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10-02-2018, 08:59 AM
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#41
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Human being with feelings
Join Date: Feb 2006
Location: Basel, Switzerland
Posts: 4,715
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Quote:
Originally Posted by Jason Brian Merrill
Are you positive that it isn't calling the old plugins at all?
this was the problem I had initially. I had both versions and it picked the older one
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Yes, I am - it had indeed picked the old version here as well until I re-booted Windows.
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10-02-2018, 10:05 AM
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#42
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Human being with feelings
Join Date: Dec 2015
Posts: 87
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Just tested ARA2 with Melodyne 4.2 and the integration works (I can see the blobs, make pitch adjustments, etc)... but for some reason the voice track I am using for testing is played faster and out of sync with the rest of the tracks when melodyne plugin is enabled. Quite weird.
Anyone else have the same issue?
EDIT: I found the issue, I must apply Project Tempo in order to get the track in sync... I though Melodyne should gather the project tempo automatically but it looks it don't.
__________________
Patricio
Last edited by patriciocs; 10-02-2018 at 10:08 AM.
Reason: I found the issue
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10-02-2018, 12:04 PM
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#43
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,118
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Hi! Is this the intended behaviour? I've drawn Item Mute automation on the clip, but it is not reflected in ARA2 Melodyne.
Is this desirable?
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10-02-2018, 12:06 PM
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#44
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,758
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Quote:
Originally Posted by ferropop
Hi! Is this the intended behaviour? I've drawn Item Mute automation on the clip, but it is not reflected in ARA2 Melodyne.
Is this desirable?
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Yes, ARA plugins are applied before everything, as they essentially replace the source audio with the edited audio.
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10-02-2018, 12:15 PM
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#45
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,118
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Quote:
Originally Posted by schwa
Yes, ARA plugins are applied before everything, as they essentially replace the source audio with the edited audio.
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Thanks Schwa, if thinking about it in that way this makes total sense. However it doesn't go the other way does it? If I delete notes in Melodyne, they stay in the waveform, so there is still a disconnect.
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10-02-2018, 12:23 PM
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#46
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,118
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Quote:
Originally Posted by ferropop
Thanks Schwa, if thinking about it in that way this makes total sense. However it doesn't go the other way does it? If I delete notes in Melodyne, they stay in the waveform, so there is still a disconnect.
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With that said, that's the pre-ARA behaviour anyways haha so this is all still a gigantic improvement -- just trying to wrap my head around how this all works and which visuals to trust. It's so cool moving clips around in Reaper and seeing them update their position in Melodyne.
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10-02-2018, 12:28 PM
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#47
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,758
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Quote:
Originally Posted by ferropop
Thanks Schwa, if thinking about it in that way this makes total sense. However it doesn't go the other way does it? If I delete notes in Melodyne, they stay in the waveform, so there is still a disconnect.
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Correct, the waveform preview in REAPER doesn't have any way to know what you've done in the ARA plugin.
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10-02-2018, 01:10 PM
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#48
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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Quote:
Originally Posted by schwa
Correct, the waveform preview in REAPER doesn't have any way to know what you've done in the ARA plugin.
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Except if the plugin was offline rendered in the background to get the waveform...
__________________
I am no longer part of the REAPER community. Please don't contact me with any REAPER-related issues.
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10-02-2018, 01:29 PM
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#49
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Okay, I tried a couple of things... confirming project tempo, inserting Melodyne as an track fx, checking if the track is armed. Didn't help, I still can't hear anything. The channel doesn't produce any audio, when applying the Melodyne VST3 plugin.
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10-02-2018, 01:55 PM
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#50
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Human being with feelings
Join Date: Jul 2008
Location: Putnam County, NY, USA
Posts: 3,950
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Hi-
Just to clarify, Celemony isn't calling it "ARA2," just Melodyne 4.2, correct? I was a beta tester and got the announcement of the free update, but I somehow thought they'd make a bigger deal of it when it was released.
Thanks-
-Susan
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10-02-2018, 03:12 PM
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#51
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,118
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Can we summarize the pre/post behaviour of all the Reaper elements pertaining to ARA2? This is important because it describes the disconnect between what you see and what you hear when using Melodyne.
1. Item stretching is PRE. If you stretch in Reaper it stretches in Melodyne, and even retains Melodyne pitch edits if you stretch again!)
2. Slip editing is PRE!
3. Stretch Markers are POST. If you use them, they are not necessarily applying to what you see in the waveform, but rather to Melodyne's copy of the audio. This is icky. However, you might as well just use Melodyne's stretching if using it at all.
