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05-02-2017, 02:10 PM
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#3041
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by RJHollins
Things working good !
Got an idea/request
With the new RCM function allowing PrgCHngs. The current function uses a pull-down selector.
?Question? would it be possible to use a Stepped KNOB to issue PrgCHng commands ?
There is a library by HO called AIR. Each GAIN is a separate Preset. Presets are divided into 4 banks, where it would be great to use a 3 position toggle switch to activate a group of presets.
But first ... possible KNOB to do PrgCHng ?
Thank-you kindly
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Will look into it when I get some time. Would need maybe quite a bit of work due to the separate code used by the RCM's from normal parameters.
My other worry - is that once Nebula is in the middle of a program change - it ignores any subsequent program changes sent - so if you moved the knob too fast - it wouldn't load the program you wanted. It would require a notification that the knob has been moved and 'let go' before sending the program change - which is doable.
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05-02-2017, 02:14 PM
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#3042
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by vanhaze
Yes, this is way better !
Great fix, thanks a bunch !!
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I've improved the fix this evening and a few other things which might benefit your massive screen real estate
Anyway - you should no longer get trails on the far side and bottom should you drag a control outside the red box boundary.
Also - the snapshot window can be dragged outside the red box area if required (was limited to inside before) As the area outside the red box is 'dead space' - it's an ideal place to put the snapshots window if you have the room.
There are also a few other things tidied up.
Also - Dasombre - have added the alpha option to graphics.
And of course - fixed a few minor bugs I found.
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05-02-2017, 02:35 PM
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#3043
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Human being with feelings
Join Date: Dec 2011
Posts: 2,159
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Quote:
Originally Posted by lb0
Will look into it when I get some time. Would need maybe quite a bit of work due to the separate code used by the RCM's from normal parameters.
My other worry - is that once Nebula is in the middle of a program change - it ignores any subsequent program changes sent - so if you moved the knob too fast - it wouldn't load the program you wanted. It would require a notification that the knob has been moved and 'let go' before sending the program change - which is doable.
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Understood. I had to deal with exactly that with NVC. Maybe not worth the effort for such a special situation. I was curious if it was already possible, and I hadn't quite worked it out. anyway ... plenty of more ideas to explore.
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05-02-2017, 02:57 PM
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#3044
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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Quote:
Originally Posted by lb0
Also - Dasombre - have added the alpha option to graphics.
And of course - fixed a few minor bugs I found.
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oh wow, going to test now.
Big biiig thanks MR!
EDIT: first test of the new graphics features (R G B, and Transparency). I hit a reproducable bug which crashes the script, but no show stopper if one knows how to not crash it.
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the error message:
LBX Stripper.lua:5873:bad argument #3to'__newindex' (number expected, got nil).
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The crash happens when you open stripper window in a fresh project and try to edit any of the graphics-properties except the A-slider (which works).
If you first move the A-slider the other sliders then work too after that and no more crashing. But if you first touch the other ones the script crashes. And the crash reappears again if you load another project or make a new one and then first touch a slider which is not the A-slider again.
Basically: After one touch of A-slider FIRST in a open project you can freely open/close LBX window and touch any slider until you reload/open another/create new project/ then first touch must be A-slider again if you don't wanna crash it.
____
Other than that the visual possibilities are really huge now. Big big thanks for the RGB and transparency sliders. They are just great! Reset is very very useful too, so one can fool around and easily go back
I'm loving it!
Last edited by dasombre; 05-02-2017 at 04:55 PM.
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05-02-2017, 05:32 PM
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#3045
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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Quote:
Originally Posted by RJHollins
Thanks Timbralzoom ! Always appreciated. Thank-you
rj
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thanks for compliments RJ..
graphic alpha lovely thank you Leon!
latest experiment with new toy.. before sleep:
https://www.youtube.com/watch?v=w1sQxmCNUng
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05-02-2017, 11:07 PM
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#3046
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by dasombre
oh wow, going to test now.
Big biiig thanks MR!
EDIT: first test of the new graphics features (R G B, and Transparency). I hit a reproducable bug which crashes the script, but no show stopper if one knows how to not crash it.
