|
|
|
12-22-2021, 10:02 PM
|
#41
|
Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,992
|
Height using RE is misplaced
|
|
|
12-22-2021, 10:10 PM
|
#42
|
Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,992
|
IDK if this is the desired behavior but draging a single item that is in lane N (N>0) will give the options to use the lane 0-N in the new track.
Seems a cool option but idk if is intended or not so just reporting
in this link from a item in lane 0 and a item in lane 2
Last edited by daniellumertz; 12-22-2021 at 10:34 PM.
|
|
|
12-22-2021, 10:46 PM
|
#43
|
Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,992
|
Ripple edit is affecting the lanes Y position
|
|
|
12-22-2021, 10:55 PM
|
#44
|
Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
|
Quote:
Originally Posted by Justin
thanks, fixing
|
Would be nice to add support for GetSetTrackFXConfigParam as well.
(side request: add API documentation for all available plugins/parameters of GetSetTrackFXConfigParam )
|
|
|
12-23-2021, 01:21 AM
|
#45
|
Human being with feelings
Join Date: Jan 2019
Location: China
Posts: 655
|
The Chinese in the action list has become garbled.
|
|
|
12-23-2021, 02:10 AM
|
#46
|
Human being with feelings
Join Date: Jul 2010
Location: Slovakia
Posts: 2,588
|
Quote:
Originally Posted by Phazma
"Common gain" could also mean "same gain for each item" which would offset the balance between items,
|
Same gain for each item == normalize as if all items were one item. You set one gain for that one item, so you set the same one gain for each item. All items are set to a common gain.
Offset the balance between items == use the other action that normalizes all items separately, each item is set to its own gain.
|
|
|
12-23-2021, 02:25 AM
|
#47
|
Human being with feelings
Join Date: Jun 2019
Posts: 2,872
|
Quote:
Originally Posted by bFooz
Same gain for each item == normalize as if all items were one item. You set one gain for that one item, so you set the same one gain for each item. All items are set to a common gain.
Offset the balance between items == use the other action that normalizes all items separately, each item is set to its own gain.
|
Right. Sorry I guess I was a bit tired yesterday.
|
|
|
12-23-2021, 03:41 AM
|
#48
|
Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
|
When I close REAPER, some process remains in the task manager, while the system slows down a little
|
|
|
12-23-2021, 06:00 AM
|
#49
|
Human being with feelings
Join Date: Dec 2016
Posts: 133
|
Hi!
I do sound design and, after rendering, I press the back button billions once a day) Is it really impossible to make a checkbox so that the small render window closes automatically? I endlessly ask about this and about fade in-out in the converter.
|
|
|
12-23-2021, 06:25 AM
|
#50
|
Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
|
Quote:
Originally Posted by schwa
It's in the build, but unchanged from the previous +dev build so not mentioned in the changelog.
|
Ahh, thanks, I thought it had been removed.
|
|
|
12-23-2021, 06:28 AM
|
#51
|
Human being with feelings
Join Date: Sep 2021
Location: Berlin
Posts: 1,935
|
This may not be new behavior, or it might be related to the key combination work done for 6.43. I'm sorry, I didn't check for a regression.
These default shortcuts are wrong (similar is the case in the arrange context, as well):
They refer to US-American keyboard shortcuts, rather than generic keyboard mappings. So "Shift-3" doesn't actually mean Shift-3, it means '#'. But '#' is its own key on a German keyboard, for instance, so attempting to map '#' raises a conflict dialog for the Shift-3 mapping. The German Shift-3 is '§', which is obviously not mapped to anything in REAPER by default, but it also doesn't cause the above mapping to fire, although it looks like it should.
In a perfect world, modifiers wouldn't resolve to the "composed" key. That is, I would expect Shift-3 to map to Shift+3 on any keyboard and not to '#' (or '§' or whatever). Although: what does that mean on a French keyboard, where you can't make a 3 without using shift IIRC? Detail.
