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10-24-2016, 01:45 PM
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#1
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Human being with feelings
Join Date: Jul 2016
Posts: 98
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Mac and Windows interpreting .ReaperKeyMap files differently
There are discrepancies in the results of importing the same .ReaperKeyMap file in Windows
Results in shortcuts made in Reaper in Windows 10 which are then imported into Mac OS Reaper becoming unusable, Shortcuts are mis/re-interpreted with modifiers added all over the place also.
Repro Steps:
(keymap file attached)
1. Import this config file in Windows Reaper
2. Observe shorcuts
3. Import this config file in Mac OS Reaper
4. Observe shortcuts are now mostly scrambled
Hopefully a quick fix
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10-24-2016, 11:32 PM
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#2
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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I experienced that same issue long time ago, when i used Reaper on both Windows and Mac.
Pretty nasty
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10-25-2016, 12:00 AM
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#3
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Human being with feelings
Join Date: Jul 2016
Posts: 98
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Quote:
Originally Posted by vanhaze
I experienced that same issue long time ago, when i used Reaper on both Windows and Mac.
Pretty nasty
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Ok so that's 2 confirmed repros.
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10-25-2016, 08:04 AM
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#4
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,746
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Confirmed, some keys are not the same here:
(any others?)
Not a straightforward thing to fix, but I'll look into it.
It's also worth noting that these keys will not map the same on Windows with non-US keyboards...
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10-25-2016, 08:30 AM
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#5
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Quote:
Originally Posted by Justin
It's also worth noting that these keys will not map the same on Windows with non-US keyboards...
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I noticed this as well, yeah (non-US keyboard here).
What could be the solution for this?
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10-25-2016, 09:27 AM
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#6
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Human being with feelings
Join Date: Jul 2016
Posts: 98
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Quote:
Originally Posted by Justin
Confirmed, some keys are not the same here:
(any others?)
Not a straightforward thing to fix, but I'll look into it.
It's also worth noting that these keys will not map the same on Windows with non-US keyboards...
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Is there anything I can do to be useful? Don't mind grinding out a spreadsheet of values for what each key's value is in Mac and windows.
Speaking of which what are those values? Is there some sort of protocol for these values (those found in the .reaperkeymap files), I tired to decipher it in notepad++, seemed like each key had a numbered value, not sure about modifiers though.
Harv
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10-25-2016, 09:54 AM
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#7
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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I wonder if instead of keycodes which might be different between different keyboard codepages, why not use Unicode designation for a particular symbol, Justin?
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10-25-2016, 01:53 PM
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#8
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,746
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Quote:
Originally Posted by EvilDragon
I wonder if instead of keycodes which might be different between different keyboard codepages, why not use Unicode designation for a particular symbol, Justin?
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Unfortunately it's a lot more complex than that, due to the way keyboards work on different OSes (there are various character codes, virtual key codes, etc which all can mean different things). If only it were just unicode characters... boo.
Anyway I think I have it worked out where the mac version can convert the Windows keys, and vice versa. For the pre-release builds that get this, it will warn when it's doing the conversion, to be on the safe side.
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10-25-2016, 01:54 PM
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#9
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,746
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Quote:
Originally Posted by vanhaze
Pretty nasty
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Nasty eh?
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10-26-2016, 12:17 AM
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#10
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Human being with feelings
Join Date: Jul 2016
Posts: 98
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Quote:
Originally Posted by Justin
Unfortunately it's a lot more complex than that, due to the way keyboards work on different OSes (there are various character codes, virtual key codes, etc which all can mean different things). If only it were just unicode characters... boo.
Anyway I think I have it worked out where the mac version can convert the Windows keys, and vice versa. For the pre-release builds that get this, it will warn when it's doing the conversion, to be on the safe side.
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Cheers Justin!
Will be sure to try it out in the pre-realease builds
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10-26-2016, 08:12 AM
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#11
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,746
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5.28pre5 in the pre-release forum should improve this!
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