____
the error message:
LBX Stripper.lua:5873:bad argument #3to'__newindex' (number expected, got nil).
____
The crash happens when you open stripper window in a fresh project and try to edit any of the graphics-properties except the A-slider (which works).
If you first move the A-slider the other sliders then work too after that and no more crashing. But if you first touch the other ones the script crashes. And the crash reappears again if you load another project or make a new one and then first touch a slider which is not the A-slider again.
Basically: After one touch of A-slider FIRST in a open project you can freely open/close LBX window and touch any slider until you reload/open another/create new project/ then first touch must be A-slider again if you don't wanna crash it.
____
Other than that the visual possibilities are really huge now. Big big thanks for the RGB and transparency sliders. They are just great! Reset is very very useful too, so one can fool around and easily go back
I'm loving it!
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Thanks for reporting - fixed!.
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05-03-2017, 01:11 AM
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#3047
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Another minor bugfix update.
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05-03-2017, 03:56 AM
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#3048
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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Quote:
Originally Posted by lb0
Thanks for reporting - fixed!.
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thank you veeery much
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05-04-2017, 03:42 AM
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#3049
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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there is a fresh update on Github...may I ask what has changed?
btw, the graphic sliders are so cool. Helps so much with getting the right look for a strip. And specially love the A-slider. Now I can overlay normal strips mit metallic textures and decrease the Alpha and it just looks awesome!! Good times in stripper-land
A million thanks!!
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05-04-2017, 03:47 AM
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#3050
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by dasombre
there is a fresh update on Github...may I ask what has changed?
btw, the graphic sliders are so cool. Helps so much with getting the right look for a strip. And specially love the A-slider. Now I can overlay normal strips mit metallic textures and decrease the Alpha and it just looks awesome!! Good times in stripper-land
A million thanks!!
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Yeah - the update is to do with an error with the stripsharing - where the alignment correction was being done twice (and hence misaligning the other way) . So if you created any sharestrip files over the last few days - they may be misaligned when importing them. The fix would be to get the latest stripper update - and then recreate the stripshare files.
The error is in the share files so cannot be fixed by a simple stripper update.
Hopefully this doesn't affect many people at the moment - so I didn't publish the update on here (I've been working with RJ and testing out a few of his Nebula creations).
Oh - and really pleased you like the new graphics additions
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05-04-2017, 04:12 AM
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#3051
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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ahhh, very cool. thank you for the information.
I did not yet create new sharestrips but maybe now is a good time for it
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05-04-2017, 06:59 AM
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#3052
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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eye candy..almost
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05-04-2017, 07:24 AM
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#3053
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by timbralzoom
eye candy..almost
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Nice knobs
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05-04-2017, 07:31 AM
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#3054
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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Quote:
Originally Posted by lb0
Nice knobs
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can't share a friend gave me
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05-04-2017, 07:34 AM
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#3055
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by timbralzoom
can't share a friend gave me
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haha - share away if you want.
I might get round to completing some others for the set... not at the mo though - too many other things on...
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05-04-2017, 12:01 PM
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#3057
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Human being with feelings
Join Date: Dec 2011
Posts: 2,159
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Hi lb0.
I've sent out new files requested, concerning Export STRIP function.
rj
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05-06-2017, 06:27 AM
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#3058
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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05-06-2017, 06:38 AM
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#3059
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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Quote:
Originally Posted by timbralzoom
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very nice
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05-07-2017, 01:46 AM
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#3060
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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Thank you dasombre!
&
dear Mr Gandalf please don't forget to check your email
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05-07-2017, 03:20 AM
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#3061
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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Leon, I have little Q about the RCM thing:
Let's say I am mixing a project and save it.
Some days later I add new Nebula Libraries and my program numbers change.
Then If I go back to the project which was saved before the librarie-numbers changed as I have the old RCMs in the project. That's clear to me.
Q: do I have to rebuild the program-IDs on every RCM-button on every strip/trackchannel in this older project, or is it enough if I just rebuild it on one button and then resave the project?
Thank you in advance for any hints regarding this.
