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Old 07-26-2010, 11:46 AM   #41
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voted.
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Old 08-01-2010, 02:59 PM   #42
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72 votes, thought that it will be elevated already...

here is new animation gif, illustration for pitch bend envelop with realtime visuals:

[img]http://img705.**************/img705/1737/pitch.gif[/img]
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Old 08-01-2010, 03:04 PM   #43
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Quote:
Originally Posted by Reflected View Post
72 votes, thought that it will be elevated already...
Strange that it isn't, it should be automatic...?
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Old 08-02-2010, 12:06 AM   #44
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That animated .gif looks good!

Lets hope this comes soon (along with Area Selection!) -

(blatant other FR post name drop there)!
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Old 08-02-2010, 12:48 AM   #45
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Quote:
Originally Posted by Reflected View Post
72 votes, thought that it will be elevated already...

here is new animation gif, illustration for pitch bend envelop with realtime visuals:

[img]http://img705.**************/img705/1737/pitch.gif[/img]

This is pretty slick.



How many votes does a FR need to get elevated btw?
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Old 08-02-2010, 01:05 AM   #46
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I don't get it.

what would be the point of this and at what cost to CPU?

I see that and think hmmm maybe a melodyne-like inline editor that appears when you press 'e' with audio items selected -- that I can see the sue for, but this?

please tell me how you would use it.

thanks
.t
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Old 08-02-2010, 04:49 AM   #47
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Quote:
Originally Posted by Tallisman View Post
I don't get it.

what would be the point of this and at what cost to CPU?

please tell me how you would use it.

thanks
.t
pitch per time is not less important than vol over time...
use it to shape the sound for your taste to fit the mix, on the flow.

especially useful for drums, sfx, reverses... its up to creative.

regarding the cpu cost: we are talking about a basic pitch method with envelope, it would probably cost very little cpu (1%+-?), and when you are happy with the results, you can always Render as new take to save that cpu...

Last edited by Reflected; 08-02-2010 at 05:07 AM.
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Old 08-02-2010, 05:03 AM   #48
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Quote:
Originally Posted by PitchSlap View Post
How many votes does a FR need to get elevated btw?
Should be above 50 IIRC.
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Old 08-02-2010, 05:44 AM   #49
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Quote:
Originally Posted by Reflected View Post
...we are talking about a basic pitch method with envelope...
I'd welcome the low quality windowed mode too... which basically needs more CPU but as you wrote, render as a new take is a handy feature.
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Old 10-05-2010, 03:55 PM   #50
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from the issue tracker http://forum.cockos.com/project.php?issueid=1410;

Quote:
Originally Posted by labyrinth
I would love to see this, as it's almost there. Currently it's just on an item level, and not automatable. If it just becomes automatable we'd be golden. Of course without having to insert ReaPitch.
Quote:
Originally Posted by shakey.oberon
I would like a playrate envelope for each item, alongside the traditional pan and volume envelopes

I would also like a playrate envelope for each track

These would speed up my workflow quite a bit, not to mention the cool fx you could make with them
Quote:
Originally Posted by labyrinth
As Xen. said someplace, this is probably not possible. The most you can maybe expect in the future this way is Warp markers to do variable rate within an item.
Quote:
Originally Posted by Banned
Plus flexible curves with click/draggable control points.

I shall NOT call them Bézier curves, since that might be taken literally by the devs and then we end up with the same half-assed shit we have for automation envelope curves now. NURBS ftw. ;P
Quote:
Originally Posted by Wahed
I waiting for this !!!

I don't understand why this feature is missing in nearly all audio softwares... It's been in Sound Forge for more than ten years now...
Quote:
Originally Posted by Modular
I would love to see this added
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Old 10-05-2010, 07:12 PM   #51
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I program most of my drums as audio and all my synthesis ends up bounced so having pitch bend envelopes with a choice of algorithm and even the ability to draw in rate would be amazing.
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Old 10-05-2010, 11:53 PM   #52
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Pitch bend please!!!
Reatune is great but you have to take it to a copied track and copy paste by pieces which is a lot of work and a lot of error chances.

Is it coming in the 4.0???
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Old 10-06-2010, 06:48 AM   #53
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This would be an amazingly useful feature. Tape stop, scratching , stutters, wow and flutter, windup and winddown - just the kind of effects it's such a pain to do right now with other DAWs.
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Old 11-05-2010, 02:25 AM   #54
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That's right... unless you have Logic Pro 9, it's the only sequencer that can do pitch fading (just like a volume curve...), with an effective envelope Reaper would overtake that feature... just imagine what u can do with vocals, have you ever heard the track "Happy hands and happy feet" from Dada life?

