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Old 11-23-2019, 02:23 AM   #5401
Korwent
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I've been experimenting with things quite a bit since having gotten the modifiers to work and understanding a bit more how the whole thing is layed out, and I've read quite a bit through the topic looking for info, but there is one thing I don't get how to do (if possible at that point):

Say you have 1 fader, and multiple buttons, and want to use the fader to manage the levels of the sends of the currently selected track.

My problem is I want to redirect THAT fader to different outputs depending on that other factor (which button has been pressed)

What seemed the most logical to me was to create a zone corresponding to each button, and to get the fader input from there, sending it to the track send whose number corresponds to the one of the button. However, I don't get how to choose which send the fader would be routed to? Every example I have found seem to take X faders/encoders and send them to X track volumes or track send volumes (without reordering them), so is what I wanna do even possible?
It seemed to me it could be using multiple pages but really that seems like a LOT of hassle...
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Old 11-23-2019, 03:29 AM   #5402
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Quote:
Originally Posted by Geoff Waddington View Post
How about ToggleFolderDrilldown for the Action name ?

As usual you are free to assign any action to any surface controls you like
Yeah or just ToggleFolder
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Old 11-23-2019, 05:19 PM   #5403
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Originally Posted by Freex View Post
Yeah or just ToggleFolder
Yeah, that's better.
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Old 11-23-2019, 05:28 PM   #5404
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Quote:
Originally Posted by Korwent View Post
I've been experimenting with things quite a bit since having gotten the modifiers to work and understanding a bit more how the whole thing is layed out, and I've read quite a bit through the topic looking for info, but there is one thing I don't get how to do (if possible at that point):

Say you have 1 fader, and multiple buttons, and want to use the fader to manage the levels of the sends of the currently selected track.

My problem is I want to redirect THAT fader to different outputs depending on that other factor (which button has been pressed)

What seemed the most logical to me was to create a zone corresponding to each button, and to get the fader input from there, sending it to the track send whose number corresponds to the one of the button. However, I don't get how to choose which send the fader would be routed to? Every example I have found seem to take X faders/encoders and send them to X track volumes or track send volumes (without reordering them), so is what I wanna do even possible?
It seemed to me it could be using multiple pages but really that seems like a LOT of hassle...
Assuming your widget names are:

Fader1
Button1
Button2
Button3
Button4

Code:
Zone Send1
SelectedTrackNavigator
Fader1  TrackSendVolume
ZoneEnd

Zone Send2
SelectedTrackNavigator
Fader1  TrackSendVolume
ZoneEnd

Zone Send3
SelectedTrackNavigator
Fader1  TrackSendVolume
ZoneEnd

Zone Send4
SelectedTrackNavigator
Fader1  TrackSendVolume
ZoneEnd

Zone Buttons
Button1 GoZone Send1
Button2 GoZone Send2
Button3 GoZone Send3
Button4 GoZone Send4
ZoneEnd
Don't forget to have the selected track send mapping enabled.
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Old 11-23-2019, 05:51 PM   #5405
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Been thinking about MasterTrack.

Before we go beta we will dump
MasterTrackVolume
MasterTrackUniqueSelect
etc.

They will be replaced by MasterTrackNavigator.

Then, you can just use TrackVolume, etc. as elsewhere -- much more consistent.

If you have a Master Track, you will now need a separate Zone -- like Channels -- included in the Home Zone:

Code:
Zone Home
	OnTrackSelection MapSelectedTrackSendsToWidgets
	IncludedZones
		Buttons 
		Channel|1-8
                MasterChannel
	IncludedZonesEnd
ZoneEnd

Zone MasterChannel
        MasterTrackNavigator
        MasterFader TrackVolume
        MasterMute TrackMute
        ...
ZoneEnd
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Last edited by Geoff Waddington; 11-23-2019 at 05:58 PM.
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Old 11-24-2019, 12:17 AM   #5406
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Default X-Touch or X-Touch one support?

I downloaded CSI and noticed that Behringer X-Touch one is kind of supported. How about X-Touch Universal? It´s a bit odd if cheaper one has more support than more robust one. Or do I misunderstood whole thing? I'm not hurry, so I have delayed my controller order until I get this thing sorted out.
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Old 11-24-2019, 03:15 AM   #5407
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As the creation of configuration files is greatly community driven, the devices that are supported out of the box depends on same.