4. Item Envelopes are POST. If you draw in Mute/Volume/Pitch/Pan automation on items, they are applying after your Melodyne edits. Even though it gives the appearance of affecting the waveform pre-Melodyne (Mute hides the waveform data) but it's actually operating post.
5. Crossfades are POST.
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10-02-2018, 03:16 PM
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#52
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Human being with feelings
Join Date: Jun 2006
Posts: 22,567
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I'm definitely getting some tracks go out of sync and show no editing or blobs... its just stuck.... but when i move it out of it's folder track, it shows up but still not in sync
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10-03-2018, 06:54 AM
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#53
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Human being with feelings
Join Date: Jan 2007
Posts: 496
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Quote:
Originally Posted by Jason Brian Merrill
I'm definitely getting some tracks go out of sync and show no editing or blobs... its just stuck.... but when i move it out of it's folder track, it shows up but still not in sync
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Have you tried opening the Track list in Melodyne (top left icons).
There you can switch between the tracks you want to edit with the orange blob icon after the track name.
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10-03-2018, 07:08 AM
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#54
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Human being with feelings
Join Date: Dec 2015
Posts: 87
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Quote:
Originally Posted by Jason Brian Merrill
I'm definitely getting some tracks go out of sync and show no editing or blobs... its just stuck.... but when i move it out of it's folder track, it shows up but still not in sync
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And don't forget to set the Project Tempo.
__________________
Patricio
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10-03-2018, 07:16 AM
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#55
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Human being with feelings
Join Date: Jun 2006
Posts: 22,567
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Quote:
Originally Posted by patriciocs
And don't forget to set the Project Tempo.
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what exactly does that mean in this context? Isn't reaper's tempo always set?
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10-03-2018, 02:29 PM
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#57
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Human being with feelings
Join Date: Jun 2006
Posts: 22,567
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Quote:
Originally Posted by schwa
Do you guys think there is something REAPER could improve in this regard?
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I don't know if this is possible for reaper, but if Reaper could just tell Melodyne "assume project tempo unless otherwise instructed" that would be great.
So, if a song is recorded at 90 beats per minute, regardless if it's actually AT those beats per minute, melodyne thinks it's at 90 bpm.
If the user wants melodyne to tempo map the piece, he can then do other things... but imo it should just do a number of things automatically...
we could have options in how files are treated with ARA, but I think right off the bat, it should just detect it in the background, save it's data about what it knows, and then you can manipulate later.
You insert melodyne
Melodyne gets access to the audio
melodyne gets all of the information it can about the audio (it can even detect the tempo it THINKS it is)
melodyne DOES nothing as far as adjustments
melodyne plays back, assuming tempo is correct
Then you can edit
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10-05-2018, 07:38 AM
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#58
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Human being with feelings
Join Date: Aug 2009
Location: Gran Canaria
Posts: 488
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Call me silly, but how do you guys do that...
I´ve got 5.96RC4 installed and Melodyne 4.2 VST3 installed...
and nothing...
If I load it on a track with vocals on, it loads as before with the transfer button and does nothing automatically
Same as a take fx...
I searched the preferences but found anything related neither...
Could please somebody enlighten me...
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10-05-2018, 07:40 AM
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#59
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Human being with feelings
Join Date: Oct 2016
Location: Germany
Posts: 157
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Quote:
Originally Posted by Trancit
Call me silly, but how do you guys do that...
I´ve got 5.96RC4 installed and Melodyne 4.2 VST3 installed...
and nothing...
If I load it on a track with vocals on, it loads as before with the transfer button and does nothing automatically
Same as a take fx...
I searched the preferences but found anything related neither...
Could please somebody enlighten me...
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ARA has been removed from the release candidate, you have to use rc3 or pre-releases:
v5.96rc4 - October 5 2018
+ Video: 360 panner spherical source mode
# ARA: ARA will not be in 5.96
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10-05-2018, 07:41 AM
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#60
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,758
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We are targeting 5.97 for an official ARA release. It was useful to get everyone's attention though!
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10-05-2018, 07:50 AM
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#61
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Human being with feelings
Join Date: Aug 2009
Location: Gran Canaria
Posts: 488
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Quote:
Originally Posted by multibody
ARA has been removed from the release candidate, you have to use rc3 or pre-releases:
v5.96rc4 - October 5 2018
+ Video: 360 panner spherical source mode
# ARA: ARA will not be in 5.96
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Oh, ok, that´s the reason...
Thought already I am too silly
Thx...
