Old 09-09-2017, 11:03 AM   #1
Vendetta V
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Default Speaker Simulator?

Any speaker simulators you'd recommend? PS. for guitars! I'm recording straight so I need that hi end roll off!
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Old 09-09-2017, 11:40 AM   #2
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Put a cabinet impulse in ReaVerb set to 100% wet
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Old 09-09-2017, 12:28 PM   #3
DeathByGuitar
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Here's an easy to use cab loader with lowpass and hipass: https://www.kvraudio.com/product/nadir-by-ignite-amps

And I highly suggest these IR's from Ownhammer. It's not simulation, it's the real thing, more or less. https://www.ownhammer.com/store/inde...roducts_id=390

That's the pack I have and it's great. Haven't tried the non-Mesa ones since I only do Mesa, but Ownhammer is highly regarded.
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Old 09-09-2017, 01:09 PM   #4
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I'm not a guitar player, but I believe an amp/cabinet simulator is more about the way it distorts when over-driven, and maybe some cabinet resonance. They usually aren't very good at high frequencies (or vary low frequencies) but the guitar doesn't have lots of high-frequency energy anyway.

Guitar amps (especially tube amps) usually soft-clip for "pleasant" sounding distortion and limiting/compression which gives you more (apparent) sustain.

Quote:
need that hi end roll off!
I assume your guitar has a tone control? And, you can use an equalizer (plug-in) to reduce the highs.
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Old 09-13-2017, 07:36 AM   #5
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Quote:
Originally Posted by DVDdoug View Post
I'm not a guitar player, but I believe an amp/cabinet simulator is more about the way it distorts when over-driven, and maybe some cabinet resonance.
The speaker/cab/mic/air comprise something like 90% of the difference in sound. For example, take a waveform directly from an amp, and a waveform from a pedal that approximates that amp, or a SIM minus the cab emulation. The waveforms will be near the same if not identical, UNTIL it goes through the cab. This difference exists even at low/non-distort volumes.

I only know this from doing that test, which was an eye opener, or rather ear opener.
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Old 09-13-2017, 10:22 AM   #6
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Quote:
Originally Posted by DVDdoug View Post
I'm not a guitar player, but I believe an amp/cabinet simulator is more about the way it distorts when over-driven
Those of us infected with both guitarism and digitalis use a two-step process, we emulate the distortion first and put that distorted signal through a cabinet sim. Just like the traditional analog Head->Cab setup.

The reason for doing it in two steps, besides fidelity to the analog prototype, is that the predominant cabinet simulation method is Impulse Modeling. That is, you hit something with a hammer (or shoot a starter pistol in an auditorium) and record how it sounds. You can then use that recording to impart the filtering and resonating characteristics of the thing you hit to other recordings.

The only things IR can model are Linear ("No distortion!" One sine wave in, one sine wave out; n sine waves in, n sine waves out) and Time-Invariant (something played on the downbeat sounds the same as something played two beats later except the second one is time-delayed - no two-measure flanging), or LTI Systems.

In other words, all Impulse Modeling can do is change the amplitudes of the sine wave components of the input signal, and change their place in time. But it's really, really good at modeling those things, filtering and resonating (this stems from the physics of any filter-resonator).

So we guitar victims model the transfer functions of our favorite tubes, or other implements of torture, in the "head" software, and the result goes to our favorite cab sims.

BTW, if you play keys, put a B3 sim into such a guitar stack, like grab a JS distortion and put it through ReaVerb with a cab sim, and another ReaVerb with a nice room response. Enjoy!
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Old 09-13-2017, 10:53 AM   #7
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Quote:
Originally Posted by toddhisattva View Post
Those of us infected with both guitarism and digitalis use a two-step process, we emulate the distortion first and put that distorted signal through a cabinet sim. Just like the traditional analog Head->Cab setup.

The reason for doing it in two steps, besides fidelity to the analog prototype, is that the predominant cabinet simulation method is Impulse Modeling. That is, you hit something with a hammer (or shoot a starter pistol in an auditorium) and record how it sounds. You can then use that recording to impart the filtering and resonating characteristics of the thing you hit to other recordings.

The only things IR can model are Linear ("No distortion!" One sine wave in, one sine wave out; n sine waves in, n sine waves out) and Time-Invariant (something played on the downbeat sounds the same as something played two beats later except the second one is time-delayed - no two-measure flanging), or LTI Systems.

In other words, all Impulse Modeling can do is change the amplitudes of the sine wave components of the input signal, and change their place in time. But it's really, really good at modeling those things, filtering and resonating (this stems from the physics of any filter-resonator).

So we guitar victims model the transfer functions of our favorite tubes, or other implements of torture, in the "head" software, and the result goes to our favorite cab sims.

BTW, if you play keys, put a B3 sim into such a guitar stack, like grab a JS distortion and put it through ReaVerb with a cab sim, and another ReaVerb with a nice room response. Enjoy!
Kazrog ReCabinet adds dynamic speaker modelling to the IR, which is what sets it above the rest for me.
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Old 09-09-2017, 01:12 PM   #8
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Quote:
Originally Posted by DeathByGuitar View Post
Here's an easy to use cab loader with lowpass and hipass: https://www.kvraudio.com/product/nadir-by-ignite-amps
And while you are there, grab EVERYTHING by ignite, its all good stuff...Emmissary is ridiculously awesome
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Old 09-09-2017, 01:23 PM   #9
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+1 for the ignite stuff.
Excellent.
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Old 09-09-2017, 01:40 PM   #10
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Agree.....Create an FX chain with one of the Ignite amps. followed by Nadir....Search for some free speaker cab impulses. Ownhammer, Red Wirez, Celestion, and some others offer a few free IRs for you to check out their wares....

This guy also has some nice impulses for free download. You have a lot of "meh" files to audition, but there are some good ones hidden in there.(Synthetic_Cabinets.zip)

https://github.com/ValdemarOrn/IRWorkshop/releases
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Old 03-17-2018, 08:34 PM   #11
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Newbe; Couldn't be sure looking at ReCabinet, that it works with REAPER, but now seems like it must as it' talked about here? Thank you. logan
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Old 03-17-2018, 11:07 PM   #12
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Yeah, several members have posted that they use and like it. Reaper meets the requirements listed:
http://kazrog.com/products/recabinet/

IN fact Judders mentions it in this very thread!
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