I seem to remember discussions on the "universal" (AKA "USB" ?). Hence there might be config files available on request.

-Michael
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Old 11-24-2019, 03:35 AM   #5408
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Quote:
Originally Posted by mschnell View Post
As the creation of configuration files is greatly community driven, the devices that are supported out of the box depends on same.

I seem to remember discussions on the "universal" (AKA "USB" ?). Hence there might be config files available on request.

-Michael
Yeah, as part of the run up to beta we are requesting any and all .mst/.ost/.zon files.

Step right up folks
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Old 11-24-2019, 03:54 AM   #5409
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Having to put Press+ in front of almost every Action is needlessly complex, and looks plain awful.

It also needlessly complicates the internal code.

On the other hand we don't want to restrict the .mst/.ost capabilities definition -- or do we ?

Except for the modifiers and a very few other Actions we usually just want the Press, we can ignore the Release.

Can we have our cake and eat it too ?

Yup.

We just need to do this:

Code:
Widget Shift
	Press 90 46 7f
WidgetEnd

Widget Shift_R
	Press 90 46 7f 90 46 00
WidgetEnd

Widget Play
	Press 90 5e 7f
	FB_TwoState 90 5e 7f 90 5e 00
WidgetEnd
Now the .zon files will look MUCH cleaner, and we can still choose which behaviour we want -- including the release variant (SomeControl_R) if available.

The slight added expense is an extra definition in the .mst/.ost file for the buttons that transmit Release.

I think that's fine, since the .mst/.ost files are very rarely touched after initial definition.

What say you folks ?
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Old 11-24-2019, 04:07 AM   #5410
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Quote:
Originally Posted by Geoff Waddington View Post
Assuming your widget names are:

Fader1
Button1
Button2
Button3
Button4

Code:
Zone Send1
SelectedTrackNavigator
Fader1  TrackSendVolume
ZoneEnd

Zone Send2
SelectedTrackNavigator
Fader1  TrackSendVolume
ZoneEnd

Zone Send3
SelectedTrackNavigator
Fader1  TrackSendVolume
ZoneEnd

Zone Send4
SelectedTrackNavigator
Fader1  TrackSendVolume
ZoneEnd

Zone Buttons
Button1 GoZone Send1
Button2 GoZone Send2
Button3 GoZone Send3
Button4 GoZone Send4
ZoneEnd
Don't forget to have the selected track send mapping enabled.
I tried this today but can only control the first send this way. Where is the actual send selection happening?

By "Don't forget to have the selected track send mapping enabled" do you mean the checkbox for "Auto Map Sends" in preferences? I did enable that just in case.

Thanks!
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Old 11-24-2019, 04:18 AM   #5411
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Quote:
Originally Posted by n0ne View Post
I tried this today but can only control the first send this way. Where is the actual send selection happening?

By "Don't forget to have the selected track send mapping enabled" do you mean the checkbox for "Auto Map Sends" in preferences? I did enable that just in case.

Thanks!
The selection is hardwired -- SelectedTrackNavigator + Send1 means the first Send slot on the selected Track, and so on.

I didn't actually try this, so there could be a bug -- don't knock yourself out try ing to make it work, I'll try it here and let you know.
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Old 11-24-2019, 09:18 AM   #5412
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Awesome! I'll wait for that than.

I've got post of the Icon Platoform Nano mapped now except for the Master VU Meter. I'll share it soon. Cool to know whats possible with this!
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Old 11-24-2019, 09:40 AM   #5413
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Quote:
Originally Posted by pwallin View Post
I downloaded CSI and noticed that Behringer X-Touch one is kind of supported. How about X-Touch Universal? It´s a bit odd if cheaper one has more support than more robust one. Or do I misunderstood whole thing? I'm not hurry, so I have delayed my controller order until I get this thing sorted out.
The MCU files will get you close. Check my post history for a .pdf of the midi map for the Universal so you can tweak your own. Wish I could offer you more, but I've kind of given up on this for the time being. With a 2 year old running around, I have neither the time nor the patience to figure this out.
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Old 11-24-2019, 10:14 AM   #5414
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Default X-Touch support?