When I had to deal with this for Max's mapping feature, we decided to only care about the primary character on the key, everything else is a modifier. That got us the most mileage for various keyboard layouts and cross-platform consistency.
Whatever you decide to do, what it's doing now is quite confusing.
|
|
|
12-23-2021, 06:38 AM
|
#52
|
Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
|
Quote:
Originally Posted by Zmey79
Hi!
I do sound design and, after rendering, I press the back button billions once a day) Is it really impossible to make a checkbox so that the small render window closes automatically? I endlessly ask about this and about fade in-out in the converter.
|
You can also press the escape button to close the render status window.
We are aware that you endlessly ask about this The behavior is not trivial to change.
Last edited by schwa; 12-23-2021 at 07:50 AM.
|
|
|
12-23-2021, 06:46 AM
|
#53
|
Human being with feelings
Join Date: Jun 2019
Posts: 2,872
|
I usually avoid proposing solutions from other DAWs but regarding the problem @sockmonkey72 pointed out I actually think Logic has implemented the best possible solution.
|
|
|
12-23-2021, 06:53 AM
|
#54
|
Human being with feelings
Join Date: Sep 2021
Location: Berlin
Posts: 1,935
|
Quote:
Originally Posted by Phazma
I usually avoid proposing solutions from other DAWs but regarding the problem @sockmonkey72 pointed out I actually think Logic has implemented the best possible solution.
|
That's not a bad strategy at all (Logic has some good ideas if you give it a chance!).
The reason why this is an acute problem for me right now is that I regularly switch between German (built-in) and US-English (external) keyboards on the same machine. I would ideally like to have a common set of keyboard commands which work reliably on both. Obviously not everything is 1-to-1 and I can live with that. But Shift-3 seems like it should be doable (in my mental model of the world).
|
|
|
12-23-2021, 06:54 AM
|
#55
|
Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
|
Quote:
Originally Posted by sockmonkey72
This may not be new behavior, or it might be related to the key combination work done for 6.43. I'm sorry, I didn't check for a regression.
These default shortcuts are wrong (similar is the case in the arrange context, as well):
They refer to US-American keyboard shortcuts, rather than generic keyboard mappings. So "Shift-3" doesn't actually mean Shift-3, it means '#'. But '#' is its own key on a German keyboard, for instance, so attempting to map '#' raises a conflict dialog for the Shift-3 mapping. The German Shift-3 is '§', which is obviously not mapped to anything in REAPER by default, but it also doesn't cause the above mapping to fire, although it looks like it should.
In a perfect world, modifiers wouldn't resolve to the "composed" key. That is, I would expect Shift-3 to map to Shift+3 on any keyboard and not to '#' (or '§' or whatever). Although: what does that mean on a French keyboard, where you can't make a 3 without using shift IIRC? Detail.
When I had to deal with this for Max's mapping feature, we decided to only care about the primary character on the key, everything else is a modifier. That got us the most mileage for various keyboard layouts and cross-platform consistency.
Whatever you decide to do, what it's doing now is quite confusing.
|
Those are really, really old, so it's sort of a tough thing to deal with... the best thing is to delete them on your end and remap them. Edit: hmm yeah maybe we can make the defaults the composed key and thus make it less wrong
Last edited by Justin; 12-23-2021 at 07:50 AM.
|
|
|
12-23-2021, 07:34 AM
|
#56
|
Human being with feelings
Join Date: Sep 2018
Location: China
Posts: 565
|
Scripts and custom actions whose names that contain non-English words do not display correctly in the action list.
|
|
|
12-23-2021, 08:00 AM
|
#57
|
Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
|
Quote:
Originally Posted by Yanick
When I close REAPER, some process remains in the task manager, while the system slows down a little
|
I had this too yesterday (stale Reaper process after closing, not sure about system slow down).
I noticed when I closed this dev build and wanted to install official v6.43 over it, got a notice that Reaper seems to be running, and indeed I could still see Reaper process in task manager (Win 8.1).
|
|
|
12-23-2021, 09:17 AM
|
#58
|
Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
|
Quote:
Originally Posted by nofish
I had this too yesterday (stale Reaper process after closing, not sure about system slow down).
