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06-29-2019, 10:27 AM
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#1
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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v5.979+dev0629 - June 29 2019
v5.979+dev0629 - June 29 2019
- + Render: when rendering selected tracks or media items via master, also render children and receives [p=2151904]
- + VST3: improve support for MIDI program change messages
- + macOS: added "force layer" drawing mode in preferences/general/advanced
- + macOS: optimize drawing speed on newer macOS versions/retina displays (when in automatic mode in preferences/general/advanced)
- # Media items: optionally display item ruler in H:M:S:F format (disallowed in drop frame mode)
- # Ruler: in frame mode, display one tick mark per frame when possible
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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06-29-2019, 12:44 PM
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#2
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Quote:
Originally Posted by musicbynumbers
v5.979+dev0629 - June 29 2019[*] + macOS: added "force layer" drawing mode in preferences/general/advanced[*] + macOS: optimize drawing speed on newer macOS versions/retina displays (when in automatic mode in preferences/general/advanced)
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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Firstly, what does "Force Layer" offer?
Secondly, I'm seeing no difference in frame rate from the last pre to this one on a 5k iMac Pro (with or without 10-bit color profile).
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06-29-2019, 01:05 PM
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#3
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by Robert Randolph
Firstly, what does "Force Layer" offer?
Secondly, I'm seeing no difference in frame rate from the last pre to this one on a 5k iMac Pro (with or without 10-bit color profile).
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You need to quit REAPER and restart it, make sure you do that? Probably not related...
Force Layer is the same as automatic if on 10.10+. It'll actually go away, the new layer mode seems to be beneficial on older macOS versions too.
I haven’t tested on a 5k imac yet but across the board on RMBP and old macs there’s a pretty big speed up in this build. Maybe the 5k ones are exempt...
Last edited by Justin; 06-29-2019 at 02:02 PM.
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06-29-2019, 02:11 PM
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#4
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Human being with feelings
Join Date: Mar 2008
Location: Sydney, Australia
Posts: 3,955
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Just wanted to say that the hidpi changes have been a big improvement for me - thanks for getting that happening. System: 4k on Win 10, 175% scaling.
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06-29-2019, 02:15 PM
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#5
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Human being with feelings
Join Date: Nov 2015
Posts: 642
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Quote:
Originally Posted by Justin
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Oh no, the llama is gone! I loved that picture, it made me always happy seeing you with that "smiling" animal.
Well, times are changing.
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06-29-2019, 04:41 PM
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#6
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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- + Render: when rendering selected tracks or media items via master, also render children and receives [p=2151904]
- # Media items: optionally display item ruler in H:M:S:F format (disallowed in drop frame mode)
- # Ruler: in frame mode, display one tick mark per frame when possible
Weee, thanks for these Justin & schwa!!!
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06-29-2019, 05:49 PM
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#7
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Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,009
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uh - just installed on mac mini on mojave and my waves plugins (gotta love them) show a black space instead of GUI - also play cursor doesn't move and other graphical gremlins.
tried automatic and the force layer mode to check. same.
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06-29-2019, 06:33 PM
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#8
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by BenK-msx
uh - just installed on mac mini on mojave and my waves plugins (gotta love them) show a black space instead of GUI - also play cursor doesn't move and other graphical gremlins.
tried automatic and the force layer mode to check. same.
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Thanks, fixing!
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06-29-2019, 06:34 PM
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#9
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Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,009
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Quote:
Originally Posted by Justin
Thanks, fixing!
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i knew it was a test.
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06-29-2019, 06:48 PM
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#10
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Human being with feelings
Join Date: Aug 2014
Location: Dallas, TX
Posts: 90
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The Melodyne issues seem to be back in this pre release. Not saving the state of Melodyne (ARA). All edits lost.
I believe Schwa had worked on something related to SWS autocolor. It SEEMED to fix it til I installed this dev version.
Also: I no longer get the message about sws autocolor.
Last edited by Chris7t6; 06-29-2019 at 07:10 PM.
Reason: deeper explanation
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06-29-2019, 08:25 PM
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#11
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Human being with feelings
Join Date: May 2009
Location: Over The Hills And Far Away...