Quote:
Originally Posted by pwallin View Post
I downloaded CSI and noticed that Behringer X-Touch one is kind of supported. How about X-Touch Universal? It´s a bit odd if cheaper one has more support than more robust one. Or do I misunderstood whole thing? I'm not hurry, so I have delayed my controller order until I get this thing sorted out.
To clarify a bit. If I use "X-Touch mini.mst" Does that work with 8 -fader X-Touch?
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Old 11-24-2019, 10:25 AM   #5415
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Speaking of MCU, is anyone here working on (i.e. keeping up with CSI changes) a MCU setup?

If so, would this person share it here (or is there one already I mised)?
Reason I'm asking, I could/like to test with my BCR faking a MCU, but too busy currently to follow CSI development myself unfortunately.

E.g. the (I think) recently added metering capability is not included in the stock MCU setup files yet, are they?
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Old 11-24-2019, 03:17 PM   #5416
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Hi Geoff, is it possible yet to fully map to the console 1 plugin via csi, including feedback?

I would like to stop using the proprietary mapping, because it doesn't support tabs, and the auto track selection is really buggy.
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Old 11-24-2019, 03:57 PM   #5417
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Quote:
Originally Posted by Geoff Waddington View Post
Having to put Press+ in front of almost every Action is needlessly complex, and looks plain awful.

It also needlessly complicates the internal code.

On the other hand we don't want to restrict the .mst/.ost capabilities definition -- or do we ?

Except for the modifiers and a very few other Actions we usually just want the Press, we can ignore the Release.

Can we have our cake and eat it too ?

Yup.

We just need to do this:

Code:
Widget Shift
    Press 90 46 7f
WidgetEnd

Widget Shift_R
    Press 90 46 7f 90 46 00
WidgetEnd

Widget Play
    Press 90 5e 7f
    FB_TwoState 90 5e 7f 90 5e 00
WidgetEnd
Now the .zon files will look MUCH cleaner, and we can still choose which behaviour we want -- including the release variant (SomeControl_R) if available.

The slight added expense is an extra definition in the .mst/.ost file for the buttons that transmit Release.

I think that's fine, since the .mst/.ost files are very rarely touched after initial definition.

What say you folks ?

My only concern would be confusion when someone is creating their Zone. Will it be more confusing for people to see multiple widgets in the Learn window with almost the same name as the physical control?


Especially given I think most people will use the GUI rather than hand-editing their zone files, I'm unconvinced. I could put up with the zone files being a little uglier for the few who venture in there, if it means the Learn window is clearer.



If we do go this way, then it needs to be clearer than just an R suffix.



Cheers
Malcolm
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Old 11-24-2019, 04:51 PM   #5418
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Quote:
Originally Posted by nofish View Post
Speaking of MCU, is anyone here working on (i.e. keeping up with CSI changes) a MCU setup?

If so, would this person share it here (or is there one already I mised)?
Reason I'm asking, I could/like to test with my BCR faking a MCU, but too busy currently to follow CSI development myself unfortunately.

E.g. the (I think) recently added metering capability is not included in the stock MCU setup files yet, are they?
Yeah the meters should work just fine. They will be included with the beta.
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Old 11-24-2019, 04:52 PM   #5419
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Quote:
Originally Posted by Travesty View Post
Hi Geoff, is it possible yet to fully map to the console 1 plugin via csi, including feedback?

I would like to stop using the proprietary mapping, because it doesn't support tabs, and the auto track selection is really buggy.
Yes, everything except the 3 position buttons -- we'll add them later.
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Old 11-24-2019, 04:55 PM   #5420
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Quote:
Originally Posted by Geoff Waddington View Post
Yeah the meters should work just fine. They will be included with the beta.
Cool, thanks.
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Old 11-24-2019, 05:00 PM   #5421
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Quote:
Originally Posted by MalcolmG View Post
My only concern would be confusion when someone is creating their Zone. Will it be more confusing for people to see multiple widgets in the Learn window with almost the same name as the physical control?


Especially given I think most people will use the GUI rather than hand-editing their zone files, I'm unconvinced. I could put up with the zone files being a little uglier for the few who venture in there, if it means the Learn window is clearer.



If we do go this way, then it needs to be clearer than just an R suffix.



Cheers
Malcolm
Yup, makes sense theoretically, and is in line with what I've been thinking up until now.

But evaluating the use cases leads to one inevitable conclusion -- although it seems right that we don't restrict the release message in the .mst/.ost file we actually use release VERY frequently.

Let's take a look at the Actions -- almost all of them have no interest in release -- Shift, Option, Control, and Alt being the obvious exceptions.

