Go Back   Cockos Incorporated Forums > REAPER Forums > REAPER Pre-Release Discussion

Reply
 
Thread Tools Display Modes
Old 12-22-2021, 10:02 PM   #41
daniellumertz
Human being with feelings
 
daniellumertz's Avatar
 
Join Date: Dec 2017
Location: Brazil
Posts: 1,992
Default

Height using RE is misplaced
daniellumertz is online now   Reply With Quote
Old 12-22-2021, 10:10 PM   #42
daniellumertz
Human being with feelings
 
daniellumertz's Avatar
 
Join Date: Dec 2017
Location: Brazil
Posts: 1,992
Default

IDK if this is the desired behavior but draging a single item that is in lane N (N>0) will give the options to use the lane 0-N in the new track.

Seems a cool option but idk if is intended or not so just reporting

in this link from a item in lane 0 and a item in lane 2


Last edited by daniellumertz; 12-22-2021 at 10:34 PM.
daniellumertz is online now   Reply With Quote
Old 12-22-2021, 10:46 PM   #43
daniellumertz
Human being with feelings
 
daniellumertz's Avatar
 
Join Date: Dec 2017
Location: Brazil
Posts: 1,992
Default

Ripple edit is affecting the lanes Y position
daniellumertz is online now   Reply With Quote
Old 12-22-2021, 10:55 PM   #44
mpl
Human being with feelings
 
mpl's Avatar
 
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
Default

Quote:
Originally Posted by Justin View Post
thanks, fixing
Would be nice to add support for GetSetTrackFXConfigParam as well.
(side request: add API documentation for all available plugins/parameters of GetSetTrackFXConfigParam )
mpl is offline   Reply With Quote
Old 12-23-2021, 01:21 AM   #45
dangguidan
Human being with feelings
 
Join Date: Jan 2019
Location: China
Posts: 655
Default

The Chinese in the action list has become garbled.
dangguidan is offline   Reply With Quote
Old 12-23-2021, 02:10 AM   #46
bFooz
Human being with feelings
 
Join Date: Jul 2010
Location: Slovakia
Posts: 2,588
Default

Quote:
Originally Posted by Phazma View Post
"Common gain" could also mean "same gain for each item" which would offset the balance between items,
Same gain for each item == normalize as if all items were one item. You set one gain for that one item, so you set the same one gain for each item. All items are set to a common gain.

Offset the balance between items == use the other action that normalizes all items separately, each item is set to its own gain.
bFooz is online now   Reply With Quote
Old 12-23-2021, 02:25 AM   #47
Phazma
Human being with feelings
 
Join Date: Jun 2019
Posts: 2,872
Default

Quote:
Originally Posted by bFooz View Post
Same gain for each item == normalize as if all items were one item. You set one gain for that one item, so you set the same one gain for each item. All items are set to a common gain.

Offset the balance between items == use the other action that normalizes all items separately, each item is set to its own gain.
Right. Sorry I guess I was a bit tired yesterday.
Phazma is online now   Reply With Quote
Old 12-23-2021, 03:41 AM   #48
Yanick
Human being with feelings
 
Yanick's Avatar
 
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
Default

When I close REAPER, some process remains in the task manager, while the system slows down a little

Yanick is offline   Reply With Quote
Old 12-23-2021, 06:00 AM   #49
Zmey79
Human being with feelings
 
Zmey79's Avatar
 
Join Date: Dec 2016
Posts: 133
Default

Hi!
I do sound design and, after rendering, I press the back button billions once a day) Is it really impossible to make a checkbox so that the small render window closes automatically? I endlessly ask about this and about fade in-out in the converter.
Zmey79 is offline   Reply With Quote
Old 12-23-2021, 06:25 AM   #50
_Stevie_
Human being with feelings
 
_Stevie_'s Avatar
 
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
Default

Quote:
Originally Posted by schwa View Post
It's in the build, but unchanged from the previous +dev build so not mentioned in the changelog.
Ahh, thanks, I thought it had been removed.
__________________
My Reascripts forum thread | My Reascripts on GitHub
If you like or use my scripts, please support the Ukraine: Ukraine Crisis Relief Fund | DirectRelief | Save The Children | Razom
_Stevie_ is offline   Reply With Quote
Old 12-23-2021, 06:28 AM   #51
sockmonkey72
Human being with feelings
 
sockmonkey72's Avatar
 
Join Date: Sep 2021
Location: Berlin
Posts: 1,935
Default

This may not be new behavior, or it might be related to the key combination work done for 6.43. I'm sorry, I didn't check for a regression.

These default shortcuts are wrong (similar is the case in the arrange context, as well):



They refer to US-American keyboard shortcuts, rather than generic keyboard mappings. So "Shift-3" doesn't actually mean Shift-3, it means '#'. But '#' is its own key on a German keyboard, for instance, so attempting to map '#' raises a conflict dialog for the Shift-3 mapping. The German Shift-3 is '§', which is obviously not mapped to anything in REAPER by default, but it also doesn't cause the above mapping to fire, although it looks like it should.

