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02-22-2018, 03:52 AM
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#41
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Human being with feelings
Join Date: Nov 2015
Posts: 642
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Quote:
Originally Posted by MRMJP
I may try the VST3 version but EQuilibrium has a crazy amount of setting like REAPER itself that I'd have to redo..
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AFAIK you can export all settings (beside the global one - which aren't that much) with a preset. I don't know if AU and VST share the same presets but at least you could save them with a default setup and in case needed copy the files. It's written in the manual where they are saved I believe.
Sorry for the off topic.
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02-22-2018, 05:31 AM
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#42
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Human being with feelings
Join Date: Aug 2015
Posts: 3,669
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Quote:
Originally Posted by Allspice
It seems odd to me to want to have AIs in media lanes- so far I'm fine with them chilling in their envelope lanes. What's the reasoning behind this?
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screen real estate. my default project starts with something like 50 tracks and i use envelopes heavily. if they are displayed in their own lanes they waste literally all of the space, esp when the AI only occurs once during a track.
Quote:
I feel like this would lead to visual inconsistencies if you wanted to, say, drag copy an item to a section of the song where there are automation items sitting in the media lane.
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there is no problem or inconsistency in the scenario you've described here, in fact it works very nicely and saves all of the space
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02-22-2018, 06:38 AM
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#43
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Human being with feelings
Join Date: May 2016
Posts: 2,065
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Quote:
Originally Posted by Luster
AFAIK you can export all settings (beside the global one - which aren't that much) with a preset. I don't know if AU and VST share the same presets but at least you could save them with a default setup and in case needed copy the files. It's written in the manual where they are saved I believe.
Sorry for the off topic.
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Thanks. I'll see if I can export my AU EQuilibrium settings and transpose them to VST3 setting and then see if there is any behavioral differences.
FabFilter Pro-Q2 VST3 and REAPER didn't get along last time I checked so I try to use all AU versions. I think the issues has been fixed but at one point I was receiving some playback glitches when AU and VST3 were mixed on an item and I did certain things.
Hence the reason why I try to use all AU on item FX. If FabFilter Pro-Q2 VST3 and REAPER ever get along I can maybe move to VST3 for all item FX.
__________________
REAPER, just script it bro.
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02-22-2018, 06:55 AM
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#44
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Human being with feelings
Join Date: Jun 2013
Location: So Florida
Posts: 1,427
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Hi,
Thanks devs for looking at making ccs thinner. Also the envelope shading adjustment available in theme editor works great. Thanks.
But the cc bars are still too thick...IMHO...pre 570 were thinner. Also please can the amount of item used verticly for their display is too much.
An option to have midi items look like the "old" way would be perfect IMHO.
Thanks
Guido
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02-22-2018, 08:34 AM
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#45
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Quote:
Originally Posted by Allspice
Thanks a bunch! The AI adjustments really help to polish their rough edges.
While we're tidying up Automation Items, please consider adding the feature(?) for "Smart Cut/Copy/Paste" to apply to selected automation items even if there's no item within the time selection on the associated track as mentioned here.
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Please devs, consider this request. I understand this isn't the right place to push for features but since you're always working on improving Automation Items it seems appropriate to have this.
Also, do you remember we talked about selecting media items only when the dragging starts in media lane or select Automation Items only when it starts in the envelope lane OR select both when dragging from anywhere using a modifier? These specific behaviors would improve things quite a lot, I think.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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02-22-2018, 10:52 AM
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#46
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Regarding showing CC lanes in arrange view...
When using only one MIDI editor per project, this works as if MIDI editor is per item, still. So, if you select a single item for editing, change which CC lanes are displayed, lanes would change only for that item. If you do the same for another item, likewise would happen.
I would want to see the CCs that are currently selected across ALL the items in the project, when we use only one MIDI editor for the whole project! Consequently, if MIDI editor is per-track, then that's how it should be - all items on a particular track would only show CC lanes that are selected in that track's particular MIDI editor...
Does this make sense to everyone?
(Also, one big issue related to above mentioned behavior is... the same thing happens with MIDI editor grid value when quantizing! If you select multiple items and quantize them, and you had different grod settings before for one/some of the selected items, doing quantize won't follow the CURRENTLY DISPLAYED MIDI editor's grid value, but it would apply individual items' grid value, which is SO WRONG! Reaper should quantize all the selected items to the currently displayed MIDI editor's grid, not those that were used previously in a particular item - ESPECIALLY in the case when using only one MIDI editor per project! Related post: https://forum.cockos.com/showpost.ph...1&postcount=13)
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02-22-2018, 11:16 AM
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#47
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Human being with feelings
Join Date: Jun 2013
Location: So Florida
Posts: 1,427
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Hi,
Makes sense to me as far as per track.
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02-22-2018, 11:19 AM
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#48
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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It should follow the setting for how MIDI editor is instantiated, is what I'm getting at.
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02-22-2018, 12:02 PM
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#49
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Human being with feelings
Join Date: Jul 2006
Posts: 12,480
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Can "Devide view vertically" get disabled if grid lines are disabled? I don't want to have this view in projects with no grid and ruler set to Minutes:Seconds. Looks weird and confusing.
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02-22-2018, 12:04 PM
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#50
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Human being with feelings
Join Date: Feb 2017
Posts: 4,812
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Quote:
Originally Posted by EvilDragon
Does this make sense to everyone?
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Makes sense but seems too complex for the benefit. On / off probably is enough.