But a rate control for the amount of pitch shifting would be necessary at this point...

VOTED
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Old 11-05-2010, 05:48 AM   #55
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I regularly come back to this thread take a look if it has been added to R. I'm still waiting for this feature... pls.
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Old 11-05-2010, 08:41 AM   #56
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Me too, it would be an ideal compliment to volume, pan and mute.
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Old 11-05-2010, 10:11 AM   #57
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+1 here
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Old 11-14-2010, 01:27 PM   #58
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this would be huge.
i agree that "pitch deserves its own envelope" and that in my use, its omission is as big a deal as if level or pan were missing.

this limitation has me doing a lot more sample sculpting in the mpc and less in reaper because the MPC's got pitchbend.

but if i could add, "playback rate" is equally as important as pitch...which is as important as pan, vol...i would also love a track playback rate envelope.

Quote:
Originally Posted by Kapitano
This would be an amazingly useful feature. Tape stop, scratching , stutters, wow and flutter, windup and winddown - just the kind of effects it's such a pain to do right now with other DAWs.
these features would more be accomplished with playback rate compared to pitchbend. think of a turntable compared to a midi controller's pitchwheel: w/ the turntable, your movement is controlling the record playback rate
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Old 04-26-2011, 03:51 PM   #59
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Maybe developers should have a donation page with a chart that shows how close we are, monetarily, for the features we want.
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Old 04-28-2011, 10:39 AM   #60
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whats up with this? is it implemented now? it would be huuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuge

regards!
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Old 04-28-2011, 12:26 PM   #61
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not yet..

there is already pitch envelope for items but there is no Resample mode pitch bend (which is the most basic and mostly the default pitch in audio programs), and there is no real time visual feedback currently.
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Old 04-28-2011, 01:57 PM   #62
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couldnt somebody start by creating a pitch bend envelope plugin that can be added to media item?

replace the sine lfo of a chorus plugin with an adsr envelope just for starters?

does anybody want to collaborate on this? pm?
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Old 06-18-2011, 09:02 PM   #63
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bump
Standard sound design tool. We need this.
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Old 08-05-2011, 04:12 AM   #64
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even if its not a realtime effect, it would be "REALLY" nice to have as an offline tool (say in a tabbed or floating audio item editor ;0)

is it really that "high technology"? sonic foundry had this 10 years ago.

is it patented or something?, justin? Schwa? Stillwell?

Oh samurai, oh samurai!!!
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Old 08-05-2011, 04:13 AM   #65
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Quote:
Originally Posted by reapercurious View Post
even if its not a realtime effect, it would be "REALLY" nice to have as an offline tool (say in a tabbed or floating audio item editor ;0)

is it really that "high technology"? sonic foundry had this 10 years ago.

is it patented or something?, justin? Schwa? Stillwell?

Oh samurai, oh samurai!!!

Completely agree +1000
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Old 03-27-2012, 05:49 AM   #66
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Quote:
Originally Posted by Reflected View Post
72 votes, thought that it will be elevated already...

here is new animation gif, illustration for pitch bend envelop with realtime visuals:

[img]http://img705.**************/img705/1737/pitch.gif[/img]
I am sorry, but I can't see this animation, because I am blind. Also I couldn't find this pitch bender from Xenakios, not in the SWS extension. Can somebody help me to get it, please? I can use Reaper with ReaAccess, an quite god overlay for blind users. I'd like to have this pitch bender too. Thanks allot for help.
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Old 03-19-2013, 04:02 AM   #67
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Is this any closer to fruition? As i am confused by the amount of threads on the subject i mean:

item based "samplerate conversion" /speed envelope to do pitchbends.

I often need this function. graphical display of the changes in the item would be even better but i can live without this.
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Old 07-13-2013, 09:38 AM   #68
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Default Pitch Automation Lane

K, I love this suggestion. I've been hunting for a function like this as well. I looked at SWS' extensions and don't see it in there. Perhaps I missed it. It would be VERY cool to pop open an automation lane for pitch. Can anyone give us an update, plz?

