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Old 11-26-2014, 02:44 AM   #1
suleiman
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Default Most Detailed FREE Sample Drumkit Ever !

EDIT : There are now various versions of this kit out at :
www.smmdrums.wordpress.com

These included kontakt, sfz, tx16wx and 2 reaper versions (all of which are 32 velocity layers with upto 8 round robins).

Only the version called MegaReaper Drumkit has 127 velocity layers and 2 to 4 round robins, with the wav files being multichannel.

So we have versiosn to suit each and every need and taste.
================================================== ============

After much blood, sweat and tears its finally ready :

SM MegaReaper Drumkit !

This is a VERY deeply sampled classic / vintage Ludwig 65 / 69 drum kit that has exclusively been developed for Reaper (no add-ons required). It may well be one of the deepest sampled kits in the world. And it is completely dry for you to sculpt as you like using Reaper’s superior processing.

And if you don't have Reaper , you can use the included 1.9 GB of open 24 bit wav samples in whatever sampler you choose.
The samples are precisely named so mapping should be a breeze. But you should at least try the included Reaper kit even if you are not a Reaperite.

A demo running the Lite Version (with zero processing barring eq for high passing) :
https://drive.google.com/file/d/0BxI...ew?usp=sharing

What makes it so special ?

Glad you asked. The instrument has :

Kick : 127 velocity layers x 2 round robins
Snare No Ring : 127 velocity layers x 4 round robins
Snare Studio Ring : 127 velocity layers x 4 round robins
Snare Rimshots : 51 velocity layers x 2 round robins
Tom 1 : 49 velocity layers x 2 round robins
Tom 2 : 49 velocity layers x 2 round robins
Tom 3 : 49 velocity layers x 2 round robins
Hihat - Closed : 127 velocity layers x 2 round robins
Hihat - Foot Closed : 46 velocity layers x 2 round robins
Hihat - Foot Open : 46 velocity layers x 2 round robins
Hihat - Loose : 127 velocity layers x 4 round robins
Hihat - Open : 26 velocity layers x 2 round robins
Ride 17 - 49 velocity layers x 2 round robins
Ride 17 Bell - 49 velocity layers x 2 round robins
Ride 20 : 49 velocity layers x 2 round robins
Ride 20 Bell : 45 velocity layers x 2 round robins
Crash 15 : 45 velocity layers x 2 round robins
Crash 17 : 45 velocity layers x 2 round robins

Yes, you read that correct. The main snare (a classic 1965 Ludwig 5"x14" Jazz Festival Snare drum) has 127 velocity layers and 4 round robins !! The kicks and hats also have 127 velocity layers and 2 round robins !! And I can confirm, it is a pleasure to play and program.

Pick up your jaw off the floor and let’s move on.

The mic channel layout is as follows :-

The Snare: four separate mics (Top, Bottom, Stereo combining Left & Right overheads mic).

The Kick Drum: one close mic as well as Stereo combining Left & Right overhead mics.

The Toms: one close mic as well as Stereo combining Left & Right overhead mics.

The Hats : One Stereo combining Left and Right mics.

The Cymbals : One Stereo combining Left and Right mics

Yes, that is correct. Each of those 127 x 4 snare samples have 4 mic channels (it’s a 4 channel / track wav file). So effectively its 127 x 4 x 4 = 2032 samples just for just one snare articulation !!

ALL of the samples are multi-channel with the minimum being hats and cymbals (2 channel true stereo) and the main drums being 4 channels. ALL of the samples are unprocessed and un-normalized to preserve their natural dynamics. You can tweak them in a myriad of ways to your liking.

The Reaper instrument provides control over EACH mic channel. Example : for the snare you can mix in some more top mic channel , apply compression to the bottom mic channel and reverb to the overhead channels. Then you can further process these 4 channels combined in the snare bus.

The general flow is :

MIDI In / Drum Sequencer
|
V
Samples (multi channel wav files having upto 127 velocity layers and 4 round robins)
|
V
Samplers (RS5K instances where the basic sample playback behavior /ADSR / MIDIMap can be tweaked)
|
V
Drum Mic Channels (where you can set the mix amount and processing for each mic depending on what’s available)
|
V
Drum Buses (where you can process the combined bus for each kit piece)

There is a very clear and helpful manual to get you started :
https://drive.google.com/file/d/0BxI...ew?usp=sharing

You should read it cover to cover (it’s a short 21 pages only) to understand the instrument (which has a lot of levels).