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02-22-2018, 12:26 PM
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#51
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by Dstruct
Can "Devide view vertically" get disabled if grid lines are disabled? I don't want to have this view in projects with no grid and ruler set to Minutes:Seconds. Looks weird and confusing.
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Create a custom action?
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02-22-2018, 12:36 PM
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#52
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Human being with feelings
Join Date: Jul 2006
Posts: 12,480
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Quote:
Originally Posted by EvilDragon
Create a custom action?
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REAPER should do this automatically. Why should it show this division by measures in such non musical project?
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02-22-2018, 12:39 PM
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#53
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Human being with feelings
Join Date: Feb 2017
Posts: 4,812
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Quote:
Originally Posted by Dstruct
Can "Devide view vertically" get disabled if grid lines are disabled? I don't want to have this view in projects with no grid and ruler set to Minutes:Seconds. Looks weird and confusing.
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would make sense if the "Devide view vertically" unit would change to seconds or minutes when no grid is selected?
maybe this or simply turn off "Devide view vertically" when no grid selected
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02-22-2018, 12:40 PM
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#54
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Human being with feelings
Join Date: Jul 2006
Posts: 12,480
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This would be ok too. Something that makes sense.
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02-22-2018, 12:43 PM
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#55
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by Dstruct
REAPER should do this automatically. Why should it show this division by measures in such non musical project?
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True, but until that you can create a custom action...
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02-22-2018, 12:49 PM
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#56
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Human being with feelings
Join Date: Feb 2017
Posts: 4,812
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maybe there could be an option, something like:
- Divide view vertically and keep units by measures when no grid selected(default)
- Divide view vertically and change to seconds when no grid selected
- Divide view vertically and change to minutes when no grid selected
- Don't divide vertically when no grid selected
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02-22-2018, 12:56 PM
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#57
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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That is not the way it should be going... since the grid could be still set to bars/beats and not seconds... It should follow the ruler settings, rather than grid visibility.
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02-22-2018, 01:05 PM
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#58
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Human being with feelings
Join Date: Jul 2006
Posts: 12,480
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Following ruler setting would be fine.
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02-22-2018, 01:19 PM
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#59
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Human being with feelings
Join Date: Feb 2017
Posts: 4,812
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ahh ok! cool
Last edited by deeb; 02-23-2018 at 10:09 AM.
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02-22-2018, 05:44 PM
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#60
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Human being with feelings
Join Date: May 2016
Posts: 2,065
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Somehow the RX focus issue I was reporting earlier is able to happen even without DMG plugins inserted though that seemed to really exaggerate the issue.
All I can relate it to is longer projects at this point but I'm really not sure what the cause would truly be as it doesn't always happen. My next guess is my open Monitor FX plugin on another display.
Puzzling.
__________________
REAPER, just script it bro.
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02-22-2018, 06:20 PM
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#61
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Human being with feelings
Join Date: May 2016
Posts: 2,065
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Another interesting note. When I used to render my regions out of REAPER as stereo WAVs, the render speed was always consistent. With my iMac Pro @ 96k it was roughly 106x real-time from start to finish.
Right now using 5.79pre 1, the speed starts out in the 80x range and then ramps up to 106x about halfway through the render process.
Any idea what would cause this?
I've triple checked and no plugins are running when I render.
I quickly rolled back to 5.76 and the render speed stays at 107x from start to finish.
__________________
REAPER, just script it bro.
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02-23-2018, 10:10 AM
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#62
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Human being with feelings
Join Date: Feb 2017
Posts: 4,812
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Regarding Divide view vertically previously discussed, seems this would be welcome has options or "mode":
- Divide view vertically by measures (has it is now)
- Divide view vertically Follows ruler settings
- Divide view vertically Follows grid settings
because following grid seems very useful too. What do you think?
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02-25-2018, 12:19 AM
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#63
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Human being with feelings
Join Date: Nov 2017
Posts: 56
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FX shortcuts
# FX shortcuts: add fx shortcut actions to action list, so shortcuts can be edited there or toolbar buttons assigned
!!!!!!!!does not work on master track!!!!!!!!!!!!!
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02-25-2018, 12:59 AM
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#64
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by MaestroS
!!!!!!!!does not work on master track!!!!!!!!!!!!!
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Maybe it didn't work in pre1, but it obviously works in pre3.
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02-25-2018, 04:25 PM
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#65
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Human being with feelings
Join Date: Nov 2017
Posts: 56
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FX shortcuts
# FX shortcuts: add fx shortcut actions to action list, so shortcuts can be edited there or toolbar buttons assigned
There is a limit of 99 fx
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02-28-2018, 10:12 AM
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#66
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by MaestroS
There is a limit of 99 fx
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Thanks for the heads up!
I wrote a little app that gets all my plugin file names and creates the "reaper-fxoptions.ini" for me! But I have just a little over 99 so can't add them all!
@ schwa,
Any chance you could increase the FX shortcut ID range from say, 24800 to 24999?
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02-28-2018, 10:51 AM
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#67
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by Edgemeal
@ schwa,
Any chance you could increase the FX shortcut ID range from say, 24800 to 24999?
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What do you need such a great number of FX's for?
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03-01-2018, 02:41 PM
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#68
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by vitalker
What do you need such a great number of FX's for?
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I don't but, I plan to only use the FX shortcuts in toolbar buttons, and there is no direct way to do that.
EDIT 2 Never mind, updated my app to filter/add only fx I want, 99 IDs should be plenty.
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