslong
You could use SWS snapshots for that and assign recalls to some buttons on your controller.
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Thanks Fourdogslong. So are you saying that the MCP view and the CSI Control Surface are linked in visibility?
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07-05-2024, 05:58 AM
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#26059
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Human being with feelings
Join Date: Sep 2023
Posts: 753
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Quote:
Originally Posted by yimbot
Thanks Fourdogslong. So are you saying that the MCP view and the CSI Control Surface are linked in visibility?
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Yes, I'm not at the computer right now but I believe there is a preference in CSI that links either TCP or MCP to the controller.
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07-05-2024, 10:50 AM
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#26060
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Human being with feelings
Join Date: Aug 2023
Location: New Jersey
Posts: 18
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P1-M/X D4 Display Protocol
hey @geoff!
Remember a couple months back when we started to support the multiple displays on the Icon D4 for the P1-M and we were waiting for a firmware update to move further? Welp, they finally did it.
It now works properly when using DrivenByMoss. I switched back to CSI and we have some display issues on the bottom displays. I contacted them and they said they did not change the LCD Protocol in the update.
I posted the LCD protocol here with an image of the current issue: https://fancywolfeffects.com/lcd-protocol/
Do you see anything we can do to fix?
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07-07-2024, 05:18 AM
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#26061
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Human being with feelings
Join Date: Jul 2024
Posts: 5
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Behringer - X Touch LCD Screen Colours
Hello everyone I am a complete beginner here when it comes to the coding side of the CSI side of things
I want to be able to change the colours of the lCD to correspond to the colours on my project
for example
Drums are purple, (x touch displays them as Blue.
Guitars are orange, (x touch displays them as red. etc
some tracks in my project are the correct colour
I have tried following the Github CSI https://github.com/GeoffAWaddington/CSI30Wiki/wiki
however I have had no luck
I have spent around 3 hours scratching my head to get this to work
If anyone could please assist me that would be appreciated
I also understand things better if it is a screen shot or very detailed
Thank you
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07-08-2024, 04:14 AM
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#26062
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Human being with feelings
Join Date: Jun 2021
Posts: 23
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Quote:
Originally Posted by TheFancyWolf
hey @geoff!
Remember a couple months back when we started to support the multiple displays on the Icon D4 for the P1-M and we were waiting for a firmware update to move further? Welp, they finally did it.
It now works properly when using DrivenByMoss. I switched back to CSI and we have some display issues on the bottom displays. I contacted them and they said they did not change the LCD Protocol in the update.
I posted the LCD protocol here with an image of the current issue: https://fancywolfeffects.com/lcd-protocol/
Do you see anything we can do to fix?
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Could you please post your config files? I would love to try it out! I could never get my config to work properly and didn’t have time to spend to get it running. Currently using drive by moss
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07-08-2024, 06:36 AM
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#26063
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,570
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Quote:
Originally Posted by TheFancyWolf
hey @geoff!
Remember a couple months back when we started to support the multiple displays on the Icon D4 for the P1-M and we were waiting for a firmware update to move further? Welp, they finally did it.
It now works properly when using DrivenByMoss. I switched back to CSI and we have some display issues on the bottom displays. I contacted them and they said they did not change the LCD Protocol in the update.
I posted the LCD protocol here with an image of the current issue: https://fancywolfeffects.com/lcd-protocol/
Do you see anything we can do to fix?
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Cool, will add it to the to do list.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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07-08-2024, 06:37 AM
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#26064
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,570
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Quote:
Originally Posted by Jonathan S Colombera
Hello everyone I am a complete beginner here when it comes to the coding side of the CSI side of things
I want to be able to change the colours of the lCD to correspond to the colours on my project
for example
Drums are purple, (x touch displays them as Blue.
Guitars are orange, (x touch displays them as red. etc
some tracks in my project are the correct colour
I have tried following the Github CSI https://github.com/GeoffAWaddington/CSI30Wiki/wiki
however I have had no luck
I have spent around 3 hours scratching my head to get this to work
If anyone could please assist me that would be appreciated
I also understand things better if it is a screen shot or very detailed
Thank you
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X-Touch only has 8 colours total, including black and white, so CSI gets as close as it can
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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07-08-2024, 09:47 AM
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#26065
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Human being with feelings
Join Date: Aug 2023
Location: New Jersey
Posts: 18
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Quote:
Originally Posted by ldhall1856
Could you please post your config files? I would love to try it out! I could never get my config to work properly and didn’t have time to spend to get it running. Currently using drive by moss
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Config file hasn't been altered yet. Just waiting to get the display working first. Also using DrivenByMoss in the mean time.
