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02-06-2008, 04:31 AM
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#81
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Human being with feelings
Join Date: Jan 2008
Location: Paris (FR)
Posts: 78
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I will keep on. But I will take some time to complete some modules, add comments, reformat the code, do some docs, prepare more examples...
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02-09-2008, 08:11 AM
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#82
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Human being with feelings
Join Date: May 2006
Posts: 2,373
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Quote:
Originally Posted by ph69
I will keep on. But I will take some time to complete some modules, add comments, reformat the code, do some docs, prepare more examples...
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Just a small bump .
I don't know how I can contribute to this yet, though I made a little JS only song, which uses only JS FX and INSTRUMENTS!. Just for kicks and to demonstrate what's already possible with just JS.
https://stash.reaper.fm/oldsb/80290/OnlyJS.mp3
Nothing too fancy, though entierly JS only . So once I got something to contibute to this project I will.
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02-10-2008, 05:14 AM
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#83
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Human being with feelings
Join Date: Jan 2008
Location: Paris (FR)
Posts: 78
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Very nice.
I spendt less time on the MoonSynthi project but I have some new modules. I will update it soon.
Bye
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02-10-2008, 06:46 AM
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#84
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Human being with feelings
Join Date: Jan 2007
Location: Eastern shore of Maryland, USA
Posts: 1,484
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Finally got some time to play with the latest upload. All modules in the demo tracks are working great here. When I first started experimenting with the tracks, I was getting stuttering and other signs of high CPU load. Turning off all of the the graphic analyzers like scopeII in all of the tracks solved the problem. I get the impression that the graphics routines are sucking up CPU cycles even when the FX chain is disabled unless you turn them off within the chain itself (unchecked box). Anyway, it is probably a good idea to tell Reaperites with wimpy DAWs like mine to turn off the graphics displays.
The sound quality is really quite good. Amazing stuff. Thanks for all your hard work ph69. I certainly am learning a lot from you.
T
EDIT: One small issue: notes still hang when you stop play, and pressing F3 to send midi off to plugins doesn't stop the notes.
Last edited by tspring; 02-10-2008 at 11:44 AM.
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02-10-2008, 12:51 PM
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#85
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Human being with feelings
Join Date: Jan 2007
Location: Eastern shore of Maryland, USA
Posts: 1,484
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This song fragment was my project for the morning.
I'm starting to figure out how to get more complex sounds. I'm sure that this is just scratching the surface. The drum sound is from the geiger module with some filtering. I bet we can eventually get good tweakable drum sounds from moonsynth.
https://stash.reaper.fm/oldsb/80762/T_moonsynth_demo.mp3
T
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02-10-2008, 01:49 PM
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#86
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Human being with feelings
Join Date: Jan 2008
Location: Paris (FR)
Posts: 78
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Quote:
Originally Posted by tspring
One small issue: notes still hang when you stop play, and pressing F3 to send midi off to plugins doesn't stop the notes.
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Did you use the version I posted in the Resources ?
(in this version, ControlI tests reaper playing state ).
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02-10-2008, 02:34 PM
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#87
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Human being with feelings
Join Date: Jan 2007
Location: Eastern shore of Maryland, USA
Posts: 1,484
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Quote:
Originally Posted by ph69
Did you use the version I posted in the Resources ?
(in this version, ControlI tests reaper playing state ).
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If that is what the posting above links to, then yes, I did. I just checked the code for the controller. In the comments at the top it says "Implement ALL NOTES OFF !!!
All notes off on Stop of sequencer". Also there is a test of play-state in the code. Remember that I said that I couldn't turn the notes off using the F3 key. Maybe this hardware specific and/or a JS bug.
T
Last edited by tspring; 02-10-2008 at 02:38 PM.
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02-10-2008, 02:44 PM
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#88
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Human being with feelings
Join Date: Jan 2008
Location: Paris (FR)
Posts: 78
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Quote:
Originally Posted by tspring
If that is what the posting above links to, then yes, I did. I just checked the code for the controller. In the comments at the top it says "Implement ALL NOTES OFF !!!
