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06-22-2017, 06:07 AM
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#1
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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v5.50rc3 - June 22 2017
v5.50rc3 - June 22 2017
# API: RecursiveCreateDirectory() returns nonzero on success on all platforms [t=193081]
# Automation items: add option to remove/preserve points in underlying envelope when creating automation items [p=1856468]
# Automation items: create new automation items within time selection if any, regardless of edit cursor position [p=1856644]
# Automation items: fix adding edge point to underlying envelope when creating automation items and not automatically connecting left edge
# Automation items: fix auto-trim-behind when moving multiple automation items at once [p=1856913]
# Automation items: improve automation recording around automation item edges
# Automation items: option to attach automation items to underlying envelope on left/both sides is now a project setting
# Automation items: prevent multiple copies when free item positioning is enabled [p=1856913]
# Automation items: prevent unnecessary edge points when gluing items [p=1856622]
# Envelopes: action to insert 4 points at time selection, and envelope control panel knob, does not affect underlying envelope beneath automation items
# Envelopes: fix editing unselected points that have the same time position as the last of a set of selected points [p=1857169]
# Envelopes: update cut/copy/paste context properly when marquee selecting automation items
# Metronome: fix peak display when using triplets
# Spectral Edits: improve drawing during continuous scroll playback
Full changelog HERE
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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06-22-2017, 06:35 AM
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#2
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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I'm still seeing this behavior in the RC3:
I'm always pasting pooled items there (you can see how my first attempt fails and REAPER creates new items) and once I've pasted a few of them and hit Ctrl+Z a few times items start moving like that.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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06-22-2017, 07:31 AM
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#3
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Human being with feelings
Join Date: Dec 2010
Posts: 3,826
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Still unable to run actions on selected points, only on selected AIs
This goes entirely against Reapers actions system, cant even slice an AI to run actions on the sliced AI, you have to slice it then glue it, then reselect it.
If you don't glue it it still runs the actions on both AI that were split (No pref to make split AIs unique that i can find)
After you have glued you have to reselect it or it adjust the end points of the split AIs (No idea what this is all about if it is expected behaviour)
This is one of the worst workflows it could possibly ever be.
Yes it only concerns actions, but Reaper is simply nothing at all without its actions, it is its most important feature.
https://media.giphy.com/media/xUA7aO...xULm/giphy.gif
As can be seen in that GIF, it is an absolutely horrid workflow just to adjust a few points.
__________________
Stop posting huge images, smaller images or thumbnail, it's not rocket science!
Last edited by Win Conway; 06-22-2017 at 07:43 AM.
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06-22-2017, 07:40 AM
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#4
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,749
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Quote:
Originally Posted by gpunk_w
Still unable to run actions on selected points
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The "reduce number of points" actions have always worked with points within time selection, not selected points. The reason being that you are most likely to want to reduce points within a particular time selection, as opposed to a non-contiguous selection of points.
So regardless of whether that would be a useful addition, it's not a regression or change in behavior. Are there any actions that work on selected points in regular envelopes that do not work on selected points in automation items?
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06-22-2017, 10:07 AM
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#5
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Again the same bug (one point is not created) :
Last edited by ovnis; 06-22-2017 at 10:15 AM.
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06-22-2017, 10:12 AM
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#6
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Bug or not ?
Why the envelope changes his shap when I reduce the AI (connect to the right side is actived) ?
Last edited by ovnis; 06-22-2017 at 10:24 AM.
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06-22-2017, 11:45 AM
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#7
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,749
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Quote:
Originally Posted by ovnis
Again the same bug (one point is not created)
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I can't reproduce either of these two bugs. Is it easy for you to attach a simple project?
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06-25-2017, 07:35 AM
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#8
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Human being with feelings
Join Date: Dec 2010
Posts: 3,826
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Quote:
Originally Posted by schwa
The "reduce number of points" actions have always worked with points within time selection, not selected points. The reason being that you are most likely to want to reduce points within a particular time selection, as opposed to a non-contiguous selection of points.