Thanks @geoff!
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07-08-2024, 03:42 PM
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#26066
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,570
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Methinks I'm overthinking this
Here is the latest Learn Window with the Advanced panel opened:
The grid is there to show you the display usage.
It's meant to "help" prevent overwriting a previously assigned display -- one that was assigned to a "sibling" control.
Seeing it live, makes me think it just confuses things.
I think I'll move the 2 drop downs to the main screen, the advanced section will be for colours and fonts only.
So, the new rule is, when you assign a display, it just overwrites any previous assignment.
What do you think ?
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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07-08-2024, 03:53 PM
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#26067
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
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Quote:
Originally Posted by Geoff Waddington
I think I'll move the 2 drop downs to the main screen, the advanced section will be for colours and fonts only.
So, the new rule is, when you assign a display, it just overwrites any previous assignment.
What do you think ?
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Good idea! Display assignment should be on the main screen. Overwriting previous assignments is fine too
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07-08-2024, 06:11 PM
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#26068
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Human being with feelings
Join Date: Feb 2024
Posts: 117
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As a new user to Reaper and CSI, I can't really wrap my head around how the work flow will be until I use it. BUT! I'm totally excited about this and looking forward to the new functionality! This is really awesome. Great work.
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07-09-2024, 04:16 AM
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#26069
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,570
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Ok, here's the latest, and, unless anyone hates it , likely close to final.
A lot of folks will only open the top left main Learn Window.
The right Window is for Colours/Fonts.
Both of those Windows are non modal and edit the surface in real time.
The Params dialog (bottom) is modal.
Interested in your thoughts:
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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07-09-2024, 10:55 AM
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#26070
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Human being with feelings
Join Date: Jan 2022
Posts: 145
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Quote:
Originally Posted by Geoff Waddington
Ok, here's the latest, and, unless anyone hates it , likely close to final.
A lot of folks will only open the top left main Learn Window.
The right Window is for Colours/Fonts.
Both of those Windows are non modal and edit the surface in real time.
The Params dialog (bottom) is modal.
Interested in your thoughts:
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Looks good to me Geoff. Great work as usual.
Jd
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07-09-2024, 10:59 AM
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#26071
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Human being with feelings
Join Date: Feb 2024
Posts: 117
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As a new Reaper and CSI user 😁, looking at this makes a lot more sense now. This is awesome! Can't wait to see if the uf8 will support the font/colors.
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07-09-2024, 01:54 PM
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#26072
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Human being with feelings
Join Date: Sep 2023
Posts: 753
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This seems great, good job!
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07-09-2024, 02:37 PM
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#26073
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Human being with feelings
Join Date: Jan 2017
Posts: 280
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Quote:
Originally Posted by Geoff Waddington
Ok, here's the latest, and, unless anyone hates it , likely close to final.
A lot of folks will only open the top left main Learn Window.
The right Window is for Colours/Fonts.
Both of those Windows are non modal and edit the surface in real time.
The Params dialog (bottom) is modal.
Interested in your thoughts:
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it looks great to me!!!
__________________
Mac Mini 2.3 quad 16gb ram os x - High Sierra + Catalina.... sort of.... nearly....
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07-09-2024, 05:10 PM
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#26074
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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I dig it.
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07-10-2024, 05:38 AM
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#26075
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 5,003
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Looks good!
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07-13-2024, 07:12 AM
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#26076
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,570
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FYI progress update.
The AutoMap/Learn basic file format is now finalized.
It just mimics the FXWidgetLayout file:
Code:
Zone FXWidgetLayout
Rotary FXParam RingStyle=Dot
DisplayUpper FixedTextDisplay
DisplayLower FXParamValueDisplay
ZoneEnd
#WidgetTypes Rotary RotaryPush Fader
#DisplayRows DisplayUpper DisplayLower
#RingStyles Dot Fill BoostCut Spread
The one change is that the FixedTextDisplay params now include a param num so that CSI can match them up to the appropriate control Widget.
It reads a lot cleaner than the old style, and is much less complex programmatically.