EDIT: sure thing Timbral. Really enjoyed the relaxing guitar-beat
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05-07-2017, 03:26 AM
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#3062
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by dasombre
Leon, I have little Q about the RCM thing:
Let's say I am mixing a project and save it.
Some days later I add new Nebula Libraries and my program numbers change.
Then If I go back to the project which was saved before the librarie-numbers changed as I have the old RCMs in the project. That's clear to me.
Q: do I have to rebuild the program-IDs on every RCM-button on every strip/trackchannel in this older project, or is it enough if I just rebuild it on one button and then resave the project?
Thank you in advance for any hints regarding this.
EDIT: sure thing Timbral. Really enjoyed the relaxing guitar-beat
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Hmmm. Yes - I guess at the moment - saved project data would require updating for each project at the moment.
I'll think as to what can be done in this situation.
But in my experience - most libraries I use tend to update and keep program IDs the same. But I guess some might end up with new program ID's.
As far as I can tell - program ID's won't change around if you add completely new libraries - at least I've never noticed this - and I think Nebula is designed to retain Program ID's - otherwise what was the point of them implementing the MIDI program change facility.
So it may only affect updates to libraries you already have installed - and then only if they are written to keep both old and new versions.
That's my take on it anyway.
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05-07-2017, 04:13 AM
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#3063
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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Quote:
Originally Posted by lb0
Hmmm. Yes - I guess at the moment - saved project data would require updating for each project at the moment.
I'll think as to what can be done in this situation.
But in my experience - most libraries I use tend to update and keep program IDs the same. But I guess some might end up with new program ID's.
As far as I can tell - program ID's won't change around if you add completely new libraries - at least I've never noticed this - and I think Nebula is designed to retain Program ID's - otherwise what was the point of them implementing the MIDI program change facility.
So it may only affect updates to libraries you already have installed - and then only if they are written to keep both old and new versions.
That's my take on it anyway.
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thank you for the info.
I was asking because yesterday I added some NEW Libraries to my repository (some consoles) and then my Mammoth Eq (built with RCM-buttons for the different bands) did not load the right program after that. It worked after I did "rebuild Prtogram IDs" on the RCM button.
So I did not change the existing Mammoth Library, but still this was affected RCM-wise.
The numbers did change too.
I think Nebula works around that by having the names "hardcoded" not the program numbers. Thats how the DAW knows which program to load even if the program ID changes.
At least that is how I understand it.
Also, for now it is no problem to update the RCM-button on older projects when I work on them, but can you tell me if it is enough to just do it on one RCM-button then or on all of them across all tracks where it is used?
Maybe to have this global and easy and reliable, we could use something like a RCM-program file ("RCM.xml") which gets read from and written to when loading strips with RCMs in it and also when doing a "rebuild Program IDs". With this (if possible at all, just thinking out loud) we would only have to update the IDs once and they would work again everywhere as this is the place where LBX looks for the program-numbers for itself. The scanboot.xml would then only be needed to update the "RCM.xml" for example
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05-07-2017, 06:48 PM
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#3064
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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4x FX SEQ&GATE new version
needs HY-MPS (uses the Aux sections of them for creating gates)
Microtonic there just for fun...
rest of the plugins are free & stock.
its accepts input from track channel 1&2,
and creates gate outputs starting from 33+34 to 39+40
usage:
when you insert strip to track set track channel count 64,
insert a loop to track and start to mess with it...
or i will create a video.. you have been warned
example project & Shared strip file inside the rar
hope you found useful
https://drive.google.com/open?id=0B9...1RvWGR4VFpUUTg
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05-07-2017, 09:44 PM
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#3065
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Human being with feelings
Join Date: Dec 2011
Posts: 2,159
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Hi lb0,
Have a possible request/mod to ask about.
GAUGES. with the ability to modify the numeric display with the 'K' system.
I know it mentioned that there may be times when the K-system might be less effective in shortening the display ... but I'd like to check with this again.
I have a N-4 eq that displays: 16625 [hi-band]. When I set to K-system,
I get 16k625.
