Quote:
Originally Posted by mviljamaa
What parameter do I need to tweak in resample.h in order to get "changing playback rate" effect like in Reaper?
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What are you actually planning to do? You do of course realize that you can't do that kind of pitch changing without an existing buffer or file of audio, right? (So it can't really be strictly "real time".)
But if that's clear to you already, the void SetRates(double rate_in, double rate_out) method changes the rate.