There are 2 versions available for you to choose from based on your requirement and system specs :



SM MegaReaper Drumkit
https://drive.google.com/file/d/0BxI...ew?usp=sharing
It requires a minimum of 6 GB RAM and 2 GB HDD space
This is the full kit with all the details as mentioned above.

SM MegaReaper Drumkit Lite
https://drive.google.com/file/d/0BxI...ew?usp=sharing
It requires a minimum of 4 GB RAM and 1 GB HDD space
This is the kit with no round robins (yet ALL of the velocity layers) and only 1 Crash, 1 Ride and no HH Loose articulation. It still sounds fantastic.

Note : Make sure that the mixer (Ctrl + M) and the screensets (Ctrl + E) windows are visible and docked in Reaper at the bottom to maximize your experience. And please do read the manual.

Please use this thread for any queries and clarifications or email me (mentioned in the manual).

CREDITS

All sampling done by the extremely generous forum member SMM (details in the manual)
All sample editing by Suleiman
All instrument development by Suleiman
Technical Advise by Tod and SMM

There are plans for an even better sampled kit with more articulations, but that may take a while.

Legal note:
These samples were recorded and created by Reaper forum member SMM.
SMM is offering these drum and cymbal samples to the public royalty free (free of charge) to use in any audio/video production
for both commercial and private use. This is a "free use" license. No payment is required to use these samples in any production.


----------------------------------------------------------------------------

If you do not have enough RAM

OR

do not want multi-mic control

OR

do not want 127 velocity layers (yes I admit it’s a slight overkill)

THEN

please use Tod’s excellent stereo samples based kit for Reaper, made from the same set of raw files by SMM, but completely differently edited / normalized and with much less velocity layers.

----------------------------------------------------------------------------

If you have the full Kontakt , he has shared a multi-mic version for Kontakt, but again these are completely differently edited samples from mine and with much less velocity layers.

Links to both his RS5K and Kontakt instruments are here :

http://forum.cockos.com/showthread.php?t=150868
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Last edited by suleiman; 06-13-2015 at 01:39 AM.
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Old 11-26-2014, 04:12 AM   #2
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Wow man, you must be a glutton for editing punishment that's the first thing I want to say.

I just happen to have 6 GB RAM and 7200 spin drive so I guess that means I will be taking the heavy version.

I have a hunch I'm going to really like this.
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Old 11-26-2014, 05:23 AM   #3
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Quote:
Originally Posted by hamish View Post
Wow man, you must be a glutton for editing punishment that's the first thing I want to say.

I just happen to have 6 GB RAM and 7200 spin drive so I guess that means I will be taking the heavy version.

I have a hunch I'm going to really like this.
Thanks !
Check out the demo ... Thats the Lite version !

And working with drum samples is something like meditation for me, but yeah sometimes it gets crazily frustrating and much-gnashing-of-teeth endeavour.

Make sure to check out the manual.
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Old 11-26-2014, 05:25 AM   #4
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Really great ! There is one track "DRUM MIXER", if you mute this track, the whole drum is muted, but I can´t see any routing and the inserted REaComp does not work at all, no incoming signal ?

okay I see, Ratio of compressor is 1:1, so there is no compression !

Last edited by Giano; 11-26-2014 at 05:33 AM.
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Old 11-26-2014, 05:51 AM   #5
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HOLY THANKSGIVING !!!

Wow. I raise a toast in your general direction. Bravo!
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Old 11-26-2014, 06:06 AM   #6
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Quote:
Originally Posted by Giano View Post
Really great ! There is one track "DRUM MIXER", if you mute this track, the whole drum is muted, but I can´t see any routing and the inserted REaComp does not work at all, no incoming signal ?

okay I see, Ratio of compressor is 1:1, so there is no compression !
Please read the manual.

Press cntl+e to see the screenset and cntl+m to see the mixer.

The folders tracks are minimized in some cases. Double clicking on them shows the available tracks for that view.

Each screen set is mapped to function keys f4 to f8 is mapped to different layouts that show some tracks and hide others both in the TCP and the MCP. F8 will show all the tracks.

All the effects except the EQ are disabled , and you need to enable and tweak the fx to your liking.

Please read the manual. Its only 21 pages but will explain a lot.
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Old 11-26-2014, 06:21 AM   #7
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Quote:
Originally Posted by suleiman View Post
Please read the manual.

Press cntl+e to see the screenset and cntl+m to see the mixer.