Posts: 97
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The new pre 'reaper5979+dev0629a' seems to be behaving better on Mac concerning playback head.
When Reaper starts up, the graphics do a bit of an unscramble still.
I checked a few plugins from iZotope, Valhalla, etc. and they seem to be loading OK and not with the black as reported earlier with Waves. I do not have Waves with which to test.
__________________
Reaper 5.9.x, SWS 2.10.x, Mac Book Pro 2.5GHz Intel Core I7 OS 10.11.6 16GB/Ram, Focusrite Saffire Pro 40, OWC External USB3 and FW800 Drives, Assorted Other Gizmos.
It is what it is... ScrewMakerMusic
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06-30-2019, 04:36 AM
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#12
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Human being with feelings
Join Date: May 2017
Posts: 186
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The stuttery playhead issue when hiding transport is finally gone (reaper5979+dev0629a).
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06-30-2019, 06:10 AM
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#13
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Human being with feelings
Join Date: Dec 2015
Posts: 394
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Where is this "force layer" option???, and automatic mode???, when I go into preferences/general/advanced, I see none of these wordings/options..???, automatic mode???, where is that wording???.
What am I missing here???, I am seeing absolutely no GUI smoothness improvements at all on my iMac with this dev release.
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16" M1Pro MacBook Pro, 32gig ram, 1TB ssd, macOS 14
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06-30-2019, 06:23 AM
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#14
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Human being with feelings
Join Date: Dec 2015
Posts: 394
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Ok I downloaded the dev0629a version thinking it had the dev0629 new drawing features but it does not, so I just downloaded the dev0629 version and these new macOS options are now in the advanced settings area.
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__________________
16" M1Pro MacBook Pro, 32gig ram, 1TB ssd, macOS 14
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06-30-2019, 06:38 AM
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#15
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Human being with feelings
Join Date: Dec 2015
Posts: 394
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Sadly I see no improvements what so ever on my iMac with these new advanced options.
The mixer likes to look funny also..>
__________________
16" M1Pro MacBook Pro, 32gig ram, 1TB ssd, macOS 14
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06-30-2019, 07:25 AM
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#16
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Quote:
Originally Posted by Futur8me
Sadly I see no improvements what so ever on my iMac with these new advanced options.
The mixer likes to look funny also..>
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I don't have this issue with the mixer.
I don't see any performance improvements either though (as previously mentioned). Everything is looking much nicer though
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06-30-2019, 07:39 AM
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#17
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,117
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Quote:
Originally Posted by Chris7t6
The Melodyne issues seem to be back in this pre release. Not saving the state of Melodyne (ARA). All edits lost.
I believe Schwa had worked on something related to SWS autocolor. It SEEMED to fix it til I installed this dev version.
Also: I no longer get the message about sws autocolor.
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Is it just not saving state, or is it throwing up the error about the structure of the document?
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06-30-2019, 02:46 PM
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#18
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Human being with feelings
Join Date: Aug 2014
Location: Dallas, TX
Posts: 90
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Quote:
Originally Posted by ferropop
Is it just not saving state, or is it throwing up the error about the structure of the document?
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Sometimes it does and sometimes it doesn't
Sometimes it will ACT fine and then when you look close...it's reset.
And sometimes it's not all of the melodyne tracks. Sometimes its just one or 2 that won't stay put.
I've taken to rendering (via a handy action I made) right after everything is sounding good.
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06-30-2019, 05:13 PM
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#19
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Human being with feelings
Join Date: Aug 2014
Location: Dallas, TX
Posts: 90
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Quote:
Originally Posted by ferropop
Is it just not saving state, or is it throwing up the error about the structure of the document?
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So I tried a bit of "house cleaning". I went through all of my project's bays and cleared anything and everything that didn't have to do with that exact project. When I reopened the songs, not only was the load waaaaaay faster and without the need of pressing the "ok" button ( DUH I know ) BUT melodynes edits were in tact. I will say that the first time around i was getting the "document error" but things were still in place. When I then resaved and reopened the "document error" message is gone and things are where they are supposed to be.
NOW, seeing as how i don't know a damn thing about any of the behind the scenes stuff - COULD ARA have issues with a messy project bay or does that even make ANY sense?