So regardless of whether that would be a useful addition, it's not a regression or change in behavior. Are there any actions that work on selected points in regular envelopes that do not work on selected points in automation items?
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For starters there is no time selection in that gif at all, which makes what you are saying complete nonsense, of course it works without time selection, the fact i split an item then glue and reselect it proves it.
You are just avoiding the fact that this simply is horrible workflow.
Just to be clear again, this is not a regression, not sure i ever said it was, it is just a very very poor design that should have never made it over to automation items and leaves them severly hindered.
I know you guys at cockos are guitar band type guys, but you really should listen to some EDM guys on this one, automation items are most powerful for intricate repetitive editing, and you are not seeing that.
And before anybody says it should have been mentioned earlier, it was from day one, much like the multiple destinations was too, this is a last ditch attempt to get these right before they end up partially useful.
__________________
Stop posting huge images, smaller images or thumbnail, it's not rocket science!
Last edited by Win Conway; 06-25-2017 at 07:40 AM.
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06-26-2017, 07:43 AM
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#10
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,749
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Quote:
Originally Posted by gpunk_w
For starters there is no time selection in that gif at all, which makes what you are saying complete nonsense, of course it works without time selection, the fact i split an item then glue and reselect it proves it.
You are just avoiding the fact that this simply is horrible workflow.
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The "reduce number of points" dialog has two radio buttons at the top: "all points" and "points in time selection only". Obviously the "all points" option works without a time selection.
As far as I can tell, you just want to be able to select points rather than make a time selection, because you consider making a time selection to be horrible workflow.
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06-26-2017, 12:00 PM
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#11
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Human being with feelings
Join Date: Dec 2008
Posts: 2,111
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Quote:
Originally Posted by gpunk_w
cant even slice an AI to run actions on the sliced AI, you have to slice it then glue it, then reselect it.
If you don't glue it it still runs the actions on both AI that were split (No pref to make split AIs unique that i can find)
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This looks like a bug.
Splitting a single AI, that has no pooled copies, should not create pooled AIs. Splitting a pooled AI should create pooled AIs. The behavior should be consistent with MIDI item splitting behavior.
Quote:
Originally Posted by gpunk_w
After you have glued you have to reselect it or it adjust the end points of the split AIs (No idea what this is all about if it is expected behaviour)
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Looks like another bug.
After gluing the AI is selected but the "Reduce number of points..." operation is incorrectly run on the last touched envelope, not on the selected AI. And the last touched envelope after gluing is the underlying envelope because Reaper automatically removes points under the glued AI.
Quote:
Originally Posted by Mercado_Negro
# Automation items: add option to remove/preserve points in underlying envelope when creating automation items [p=1856468]
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Gluing does not respect this new option. I think gluing should not remove any underlying points if this option is set to preserve points.
What are some use cases where user would want to have underlying envelope removed when gluing an AI?
jnif
Last edited by jnif; 06-26-2017 at 12:10 PM.
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06-27-2017, 06:34 AM
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#12
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,749
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Quote:
Originally Posted by jnif
Looks like another bug.
After gluing the AI is selected but the "Reduce number of points..." operation is incorrectly run on the last touched envelope, not on the selected AI. And the last touched envelope after gluing is the underlying envelope because Reaper automatically removes points under the glued AI.f
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Ah, thank you! Yes that is the element I was not understanding in the screencap.
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06-23-2017, 04:32 PM
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#13
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Human being with feelings
Join Date: Dec 2013
Location: Melbourne, Australia
Posts: 96
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Quote:
Originally Posted by Mercado_Negro
I'm still seeing this behavior in the RC3:
I'm always pasting pooled items there (you can see how my first attempt fails and REAPER creates new items) and once I've pasted a few of them and hit Ctrl+Z a few times items start moving like that.
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I have seen this one a number of times too and it goes back before the rc releases. In my case it was usually when re-opening the project, where some of the alternating pooled items would overlap and go into a half lane like above, fixed my moving them in and out of position. I couldn't find the pattern to reproduce so didn't report and instead did a quick and dirty fix by shrinking the items slightly so they couldn't overlap which was ok in my case since my alternating items started and ended on the same value.