The folders tracks are minimized in some cases. Double clicking on them shows the available tracks for that view.

Each screen set is mapped to function keys f4 to f8 is mapped to different layouts that show some tracks and hide others both in the TCP and the MCP. F8 will show all the tracks.

All the effects except the EQ are disabled , and you need to enable and tweak the fx to your liking.

Please read the manual. Its only 21 pages but will explain a lot.
Thanks, have just noticed download link for Manual. I see, there are hidden tracks, I forgot you can do that, I usually never have to do it. Good job, Suleiman.
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Old 11-26-2014, 07:24 AM   #8
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Wow. You should write a book on drum mapping. You must have done more of it than any other human being.

*cough"TX16Wx patches*cough*
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Old 11-26-2014, 12:59 PM   #9
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suleiman, this is quite a huge accomplishment and incredibly generous of you.

Props to Tod and SMM as well, of course...
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Old 11-26-2014, 01:27 PM   #10
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the original links to dl this don't seem to work for me...

when going to them it says to make sure the person has not removed the files????

Is there some link that works from which I can dl this????
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Old 11-26-2014, 01:49 PM   #11
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I think the system requirements stated are a bit over what Is needed.I have a Duo2 core @3.2 ghz and 6 ghz memory.
I went with the "lite" version. Performance meter said it was using around 2.5 ghz memory .
Went and downloaded "full" version. Performance meter says its using 5.6 ghz .Windows task manger says 4.2 ghz of memory is being used.I dont know which is the accurate one.
Even with Chrome open as I write this post and am playing a midi drum loop.One of those free samples Groove Monkey has. CPU is only showing around 10% usage.
So I think pretty much any CPU form last 8 years or so will be enough.
You can use it on a system with 6 g's of memory.Just have to gets drum part down and then render,bounce down,freeze to wave.
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Old 11-26-2014, 08:16 PM   #12
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Quote:
Originally Posted by hopi View Post
the original links to dl this don't seem to work for me...

when going to them it says to make sure the person has not removed the files????

Is there some link that works from which I can dl this????
Did you manage to download ? I dont know if google drive has got a limit on downloading but many people seemed to have downloaded ok.

I will add mirrors... Gimme a day or two...
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Old 11-26-2014, 02:43 PM   #13
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Default Drum Samples

Omg what a wonderfully generous gesture. Thank you:-)
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Old 11-26-2014, 02:52 PM   #14
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Holy mackeral!

NICE!
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Old 11-26-2014, 04:15 PM   #15
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Holy crap! Can't wait to try this.
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Old 11-26-2014, 05:58 PM   #16
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I just dont get why all the need for so many layers. 5 plus gigs of sample. Addictive drums clean kits sound good to me.There about 500 megs.
Is this like building the most expensive bird cage just to be able to say you built the most expensive bird cage??
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Old 11-26-2014, 06:43 PM   #17
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I have a nominal 6 GB RAM, on an admittedly bloated lenovo adaption of win 7 64 bit.

REAPER is using around 4 GB, and while the sequence does play, there are reported 400+ memory allocation fails, and quite a lot of missing GUI.

I think I will separate off kick and snare as individual track templates and see if I can use it like that.

I do like the 127x velocity layering.
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Old 11-26-2014, 08:20 PM   #18
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Quote:
Originally Posted by stratotak View Post
I just dont get why all the need for so many layers. 5 plus gigs of sample. Addictive drums clean kits sound good to me.There about 500 megs.
Is this like building the most expensive bird cage just to be able to say you built the most expensive bird cage??
Yep that bird cage example is great !

I ran tests with this and compared with AD2 and EZD2 and BFD3 ( all demos , but they are all supposed to have all the velocity layers as the full versions ). It was a snare crescendo roll and this wins hands down for expressiveness and realism. Only other software in the same ball park was drumasonic, but in bfd3 myabe there are expansions with a similar level of detail.

Basically this was a dream of mine i made it reality with help from SMM and Tod.
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Old 03-23-2015, 02:50 PM   #19
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First off this is an awesome kit! But I'm not getting my e kit to work with it. ...it a yamaha dtxplorer. Was wondering what I'm missing? The manual says that you can just plug the midi to usb and go. This is my first attempt at recording midi, so it's possible I missed something. Glad they picked the jazz festival! !!
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Old 03-23-2015, 11:53 PM   #20
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YAMAHA dtxplorer is a really basic e-drums and you can't re-map the pads in the brain. Assuming you have everything else working, you need to re-map a few pads. I have used dtxplorer before, and the way to do it is to add MIDI plugins into the input track on REAPER.