Code:
Zone "VST: UAD Fairchild 660 (Universal Audio, Inc.)" "Fairchild 660"
OnZoneActivation SetXTouchDisplayColors Cyan
OnZoneActivation ToggleUseLocalModifiers
Plugin ClearFXSlot
#Begin auto generated section
Rotary1 FXParam 12 RingStyle=Dot
RotaryPush1 FXParam 0 [ 0 0.5 1 ]
Fader1 FXParam 8
DisplayUpper1 FXParamValueDisplay 0
DisplayLower1 FXParamValueDisplay 8
Rotary2 FXParam 1 [ 0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1 ] RingStyle=Dot
RotaryPush2 NoAction
Fader2 NoAction
DisplayUpper2 FixedTextDisplay "Input" 1
DisplayLower2 FXParamValueDisplay 1
Rotary3 FXParam 2 RingStyle=Dot
RotaryPush3 NoAction
Fader3 NoAction
DisplayUpper3 FixedTextDisplay "Thresh" 2
DisplayLower3 FXParamValueDisplay 2
Rotary4 FXParam 3 [ 0 0.2 0.4 0.6 0.8 1 ] RingStyle=Dot
RotaryPush4 NoAction
Fader4 NoAction
DisplayUpper4 FixedTextDisplay "Time Const" 3
DisplayLower4 FXParamValueDisplay 3
Rotary5 FXParam 4 RingStyle=Dot
RotaryPush5 NoAction
Fader5 NoAction
DisplayUpper5 FixedTextDisplay "SC Filt" 4
DisplayLower5 FXParamValueDisplay 4
Rotary6 FXParam 5 RingStyle=Dot
RotaryPush6 NoAction
Fader6 NoAction
DisplayUpper6 FixedTextDisplay "Bal" 5
DisplayLower6 FXParamValueDisplay 5
Rotary7 FXParam 6 RingStyle=Dot
RotaryPush7 NoAction
Fader7 NoAction
DisplayUpper7 FixedTextDisplay "DC Thr" 6
DisplayLower7 FXParamValueDisplay 6
Rotary8 FXParam 7 RingStyle=Dot
RotaryPush8 NoAction
Fader8 NoAction
DisplayUpper8 FixedTextDisplay "Output" 7
DisplayLower8 FXParamValueDisplay 7
Shift+Rotary1 FXParam 8 RingStyle=Dot
Shift+RotaryPush1 NoAction
Shift+Fader1 NoAction
Shift+DisplayUpper1 FixedTextDisplay "Mix" 8
Shift+DisplayLower1 FXParamValueDisplay 8
Shift+Rotary2 FXParam 9 [ 0 0.17 0.33 0.5 0.67 0.83 1 ] RingStyle=Dot
Shift+RotaryPush2 NoAction
Shift+Fader2 NoAction
Shift+DisplayUpper2 FixedTextDisplay "Headroom" 9
Shift+DisplayLower2 FXParamValueDisplay 9
Shift+Rotary3 FXParam 10 [ 0 1 ] RingStyle=Dot
Shift+RotaryPush3 NoAction
Shift+Fader3 NoAction
Shift+DisplayUpper3 FixedTextDisplay "Power" 10
Shift+DisplayLower3 FXParamValueDisplay 10
Shift+Rotary4 FXParam 11 [ 0 1 ] RingStyle=Dot
Shift+RotaryPush4 NoAction
Shift+Fader4 NoAction
Shift+DisplayUpper4 FixedTextDisplay "Bypass" 11
Shift+DisplayLower4 FXParamValueDisplay 11
Shift+Rotary5 FXParam 12 RingStyle=Dot
Shift+RotaryPush5 NoAction
Shift+Fader5 NoAction
Shift+DisplayUpper5 FixedTextDisplay "Wet" 12
Shift+DisplayLower5 FXParamValueDisplay 12
Shift+Rotary6 FXParam 13 [ 0 1 ] RingStyle=Dot
Shift+RotaryPush6 NoAction
Shift+Fader6 NoAction
Shift+DisplayUpper6 FixedTextDisplay "Delta" 13
Shift+DisplayLower6 FXParamValueDisplay 13
Shift+Rotary7 NoAction
Shift+RotaryPush7 NoAction
Shift+Fader7 NoAction
Shift+DisplayUpper7 NoAction
Shift+DisplayLower7 NoAction
Shift+Rotary8 NoAction
Shift+RotaryPush8 NoAction
Shift+Fader8 NoAction
Shift+DisplayUpper8 NoAction
Shift+DisplayLower8 NoAction
Control+Rotary1 NoAction
Control+RotaryPush1 NoAction
Control+Fader1 NoAction
Control+DisplayUpper1 NoAction
Control+DisplayLower1 NoAction
Control+Rotary2 NoAction
Control+RotaryPush2 NoAction
Control+Fader2 NoAction
Control+DisplayUpper2 NoAction
Control+DisplayLower2 NoAction
Control+Rotary3 NoAction
Control+RotaryPush3 NoAction
Control+Fader3 NoAction
Control+DisplayUpper3 NoAction
Control+DisplayLower3 NoAction
Control+Rotary4 NoAction
Control+RotaryPush4 NoAction
Control+Fader4 NoAction
Control+DisplayUpper4 NoAction
Control+DisplayLower4 NoAction
Control+Rotary5 NoAction
Control+RotaryPush5 NoAction
Control+Fader5 NoAction
Control+DisplayUpper5 NoAction
Control+DisplayLower5 NoAction
Control+Rotary6 NoAction
Control+RotaryPush6 NoAction
Control+Fader6 NoAction
Control+DisplayUpper6 NoAction
Control+DisplayLower6 NoAction
Control+Rotary7 NoAction
