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11-21-2019, 06:48 PM
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#41
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Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,009
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Will this work in my new Cybertruck so I can record and mix whilst it drives me autonomously through a dystopian future?
Great stuff look forward to add-ons n tweaks
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11-21-2019, 06:51 PM
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#42
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by EpicSounds
various pop up windows are coming up in the bottom left corner of my screen, where they used to be centered.
scripts, cycle action pop ups, import media prompt. Not everything but a lot of things
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Edit: thanks, fixing!
Last edited by Justin; 11-21-2019 at 07:14 PM.
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11-21-2019, 06:57 PM
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#43
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by Peevy
It's really coming along nicely, with some fantastic features. But I'm wondering if something is going to be done soon about the track scaling problem in the tcp when using the default 6.0 theme when using anything above 100% scaling.
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It's not "anything above 100%", rather it's "values between 101% and 130% or so" (and maybe between 151% and 180% too). Looking at some workarounds.
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11-21-2019, 07:08 PM
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#44
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Human being with feelings
Join Date: May 2016
Posts: 2,065
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If we have been using the 6.0 alpha themes with 5.x versions, do we have to do anything special to be using the true 6.0 theme? Or is installing 6.0 and using that default theme enough?
__________________
REAPER, just script it bro.
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11-21-2019, 07:09 PM
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#45
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 538
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New template
And the new template with implements of version 6.0 theme adjuster. It would be very welcome for translators like me.
Thanks Devs!
Last edited by Edison; 11-21-2019 at 07:34 PM.
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11-21-2019, 07:37 PM
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#46
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Human being with feelings
Join Date: Sep 2013
Posts: 657
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The outdated license prompt shows some incorrect info:
It should be v6.x and v5.x respectively.
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11-21-2019, 07:55 PM
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#47
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by Neutronic
The outdated license prompt shows some incorrect info:
It should be v6.x and v5.x respectively.
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Thanks!
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11-21-2019, 08:25 PM
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#48
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Human being with feelings
Join Date: Sep 2013
Posts: 657
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When both notes and events are drawn to grid and you click on a previously selected note, the right-hand point (relative to the note) disappears:
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11-21-2019, 09:31 PM
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#49
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Human being with feelings
Join Date: Dec 2017
Location: Quebec, Canada
Posts: 550
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This is massive stuff - thanks a load!!!
Quote:
+ MIDI editor: display and edit CC/velocity as dots and lines, CCs as linear and curved envelopes, similar to track envelopes
+ Routing: add track wiring view
+ Theming: new Default 6.0 theme with theme adjuster script allowing for extensive customization of the new default theme
+ Theming: layout DPI translation for HiDPI/Retina displays
+ Tracks: complete overhaul of track/mixer panels for performance
+ Windows: HiDPI awareness and display improvements (auto-rescale more UI when running HiDPI aware)
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Small typo here - should be "conversion"
Quote:
+ Resampling: optimize and greatly improve quality of resampling for convesion between common rates
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11-21-2019, 10:18 PM
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#50
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,745
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Wow yeah, a lot of good midi stuff.
Quote:
+ MIDI editor: add preference to automatically reduce CC events when drawing
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Hopefully this will have a corresponding action.
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11-21-2019, 11:48 PM
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#51
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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It has an action (toggle). Just doesn't have menu entry.
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11-22-2019, 01:04 AM
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#52
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Human being with feelings
Join Date: Mar 2010
Location: Adelaide, South Australia (originally from Geelong)
Posts: 5,598
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Wow! I wasn't expecting this so suddenly! Lots of goodies to investigate here!
One thing I noticed is the sws builds on lol. Are they necessary in running V6 rc1 or will the last installed sws build work?
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11-22-2019, 01:12 AM
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#53
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Human being with feelings
Join Date: Apr 2019
Posts: 374
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Good stuff but everything is the same for me.
Important expectations that come to my mind;
. Playlist ( like pt, s1, logic...)
. Duplicate Tool : Active/Alternate Playlist, Automation, Inserts/Sends, Group,
. Edit & Mix Group
. Pro tools Style Ruler
. Alphabetic slots
and more but no need to count...
It's unnecessary to even think of it with Reaper 6. If it gives the same performance enough for me.
Good stuff, congratulations.
Last edited by alphoc; 11-22-2019 at 05:03 AM.
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11-22-2019, 01:33 AM
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#54
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Human being with feelings
Join Date: May 2019
Location: Seattle
Posts: 35
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Very nice, seems like a lot of great additions and changes!
There seems to be a lot of adjustments to the MIDI editor. Any news as to whether the bug of step input not correctly entering in notes at the edit cursor has been fixed?
(For reference, https://forum.cockos.com/showthread.php?t=222626 )
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11-22-2019, 01:57 AM
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#55
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,875
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The fact that wires in track routing goes off screen can makes very difficult to understand to real destination of a wire. The example above is jus one wire, but imagine if where many.