In a perfect world, modifiers wouldn't resolve to the "composed" key. That is, I would expect Shift-3 to map to Shift+3 on any keyboard and not to '#' (or '§' or whatever). Although: what does that mean on a French keyboard, where you can't make a 3 without using shift IIRC? Detail.

When I had to deal with this for Max's mapping feature, we decided to only care about the primary character on the key, everything else is a modifier. That got us the most mileage for various keyboard layouts and cross-platform consistency.

Whatever you decide to do, what it's doing now is quite confusing.
sockmonkey72 is online now   Reply With Quote
Old 12-23-2021, 06:38 AM   #52
schwa
Administrator
 
schwa's Avatar
 
Join Date: Mar 2007
Location: NY
Posts: 15,750
Default

Quote:
Originally Posted by Zmey79 View Post
Hi!
I do sound design and, after rendering, I press the back button billions once a day) Is it really impossible to make a checkbox so that the small render window closes automatically? I endlessly ask about this and about fade in-out in the converter.
You can also press the escape button to close the render status window.

We are aware that you endlessly ask about this The behavior is not trivial to change.

Last edited by schwa; 12-23-2021 at 07:50 AM.
schwa is offline   Reply With Quote
Old 12-23-2021, 06:46 AM   #53
Phazma
Human being with feelings
 
Join Date: Jun 2019
Posts: 2,872
Default

I usually avoid proposing solutions from other DAWs but regarding the problem @sockmonkey72 pointed out I actually think Logic has implemented the best possible solution.
Phazma is online now   Reply With Quote
Old 12-23-2021, 06:53 AM   #54
sockmonkey72
Human being with feelings
 
sockmonkey72's Avatar
 
Join Date: Sep 2021
Location: Berlin
Posts: 1,935
Default

Quote:
Originally Posted by Phazma View Post
I usually avoid proposing solutions from other DAWs but regarding the problem @sockmonkey72 pointed out I actually think Logic has implemented the best possible solution.
That's not a bad strategy at all (Logic has some good ideas if you give it a chance!).

The reason why this is an acute problem for me right now is that I regularly switch between German (built-in) and US-English (external) keyboards on the same machine. I would ideally like to have a common set of keyboard commands which work reliably on both. Obviously not everything is 1-to-1 and I can live with that. But Shift-3 seems like it should be doable (in my mental model of the world).
sockmonkey72 is online now   Reply With Quote
Old 12-23-2021, 06:54 AM   #55
Justin
Administrator
 
Justin's Avatar
 
Join Date: Jan 2005
Location: NYC
Posts: 15,721
Default

Quote:
Originally Posted by sockmonkey72 View Post
This may not be new behavior, or it might be related to the key combination work done for 6.43. I'm sorry, I didn't check for a regression.

These default shortcuts are wrong (similar is the case in the arrange context, as well):



They refer to US-American keyboard shortcuts, rather than generic keyboard mappings. So "Shift-3" doesn't actually mean Shift-3, it means '#'. But '#' is its own key on a German keyboard, for instance, so attempting to map '#' raises a conflict dialog for the Shift-3 mapping. The German Shift-3 is '§', which is obviously not mapped to anything in REAPER by default, but it also doesn't cause the above mapping to fire, although it looks like it should.

In a perfect world, modifiers wouldn't resolve to the "composed" key. That is, I would expect Shift-3 to map to Shift+3 on any keyboard and not to '#' (or '§' or whatever). Although: what does that mean on a French keyboard, where you can't make a 3 without using shift IIRC? Detail.

When I had to deal with this for Max's mapping feature, we decided to only care about the primary character on the key, everything else is a modifier. That got us the most mileage for various keyboard layouts and cross-platform consistency.

Whatever you decide to do, what it's doing now is quite confusing.
Those are really, really old, so it's sort of a tough thing to deal with... the best thing is to delete them on your end and remap them. Edit: hmm yeah maybe we can make the defaults the composed key and thus make it less wrong

Last edited by Justin; 12-23-2021 at 07:50 AM.
Justin is offline   Reply With Quote
Old 12-23-2021, 07:34 AM   #56
dsyrock
Human being with feelings
 
dsyrock's Avatar
 
Join Date: Sep 2018
Location: China
Posts: 565
Default

Scripts and custom actions whose names that contain non-English words do not display correctly in the action list.
dsyrock is offline   Reply With Quote
Old 12-23-2021, 08:00 AM   #57
nofish
Human being with feelings
 
nofish's Avatar
 
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
Default

Quote:
Originally Posted by Yanick View Post
When I close REAPER, some process remains in the task manager, while the system slows down a little
I had this too yesterday (stale Reaper process after closing, not sure about system slow down).
I noticed when I closed this dev build and wanted to install official v6.43 over it, got a notice that Reaper seems to be running, and indeed I could still see Reaper process in task manager (Win 8.1).
nofish is offline   Reply With Quote
Old 12-23-2021, 09:17 AM   #58
Yanick
Human being with feelings
 