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07-01-2019, 01:21 AM
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#20
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Human being with feelings
Join Date: Dec 2017
Posts: 179
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Quote:
Originally Posted by musicbynumbers
v5.979+dev0629 - June 29 2019
[list][*] + Render: when rendering selected tracks or media items via master, also render children and receives [ p=2151904]
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You have no idea how happy this makes me! Thank you so much this is amazing.
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07-01-2019, 06:42 AM
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#21
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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v5.979+dev0629a + v5.979+dev0630
v5.979+dev0629a - June 29 2019
+ Main ruler: in frame mode, display one tick mark per frame when possible
# macOS: fix cursor updates when in layered mode
# macOS: fix plug-in windows in layered mode
# macOS: renamed various drawing modes and cleaned up their use
v5.979+dev0630 - June 30 2019
# macOS: removed layered mode, going to do some more research on it before continuing with it
(I put them both here because I wasn't sure about doing new threads for them, feel free to move if appropriate...)
Last edited by nofish; 07-01-2019 at 07:07 AM.
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07-01-2019, 09:18 AM
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#22
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Was layered mode causing the blank plugin GUIs?
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07-01-2019, 09:29 AM
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#23
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by Robert Randolph
Was layered mode causing the blank plugin GUIs?
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Yeah, that was fixed in 0629a, but the whole thing needed a rework anyway so it is removed. If you could be so kind as to test the little test app I made in another thread that would be helpful!
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07-01-2019, 02:44 PM
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#24
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,117
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All ARA edits lost again - problem with the structure of this document in Melodyne.
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07-01-2019, 05:01 PM
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#25
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Human being with feelings
Join Date: Feb 2014
Posts: 310
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Sorry if this seems like too much of a random (out of place) bug report (I mean, while of course I want to fix this problem, I'm really just curious as to whether this would fix it or not) but I posted a few days ago in the compatibility forum about a problem I've been having with Neutron 3 (that I've since narrowed down to a GUI issue).
Is it possible that Layered mode (or whatever similar improvements end up being made) could fix it?
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07-02-2019, 12:12 AM
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#26
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Human being with feelings
Join Date: Aug 2014
Location: Dallas, TX
Posts: 90
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Quote:
Originally Posted by ferropop
All ARA edits lost again - problem with the structure of this document in Melodyne.
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As far as I can tell, it doesn't seem to have anything to do with SWSAUTOCOLOR this time around.
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07-02-2019, 12:41 AM
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#27
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Human being with feelings
Join Date: Jul 2015
Location: Stockholm, Sweden
Posts: 1,343
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Quote:
Originally Posted by musicbynumbers
v5.979+dev0629 - June 29 2019
[list][*]+ Render: when rendering selected tracks or media items via master, also render children and receives
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So good! Buy buy render queue.
__________________
Magnus Lindberg Productions - VRTKL Audio - Redmount Studios
magnuslindberg.com
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07-02-2019, 01:18 AM
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#28
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Human being with feelings
Join Date: Jul 2015
Location: Stockholm, Sweden
Posts: 1,343
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Also, the item time rules is great. However is it possible to have that rules take the project start time offset into account?
__________________
Magnus Lindberg Productions - VRTKL Audio - Redmount Studios
magnuslindberg.com
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07-02-2019, 01:27 AM
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#29
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by mlprod
Also, the item time rules is great. However is it possible to have that rules take the project start time offset into account?
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Hmmm not sure if that makes sense? They're item rulers, so their only time reference can be the start of the item, or start of item's source. Yeah?
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07-02-2019, 02:31 AM
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#30
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Human being with feelings
Join Date: Jul 2015
Location: Stockholm, Sweden
Posts: 1,343
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Quote:
Originally Posted by EvilDragon
Hmmm not sure if that makes sense? They're item rulers, so their only time reference can be the start of the item, or start of item's source. Yeah?
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Sure, but if you have a project zero time offset, the start of the item ruler is no longer at zero. It should just measure from the start of the item regardless of that.