Originally, my hope was for a "track" automation lane. However, after perusing the forum a bit, I was introduced to the "Take Pitch Envelope" obviously it's take specific which is adequate for what I need under most circumstances. This envelope is is item specific. To enable it, Right Click on the item you wish to pitch shift -> Take -> Take Pitch Envelope. The envelope will then appear in the item which you can adjust like any other.
Attached Images
File Type: png track pitch.png (16.6 KB, 208 views)

Last edited by endorpheus; 07-13-2013 at 09:57 AM. Reason: further investigation
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Old 07-13-2013, 09:40 AM   #69
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Pitch envelope for items already exists in Reaper - in fact, it's per-take.
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Old 07-13-2013, 10:00 AM   #70
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Quote:
Originally Posted by EvilDragon View Post
Pitch envelope for items already exists in Reaper - in fact, it's per-take.
Yes indeed, thank you, I just discovered it and it's great.
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Old 09-03-2013, 03:38 PM   #71
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Quote:
Originally Posted by endorpheus View Post
Yes indeed, thank you, I just discovered it and it's great.
What is the best standard time stretch pitch mode in item properties for a good pitch ?

Last edited by Kashyyyk; 09-03-2013 at 04:17 PM.
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Old 09-13-2013, 07:25 PM   #72
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Quote:
Originally Posted by EvilDragon View Post
Pitch envelope for items already exists in Reaper - in fact, it's per-take.
Bump.

Unless I'm missing something, the pitch envelope isn't quite the same thing as the requested feature (which is asking for pitch-BEND - ie. it's more like a playrate adjustment than a pitch shift)

As I understand, the feature as requested should allow for varispeed, tape-stop and vinyl-style effects on a per-item basis. Pitch envelopes don't really do that.

Am I missing something?
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Old 09-16-2013, 05:31 PM   #73
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Quote:
Originally Posted by Groovr View Post
Bump.

Unless I'm missing something, the pitch envelope isn't quite the same thing as the requested feature (which is asking for pitch-BEND - ie. it's more like a playrate adjustment than a pitch shift)

As I understand, the feature as requested should allow for varispeed, tape-stop and vinyl-style effects on a per-item basis. Pitch envelopes don't really do that.

Am I missing something?
Right, ie you're not missing anything.

The "problem" with this FR imo is that it's not worded like this explicitly in the opening post and in the tracker (that's why it probably got closed). I'd rather call it 'varispeed' or 'resample' envelope, the difference between pitch envelope and pitch bend envelope is...hm...debateable imo.
Maybe Reflected should propose a re-wording and re-opening of it to a mod (not sure what would happen to the votes done already, I think it's difficult to differ which were votes for the now already implemented pitch envelope and the requested varispeed or resample envelope).

Last edited by nofish; 09-16-2013 at 05:48 PM.
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Old 11-16-2013, 01:02 AM   #74
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bump.
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Old 12-09-2013, 01:52 PM   #75
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I'm bumping this and asking for a request for the FR to be unlocked/reopened too as I think it was wrongly assumed that it was implemented already.

What we got (which although is great) is the ability to change pitch independent of time. This is by using timestretching to keep the time locked whilst the pitch can change.

What was asked for by reflected and others was (as his diagram shows), a way to change both time and pitch together like the rate control does but with a envelope and not an edge stretch like now.

This is a difficult thing to do if the devs have to calculate the end of the item but if they can get it done somehow it would be very very useful for sound designers (and for lovers of "tape stops")

please reopen it guys it's not in reaper yet!

[img]http://img705.**************/img705/1737/pitch.gif[/img]
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Old 04-28-2014, 01:47 AM   #76
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Default Pitch rate bender is here

The pitch rate bender by Xenakios is alive and well and downloadable here-

http://forum.cockos.com/showthread.php?t=138758

It's good :-)
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Old 04-28-2014, 04:45 AM   #77
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Quote:
Originally Posted by moljen View Post
The pitch rate bender by Xenakios is alive and well and downloadable here-

http://forum.cockos.com/showthread.php?t=138758

It's good :-)
I can vouch for it being good too!
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Old 11-29-2016, 09:43 AM   #78
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still hope we get a simple "resample pitch" mode envelope for items.

any news for this?
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Old 11-29-2016, 10:00 AM   #79
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Quote:
Originally Posted by Reflected View Post
still hope we get a simple "resample pitch" mode envelope for items.

any news for this?
Well, Cockos did add an implementation for that quite long ago. Unfortunately, at least for me, it's not nearly as usable as for example the extension plugin I did myself.
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Old 11-29-2016, 10:56 AM   #80
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Quote:
Originally Posted by Xenakios View Post
Well, Cockos did add an implementation for that quite long ago. Unfortunately, at least for me, it's not nearly as usable as for example the extension plugin I did myself.
did you finish it?
share?
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