Assuming you DON'T have everything else working:

1) Options > Preferences > Audio > MIDI devices: make sure your MIDI device is in the list and enabled for input.

2) On the MIDI input track in the REAPER project make sure this is record armed, and the input is MIDI, with the correct device selected.

(also feel free to RTM...)

(I'm not sure which track this is on Suleiman's MegaDrums, but on my 'ultra lite' version https://app.box.com/shared/static/83...qf5alt6rqt.rpp it is called 'MIDI')

Once that is all good, you should record a half a minute of MIDI, working around your kit. The kick and snare are not mapped General MIDI on the dtxplorer, and they will need to be translated. Use the JS IX/MIDI_Tool one instance per piece of kit and remap (transpose the correct number of semitones) to get the right sound out of the sampler.

Beside the Kick and Snare, you will also probably need to re-map toms and maybe cymbals.

So there is a bit to do there, best luck and if you're still having problems feel free to ask again.
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Old 03-24-2015, 11:33 PM   #21
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Hamish nailed it . Please follow his instructions. Just to re-iterate :

Step 1 : plug in your drum pads via usb to your pc / laptop etc. make sure its driver is installed.
Step 2 : open Reaper. Go to options -> preferences -> MIDI Devices
Step 3 : make sure your MIDI drum pad is showing in the MIDI device and that it is enabled.
Step 4 : open the SM MegaReaper Drumkit project. Press F7 to see the midi tracks.
Step 5 : Make sure that track 3 titled MIDI Processor is armed ( "ar" track button is set to red ) and right click to set the MIDI input to either your detected drumpad ( which should show up in the right click menu ) or set the MIDI input to all MIDI ( and all channels).

Test it by playing it.

Also, read the manual included with the drumkit as well as the Reaper manual section on MIDI input and MIDI devices.
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Old 06-07-2015, 04:59 AM   #22
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Any particular reason why you decided to go with a high number of velocity layers and only two round robins instead of the other way around? I think it would sound way better with say 8 round robins at least when doing tremolos.
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Old 06-07-2015, 05:34 AM   #23
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There are seperate sets for sfz, kontakt, reaper and tx16wx.

Only my reaper drumkit ( MegaReaper) is the one with 127 layers and 2 to 4 round robins.
Why ? Because im mentally unstable ..but seriously, play it on really responsive drum pads and you will know why.


There are other kontakt, TX16wx, reaper and sfz versions have a much saner and more realistic 32 velocity layers with 6 + round robins , which is what may be what you are looking for.

All the goods are here :
www.smmdrums.wordpress.com
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Old 06-07-2015, 07:30 AM   #24
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Quote:
Originally Posted by JHA View Post
Any particular reason why you decided to go with a high number of velocity layers and only two round robins instead of the other way around? I think it would sound way better with say 8 round robins at least when doing tremolos.
Quote:
Originally Posted by suleiman View Post
but seriously, play it on really responsive drum pads and you will know why.
Heh heh, good answer Suleiman.

If you think about it JHA, if you had 127 velicity layers with -36db being the lowest level, you could easily play 10 notes without playing the same sample twice, and they would still be less than 3db apart. That would be the same as 10 round robins. Plus you've got the added dynamics.
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Old 06-07-2015, 11:30 AM   #25
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Yeah I can see that, I'm just wondering the logic behind this approach. I didn't mean you shouldn't have many velocity layers just that if you think about it, you could have 127 velocity layers with 2 round robins. Now hit 127 velocity eight times and you still only have played 2 different samples. With 8 round robins you'll know you play always 8 different samples even if you hit/play the same note velocities over and over again.

I'm not a drummer myself but I reckon most drummers wouldn't want inconsistent hits that are too apart in velocity/volume. That's actually why there are triggers and sample replacements.
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Old 06-07-2015, 01:34 PM   #26
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Originally Posted by JHA View Post
Yeah I can see that, I'm just wondering the logic behind this approach. I didn't mean you shouldn't have many velocity layers just that if you think about it, you could have 127 velocity layers with 2 round robins. Now hit 127 velocity eight times and you still only have played 2 different samples. With 8 round robins you'll know you play always 8 different samples even if you hit/play the same note velocities over and over again.