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10-11-2018, 12:52 AM
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#62
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Human being with feelings
Join Date: Oct 2017
Location: Athens
Posts: 84
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What about "Undo" when editing in Melodyne?
Right now, when I hit cmd(ctrl)+z it changes the cursor to the magnifying tool instead of undo my last melodyne edit.
__________________
Mac-pro 3.33 12cores, OS 10.12.6, Reaper 5, Studio One Pro 3, Pro Tools 12, Logic X, Mixbus 32C, Wavelab 9.5, N4, AQUAS, UAD 2 octo(x2)-quad(x1), http://www.arionmusic.gr
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10-11-2018, 07:29 AM
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#63
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Quote:
Originally Posted by Arionas
What about "Undo" when editing in Melodyne?
Right now, when I hit cmd(ctrl)+z it changes the cursor to the magnifying tool instead of undo my last melodyne edit.
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The last dev branch should solve that because the undo system was re-enabled for Melodyne.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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10-11-2018, 12:09 PM
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#64
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Human being with feelings
Join Date: Oct 2017
Location: Athens
Posts: 84
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Quote:
Originally Posted by Mercado_Negro
The last dev branch should solve that because the undo system was re-enabled for Melodyne.
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Thanks!
I was experimenting with the "v5.96+dev1009"
I'm going right now to try the "v5.96+dev1010"
__________________
Mac-pro 3.33 12cores, OS 10.12.6, Reaper 5, Studio One Pro 3, Pro Tools 12, Logic X, Mixbus 32C, Wavelab 9.5, N4, AQUAS, UAD 2 octo(x2)-quad(x1), http://www.arionmusic.gr
Last edited by Arionas; 10-11-2018 at 12:15 PM.
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10-11-2018, 12:43 PM
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#65
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Human being with feelings
Join Date: Oct 2017
Location: Athens
Posts: 84
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Hmmmm.. nada..
Also here, cmd+z for undo, just selects the magnifier tool
__________________
Mac-pro 3.33 12cores, OS 10.12.6, Reaper 5, Studio One Pro 3, Pro Tools 12, Logic X, Mixbus 32C, Wavelab 9.5, N4, AQUAS, UAD 2 octo(x2)-quad(x1), http://www.arionmusic.gr
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10-11-2018, 01:47 PM
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#66
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Human being with feelings
Join Date: Dec 2015
Posts: 87
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Quote:
Originally Posted by Jason Brian Merrill
what exactly does that mean in this context? Isn't reaper's tempo always set?
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Sorry for my late reply. Besides having the tempo set in Reaper you must also set the tempo in the instance of Melodyne plugin. If you fail to do that the audio will be out of sync. There is a combobox at the upper left of Melodyne windows. You must select "use project temo" or something like that.
__________________
Patricio
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10-16-2018, 01:24 AM
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#67
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Human being with feelings
Join Date: Apr 2014
Posts: 234
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Quote:
Originally Posted by patriciocs
Sorry for my late reply. Besides having the tempo set in Reaper you must also set the tempo in the instance of Melodyne plugin. If you fail to do that the audio will be out of sync. There is a combobox at the upper left of Melodyne windows. You must select "use project temo" or something like that.
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Why is this nescesary? Can't melody be just use reapers tempo by default?
Also, why are stretch markers post-melodyne and stretch clip pre-melodyne?
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12-25-2019, 12:42 AM
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#68
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Human being with feelings
Join Date: Sep 2014
Posts: 2,643
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Do you have to go through the Melodyne track moving notes manually to change chords or is there a way now to move the notes with Reascript ?
if you could get n set the notes
reaper.MIDI_SetMelodyneNote
reaper.TrackFX_SetMelodyneNote
??????
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12-26-2019, 01:29 PM
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#69
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Human being with feelings
Join Date: Nov 2019
Posts: 225
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I have a question about how Melodyne saves the changes it has made to an item.
I have 2 tracks, on one I have loaded Melodyne, the other one has no plugin loaded. If Itune an item on Track 1 and drag it to Track 2 and then back to Track 1, then melodyne reanalyses the item and the changes are gone.
This works instead if Track 2 also has loaded Melodyne. Then you can drag each tuned file between the two tracks..
Would it be possible somehow that Melodyne saves the changes somewhere, so when you drag that item back it will have the changes you made to it before?
Last edited by Eraz; 12-28-2019 at 01:38 AM.