Several ideas:
- straight wires (with right angles) which don't goes off screen
- mouse hover coler highlight for wires
- Tooltip infos on mouse over for source / dest track.
Cheers !
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11-22-2019, 01:58 AM
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#56
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Human being with feelings
Join Date: Nov 2007
Location: France
Posts: 919
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Oh my god, that's christmass day.
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11-22-2019, 02:15 AM
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#57
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Human being with feelings
Join Date: Aug 2015
Location: Florence, Italy
Posts: 463
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Great to see V6.0 finally.
Does this V6.0 RC1 version include all new implementations (new theme included) or is it just a new iteration of V5.xxx?
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11-22-2019, 02:21 AM
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#58
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Human being with feelings
Join Date: Feb 2019
Location: Poland
Posts: 137
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VST3 intsuments
For some reason I don't see the VST3 instruments any more.
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11-22-2019, 03:06 AM
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#59
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Human being with feelings
Join Date: Jul 2008
Location: The Netherlands
Posts: 3,645
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VERY important bug
All blocks in Blocks (Tetris) are black, see attached screenshot. This obviously makes v6.0rc1 unusable for me...
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11-22-2019, 03:10 AM
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#60
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Human being with feelings
Join Date: Feb 2017
Posts: 305
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+ Routing: add track wiring view
Unfortunately no any progress or changes on it.
Looks like I got my hopes up.
Thank you much anyway.
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11-22-2019, 03:29 AM
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#61
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Human being with feelings
Join Date: Sep 2015
Posts: 13
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Still, nothing new with media explorer. I really hope it will have something with this.
I work with so many libraries, searching for them manually was such a pain.
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11-22-2019, 04:17 AM
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#62
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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I'm not sure that it is a good idea to release v6.0 so early. There are still so many bugs and missing functions in some of REAPER's flagship features such as Automation Items. Would it not be better to promote these out of their beta stage before releasing v6.0?
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11-22-2019, 04:44 AM
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#63
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Human being with feelings
Join Date: Jul 2009
Posts: 1,231
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Yay! Version 6, how about that. Seems stable enough, perfectly usable. Cool stuff in the works it seems.
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11-22-2019, 04:55 AM
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#64
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Human being with feelings
Join Date: Aug 2015
Posts: 3,668
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i was dearly hoping that this would have been addressed in a v6 beta.
post 18, to which schwa asked that i bring it up in the next dev cycle
https://forum.cockos.com/showthread.php?t=220649
(post 18) https://forum.cockos.com/showpost.ph...2&postcount=18
issue - the disparity between "active" vs "inactive" midi items
i've been (hopefully) politely hammering this issue for quite a while and have not found a better way to manage it. single track + multi-item midi editing remains REAPER's achilles heel.
while i like the work done with midi cc curves, that new feature only hilights this underlying problem. REAPER supports multiple, overlapping cc curves (of the same parameter) better than it supports single, "monophonic" curves.
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11-22-2019, 04:58 AM
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#65
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Human being with feelings
Join Date: Oct 2008
Location: France
Posts: 3,697
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Quote:
Originally Posted by juliansader
I'm not sure that it is a good idea to release v6.0 so early. There are still so many bugs and missing functions in some of REAPER's flagship features such as Automation Items. Would it not be better to promote these out of their beta stage before releasing v6.0?
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Who cares ? There were so many important new features between v5 and v6 that would be worth it a major version in other softwares...
That v6 rc is a very fine birthday present for me ! (not sure the devs made it intentionally )
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11-22-2019, 05:09 AM
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#66
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Human being with feelings
Join Date: Aug 2015
Posts: 3,668
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this behavior (overlapping CC on same lane) should never be permitted.
curves drawn across items should reference each other, so that the curve is unbroken
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11-22-2019, 05:26 AM
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#67
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Human being with feelings
Join Date: Nov 2007
Location: France
Posts: 919
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ReaEQ in MCP window is not height enough : curve at the top is not visible.
Also I find the dot too big.
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11-22-2019, 05:32 AM
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#68
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,746
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Quote:
Originally Posted by mccrabney
this behavior (overlapping CC on same lane) should never be permitted.
curves drawn across items should reference each other, so that the curve is unbroken
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This is definitely a live-with-it, at least for now. What is being drawn is what will play back (by default*); each item will interpolate evens from its own curve, just as in previous versions of REAPER each item would play back its own CC events. Basically, don't overlap media items that both have CC data on the same control/channel.
* the exception is that the display will not match playback if the item mix behavior is set to the non-default "items always replace earlier items". It's reasonable to not display the overlapping part of the earlier item in that case, so we can make that change for a later version.