__________________
Magnus Lindberg Productions - VRTKL Audio - Redmount Studios
magnuslindberg.com
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07-02-2019, 09:57 AM
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#31
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Human being with feelings
Join Date: May 2016
Posts: 2,065
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FWIW, I could see a case for seeing either the current item time, OR the original item time before any trimming that may have occurred at the start of the item.
__________________
REAPER, just script it bro.
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07-02-2019, 09:58 AM
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#32
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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You mean position instead of length?
Yes, I could see a case here, too!
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07-02-2019, 10:01 AM
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#33
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Human being with feelings
Join Date: May 2016
Posts: 2,065
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Quote:
Originally Posted by _Stevie_
You mean position instead of length?
Yes, I could see a case here, too!
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Not exactly. Let's say you have an item that is 2:58 long, but you trim off 5 seconds at the start of it.
There are times when it would be nice to know the item time from that original start point when dealing with notes from the client...
So instead instead of the 3 second mark of the trimmed item saying 3 seconds, it would say 8 seconds.
So maybe something like True Item Time, and Visible Item Time.
__________________
REAPER, just script it bro.
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07-02-2019, 10:25 AM
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#34
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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Quote:
Originally Posted by MRMJP
FWIW, I could see a case for seeing either the current item time, OR the original item time before any trimming that may have occurred at the start of the item.
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Those options both exist already, no? Item time vs source time.
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07-02-2019, 10:44 AM
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#35
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Human being with feelings
Join Date: May 2016
Posts: 2,065
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Quote:
Originally Posted by schwa
Those options both exist already, no? Item time vs source time.
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I have to dig in more I suppose. But let's say you have a 4 minute item that starts at 20 minutes on the project timeline.
Then you trim 5 seconds off the start of it.
Is it currently possible to see both the original item time, and the trimmed item time?
If so, that's great. If not, I can think of some cases where this would be helpful but even what you've added so far is a huge improvement.
Ability to switch the main time counter to region time instead of project time would also be helpful.
I have a HeDa script that can pop up either an item timecode box, or region timecode box but it can be a little touchy and tricky to keep it visible.
__________________
REAPER, just script it bro.
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07-02-2019, 10:57 AM
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#36
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Yes that's exactly what schwa is saying. Item time is "trimmed item time", source time is counting from the beginning of the recorded source.
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07-02-2019, 11:05 AM
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#37
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Human being with feelings
Join Date: May 2016
Posts: 2,065
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Quote:
Originally Posted by EvilDragon
Yes that's exactly what schwa is saying. Item time is "trimmed item time", source time is counting from the beginning of the recorded source.
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Great. I just haven't had time to dig into this new feature yet other than looking at the basic item time which looks good. Glad to hear it's possible.
A region timecode is also a great mastering feature...ideally a counter window. This would essentially be the "track" time in a mastering project which is not always the same as item time.
__________________
REAPER, just script it bro.
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07-02-2019, 11:09 AM
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#38
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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The way you could have region time is by having a track atop of your project with empty items created per region, that are the length of each region, then set them to item time.
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07-03-2019, 06:05 AM
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#39
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Human being with feelings
Join Date: Jul 2015
Location: Stockholm, Sweden
Posts: 1,343
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Quote:
Originally Posted by MRMJP
Great. I just haven't had time to dig into this new feature yet other than looking at the basic item time which looks good. Glad to hear it's possible.
A region timecode is also a great mastering feature...ideally a counter window. This would essentially be the "track" time in a mastering project which is not always the same as item time.
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Already exists via a script by X-raym, works great.
Schwa, so can you do it so that item time ignores project time offset? That would be awesome.
__________________
Magnus Lindberg Productions - VRTKL Audio - Redmount Studios
magnuslindberg.com
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07-03-2019, 06:22 AM
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#40
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Human being with feelings
Join Date: May 2016
Posts: 2,065
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Quote:
Originally Posted by mlprod
Already exists via a script by X-raym, works great.
Schwa, so can you do it so that item time ignores project time offset? That would be awesome.
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I'll have to look for that. The one I have from HeDa works but is a little clunky getting to to stay visible.
I don't need it too often because I do that kind of work in WaveLab which has all these elegant mastering features but now and then, knowing the region time in REAPER is good when troubleshooting.
__________________
REAPER, just script it bro.
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