Control+RotaryPush7 NoAction
Control+Fader7 NoAction
Control+DisplayUpper7 NoAction
Control+DisplayLower7 NoAction
Control+Rotary8 NoAction
Control+RotaryPush8 NoAction
Control+Fader8 NoAction
Control+DisplayUpper8 NoAction
Control+DisplayLower8 NoAction
Option+Rotary1 NoAction
Option+RotaryPush1 NoAction
Option+Fader1 NoAction
Option+DisplayUpper1 NoAction
Option+DisplayLower1 NoAction
Option+Rotary2 NoAction
Option+RotaryPush2 NoAction
Option+Fader2 NoAction
Option+DisplayUpper2 NoAction
Option+DisplayLower2 NoAction
Option+Rotary3 NoAction
Option+RotaryPush3 NoAction
Option+Fader3 NoAction
Option+DisplayUpper3 NoAction
Option+DisplayLower3 NoAction
Option+Rotary4 NoAction
Option+RotaryPush4 NoAction
Option+Fader4 NoAction
Option+DisplayUpper4 NoAction
Option+DisplayLower4 NoAction
Option+Rotary5 NoAction
Option+RotaryPush5 NoAction
Option+Fader5 NoAction
Option+DisplayUpper5 NoAction
Option+DisplayLower5 NoAction
Option+Rotary6 NoAction
Option+RotaryPush6 NoAction
Option+Fader6 NoAction
Option+DisplayUpper6 NoAction
Option+DisplayLower6 NoAction
Option+Rotary7 NoAction
Option+RotaryPush7 NoAction
Option+Fader7 NoAction
Option+DisplayUpper7 NoAction
Option+DisplayLower7 NoAction
Option+Rotary8 NoAction
Option+RotaryPush8 NoAction
Option+Fader8 NoAction
Option+DisplayUpper8 NoAction
Option+DisplayLower8 NoAction
#End auto generated section
OnZoneDeactivation RestoreXTouchDisplayColors
OnZoneDeactivation ToggleUseLocalModifiers
ZoneEnd
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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07-13-2024, 07:42 AM
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#26077
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,143
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Looking good!
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07-13-2024, 08:32 AM
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#26078
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,570
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Design question.
Should CSI write out properties before writing out all of the [ ] stuff ?
Seems likely that anyone manually editing would be less intimidated if the properties came before steps, acceleration, etc.
Just a readability thing.
What say you folks ?
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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07-13-2024, 10:29 AM
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#26079
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Human being with feelings
Join Date: Jan 2022
Location: Unifield
Posts: 397
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Quote:
Originally Posted by Geoff Waddington
Design question.
Should CSI write out properties before writing out all of the [ ] stuff ?
Seems likely that anyone manually editing would be less intimidated if the properties came before steps, acceleration, etc.
Just a readability thing.
What say you folks ?
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Does CSI need them in any particular order or would it be just for ease or editing the generated zones?
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07-13-2024, 10:55 AM
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#26080
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,570
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Quote:
Originally Posted by MT4U
Does CSI need them in any particular order or would it be just for ease or editing the generated zones?
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The params can be in any order, it's just for the visual.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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