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11-22-2019, 05:33 AM
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#69
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Track wiring is, for me, totally unusable because there's no left-to-right order option (Master on the right), and with moderately sized projects it is just completely not helpful because you can't even see where the cables are going (as X-Raym showed).
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11-22-2019, 05:38 AM
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#70
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Human being with feelings
Join Date: Jan 2010
Posts: 2,686
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Great news,
Is the GUI supposed to be blurry as shown here? (see the main toolbar for example)
I'm running on win 10 pro x64, with a resolution of 125%. All other applications fits correctly, excepted Reaper 6rc1 and, surprisingly (jfyi), the Max devices of Ableton Live 10.
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11-22-2019, 05:39 AM
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#71
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Human being with feelings
Join Date: Aug 2015
Posts: 3,668
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Quote:
Originally Posted by schwa
This is definitely a live-with-it, at least for now...Basically, don't overlap media items that both have CC data on the same control/channel.
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even if you don't overlap midi items, you still end up with this:
what i'm hearing is that, if they expect a consistent editing workflow,
users should not be using multiple items in a midi track.
this makes section movement and duplication a huge pain
to say nothing about "zoom to contents" in the midi editor
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11-22-2019, 05:42 AM
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#72
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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^^^^^ Basically, MIDI CC chasing should take interpolation into account.
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11-22-2019, 06:06 AM
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#73
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Human being with feelings
Join Date: Mar 2018
Location: Ukraine
Posts: 115
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Devs, I have an idea how to fix it: https://streamable.com/5gnz0
(I use custom actions + scripts + cycle actions but you can use it principles)
Last edited by Ameliance SkyMusic; 11-22-2019 at 06:35 AM.
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11-22-2019, 06:23 AM
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#74
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Human being with feelings
Join Date: Aug 2011
Location: All Hallows End
Posts: 2,132
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Beautiful. Thanks to everyone who helped Cockos and Cockos themselves.
Looking forward to the final release.
Thanks folks!
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11-22-2019, 06:27 AM
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#75
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Human being with feelings
Join Date: Aug 2015
Posts: 3,668
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Quote:
Originally Posted by schwa
Basically, don't overlap media items that both have CC data on the same control/channel.
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this is easier said than done. in the following use case, a user might want to begin recording notes/cc via midi
overdub in the empty space between existent items. (time selection provides the bounds for the newly created midi item)
note that if pitchbend was recorded in the new midi recording seen above, you'd end up with overlapping items that
both have CC data on the same control/channel. this will make for the incomprehensible editing scenario i posted
previously, even if the CCs aren't necessarily in the same place at the same time.
basically, this behavior is going to result in user confusion. it's just going to happen.
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11-22-2019, 06:48 AM
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#76
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Human being with feelings
Join Date: Jun 2015
Location: Venezuela
Posts: 345
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MIDI Editor starts lagging considerably when maximized
Hello, thank you so much for everything you do!
I am on 2015 Macbook Pro OSX 10.14
MIDI Editor starts lagging considerably when maximized:
MIDI editor works pretty well in all sizes and dockings. But when the MIDI Editor window is maximized it is impossible to work with. It starts freezing.
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11-22-2019, 07:35 AM
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#77
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Human being with feelings
Join Date: Jun 2015
Location: France
Posts: 1,442
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Great job. Well done!
It would be great to be able to enlarge individually the tracks that contain the cocko's effects, a bit like the floating individual master.
And one day with all the other effects.
I'm dreaming!
Sorry about the off topic.
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11-22-2019, 07:37 AM
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#78
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Human being with feelings
Join Date: Oct 2019
Posts: 5
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This is the best thing since the invention of the optical mouse!
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11-22-2019, 07:45 AM
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#79
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by Alez156
Hello, thank you so much for everything you do!
I am on 2015 Macbook Pro OSX 10.14
MIDI Editor starts lagging considerably when maximized:
MIDI editor works pretty well in all sizes and dockings. But when the MIDI Editor window is maximized it is impossible to work with. It starts freezing.
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Another user has reported something similar in the macOS forum: MIDI editing is so hard to do, slow, sticky and not comfortable immediately reacting, but I'm not sure whether the other user is using a dev version.
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11-22-2019, 09:25 AM
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#80
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
Posts: 1,701
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Quote:
Originally Posted by juliansader
I'm not sure that it is a good idea to release v6.0 so early. There are still so many bugs and missing functions in some of REAPER's flagship features such as Automation Items. Would it not be better to promote these out of their beta stage before releasing v6.0?
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I'm fully with Julian on this one. I saw the V6 default theme has also gone to RC1. Pretty much the first time in history something has gone from an Alpha to an RC that I know of. It's not even close to being done (which WT will be the first to admit).
I mean no offense by this whatsoever, but this is a really messy way of doing this. The RC1 seems very arbitrary and forced.
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