All notes off on Stop of sequencer". Also there is a test of play-state in the code. Remember that I said that I couldn't turn the notes off using the F3 key. Maybe this hardware specific and/or a JS bug.
T
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Arrrg. I thought I solved this problem.
Is there a DCA in your fx chain ?
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02-10-2008, 03:42 PM
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#89
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Human being with feelings
Join Date: Jan 2007
Location: Eastern shore of Maryland, USA
Posts: 1,484
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Quote:
Originally Posted by ph69
Arrrg. I thought I solved this problem.
Is there a DCA in your fx chain ?
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Yes, I had several tracks with different effect chaians, and most of them had a DCA. One thing that I noticed was that if I unchecked the controller, the sound would cut off, but then re-selected the controller again (re-checked in box), the note would immediately start playing again. That doesn't seem consistent with a problem with the DCA does it?
T
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02-10-2008, 04:06 PM
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#90
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Human being with feelings
Join Date: Jan 2008
Location: Paris (FR)
Posts: 78
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Quote:
Originally Posted by tspring
Yes, I had several tracks with different effect chaians, and most of them had a DCA. One thing that I noticed was that if I unchecked the controller, the sound would cut off, but then re-selected the controller again (re-checked in box), the note would immediately start playing again. That doesn't seem consistent with a problem with the DCA does it?
T
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So, that comes from the MIDIcontrol. It sounds like the gate signal is always on.
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02-10-2008, 04:41 PM
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#91
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Human being with feelings
Join Date: Jan 2007
Location: Eastern shore of Maryland, USA
Posts: 1,484
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Quote:
Originally Posted by ph69
So, that comes from the MIDIcontrol. It sounds like the gate signal is always on.
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Yeah,that is why I suspected a problem with JS itself, or maybe a hardware specific problem. Notes don't hang when you run on your DAW? Oh just remembered one other clue. If I exit Reaper, and reload a project that was saved when a note was stuck, it immediately (without hitting play) starts playing the stuck note. So Reaper must be saving the state of notes somehow...but that doesn't make sense to me. Why would Justin do that?
T
EDIT: The hung notes starts playing on reloading the project even if I shut off the computer and switch to another sound card. Reaper saves the state of certain plugin parameters when you save a project doesn't it? Also when you stop play? Maybe the problem is related to that.
Last edited by tspring; 02-12-2008 at 10:09 AM.
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03-05-2008, 04:09 AM
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#92
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Human being with feelings
Join Date: Jan 2008
Location: Paris (FR)
Posts: 78
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Hello,
I have been ill (yep, the flu). So, no updates those weeks.
I think, I will work on the existing modules and release improved versions for each one. So, we will have a better basis for further development.
And, yes, I will try to document each module
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03-11-2008, 02:12 AM
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#94
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Human being with feelings
Join Date: Jan 2008
Location: Paris (FR)
Posts: 78
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I don't speak spanish.
I have a lot of work with my regular job.
But I have some time to work on the MoonSynthi modules.
Especially the MIDI controller.
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03-12-2008, 01:19 PM
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#95
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Human being with feelings
Join Date: Jan 2008
Location: Spain,
Posts: 134
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I don't speak english!
Your work is a gift to us...
very very thanks!
Last edited by wzmzw; 03-12-2008 at 01:21 PM.
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04-29-2008, 04:50 AM
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#96
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Human being with feelings
Join Date: Jan 2008
Location: Paris (FR)
Posts: 78
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Hello,
I have been off line quite a long time.
But I am still alive.
I will try to get some time to work on the modular synth modules,
See you
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06-07-2009, 05:19 AM
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#97
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Human being with feelings
Join Date: Aug 2008
Location: 55.833712,10.587835
Posts: 99
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Quote:
Originally Posted by ph69
Hello,
I have been off line quite a long time.
But I am still alive.
I will try to get some time to work on the modular synth modules,
See you
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A small bump and a big hooray from me! I've been toying around with the idea of JS synth build entirely out of whats already in reaper, but I missed a way to generate an ADSR envelope for the instrument, and stumbled on this thread.
