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10-31-2017, 12:34 PM
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#321
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,921
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Quote:
Originally Posted by Iv_Karev
Ha! Thank you for the answer! But what i meant to ask is, link to what existing option was proposed by Schwa and EvilDragon. Sorry for the confusion...
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I'm always confused
Can only guess they mean 2 options in one,
Before it was only,
Trim content behind automation items when editing
And now this option does two things (linked?),
Trim content behind automation items when editing or writing automation
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10-31-2017, 12:38 PM
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#322
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Exactly.
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10-31-2017, 12:49 PM
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#323
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Human being with feelings
Join Date: Oct 2016
Posts: 6
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After all it was me who got confused! Thank you for the clarification, lads. )
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11-03-2017, 03:38 AM
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#324
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Human being with feelings
Join Date: Jan 2013
Posts: 650
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I am using bypass all envelopes to work only on drawn Automation Items. It is great way of working with automations for me.
I expected these edge points to be still visible and working. It would let me to do some gaps in audio in this case with pre volume envelope. AI is one bar long, edges exacly on grid. Edge points are exacly on start and end of AI but It aint work. Is it by design like this or can it be changed?
also I found this weird thing on right edge:
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11-03-2017, 04:02 AM
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#325
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Regarding Automation Items..
2 smallish things I think are still missing and critical to get these inline with normal item editing and would be amazing to have.
1. Allow the edges of AIs to snap to each other (if that option is enable in grid settings)
2. When AI edges are touching. Allow dual edge adjusting (like we can for normal items and now regions)
Thanks!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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11-14-2017, 02:34 AM
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#326
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,827
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Hello.I love automation items and is one of the features i use most.
One request if possible,would be nice if was able to have option on top corners to fade in-fade out like normal items.
Like this will be able to fade what i draw inside without using lfo and amp skew to do this.
Thanks!
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11-14-2017, 07:31 AM
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#327
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Human being with feelings
Join Date: Feb 2009
Location: Reaper HAS send control via midi !!!
Posts: 4,032
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Yes, cool suggestion. Simple and powerful.
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11-16-2017, 12:55 AM
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#328
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Human being with feelings
Join Date: Jul 2014
Posts: 637
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Quick help
Hi excuse for posting this here... I´m updating Spanish Reaper's Langpack and don`t understand quite well what the following mouse modifier does...
automation item edge relative to other los Items
When I set it the only difference that I can find is like - Lock Border's AI Movement for Selected AI
Is That right ??
Thanks ¡¡¡
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11-16-2017, 06:11 AM
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#329
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Hola ECL!
What it does is that if you have more than one item selected and then edit the edge of say the far right AI.
You should see that this modifier means that it treats the selection of AIs like one big item and the timestretch/compress you do will be on all of them at once.
At least for the stretch one.
Not sure myself about the other one though. Doesn't seem to work right here...
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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11-16-2017, 08:32 AM
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#330
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Human being with feelings
Join Date: Jul 2014
Posts: 637
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Quote:
Originally Posted by musicbynumbers
Hola ECL!
What it does is that if you have more than one item selected and then edit the edge of say the far right AI.
You should see that this modifier means that it treats the selection of AIs like one big item and the timestretch/compress you do will be on all of them at once.
At least for the stretch one.
Not sure myself about the other one though. Doesn't seem to work right here...
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Translated and working full ¡¡¡¡
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11-18-2017, 05:22 PM
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#331
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Estoy muy feliz conocer eso
That's probably wrong but it's been 10 years since I've spoken any Spanish lol
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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11-19-2017, 02:08 AM
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#332
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Human being with feelings
Join Date: Jul 2014
Posts: 637
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Quote:
Originally Posted by musicbynumbers
Estoy muy feliz conocer eso
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XDXDXD Not Totally wrong ¡¡¡¡
is not the right expression but I have understood it completely.
At least for me that's the most important ¡¡
lol also for you ¡¡¡¡ ( probably that expression is also wrong... XDXDXDXDXD )
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11-22-2017, 12:45 PM
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#333
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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oh well, I tried at least
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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11-22-2017, 02:21 PM
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#334
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Human being with feelings
Join Date: Jul 2014
Posts: 637
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Quote:
Originally Posted by musicbynumbers
oh well, I tried at least
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Of course ¡¡¡¡
A really Nice detail ¡¡¡¡¡
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11-25-2017, 04:24 AM
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#335
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,268
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there is a transition time from automation item value to normal envelope value.