Put another way, most Actions are latching as opposed to momentary.

So given this new, use case based analysis, I think it is safe to say we should always build the Press only widget as the default, and only add the release variant where needed, which is infrequently.
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Last edited by Geoff Waddington; 11-24-2019 at 06:46 PM.
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Old 11-24-2019, 07:16 PM   #5422
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Quote:
Originally Posted by nofish View Post
Speaking of MCU, is anyone here working on (i.e. keeping up with CSI changes) a MCU setup?

If so, would this person share it here (or is there one already I mised)?
Reason I'm asking, I could/like to test with my BCR faking a MCU, but too busy currently to follow CSI development myself unfortunately.

E.g. the (I think) recently added metering capability is not included in the stock MCU setup files yet, are they?
I have an MCU based system, here's my MCU.zon file:
Code:
	Zone Home
		OnTrackSelection MapSelectedTrackSendsToWidgets
		OnTrackSelection MapSelectedTrackFXToMenu
/		OnFXFocus MapFocusedFXToWidgets	
		IncludedZones
			Buttons
			Channel|1-8
		IncludedZonesEnd
	ZoneEnd


	Zone Send|1-8
		SelectedTrackNavigator
		DisplayUpper|  TrackSendNameDisplay
		DisplayLower|  TrackSendVolumeDisplay
		Mute| TrackSendMute
		Fader|  TrackSendVolume
		TrackTouch+Fader|  TrackSendVolume
		FaderTouch|  TrackTouch
	ZoneEnd


	Zone Buttons
/		Track
		Send ToggleMapSelectedTrackSends
/		Pan
		Plugin ToggleMapSelectedTrackFXMenu
/		EQ
/		Instrument

		BankLeft TrackBank -8
		BankRight TrackBank 8
		ChannelLeft TrackBank -1
		ChannelRight TrackBank 1
		
/Show only track receives		
/		Flip 
/Return from track receives
/		GlobalView
		
/Show all tracks
		Shift+GlobalView Reaper _SWSTL_SHOWALL
/Show screen/track/item sets window
		nameValue Reaper 40422
		smpteBeats CycleTimeDisplayModes
		
		TimeDisplay TimeDisplay
		
/Load track view set
		F1 Reaper 40444
		F2 Reaper 40445
		F3 Reaper 40446
		F4 Reaper 40447
		F5 Reaper 40448
		F6 Reaper 40449
		F7 Reaper 40450
		F8 Reaper 40451
		
/Save track view set				
		Shift+F1 Reaper 40464
		Shift+F2 Reaper 40465
		Shift+F3 Reaper 40466
		Shift+F4 Reaper 40467
		Shift+F5 Reaper 40468
		Shift+F6 Reaper 40469
		Shift+F7 Reaper 40470
		Shift+F8 Reaper 40471
			
/Load window set
		MidiTracks 	Reaper 40454
		Inputs		Reaper 40455
		AudioTracks	Reaper 40456
		AudioInstrument	Reaper 40457	 
		Aux		Reaper 40458
		Busses		Reaper 40459
		Outputs		Reaper 40460
		User		Reaper 40461
		
/Save window set
		Shift+MidiTracks 	Reaper 40474
		Shift+Inputs		Reaper 40475
		Shift+AudioTracks	Reaper 40476
		Shift+AudioInstrument	Reaper 40477
		Shift+Aux		Reaper 40478
		Shift+Busses		Reaper 40479
		Shift+Outputs		Reaper 40480
		Shift+User		Reaper 40481
		
		
		Shift Shift
		Option Option
		Control Control
		Alt Alt
		
		Read	TrackAutoMode 1
		Write	TrackAutoMode 3
		Trim	TrackAutoMode 0
		Touch	TrackAutoMode 2
		Latch	TrackAutoMode 4
/Set track automation mode to latch preview
		Group	Reaper 42023	

		Shift+Read	GlobalAutoMode 1	
		Shift+Write	GlobalAutoMode 3	
		Shift+Trim	GlobalAutoMode 0	
		Shift+Touch	GlobalAutoMode 2	
		Shift+Latch	GlobalAutoMode 4
/Set all tracks automation mode to latch preview	
		Shift+Group	Reaper 42024
		