I really like the concept, but i can see its been quite a while since there has been any development. Has this idea lost its potential?
I am no DSP programmer myself but I have been a synth user since the late eighties and I am completely in love with the concept and method of the simple analogue synth.
Has there been any attempts at skinning the MoonSynthi? A skin with a user friendly interface and some nice and shiny buttons would most likely create quite a following for such a synth I would presume?
Last edited by Vulkanizer; 06-25-2009 at 12:49 AM.
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06-07-2009, 06:09 PM
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#98
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Human being with feelings
Join Date: Sep 2006
Location: Port Huron, Michigan, USA
Posts: 489
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How fortuitous that this thread would get bumped upon my decision to return to Windows and Reaper. Linux audio is in a deplorable state, and it's getting worse instead of better. They can have their own little world to themselves, I think. Of course, I'm still broke as hell, with no end in sight, but at least I can finally make some music again.
Right now, though, that's neither here nor there. I spent today bringing my main system back to Windows, and I plan to use Reaper and get back into JS development. That means a possible return to this project. First, though, I have a sampler project in mind, depending on how good I am at convincing Justin and company to implement a few features.
But that's another thread.
__________________
Darren Landrum
"... And whether you can hear it or not, the Universe is laughing behind your back."
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11-07-2009, 01:39 PM
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#99
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Human being with feelings
Join Date: Jan 2008
Location: Paris (FR)
Posts: 78
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Hello
Hello,
I had to stop everything related to music for some time...
including the monosynthy...
i forgot almost everything about jesusonic...
It would not be so easy to go graphical... it will take a
lot of time and i'd prefer to spend it otherways.
I would not have time to develop new modules myself,
but I think that it can become a collaborative project.
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11-08-2009, 06:37 PM
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#100
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Human being with feelings
Join Date: Sep 2006
Location: Port Huron, Michigan, USA
Posts: 489
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I'm afraid I'm out, now. I have a new manifesto about my music composition process, and it includes "no raw synthesis of sound within the computer." Soft-samplers are still okay, though, so maybe we can do a sample-based synthesis system in JS. (My manifesto also includes "no samples I did not record myself.")
__________________
Darren Landrum
"... And whether you can hear it or not, the Universe is laughing behind your back."
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11-10-2009, 03:47 AM
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#101
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Human being with feelings
Join Date: Jun 2009
Posts: 2,565
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Quote:
Originally Posted by Consul
(My manifesto also includes "no samples I did not record myself.")
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WORD!
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04-27-2010, 10:32 AM
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#102
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Human being with feelings
Join Date: Jun 2008
Posts: 4,923
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just stumbled across these modules --- could be very useful indeed - here's hoping more love is showered on this by those who are competent to do so ...
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05-14-2010, 12:31 AM
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#103
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Human being with feelings
Join Date: Oct 2009
Location: Manchester
Posts: 282
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just showing some love to this project. Keep up the hard work.
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05-14-2010, 03:17 AM
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#104
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by Modular
just showing some love to this project. Keep up the hard work.
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Agreed, this could be really powerful, hope you find time to finish it.
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01-31-2011, 07:51 PM
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#105
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Human being with feelings
Join Date: Jan 2011
Location: Philadelphia
Posts: 2
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Quote:
Originally Posted by musicbynumbers
Agreed, this could be really powerful, hope you find time to finish it.
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I "third" that. I come from programming in Puredata, Reaktor and such and this really interests me. I intend on learning JS and working on this project. Who's still active in this today??
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02-01-2011, 02:44 AM
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#106
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Human being with feelings
Join Date: Jan 2011
Posts: 48
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I'm not but maybe I would be interested to work on it.
I need this feature: separate pitch bends for all channels when using "omni"/all channels" mode, I need it for my midi guitar (Axon 100 MK II).
I think it shouldn't be too hard.