Is is possible to change this transition time?
would it be nice if the transition curve is drawn in the envelope?
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11-25-2017, 09:54 AM
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#336
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,921
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Quote:
Originally Posted by heda
there is a transition time from automation item value to normal envelope value.
Is is possible to change this transition time?
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Hmmmm, actually seems to be a bug caused by the setting, 'Automation items do not connect to the underlying envelope'.
With that option on, I add an AI, set it to negative value, go to right edge of AI, zoom in, the envelope value is not zero dB where expected, and the value slowly works back to zero as the play head moves right, this causes transitions to be much slower then they should be here.
Win7 / 5.62 / x64
When set to ' Automation items connect to the underlying envelope on both sides' or ' Automation items connect to the underlying envelope on the right side' the transition is instant (envelope values are as expected).
EDIT: Value shown in Tooltip is deceiving, even though it shows 0.00dB over those points the volume value is actually still negative.
Last edited by Edgemeal; 03-20-2018 at 11:16 AM.
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11-25-2017, 01:40 PM
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#337
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,268
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I can't find that option in preferences "Automation items do not connect to the underlying envelope"
where is it?
I can see an action for that, but running it doesn't change. I'm not sure what's going on.. using 5.62x64
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11-25-2017, 02:32 PM
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#338
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,921
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Quote:
Originally Posted by heda
I can't find that option in preferences "Automation items do not connect to the underlying envelope"
where is it?
I can see an action for that, but running it doesn't change. I'm not sure what's going on.. using 5.62x64
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Yeah from actions, I have these 3 as toolbar buttons so I can easily see/set the AI/envelope connect mode (or whatever its called)...
1) Options: Automation items connect to the underlying envelope on the right side
2) Options: Automation items connect to the underlying envelope on both sides
3) Options: Automation items do not connect to the underlying envelope
If you load project I uploaded it should be set to #3.
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11-25-2017, 04:23 PM
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#339
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,268
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ah.. thanks...
I see all the actions now. I understand now. I see some actions to act only on one envelope, and some as general option. I still can't find these options in preferences window.
But indeed, when not connecting to underlying envelope, the automation values, and transition and tooltip values are still not ok, as you show in the gif. Maybe it is nice to have this transition, but there should be an option for it.
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11-26-2017, 01:20 AM
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#340
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Those options aren't in Preferences, they are in the main Options menu, and are per-project. If you have modified menus, you will need to update them manually.
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11-26-2017, 11:53 AM
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#341
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,921
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I added the similar Envelope actions as toolbar buttons,..
1) Envelope: Automation items connect to the underlying envelope on both sides
2) Envelope: Automation items connect to the underlying envelope on the right side
3) Envelope: Automation items do not connect to the underlying envelope
Problem is these buttons don't highlight to show you what the selected envelope is set to, How do you know?
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12-01-2017, 11:51 AM
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#342
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Human being with feelings
Join Date: Mar 2017
Location: Switzerland
Posts: 214
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Quote:
Originally Posted by Edgemeal
I added the similar Envelope actions as toolbar buttons,..
1) Envelope: Automation items connect to the underlying envelope on both sides
2) Envelope: Automation items connect to the underlying envelope on the right side
3) Envelope: Automation items do not connect to the underlying envelope
Problem is these buttons don't highlight to show you what the selected envelope is set to, How do you know?
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You could try making a 2-step cycle action (with identical actions before and after the step) and set it to „Toggle“
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12-01-2017, 01:02 PM
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#343
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,921
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Quote:
Originally Posted by drummerboy
You could try making a 2-step cycle action (with identical actions before and after the step) and set it to „Toggle“
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IMO this needs to be done by the devs, when I load a project and select an envelope I expect my toolbar buttons to update to show whats set and what isn't, just like it does for all my "AI Option" buttons. Anything less is unacceptable!
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12-03-2017, 06:42 AM
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#344
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Human being with feelings
Join Date: Dec 2012
Posts: 13,334
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Why don't plugins share units with automation items?
_____________________________________
Is it possible to improve AI points visibility? For example, show marginal points?
Now it looks like this:
Last edited by vitalker; 12-04-2017 at 11:23 AM.
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12-06-2017, 10:04 AM
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#345
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,268
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How can I modify properties of multiple Automation Items at the same time? Not pooled ones. I can't open the properties window when multiple AIs are selected. Is it a bug?