		Save ToggleLearnMode
		Undo Reaper 40072
		
/Toggle show children of selected tracks
		Cancel Reaper 41665
/Show all tracks
		Enter Reaper _SWSTL_SHOWALL
/Open marker list		
		Marker Reaper _SWSMARKERLIST1
/Insert marker at current position		
		Control+Marker Reaper 40157		
/Delete marker near cursor		
		Shift+Marker Reaper 40613
		
/Item edit: Toggle open/close nudge/set dialog	
		Nudge Reaper 41228	
		Cycle CycleTimeline
		
/Toggle Scroll playback
/		Drop Reaper 40036
/Toggle Scroll record
/		Drop Reaper 40262

/Toggle show docker		
		Replace Reaper 40279
/Toggle metronome 						
		Click Reaper 40364
/Toggle surface scroll, Channel 17 LHS
		Solo ToggleScrollLink 17
/Go to prev marker/region	
/		Rewind Reaper _SWS_SELPREVMORR
		Rewind Reaper 40172
/Go to next marker/region
/		FastForward Reaper _SWS_SELNEXTMORR
		FastForward Reaper 40173
		
		Stop Stop
		Play Play
		Record Record

/Move cursor right to grid division
		JogWheelRotaryCW Reaper 40647
/Move cursor left to grid division
		JogWheelRotaryCCW Reaper 40646

/		Scrub
		
		MasterFader MasterTrackVolume
	ZoneEnd

Zone Channel|1-8
	TrackNavigator
	VUMeter| TrackOutputMeter
	DisplayUpper|  TrackNameDisplay
	DisplayLower|  TrackPanDisplay
	TrackTouch+DisplayUpper|  TrackVolumeDisplay
	RotaryPush| GoZone Pan|
	Rotary| TrackPan 0
	RecordArm|  TrackRecordArm
	Solo|  TrackSolo
	Mute| TrackMute
	Select|  TrackUniqueSelect
	Shift+Select|  TrackRangeSelect
	Control+Select|  TrackSelect
	Shift+Control+Select| TogglePin
	Option+Select| TrackFolderDive
	Fader|  TrackVolume
	TrackTouch+Fader|  TrackVolume
	FaderTouch|  TrackTouch
ZoneEnd

Zone Pan|1-8
	TrackNavigator
	Rotary| TrackPan 0
	DisplayUpper|  TrackPanDisplay
	TrackTouch+DisplayUpper|  TrackVolumeDisplay
	RotaryPush| GoZone PanWidth|
ZoneEnd

Zone PanWidth|1-8
	TrackNavigator
	Rotary| TrackPanWidth 1
	DisplayUpper|  TrackPanWidthDisplay
	TrackTouch+DisplayUpper|  TrackVolumeDisplay
	RotaryPush| GoZone Channel|
ZoneEnd
I'm constantly trying out different things (usually with buttons) so it's a bit messy. I suggest you comment out/delete anything that you don't need.

I've attached the MCU.mst which is standard, apart from the jog wheel and I may have commented out a few FB line to make LEDs turn off.

Last edited by MixMonkey; 04-09-2020 at 01:29 PM.
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Old 11-24-2019, 08:03 PM   #5423
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Quote:
Originally Posted by Geoff Waddington View Post
Yup, makes sense theoretically, and is in line with what I've been thinking up until now.

But evaluating the use cases leads to one inevitable conclusion -- although it seems right that we don't restrict the release message in the .mst/.ost file we actually use release VERY frequently.

Let's take a look at the Actions -- almost all of them have no interest in release -- Shift, Option, Control, and Alt being the obvious exceptions.

Put another way, most Actions are latching as opposed to momentary.

So given this new, use case based analysis, I think it is safe to say we should always build the Press only widget as the default, and only add the release variant where needed, which is infrequently.

OK, good point. Forgive the devil's advocating, but an alternative would be to define them once with both messages, make the default Press only, and have a Release modifier instead of a Press modifier?



A bit odd, but I still worry that having the same widget show multiple times in the Learn window will throw inexperienced people off.



A third option here would be to standardise the suffixes, and have the Learn window be smart enough to show them as variants of one widget. Maybe a little tree/hierarchy, :


MyButton
- Press
- Press\Release


More work in the GUI, but clearer I think than just multiple items with very similar names.