I noticed when I closed this dev build and wanted to install official v6.43 over it, got a notice that Reaper seems to be running, and indeed I could still see Reaper process in task manager (Win 8.1).
|
In release 6.43, this problem is definitely not, I compared it several times. Right now I'll try + dev from December 23
|
|
|
12-23-2021, 09:20 AM
|
#59
|
Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
|
Quote:
Originally Posted by Yanick
Right now I'll try + dev from December 23
|
Everything is fine now
|
|
|
12-23-2021, 09:39 AM
|
#60
|
Human being with feelings
Join Date: Mar 2007
Posts: 3,978
|
Quote:
Originally Posted by Meo-Ada Mespotine
v6.43+dev1222 - December 22 2021- + ReaSynth: fix extra sine oscillator when portamento is used [t=253793]
|
Although the bug is fixed now, thanks a lot !,
now there is a problem with older projects that already used the incorrect behavior for sound design (intentionally).
The ReaSynth in those projects does not sound as intended (of course), rendering them kind of unusable.
Please, add, maybe hidden, compatibility option for old behavior (like you did in ReaComp), please.
Thank you in advance
More info here:
ReaSynth BUG - (extra sine tune bug when Portamento is ON)
Last edited by akademie; 12-23-2021 at 09:44 AM.
|
|
|
12-23-2021, 09:53 AM
|
#61
|
Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
|
Quote:
Originally Posted by akademie
Although the bug is fixed now, thanks a lot !,
now there is a problem with older projects that already used the incorrect behavior for sound design (intentionally).
The ReaSynth in those projects does not sound as intended (of course), rendering them kind of unusable.
Please, add, maybe hidden, compatibility option for old behavior (like you did in ReaComp), please.
Thank you in advance
More info here:
ReaSynth BUG - (extra sine tune bug when Portamento is ON)
|
Yeah ok
|
|
|
12-23-2021, 01:24 PM
|
#62
|
Human being with feelings
Join Date: Mar 2007
Posts: 3,978
|
Quote:
Originally Posted by Justin
Yeah ok
|
Wonderful. Thanks Justin.
And at this time also
"Merry Christmas to You, the team and also all the Reaper users here"
|
|
|
12-23-2021, 09:58 PM
|
#63
|
Human being with feelings
Join Date: Dec 2016
Posts: 133
|
Quote:
Originally Posted by schwa
You can also press the escape button to close the render status window.
We are aware that you endlessly ask about this The behavior is not trivial to change.
|
Yes, yes, I press this button too, thanks) I thought that you didn’t "hear") Well, I will hope for the best and thank you for everything!
|
|
|
12-24-2021, 11:18 AM
|
#64
|
Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,622
|
Quote:
Originally Posted by dsyrock
Scripts and custom actions whose names that contain non-English words do not display correctly in the action list.
|
Can you post an example?
|
|
|
12-24-2021, 12:55 PM
|
#65
|
Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,992
|
it looks ok in the new dev
This is for ç
I think dsyrock meant character not words
Ah wait dsyrock is talking about action names
|
|
|
12-25-2021, 09:08 AM
|
#66
|
Human being with feelings
Join Date: Jul 2015
Location: Stockholm, Sweden
Posts: 1,343
|
One thing I noticed here is the quitting reaper is really slow with a spinning beach ball.
M1 Max Monterey 12.1
__________________
Magnus Lindberg Productions - VRTKL Audio - Redmount Studios
magnuslindberg.com
|
|
|
12-26-2021, 07:05 AM
|
#67
|
Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
|
Quote:
Originally Posted by mlprod
One thing I noticed here is the quitting reaper is really slow with a spinning beach ball.
M1 Max Monterey 12.1
|
If you have SWS installed then could be due to it ( https://forum.cockos.com/showpost.ph...8&postcount=27).
It's already worked on on SWS side, and Justin put a fix in +dev1223 too.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -7. The time now is 07:49 AM.
|