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12-06-2017, 10:08 AM
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#346
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Looks like you can't. Probably not a bug, wasn't intended to be done... for now, I guess?
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12-07-2017, 07:14 AM
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#347
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Human being with feelings
Join Date: Aug 2015
Posts: 3,672
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has there been any response as to why regular item actions don't work on AIs? split, etc?
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12-07-2017, 07:43 AM
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#348
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Nope.
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12-07-2017, 08:07 AM
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#349
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,268
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Quote:
Originally Posted by mccrabney
has there been any response as to why regular item actions don't work on AIs? split, etc?
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The are named items but it is a different entity. That is why it is confusing and one could expect that actions for items should work. Maybe a proper name was automation containers.
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12-07-2017, 09:16 AM
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#350
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Human being with feelings
Join Date: Aug 2015
Posts: 3,672
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ok. FR for those actions to work on all items, automation or otherwise.
also, if you are copying an item that has an AI attached to it via ctrl-click drag, if you release the ctrl key before you place your item, the AI falls off like a fat tick
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12-07-2017, 11:38 AM
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#351
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Sadly, but for this moment most of AI API is broken (wrong or unexpected returned values), and some actions not available (like remove AI pool source or change pool AI source chunk directly or edit dummy AI pool source envelope).
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12-08-2017, 11:20 AM
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#352
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Human being with feelings
Join Date: Aug 2015
Location: Florence, Italy
Posts: 463
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Hi all.
I'm playing with automation items to achieve something I need.
For certain instruments I need to use both Midi Editor CC Lanes and Envelopes (alternately, not at the same time).
I'm looking for a way to bypass the envelope only under selected items and not under other ones where I need it.
I thought that placing an automation item under an item and muting this could temporarily bypass the envelope but it isn't working.
Do you have some advice about that? Is it possible? Is there another way to do it?
Thank you.
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12-15-2017, 10:53 AM
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#353
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Human being with feelings
Join Date: Feb 2015
Posts: 258
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12-17-2017, 01:03 PM
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#354
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Human being with feelings
Join Date: Dec 2012
Posts: 13,334
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Small FR: + Automation items: support dual edge editing
Why don't plugins share units with automation items?
_____________________________________
Is it possible to improve AI points visibility? For example, show marginal points?
Now it looks like this:
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12-17-2017, 03:10 PM
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#355
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,759
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I don't know if this has been brought up before, or if I'm missing something.
SWS actions to move points up/down do not work with IAs (Automation Items). The native actions for this move points +/-1dB, this is not good enough. We need to be able to move them at least in +/-0.1dB increments.
Please fix it so SWS works, or add new native actions that do.
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02-15-2018, 02:32 AM
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#357
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,827
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Hi, i hear some clicks when automating the volume pre-fx when the shape is pulse,reversed saw or any shape i draw with tight attack..
Only way now to prevent this behaviour is to layer another instance of AI with smoother shape but it's not very useful for the workflow..
For us making electronic music is very important to split audio with this way for more detail..
Is it possible to add a parameter to smooth the attack to prevent those clicks please?
Last edited by Vagelis; 05-30-2018 at 02:08 AM.
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02-19-2018, 05:22 AM
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#358
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Human being with feelings
Join Date: Aug 2015
Posts: 3,672
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it's killing me that the "split item" and "delete item" actions don't work on AIs. ctrl drag works, so it seems arbitrary that other item actions don't
sucks to do a marquee drag with the intent of deleting a large swathe of my project only to have to go back afterward and use a different action to delete AI
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02-20-2018, 11:35 AM
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#359
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Human being with feelings
Join Date: Jan 2007
Posts: 496
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Quote:
Originally Posted by mccrabney
it's killing me that the "split item" and "delete item" actions don't work on AIs. ctrl drag works, so it seems arbitrary that other item actions don't
sucks to do a marquee drag with the intent of deleting a large swathe of my project only to have to go back afterward and use a different action to delete AI
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Yeah, same for duplicate items command.
Altho delete works here. It's set to: Remove items/tracks/envelope...
Edit: i see what you mean, you have to select the automation track to be able to delete the items. This has to be fixed IMHO
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03-15-2018, 08:54 AM
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#360
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Human being with feelings
Join Date: Nov 2008
Location: London, UK
Posts: 2,583
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Refresh bug
Updating automation point value by text entry is missing a GUI refresh for pooled items. Changing zoom or simply moving mouse over item confirms value has in fact changed.
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