Worst case, I'd strongly advocate for making the Widget names descriptive, like:


MyButton_Press
MyButton_PressRelease



Cheers
Malcolm
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Old 11-24-2019, 08:20 PM   #5424
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Quote:
Originally Posted by MalcolmG View Post
OK, good point. Forgive the devil's advocating, but an alternative would be to define them once with both messages, make the default Press only, and have a Release modifier instead of a Press modifier?
Well, there's a also selfish, safety reason here code wise.

It never turns out well having stray signals wandering around the circuits

There's actually quite a bit of fairly ugly logic that determines what to ignore when

There is something conceptually elegant in a minimalistic way about the Widget generating the "correct" signal.


Quote:
Originally Posted by MalcolmG View Post
A bit odd, but I still worry that having the same widget show multiple times in the Learn window will throw inexperienced people off.
Not sure it would turn out that way.

For instance, there is no reason to have a non release version of the Shift Widget.

Probably will happen rarely, if at all, that there are 2 definitions.

Quote:
Originally Posted by MalcolmG View Post
A third option here would be to standardise the suffixes, and have the Learn window be smart enough to show them as variants of one widget. Maybe a little tree/hierarchy, :


MyButton
- Press
- Press\Release


More work in the GUI, but clearer I think than just multiple items with very similar names.
Hmmm...

Quite complex


Quote:
Originally Posted by MalcolmG View Post
Worst case, I'd strongly advocate for making the Widget names descriptive, like:


MyButton_Press
MyButton_PressRelease



Cheers
Malcolm
Agree.
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Old 11-24-2019, 08:38 PM   #5425
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Thanks for sharing your files MixMonkey.
Just tried with them and can confirm meters* and jog wheel working. Excellent!

*Well the BCR doesn't really have 'meters', I abuse the LED rings for it, so it's rather just serving as activity indicators but useful nonetheless.
If someone's interested how it looks, I once recorded a video of my trusty BCR with Klinke's plugin, the bottom row of LEDs is the 'meters' moving LOL. Looks the same with CSI.
https://s1100.photobucket.com/user/n...eters.mp4.html

Last edited by nofish; 11-24-2019 at 08:48 PM.
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Old 11-24-2019, 11:10 PM   #5426
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Originally Posted by Geoff Waddington View Post
Not sure it would turn out that way.

For instance, there is no reason to have a non release version of the Shift Widget.

Probably will happen rarely, if at all, that there are 2 definitions.
OK, then I'm confused

I thought that's exactly what you were suggesting. ie. that if we have a surface with buttons that send a release, we define them as two widgets, so the user can decide which one they want to use?


What have I missed?

Update: Ahh, ok, got it. I just re-read your first post for about the 5th time and then the penny dropped. You're using the Release of the Shift as a substitute for the Release of the Play. OK, I think I've caught up to everyone else now.

As long as I can still define a Release when I need it, I'm happy. The intersection of those who specifically need a release on a non-Modifier widget AND are only using the Learn window might be quite small.
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Old 11-25-2019, 04:16 AM   #5427
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Originally Posted by MalcolmG View Post
OK, then I'm confused

I thought that's exactly what you were suggesting. ie. that if we have a surface with buttons that send a release, we define them as two widgets, so the user can decide which one they want to use?


What have I missed?

Update: Ahh, ok, got it. I just re-read your first post for about the 5th time and then the penny dropped. You're using the Release of the Shift as a substitute for the Release of the Play. OK, I think I've caught up to everyone else now.

As long as I can still define a Release when I need it, I'm happy. The intersection of those who specifically need a release on a non-Modifier widget AND are only using the Learn window might be quite small.
Ahhh, the wonderful world of Ux (user experience)

When I press Shift, I expect SomeButton to do something different.

When I release Shift I expect SomeButton to go back to normal.

I expect a button named Shift to generate release.

On the other hand, when I Press select, I expect a Track to select.

When I release Select I do not expect the Track to de-select.

I expect a button named Select to generate Press only.

Once again, you can do anything you want, we are talking default behaviour for maximum positive Ux.

In fact we are really talking about the Widgets (leftmost) window in Learn Mode.

So, counterintuitive to pure logic, and taking Ux into account, the Widgets window should contain the name Shift, meaning a Widget that generates a release.

Likewise, a Widget named Select would be expected to generate only a Press.

In other words, let's define the outliers a la:
Shift_NoRelease
Select_WithRelease

when we need them.
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Old 11-25-2019, 04:18 AM   #5428
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Originally Posted by Geoff Waddington View Post
The selection is hardwired -- SelectedTrackNavigator + Send1 means the first Send slot on the selected Track, and so on.