I'm not a drummer myself but I reckon most drummers wouldn't want inconsistent hits that are too apart in velocity/volume. That's actually why there are triggers and sample replacements.
Actually even in the 127 velocity layer kit ( the megareaper drumkit ) , more than half the kit pieces have 4 round robins.

It is the most expressive drum kit i have ever played AND i have pretty much tried every product under the sun. If you are hitting 127 velocity 8 times in a row, there is something very wrong with either the drum pad or the playing technique. That kit is not made for metal, and is more suited to genres which need more percussive dynamics. My goal was to get it sounding exactly like a real raw drum kit (unprocessed). The samples are un normalised.

What you are looking for is the kontakt, tx16wx , sfz versions of SM Drums which have less velocity layers, more round robins with all samples normalized. Give it a spin as it seems to be exactly what you are looking for.
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Old 06-07-2015, 07:22 PM   #27
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Quote:
Originally Posted by JHA View Post
Yeah I can see that, I'm just wondering the logic behind this approach. I didn't mean you shouldn't have many velocity layers just that if you think about it, you could have 127 velocity layers with 2 round robins. Now hit 127 velocity eight times and you still only have played 2 different samples.
Heh heh, JHA, I'm not trying to be sarcastic at all, but if that's the way you program your drums then by all means, you need a library with as many RRs as you can get.

With a dynamic drum library, your really do need at least a few programming chops.
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Old 09-05-2016, 04:47 PM   #28
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Hi! This kit sounds phenomenal! Thank you!

I'm new to using Midi software, and was wondering if it's possible to change the names on the drum grid from the notes (D 1, D# 1, etc) and label them as the sound they represent.

Also, I downloaded a set of drum loops from groove monkey, and now I'm not sure whether I can use them in MegaReaper - any suggestions? Thanks

**Edit** Actually on the second question, I contacted groove monkey support and they are going to try "remap" the Midi loops to work with MegaReaper using the Key Map.

Last edited by ldetlefs; 09-05-2016 at 07:21 PM. Reason: New Information
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Old 09-06-2016, 03:23 AM   #29
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Originally Posted by ldetlefs View Post
Hi! This kit sounds phenomenal! Thank you!

I'm new to using Midi software, and was wondering if it's possible to change the names on the drum grid from the notes (D 1, D# 1, etc) and label them as the sound they represent.

Also, I downloaded a set of drum loops from groove monkey, and now I'm not sure whether I can use them in MegaReaper - any suggestions? Thanks

**Edit** Actually on the second question, I contacted groove monkey support and they are going to try "remap" the Midi loops to work with MegaReaper using the Key Map.
thank you !! its commments like these that make my day.

if you are using the megababy sequencer, you can create as many naming txt files as you like. there was link to at least a few dozen of those, but i cant find that link right now. there is a Reaper resource folder where they have to be placed, and then the keymap will be accessible from the sequencer. Maybe someone else can hook you up with the files and the exact folder location where to put it. and maybe hook me up as well as i lost it all in the great studio machine death of 2 months ago.

if you using Reaper's own midi editor, you can double right click on any key on the vertical keyboard and rename to whatever you choose.

and yes, i have yet to hear a more realistic kit myself, and i review a new drum library / software almost every month.
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Old 09-07-2016, 01:41 PM   #30
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Maybe someone else can hook you up with the files and the exact folder location where to put it.
Fantastic job Suleiman! Very impressive work! It's it's really great that you posted the kits for free.

If anyone is wondering about note name file location, on my PC the note name files go here:

C:\Users\User_Name\AppData\Roaming\REAPER\MIDINote Names
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Old 09-07-2016, 05:08 PM   #31
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Originally Posted by GrooveMonkee View Post
Fantastic job Suleiman! Very impressive work! It's it's really great that you posted the kits for free.

If anyone is wondering about note name file location, on my PC the note name files go here:

C:\Users\User_Name\AppData\Roaming\REAPER\MIDINote Names
Thank you for the nice comments ! great start to a new day....its cool to recognized by an institution like groove monkee

Thanks for the path, as well as the generous midi files. but your link is not working.

I got this message when i clicked on the URL :

"this goo.gl shortlink has been disabled. It was found to be violating our Terms of Service"
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Old 09-07-2016, 07:35 PM   #32
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Ah, my friends at Google....

Here's the link with apologies to anyone who tried to download:

http://bonzo.groovemonkee.com/resour...ee_midi_sm.zip

Last edited by GrooveMonkee; 09-07-2016 at 07:55 PM.
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Old 09-13-2016, 07:08 AM   #33
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Default Midi Note Names

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Originally Posted by GrooveMonkee View Post
Fantastic job Suleiman! Very impressive work! It's it's really great that you posted the kits for free.