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02-02-2011, 11:44 PM
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#107
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Human being with feelings
Join Date: Jan 2011
Location: Philadelphia
Posts: 2
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Yeah I just want a free/open source/virtually free way to make complex synths and sequence them with Reaper. I have only been using Reaper for a little while now and don't even own a license yet. I am waiting for my band to agree on the switch. Anywho, I use Puredata a lot and as much as JS intrigues me, I know how to get what I want much quicker in Pd. As soon as I am a legit user I plan on suggesting the idea to Justin of incorporating Pd into Reaper much as Ableton did with Max/MSP. Pd is open source and is obviously a good match in terms of philosophy of honest and creative programming, without profits being the driving force. JS is his creation so I kinda doubt he would want to switch up what Reaper does but who knows. Anyway, if that doesn't happen, I am learning the sh1t out of JS and using it as I used Pd. I will definitely share and bounce off of other in making a modular environment within JS. Anyone else ever bring up a Reaper/Puredata marriage before?
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05-19-2018, 09:04 AM
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#108
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Human being with feelings
Join Date: May 2016
Posts: 569
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Just found out about this when I was trying to think of a way to make a drum machine with ReaSynth.
I want to make something like PAiA "the DRUM" 4 voice drum machine.
I'm excited.
__________________
MacBook Pro; Late 2016, 16 GB
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05-19-2018, 05:32 PM
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#109
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Human being with feelings
Join Date: Aug 2013
Location: Bowral, Australia
Posts: 1,638
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I don't think the synth referred to in this thread is still in active development. I tried to run it once and unfortunately I couldn't get it to work.
However, there is the ReaRack modular synth (see my signature). One of the example projects in the stash copy of ReaRack is a drum machine.
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05-22-2018, 01:12 PM
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#110
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Human being with feelings
Join Date: May 2014
Location: Poland
Posts: 17
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Quote:
Originally Posted by JeffFairlight
As soon as I am a legit user I plan on suggesting the idea to Justin of incorporating Pd into Reaper much as Ableton did with Max/MSP. Pd is open source and is obviously a good match in terms of philosophy of honest and creative programming, without profits being the driving force. JS is his creation so I kinda doubt he would want to switch up what Reaper does but who knows. Anyway, if that doesn't happen, I am learning the sh1t out of JS and using it as I used Pd. I will definitely share and bounce off of other in making a modular environment within JS. Anyone else ever bring up a Reaper/Puredata marriage before?
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WOW It would be absolutely great. I discovered PD and had great fun experimenting with it, and as it is open source, incorporating it into Reaper would be such a powerful thing. I imagine combining the power of PD with existing Reaper scripting and all that comes with a DAW such as VST Plugins. I will suport this idea for sure! Let me know where your feature request is.
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05-22-2018, 09:29 PM
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#111
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,686
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Quote:
Originally Posted by montag
incorporating it into Reaper would be such a powerful thing.
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Nope. Everybody who want to use it can happily use it as a plugin, just like the other thousands of open source or free or payed plugins available.
Bloating the Reaper distribution by free stuff somebody eventually might like does not make any sense.
-Michael
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05-23-2018, 12:37 AM
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#112
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Human being with feelings
Join Date: May 2014
Location: Poland
Posts: 17
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Quote:
Originally Posted by mschnell
Nope. Everybody who want to use it can happily use it as a plugin, just like the other thousands of open source or free or payed plugins available.
Bloating the Reaper distribution by free stuff somebody eventually might like does not make any sense.
-Michael
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Not really. The problem is exactly that you cannot use PD as a plugin - it does not exist in VST/AU form
And there is no need to hard-include PD in Reaper. I am also against the bloat and I adore how lean Reaper is lean and mean. But PD could be included as one of the JS plugins, but to do that someone should be able to port it to compatible format.
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05-23-2018, 06:40 AM
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#113
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,686
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Quote:
Originally Posted by montag
Not really. The problem is exactly that you cannot use PD as a plugin - it does not exist in VST/AU form
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JSFX is a "plugin", as well. It's just Reaper specific, not intended for other DAWs (same with "ReaScript"s and "Reaper Extension"s).
JSFX and ReaScript plugins are most easily found and automatically installed by the "ReaRack" plugin (Reaper extension), everybody should install as soon as they get Reaper. That way they are nearly as close at hand as if they were part of the distribution.
-Michael
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