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12-27-2019, 06:45 PM
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#70
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Human being with feelings
Join Date: Mar 2016
Location: Ukraine
Posts: 150
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Quote:
Originally Posted by Eraz
Would it be possible somehow that Melodyne saves the changes somewhere, so when you drag that item back it will have the changes you made to it before?
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this is actually the difference between track FX and item/take FX. if you want be able to edit an item and drag it to other track, you need the item/take FX.
I believe, you actually can add Melodyne as an item FX, but no clue if it really works. for some reason Reaper folks thought that most people will want to use Melodyne as track FX, there may be dragons when using it as item FX. although, everyone will benefit if they would be found and fixed.
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12-28-2019, 01:47 AM
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#71
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Human being with feelings
Join Date: Nov 2019
Posts: 225
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Quote:
Originally Posted by Vasily
this is actually the difference between track FX and item/take FX. if you want be able to edit an item and drag it to other track, you need the item/take FX.
I believe, you actually can add Melodyne as an item FX, but no clue if it really works. for some reason Reaper folks thought that most people will want to use Melodyne as track FX, there may be dragons when using it as item FX. although, everyone will benefit if they would be found and fixed.
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I am no programmer anymore, but I am pretty sure that it should be possible also with track FX. I assume in Reaper each item has its own item ID, ARA could transfer that to melodyne, and if melodyne would save these ID's and all the changes made to them in files, then it should theoretically be possible to drag these items anywhere you want. And when you move them back to the track with melodyne loaded it knows the ID and it reapplies the correction.
But maybe ARA is not able to do that yet?
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12-28-2019, 08:52 AM
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#72
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,758
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Quote:
Originally Posted by Eraz
I have a question about how Melodyne saves the changes it has made to an item.
I have 2 tracks, on one I have loaded Melodyne, the other one has no plugin loaded. If Itune an item on Track 1 and drag it to Track 2 and then back to Track 1, then melodyne reanalyses the item and the changes are gone.
This works instead if Track 2 also has loaded Melodyne. Then you can drag each tuned file between the two tracks..
Would it be possible somehow that Melodyne saves the changes somewhere, so when you drag that item back it will have the changes you made to it before?
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You have correctly described the current situation. Every track or item that has ARA FX can be aware of every other track or item that has ARA FX. For example, if Melodyne is on tracks 1 and 2, you can edit items on either track and move them to the other track without losing data. If Melodyne is on the item itself, you can move the item anywhere without losing data.
Data is discarded when you move media to a non-ARA-aware context because otherwise, the amount of persistent data would grow out of control. You can work around this by using ARA as per-take FX (which isn't any more resource intensive than using it as track FX), or by keeping a muted copy of the item on an ARA-aware track.
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12-29-2019, 02:32 PM
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#73
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Human being with feelings
Join Date: Nov 2019
Posts: 225
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Quote:
Originally Posted by schwa
Data is discarded when you move media to a non-ARA-aware context because otherwise, the amount of persistent data would grow out of control. You can work around this by using ARA as per-take FX (which isn't any more resource intensive than using it as track FX), or by keeping a muted copy of the item on an ARA-aware track.
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Such a pity. Maybe somewhen ARA is able to handle this efficiently without a lot of effort. Thanks anyway for the precise answer!
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12-29-2019, 02:41 PM
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#74
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Human being with feelings
Join Date: Aug 2019
Posts: 853
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Quote:
Originally Posted by Eraz
Such a pity. Maybe somewhen ARA is able to handle this efficiently without a lot of effort. Thanks anyway for the precise answer!
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It is. Use Take FX as Schwa suggested. You get the exact behaviour you're asking for.
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12-30-2019, 06:06 AM
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#75
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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Is it (or will it be) possible that "melodyned" audio play at different playback rates like the rest of audio? Currently, if I change the project playback rate then I get no sound
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12-30-2019, 04:16 PM
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#76
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Human being with feelings
Join Date: Nov 2019
Posts: 225
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Quote:
Originally Posted by Joe90
It is. Use Take FX as Schwa suggested. You get the exact behaviour you're asking for.
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Yes I tried it today and it really seems to work okay like that! Need more time with it to be sure, but it seems to work. Thank you and Schwa for the suggestion!
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12-30-2019, 04:19 PM
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#77
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Human being with feelings
Join Date: Nov 2019
Posts: 225
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Quote:
Originally Posted by amagalma
Is it (or will it be) possible that "melodyned" audio play at different playback rates like the rest of audio? Currently, if I change the project playback rate then I get no sound
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Noticed the same, thought something was broken, but yeah it was only with tracks which had melodyne on it. Not a really big problem for me though.
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