Would it be possible to have numeric, format, controls, that would allow shortening the display to [i.e.:] 16k6 or 16k63 [rounded up]. This would only apply to the GAUGE, and really improve GUI layout, readability.
2. Something else. In the 'CTL Options' menu. We have nice control to handle display of knob names, data. We can select FONT, COLOR, SIZE.
Something missing ... the ability to set font TYPE and STYLE. i.e.: Normal, BOLD, Italic ...
3. [a charm] GUI Element resizing. We can SCALE Down the size of an element [knobs, buttons, etc] ... Would it be possible to scale UP ? If the PNG format could handle an enlargement ?
Working on a new EQ GUI, and looking for best way to proceed on it. It's a Tube-eQ ... yum.
RJH
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05-08-2017, 12:31 AM
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#3066
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by RJHollins
Hi lb0,
Have a possible request/mod to ask about.
GAUGES. with the ability to modify the numeric display with the 'K' system.
I know it mentioned that there may be times when the K-system might be less effective in shortening the display ... but I'd like to check with this again.
I have a N-4 eq that displays: 16625 [hi-band]. When I set to K-system,
I get 16k625.
Would it be possible to have numeric, format, controls, that would allow shortening the display to [i.e.:] 16k6 or 16k63 [rounded up]. This would only apply to the GAUGE, and really improve GUI layout, readability.
2. Something else. In the 'CTL Options' menu. We have nice control to handle display of knob names, data. We can select FONT, COLOR, SIZE.
Something missing ... the ability to set font TYPE and STYLE. i.e.: Normal, BOLD, Italic ...
3. [a charm] GUI Element resizing. We can SCALE Down the size of an element [knobs, buttons, etc] ... Would it be possible to scale UP ? If the PNG format could handle an enlargement ?
Working on a new EQ GUI, and looking for best way to proceed on it. It's a Tube-eQ ... yum.
RJH
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Hi - quick answer...
Will look into the k system - see if I can fix. Technically it is correct - but I see your point.
2. will see. That's quite a bit of extra processing when drawing knobs to cope with that - graphics labels are fine as they are drawn once, but contrls on the strip are redrawn frequently - and if this would require an extra few cycles per knob - they will soon add up. And I want this to be as efficient as possible - especially for those without super computers... But not ruling it out - if I can work it out so it doesn't require much extra processing.
3. Have you ever seen a scaled up bitmap - looks horrible - unless it is a simple square block of colour. All the edges of a curve get stepped badly even with small increases. But if it is really wanted - of course it's possible.
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05-08-2017, 12:32 AM
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#3067
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by timbralzoom
4x FX SEQ&GATE new version
needs HY-MPS (uses the Aux sections of them for creating gates)
Microtonic there just for fun...
rest of the plugins are free & stock.
its accepts input from track channel 1&2,
and creates gate outputs starting from 33+34 to 39+40
usage:
when you insert strip to track set track channel count 64,
insert a loop to track and start to mess with it...
or i will create a video.. you have been warned
example project & Shared strip file inside the rar
hope you found useful
https://drive.google.com/open?id=0B9...1RvWGR4VFpUUTg
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Thanks - will try to check out later.
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05-08-2017, 02:21 AM
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#3068
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Human being with feelings
Join Date: Dec 2011
Posts: 2,159
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Hi lb0,
not sure I explained #2 very well ... will try again later.
As for UP-scaled graphics ... I was not sure about PNG files. If they go the way of JPG and such ... that would be a bad. so that's a 'never mind'.
thx
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05-09-2017, 02:17 AM
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#3069
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by dasombre
thank you for the info.
I was asking because yesterday I added some NEW Libraries to my repository (some consoles) and then my Mammoth Eq (built with RCM-buttons for the different bands) did not load the right program after that. It worked after I did "rebuild Prtogram IDs" on the RCM button.
So I did not change the existing Mammoth Library, but still this was affected RCM-wise.
The numbers did change too.
I think Nebula works around that by having the names "hardcoded" not the program numbers. Thats how the DAW knows which program to load even if the program ID changes.
At least that is how I understand it.
Also, for now it is no problem to update the RCM-button on older projects when I work on them, but can you tell me if it is enough to just do it on one RCM-button then or on all of them across all tracks where it is used?