But of course a real fix would be appreciated
Cheers,
casrya
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06-23-2017, 05:27 PM
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#14
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Banned
Join Date: Dec 2016
Location: England
Posts: 2,432
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Hitler's rea action to automation items.
As much we love reaper!
Attachment 31265
Last edited by Bri1; 12-22-2018 at 11:56 AM.
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06-23-2017, 06:36 PM
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#15
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Human being with feelings
Join Date: Nov 2014
Posts: 798
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It's difficult to marquee select points when they are near the bottom of the ai. The ai becomes selected instead. I always use a sweeping motion to select points, and this usually results in me selecting the ai instead
https://drive.google.com/file/d/0B8D...ew?usp=sharing
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06-24-2017, 04:24 AM
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#16
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Human being with feelings
Join Date: Dec 2008
Posts: 2,111
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Quote:
Originally Posted by casrya
I have seen this one a number of times too and it goes back before the rc releases. In my case it was usually when re-opening the project, where some of the alternating pooled items would overlap and go into a half lane like above, fixed my moving them in and out of position. I couldn't find the pattern to reproduce so didn't report and instead did a quick and dirty fix by shrinking the items slightly so they couldn't overlap which was ok in my case since my alternating items started and ended on the same value.
But of course a real fix would be appreciated
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Looks like some kind of rounding error. Easy to reproduce by changing project tempo to some other than 120 BPM. No need to use pooled automation items.
Here I'm using "Duplicate automation items" and Undo once at the end.
jnif
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06-24-2017, 09:55 AM
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#17
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Banned
Join Date: Dec 2016
Location: England
Posts: 2,432
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What the actual f**k?That's so pants.
Degree level......
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06-25-2017, 05:03 AM
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#18
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Human being with feelings
Join Date: Jul 2016
Posts: 48
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The problems described for exampe here: http://forum.cockos.com/showthread.p...hlight=softube still persist ... but i feel it a bit better with this rc3 version
Last edited by radekdolezi; 06-25-2017 at 05:18 AM.
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06-25-2017, 11:44 AM
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#19
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by Bri1
What the actual f**k?That's so pants.
Degree level......
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If you don't have anything useful to report in prerelease threads you should probably refrain from posting.
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06-26-2017, 07:27 AM
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#20
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,749
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Quote:
Originally Posted by casrya
But of course a real fix would be appreciated
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Should be fixed for the next build.
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06-22-2017, 11:48 AM
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#21
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by Mercado_Negro
# Automation items: option to attach automation items to underlying envelope on left/both sides is now a project setting
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Where is this? I don't see anything in Project Settings dialog. This is where per-project settings should be, no?
Just available as actions? This is not good enough...
Ideally there should still be global option in Preferences, but possibility to override it per project. Don't you think?
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06-22-2017, 11:57 AM
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#22
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,749
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Quote:
Originally Posted by EvilDragon
Where is this? I don't see anything in Project Settings dialog. This is where per-project settings should be, no?
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In the main Options menu, alongside similar project settings like ripple edit, move envelope points with media items, etc. Like those settings, any time you change the setting, new projects will be created with the option set the same way.
jnif was correct that because changing the setting affects how projects sound (rather than just affecting how edits behave), it needs to be a per-project setting. It always needs to be the case that opening a project and playing it is 100% consistent and reproducible regardless of what options have changed while that project was not open.
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06-22-2017, 12:05 PM
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#23
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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OK, got it. Tweaking my menuset, then...
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06-22-2017, 12:16 PM
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#24
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Would be great to have an action for "Remove points from underlying envelope when editing AIs", so we can add it to menus.
Same for "Trim content behind AIs", it's not available in actions.
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06-23-2017, 05:59 AM
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#25
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Human being with feelings
Join Date: Jan 2008
Location: Vancouver, BC
Posts: 3,793
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Thanks for fixing the right-boundary automation selection editing bug.
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