If anyone is wondering about note name file location, on my PC the note name files go here:

C:\Users\User_Name\AppData\Roaming\REAPER\MIDINote Names

Russ, Suleiman - In the Megababy Sequencer, I couldn't get the Mega Repaer Drums note name file to appear in the drop down menu ("Drum Map Note Names") using the above path - C:\Users\User_Name\AppData\Roaming\REAPER\MIDINote Names

But I DID get it to be visible in the drop down menu by putting it in :

C:\Users\User_Name\AppData\Roaming\REAPER\Data\seq baby_data

BUT, even when I selected it in the dropdown menu, the note names didn't change (just remained C1, C #1, ... etc.) rather than the drum names. So, I am confused.
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Old 09-13-2016, 04:09 PM   #34
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Quote:
Originally Posted by ldetlefs View Post
Russ, Suleiman - In the Megababy Sequencer, I couldn't get the Mega Repaer Drums note name file to appear in the drop down menu ("Drum Map Note Names") using the above path - C:\Users\User_Name\AppData\Roaming\REAPER\MIDINote Names

But I DID get it to be visible in the drop down menu by putting it in :

C:\Users\User_Name\AppData\Roaming\REAPER\Data\seq baby_data

BUT, even when I selected it in the dropdown menu, the note names didn't change (just remained C1, C #1, ... etc.) rather than the drum names. So, I am confused.
I will check and get back to you. I myself am lost after losing my last machine. I tended to set up and forget, but now i must remember .......curse ye THC !
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Old 09-07-2016, 01:36 PM   #35
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Quote:
Originally Posted by ldetlefs View Post
Hi! This kit sounds phenomenal! Thank you!

I'm new to using Midi software, and was wondering if it's possible to change the names on the drum grid from the notes (D 1, D# 1, etc) and label them as the sound they represent.


**Edit** Actually on the second question, I contacted groove monkee support and they are going to try "remap" the Midi loops to work with MegaReaper using the Key Map.
Hi Lea,

I sent you a link to download Progressive remapped for SM Drums.

Yes, you can change the note display. I've created Reaper "note name" files for SM drums, including the lite kit.

I've included the note name files along with over 250 free MIDI files mapped for the SM kits here: http://bonzo.groovemonkee.com/resour...ee_midi_sm.zip

The loops are a sampling of our 24 MIDI packs.

Cheers,

- Russ
groovemonkee.com

Last edited by GrooveMonkee; 09-07-2016 at 07:35 PM.
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Old 09-12-2016, 02:49 PM   #36
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Only the version called MegaReaper Drumkit has 127 velocity layers and 2 to 4 round robins, with the wav files being multichannel.
Hi,
it looks and sounds awesome! However I would be grateful if you could make at least some short video on this. I guess there are people as me who has just started with midi/samples etc. Seeing '127 velocity layers', '2 to 4' round robin I think it must be something I will for sure skip/ not utilize (not take advantage). How to handle with such kind of package? So far I clicked "play/space", I see in one track there is sequencer and there I can map what is played and where. Is it your idea on how to handle when you are in front of your idea to compose a song?

Anyway, I am looking forward you make some video
Thank you! I guess big effort!

Kind regards
tom.kw
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Old 02-17-2019, 12:18 AM   #37
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I play real drums so I won't be getting this but want to express thanks for giving away so much work. That's really nice.
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Old 02-17-2019, 05:37 PM   #38
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Thanks everyone for the sweet words....

and special thanks Tod for providing support and guidance for everyone, starting with me, when I was starting out with this....

im trying to figure out some life stuff and its taken longer than usual....

once things are hopefully better we can work something crazier
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Old 10-27-2019, 06:38 PM   #39
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What version of SM Drums is everyone using the most and for what reason? I had to give up on RS5K because I always forget about the collecting files thing that shuts down my computer.

I like the Kontakt version with the multichannel outputs so far.
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Old 10-28-2019, 10:18 AM   #40
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What version of SM Drums is everyone using the most and for what reason? I had to give up on RS5K because I always forget about the collecting files thing that shuts down my computer.

I like the Kontakt version with the multichannel outputs so far.
I use sforzando because I haven't got $500 to drop on Kontakt. But you definitely have many more options in Kontakt.
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