Maybe to have this global and easy and reliable, we could use something like a RCM-program file ("RCM.xml") which gets read from and written to when loading strips with RCMs in it and also when doing a "rebuild Program IDs". With this (if possible at all, just thinking out loud) we would only have to update the IDs once and they would work again everywhere as this is the place where LBX looks for the program-numbers for itself. The scanboot.xml would then only be needed to update the "RCM.xml" for example
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I can probably make it work across all tracks - i think at the moment it simply does the current strip.
Should be easy enough to adapt.
I think it should also check dragged in strips - incase the data has changed since the strip was created.
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05-09-2017, 03:44 AM
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#3070
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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Quote:
Originally Posted by lb0
I can probably make it work across all tracks - i think at the moment it simply does the current strip.
Should be easy enough to adapt.
I think it should also check dragged in strips - incase the data has changed since the strip was created.
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oh, this would be really great and convenient if not too much work (imagine a big project where you would have to go through a lot of tracks to find the strips with RCMs in it and updating all of them)
Thank you very much for considering it
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05-09-2017, 04:54 PM
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#3071
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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caught secret update (github says 9 hours ago) but it came with this
pops up on every new strip insert (from right click menu)..
inserting from strip browser seems fine...
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05-10-2017, 12:07 AM
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#3072
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by timbralzoom
caught secret update (github says 9 hours ago) but it came with this
pops up on every new strip insert (from right click menu)..
inserting from strip browser seems fine...
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oops - apologies - left a debug message - will fix within the hour
EDIT: debug message removed
The update added a new control to the other controls section. This is a simple MIDI/OSC control that enables you to output MIDI to VMK/Reaper Control/HW outs. Also - you can send simple OSC messages using this - so add a button - and on clicking will send out an OSC message. Have added for some work I'm doing for someone with the script, but hopefully might be useful for others.
If you send MIDI/OSC data out to Reaper Control stream - you can easily trigger actions this way by learning in the actions list.
Just updated. I tried this the other day to get MIDI Learn working - and it worked!!!
In actions list - find action FX: Set MIDI learn for last touched FX parameter.
Then click Add (shortcut).
Then in Stripper - right-click any fx parameter - choose MIDI Learn option. This will cause the shortcut to be set to lbx/midilearn OSC message.
Now - hopefully - worked in my tests - when you choose MIDI learn for any parameters in Stripper - the MIDI Learn window should WORK .
Let me know anyone wishing to try it.
Last edited by lb0; 05-10-2017 at 01:23 AM.
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05-10-2017, 06:05 AM
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#3073
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Human being with feelings
Join Date: Mar 2011
Posts: 64
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Quote:
Originally Posted by lb0
oops - apologies - left a debug message - will fix within the hour
EDIT: debug message removed
The update added a new control to the other controls section. This is a simple MIDI/OSC control that enables you to output MIDI to VMK/Reaper Control/HW outs. Also - you can send simple OSC messages using this - so add a button - and on clicking will send out an OSC message. Have added for some work I'm doing for someone with the script, but hopefully might be useful for others.
If you send MIDI/OSC data out to Reaper Control stream - you can easily trigger actions this way by learning in the actions list.
Just updated. I tried this the other day to get MIDI Learn working - and it worked!!!
In actions list - find action FX: Set MIDI learn for last touched FX parameter.
Then click Add (shortcut).
Then in Stripper - right-click any fx parameter - choose MIDI Learn option. This will cause the shortcut to be set to lbx/midilearn OSC message.
Now - hopefully - worked in my tests - when you choose MIDI learn for any parameters in Stripper - the MIDI Learn window should WORK .
Let me know anyone wishing to try it.
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Wait, could the outputted midi data be used to have parameter feedback for 'midi learned' controls?
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05-10-2017, 06:43 AM
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#3074
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by saastara
Wait, could the outputted midi data be used to have parameter feedback for 'midi learned' controls?
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Maybe, I haven't an appropriate midi controller to test with.
But you can set a lbx control to output the value to any midi hardware port.