I didn't actually try this, so there could be a bug -- don't knock yourself out try ing to make it work, I'll try it here and let you know.
Same issue here, I'll wait for your test too then!
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Old 11-25-2019, 06:24 AM   #5429
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Default Digidesign 003 no Led feedback for Mute nore Select

Strangely, my 003 seems to light up the Indicator-LED for SOLO1, but I don't get any feedback for select nor mute.

I wonder if this is caused by the controller itself or by me overlooking something?

in my .mst it goes like

Widget Solo1
Press 90 01 40
FB_TwoState 90 01 40 90 01 00
WidgetEnd

....

Widget Mute1
Press 90 02 40
FB_TwoState 90 02 40 90 02 00
WidgetEnd

Where as in Protools the controller communicates as follows:

For Mute

From 90 02 40
to 90 02 20
to 90 02 00

Could you enlighten me (pun intended) on how to implement the missing information that has to be sent to the controller within my .mst ?

I allready gave

Widget Mute1
Press 90 02 40
FB_TwoState 90 02 20 90 02 00
WidgetEnd


a try, without success.

_cheers
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Old 11-25-2019, 06:32 AM   #5430
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Quote:
Originally Posted by Geoff Waddington View Post
Yes, everything except the 3 position buttons -- we'll add them later.
Great. Do you have the mapping files available online already? I had a look in the alpha pack, but the ones in there didn't seem to be complete.
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Old 11-25-2019, 10:42 AM   #5431
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Quote:
Originally Posted by Geoff Waddington View Post
Not quite sure what you mean here, please elaborate.
hey Geoff, sorry for the delay. What I was trying to describe were two ways to use folder mode. For individual tracks, where you select the track you want to expand/collapse. And, for the entire lot of folder tracks where you could expand/collapse all at once.

In particular to the latter specifically, Reaper native actions don't account for hidden tracks in the MCP because the action only represents the TCP. For example:

I have 2 views triggered by the page buttons: MCP view and TCP view. The mixer will correspond to what's available onscreen. The MCP has more tracks, the TCP is only for tracks with items (to edit, envelopes, etc), so no reverb, delay, parallel processing returns in the TCP view....those are hidden. But if I am in the MCP view and if I toggle the native reaper action to collapse folders, if those FX return tracks are inside of those folders (those tracks are hidden in the TCP but visible in MCP), they will not collapse in the MCP, I'm assuming because they are already hidden from the TCP. I'm honestly not sure if Klinke's plugin addresses this, I'll try it out and let you know. Maybe there's nothing you can even do about it....
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Old 11-25-2019, 11:15 AM   #5432
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Quote:
Originally Posted by Slumbersom View Post
Strangely, my 003 seems to light up the Indicator-LED for SOLO1, but I don't get any feedback for select nor mute.

I wonder if this is caused by the controller itself or by me overlooking something?

in my .mst it goes like

Widget Solo1
Press 90 01 40
FB_TwoState 90 01 40 90 01 00
WidgetEnd

....

Widget Mute1
Press 90 02 40
FB_TwoState 90 02 40 90 02 00
WidgetEnd

Where as in Protools the controller communicates as follows:

For Mute

From 90 02 40
to 90 02 20
to 90 02 00

Could you enlighten me (pun intended) on how to implement the missing information that has to be sent to the controller within my .mst ?

I allready gave

Widget Mute1
Press 90 02 40
FB_TwoState 90 02 20 90 02 00
WidgetEnd


a try, without success.

_cheers
Yeah, the feedback is the trickiest bit -- usually the best way is to search for a midi implementation document for the device, have you done that ?
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Old 11-25-2019, 11:16 AM   #5433
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Quote:
Originally Posted by Travesty View Post
Great. Do you have the mapping files available online already? I had a look in the alpha pack, but the ones in there didn't seem to be complete.
Nope, haven't even done them yet, but they will be there for the beta.
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Old 11-25-2019, 11:20 AM   #5434
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Quote:
Originally Posted by poetnprophet View Post
hey Geoff, sorry for the delay. What I was trying to describe were two ways to use folder mode. For individual tracks, where you select the track you want to expand/collapse. And, for the entire lot of folder tracks where you could expand/collapse all at once.

