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Old 02-20-2017, 05:58 AM   #1
novii
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Default (Help!) Trying to bounce sidechained stems

I'm trying to create stems of a completed song, some of the tracks include sidechain compression being sent from a kick to many other channels.

I want the effected channels to still be slamming without the kick being present in the stem.

Any ideas on how to achieve this?

Thanks

Last edited by novii; 02-20-2017 at 06:13 AM.
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Old 02-20-2017, 07:17 AM   #2
jrk
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Do you want the stems to be "ducked" by the kick or not?
What do you mean by "slamming"?
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Old 02-20-2017, 07:20 AM   #3
novii
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Hi there
Slammed / ducked - same thing and yes please!
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Old 02-20-2017, 07:21 AM   #4
DarkStar
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Change the Sends from the Kick track to "Pre-fader" or "Pre-FX" then drop the track fader right down.
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Old 02-20-2017, 07:26 AM   #5
novii
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That's it. Amazing, thank you!
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Old 02-20-2017, 07:52 AM   #6
jrk
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render stems (selected tracks), and don't select the kick?
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Old 02-20-2017, 08:07 AM   #7
serr
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Quote:
Originally Posted by novii View Post
I'm trying to create stems of a completed song, some of the tracks include sidechain compression being sent from a kick to many other channels.

I want the effected channels to still be slamming without the kick being present in the stem.

Any ideas on how to achieve this?

Thanks
Click to select your bus tracks and use "selected tracks/stems" mode in the render window.

This doesn't bypass anything on your mixing board (because you are only rendering the selected tracks). It simply grabs the signal present on the selected channel outputs.

Any sidechained triggered slamming events will work as always.

If for example, you have some tracks routed directly to your mix bus instead of subgroups that you want combined in a single stem track, you can quick make a new track for a bus and route said tracks to it to use for a render target. You don't have to bother routing the output if you're just doing that for a quick render target.
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Old 02-20-2017, 08:22 AM   #8
novii
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Great, thanks I'll do that in future.
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