EDIT: But the output isn't dynamic - as in the output port + cc# is fixed to what you set it up as. The MIDI Learned bit is purely to allow you to right-click a control and have a midi controller assigned to it (it does this using the Reaper MIDI Learn facility - not one built in LBX). So I think it can provide parameter feedback to an external midi device - but there would be required some manual each time you learn a new parameter.
Last edited by lb0; 05-10-2017 at 06:49 AM.
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05-10-2017, 04:44 PM
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#3075
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Posted an update earlier.
A few tweaks here and there - better handling of selecting scaled controls - so the boundary indicates the scaled size - not the full size. Neatness really.
You can now copy and paste graphics (still only single select though I'm afraid).
Biggest thing: If you stretch a background graphic - you can now specify a border width part which does not get stretched. Very useful for drawing boundaries and boxes - to avoid the nice border edge getting stretched out and pixellated.
Won't work well with everything - particularly if there is lots of details in the middle - but for most panels should work nicely.
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05-10-2017, 07:59 PM
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#3076
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Human being with feelings
Join Date: Dec 2011
Posts: 2,159
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wooo ... the addition of 'stretch a background graphic' control improved a few displays for me already. Nice
thx
---- EDIT ---
COPY graphics working great ! Nice time saver
Last edited by RJHollins; 05-10-2017 at 10:15 PM.
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05-11-2017, 04:20 AM
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#3077
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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Graphic copy Great! & Fixed Edge Beautiful!
Thank you so much!
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05-11-2017, 10:29 AM
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#3078
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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finally had time to try out the new Midi-Features and the graphics stuff.
Thanks a lot for the graphic-copy and the fixed-edge is veeeery cool
Midi-Out I did not test yet...
Midi-learn I did not get to work...I followed the exact instructions, and the Midi-Learn-window comes up when I click "Midi-learn" but MIDI from Controller is not forwarded to the learn-window. Seems that Scripts block it, if they are focused.
When I wiggle a parameter in LBX though, then focus reaper-main-window again and choose "set midi-learn for last touched FX-parameter" via my normal keyboard shortcut it works as usual.
Seems to me that midi is not forwarded to the MIdi-learn-window while LBX-window is focused. After a "normal & successful learn" the midi works as expected again, even when LBX-window is focused.
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05-11-2017, 04:34 PM
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#3079
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by dasombre
finally had time to try out the new Midi-Features and the graphics stuff.
Thanks a lot for the graphic-copy and the fixed-edge is veeeery cool
Midi-Out I did not test yet...
Midi-learn I did not get to work...I followed the exact instructions, and the Midi-Learn-window comes up when I click "Midi-learn" but MIDI from Controller is not forwarded to the learn-window. Seems that Scripts block it, if they are focused.
When I wiggle a parameter in LBX though, then focus reaper-main-window again and choose "set midi-learn for last touched FX-parameter" via my normal keyboard shortcut it works as usual.
Seems to me that midi is not forwarded to the MIdi-learn-window while LBX-window is focused. After a "normal & successful learn" the midi works as expected again, even when LBX-window is focused.
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Ok - apologies for that. I definitely had it 'seemingly' working the other day - but it wasn't a finished solution - and it looks like the finished solution doesn't work (I wasn't able to test because I didn't have access to a midi controller at the time)... I have tested with midi controller now - and you are absolutely correct - still doesn't work :|. So shortcut to the action from outside Stripper is still required. Sorry.
At least the graphics stuff seems to work well
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05-11-2017, 06:10 PM
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#3080
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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Quote:
Originally Posted by lb0
Ok - apologies for that. I definitely had it 'seemingly' working the other day - but it wasn't a finished solution - and it looks like the finished solution doesn't work (I wasn't able to test because I didn't have access to a midi controller at the time)... I have tested with midi controller now - and you are absolutely correct - still doesn't work :|. So shortcut to the action from outside Stripper is still required. Sorry.
At least the graphics stuff seems to work well
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totally no big deal, just wanted to report regarding the new midi-learn
Also quickly clicking into the arrange-window after wiggling a control in LBX and then hitting a key on the keyboard is really not hard to do
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