In particular to the latter specifically, Reaper native actions don't account for hidden tracks in the MCP because the action only represents the TCP. For example:

I have 2 views triggered by the page buttons: MCP view and TCP view. The mixer will correspond to what's available onscreen. The MCP has more tracks, the TCP is only for tracks with items (to edit, envelopes, etc), so no reverb, delay, parallel processing returns in the TCP view....those are hidden. But if I am in the MCP view and if I toggle the native reaper action to collapse folders, if those FX return tracks are inside of those folders (those tracks are hidden in the TCP but visible in MCP), they will not collapse in the MCP, I'm assuming because they are already hidden from the TCP. I'm honestly not sure if Klinke's plugin addresses this, I'll try it out and let you know. Maybe there's nothing you can even do about it....
Wow, that does sound like rocket science

We made TCP/MCP a per Page concept just to avoid scenarios like this

Thus I would say the CSI design only allows changes in the context of either TCP or MCP visibility...
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Old 11-25-2019, 11:53 AM   #5435
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Quote:
Originally Posted by Geoff Waddington View Post
Yeah, the feedback is the trickiest bit -- usually the best way is to search for a midi implementation document for the device, have you done that ?
Yes, I did. The 003 Midi Mode Guide. But sadly there is no documentation on the
Midi within its first state, wich is meant to be used in PT only. And this is where all the fun is at, like cycle, save, undo or mix window - wich I allready asigned.^^

Any suggestions are welcome!

Last edited by Slumbersom; 11-25-2019 at 11:57 AM. Reason: typo
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Old 11-25-2019, 06:51 PM   #5436
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The code for Press has been removed.

MasterTrackNavigator has been added
MasterTrackVolume, MasterTrackTouch, etc., have been removed.

Do you folks want me to put the build up so you can get your .zon files in shape, or do you want to wait until the actual beta ?
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Old 11-26-2019, 05:37 AM   #5437
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Quote:
Originally Posted by Geoff Waddington View Post

Do you folks want me to put the build up so you can get your .zon files in shape, or do you want to wait until the actual beta ?
Let's have at it!

Quick question regarding rotary increment/decrement encoders.

So, everytime we turn one of these, it sends a series of either increment or decrement codes, depending on the direction of rotation.

My question is: What determines the amount the controlled parameter changes with every "tick", be it pan, a send or a plugin parameter?

Do we have any control over this "minimum" change or is it hardwired into the parameter itself (inside the plugin, say)?

I'm starting to think about these things because, frankly, CSI is working pretty darn well now
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Old 11-26-2019, 09:14 AM   #5438
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Originally Posted by 40Hurts View Post
The MCU files will get you close. Check my post history for a .pdf of the midi map for the Universal so you can tweak your own. Wish I could offer you more, but I've kind of given up on this for the time being. With a 2 year old running around, I have neither the time nor the patience to figure this out.
Okay, thanks for the reply.

-Pasi-
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Old 11-26-2019, 01:20 PM   #5439
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Quote:
Originally Posted by MixMonkey View Post
Quick question regarding rotary increment/decrement encoders.
So, everytime we turn one of these, it sends a series of either increment or decrement codes, depending on the direction of rotation.
1) Which devices do have those ?

2) this kind of controllers are very useful. They also can be used to work in place of up/down Buttons. I suppose that CSI supports this, amyway.

3) "Normal" rotary controllers with feedback can be converted to incremental controllers by (e.g. with 7 Bit ) interpreting > 64 as inc and <64 as dec and sending them a "mid" value of 64 after something has been received.
I already suggested this to allow for using a rotary for scrolling tacks (e.g. with an XTouch Compact that features many Rotaries, but not that many non-dedicated buttons).

-Michael

Last edited by mschnell; 11-26-2019 at 10:08 PM.
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Old 11-26-2019, 04:19 PM   #5440
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Quote:
Originally Posted by MixMonkey View Post
Let's have at it!

Quick question regarding rotary increment/decrement encoders.

So, everytime we turn one of these, it sends a series of either increment or decrement codes, depending on the direction of rotation.

My question is: What determines the amount the controlled parameter changes with every "tick", be it pan, a send or a plugin parameter?

Do we have any control over this "minimum" change or is it hardwired into the parameter itself (inside the plugin, say)?

I'm starting to think about these things because, frankly, CSI is working pretty darn well now
Right now it's hardwired, but yes, acceleration is on the roadmap -- has been for about 2 years or so
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