Yanick's Avatar
 
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
Default

Quote:
Originally Posted by nofish View Post
I had this too yesterday (stale Reaper process after closing, not sure about system slow down).
I noticed when I closed this dev build and wanted to install official v6.43 over it, got a notice that Reaper seems to be running, and indeed I could still see Reaper process in task manager (Win 8.1).
In release 6.43, this problem is definitely not, I compared it several times. Right now I'll try + dev from December 23
Yanick is offline   Reply With Quote
Old 12-23-2021, 09:20 AM   #59
Yanick
Human being with feelings
 
Yanick's Avatar
 
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
Default

Quote:
Originally Posted by Yanick View Post
Right now I'll try + dev from December 23
Everything is fine now
Yanick is offline   Reply With Quote
Old 12-23-2021, 09:39 AM   #60
akademie
Human being with feelings
 
Join Date: Mar 2007
Posts: 3,978
Default

Quote:
Originally Posted by Meo-Ada Mespotine View Post
v6.43+dev1222 - December 22 2021
  • + ReaSynth: fix extra sine oscillator when portamento is used [t=253793]
Although the bug is fixed now, thanks a lot !,
now there is a problem with older projects that already used the incorrect behavior for sound design (intentionally).
The ReaSynth in those projects does not sound as intended (of course), rendering them kind of unusable.

Please, add, maybe hidden, compatibility option for old behavior (like you did in ReaComp), please.
Thank you in advance

More info here:
ReaSynth BUG - (extra sine tune bug when Portamento is ON)

Last edited by akademie; 12-23-2021 at 09:44 AM.
akademie is offline   Reply With Quote
Old 12-23-2021, 09:53 AM   #61
Justin
Administrator
 
Justin's Avatar
 
Join Date: Jan 2005
Location: NYC
Posts: 15,721
Default

Quote:
Originally Posted by akademie View Post
Although the bug is fixed now, thanks a lot !,
now there is a problem with older projects that already used the incorrect behavior for sound design (intentionally).
The ReaSynth in those projects does not sound as intended (of course), rendering them kind of unusable.

Please, add, maybe hidden, compatibility option for old behavior (like you did in ReaComp), please.
Thank you in advance

More info here:
ReaSynth BUG - (extra sine tune bug when Portamento is ON)
Yeah ok
Justin is offline   Reply With Quote
Old 12-23-2021, 01:24 PM   #62
akademie
Human being with feelings
 
Join Date: Mar 2007
Posts: 3,978
Default

Quote:
Originally Posted by Justin View Post
Yeah ok
Wonderful. Thanks Justin.

And at this time also
"Merry Christmas to You, the team and also all the Reaper users here"
akademie is offline   Reply With Quote
Old 12-23-2021, 09:58 PM   #63
Zmey79
Human being with feelings
 
Zmey79's Avatar
 
Join Date: Dec 2016
Posts: 133
Default

Quote:
Originally Posted by schwa View Post
You can also press the escape button to close the render status window.

We are aware that you endlessly ask about this The behavior is not trivial to change.
Yes, yes, I press this button too, thanks) I thought that you didn’t "hear") Well, I will hope for the best and thank you for everything!
Zmey79 is offline   Reply With Quote
Old 12-24-2021, 11:18 AM   #64
Meo-Ada Mespotine
Human being with feelings
 
Meo-Ada Mespotine's Avatar
 
Join Date: May 2017
Location: Leipzig
Posts: 6,622
Default

Quote:
Originally Posted by dsyrock View Post
Scripts and custom actions whose names that contain non-English words do not display correctly in the action list.
Can you post an example?
__________________
Use you/she/her.Ultraschall-Api Lua Api4Reaper - Donate, if you wish

On vacation for the time being...
Meo-Ada Mespotine is online now   Reply With Quote
Old 12-24-2021, 12:55 PM   #65
daniellumertz
Human being with feelings
 
daniellumertz's Avatar
 
Join Date: Dec 2017
Location: Brazil
Posts: 1,992
Default


it looks ok in the new dev

This is for ç
I think dsyrock meant character not words

Ah wait dsyrock is talking about action names
daniellumertz is online now   Reply With Quote
Old 12-25-2021, 09:08 AM   #66
mlprod
Human being with feelings
 
Join Date: Jul 2015
Location: Stockholm, Sweden
Posts: 1,343
Default

One thing I noticed here is the quitting reaper is really slow with a spinning beach ball.


M1 Max Monterey 12.1
__________________
Magnus Lindberg Productions - VRTKL Audio - Redmount Studios
magnuslindberg.com
mlprod is offline   Reply With Quote
Old 12-26-2021, 07:05 AM   #67
nofish
Human being with feelings
 
nofish's Avatar
 
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
Default

Quote:
Originally Posted by mlprod View Post
One thing I noticed here is the quitting reaper is really slow with a spinning beach ball.


M1 Max Monterey 12.1
If you have SWS installed then could be due to it (https://forum.cockos.com/showpost.ph...8&postcount=27).
It's already worked on on SWS side, and Justin put a fix in +dev1223 too.
nofish is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 07:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.