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#1 |
Human being with feelings
Join Date: Nov 2018
Posts: 464
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I have a video I need to put together, and writing music to it, so I thought I'd try to use the reaper video editor for the first time. I love everything I've poked around with, except for when I tried to zoom in on a still image. The result was not a smooth zoom in, but one with lots of micro stops and starts.
Google lead me to some older threads complaining about this problem, but I wanted to check in here and see if there were any workarounds that have come about, or if there was any hope that the devs might work on this. If this was fixed, I could probably switch to reaper for all my video stuff, which would be amazing. Thanks all! |
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#2 | |
Human being with feelings
Join Date: Aug 2020
Location: Brasil
Posts: 492
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#3 |
Human being with feelings
Join Date: Nov 2018
Posts: 464
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Basic Helpers: Track opacity/zoom/pan
Are there better ones to use for this function? |
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#4 | |
Human being with feelings
Join Date: Aug 2020
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Code:
// Track opacity/zoom/pan // **** patched for "smoothness" //@param1:opacity 'opacity' 1 //@param2:zoom 'zoom' 0 -10 10 0 //@param3:xoffs 'X offset' 0 -1 1 0 //@param4:yoffs 'Y offset' 0 -1 1 0 //@param5:rotate 'rotate' 0 -360 360 0 1 //@param7:filter 'filter' 0 0 1 0.5 1 //@param8:clear 'clear bg' 1 0 1 0.5 1 //@param9:force_w 'force width' 0 0 2600 1024 2 //@param10:force_h 'force height' 0 0 2600 1024 2 //@param11:paspect 'preserve aspect' 1 0 1 0.5 1 function round(v)((v+0.5)|0); function round2(v)(((v+1)>>1)<<1); (bg_img=input_ismaster() ? -2 : input_track(0)) ? ( force_w &= -2; force_h &= -2; force_w && !force_h ? force_h = (force_w * project_h / project_w)&-2; force_h && !force_w ? force_w = (force_h * project_w / project_h)&-2; force_w>0 && force_h>0 ? ( project_w=force_w; project_h=force_h ); w = opacity < 0.01 ? 0 : opacity > 0.99 ? 1 : opacity; gfx_a2=0; gfx_blit((w < 1 || clear < 0.5) ? bg_img : -2,1); w > 0 ? ( gfx_mode = filter>0.5 ? 256 : 0; gfx_a=w; z = 10^(zoom/10); dw = (project_w*z)&-2; dh = (project_h*z)&-2; x = (project_w - dw + xoffs*(project_w+dw))*.5; y = (project_h - dh + yoffs*(project_h+dh))*.5; // *** patch is here *** rotate == 0 ? gfx_blit(0,paspect, round(x),round(y),round2(dw),round2(dh)) : ( input_info(0,srcw,srch); sc=2.0; sc2=sc*.5 - 0.5; gfx_rotoblit(0,rotate*$pi/180,(x-dw*sc2)|0,(y-dh*sc2)|0,dw*sc,dh*sc, -srcw*sc2, -srch*sc2, srcw*sc, srch*sc); ); ); ); |
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#5 |
Human being with feelings
Join Date: Nov 2018
Posts: 464
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So much better! Amazing! Thank you!
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#6 |
Human being with feelings
Join Date: Jan 2007
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I could of course copy paste the script above, but am wondering how many of my other presets that should be updated.
Are these (or any) presets updated with Reaper?
__________________
"if DAWs are religions, REAPER is atheism" - The big J __________________ Windows 10x64 | Asus Z170-a i7, 32GB ram | RME-Digiface USB |
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#7 |
Human being with feelings
Join Date: Aug 2020
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I have worked with my own video presets for so long that I can't remember off my head which ones need fixing and I haven't heard of any plans either. I am planning to release in the near future a full library of presets to improve (and fix) significantly the video editing capabilities of Reaper. In the mean time just tell me which presets are problematic.
Last edited by papagirafe; 03-09-2023 at 01:17 PM. |
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#8 | |
Human being with feelings
Join Date: Jan 2007
Location: The Underground Bunker
Posts: 685
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__________________
"if DAWs are religions, REAPER is atheism" - The big J __________________ Windows 10x64 | Asus Z170-a i7, 32GB ram | RME-Digiface USB |
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#9 |
Human being with feelings
Join Date: Nov 2018
Posts: 464
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I don't know if there's an easy fix for this, but the other major issue I have is that my rendered videos come out with a kind of intermittent pixelation. You can see it a bit on this clip
https://imgur.com/a/AkshV57 It's cell phone footage, in portrait, that has fine resolution when played inside and outside of reaper, but it gets wonky when rendered. Other footage using a phone renders fine. It seems to be this one clip. Any help would be appreciated! |
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#10 | |
Human being with feelings
Join Date: Aug 2020
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#11 |
Human being with feelings
Join Date: Nov 2018
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I really appreciate your help here. I'm using H.264 FWIW. I've attached a screenshot of my settings, which I'm pretty sure are just the default mp4 settings. Is there anything I can adjust here that might help?
Thanks again! |
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#12 | |
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Join Date: Jan 2014
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#13 |
Human being with feelings
Join Date: Aug 2020
Location: Brasil
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Try doubling the bitrate at least temporarily. Also giving the source video characteristics (and the presets used) would help (ctrl-f2 on item in windoze)
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#14 |
Human being with feelings
Join Date: Nov 2018
Posts: 464
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Doubling the bit rate renders without the visual distortion (I don't know the term for what's on the above GIF!). You say this is just a temporary solution though?
I've attached the video file settings, so maybe something's wonky there? Thank you again so much for your help |
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#15 |
Human being with feelings
Join Date: Nov 2018
Posts: 464
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I have the "Item Fades affect video" and the patched "Track Opacity/Zoom/Pan" in the FX Chain FWIW
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#16 |
Human being with feelings
Join Date: Aug 2020
Location: Brasil
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If you encode using the WMF library, you need adjust the rate starting from double downward. I personnaly prefer the upgraded ffmpeg lib with h.264 encoding as it does a better job.
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#17 |
Human being with feelings
Join Date: Nov 2018
Posts: 464
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That looks way better. Thanks!!!
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