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09-09-2017, 11:03 AM
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#1
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Human being with feelings
Join Date: Oct 2010
Location: Currently in Armenia
Posts: 1,114
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Speaker Simulator?
Any speaker simulators you'd recommend? PS. for guitars! I'm recording straight so I need that hi end roll off!
Last edited by Vendetta V; 09-09-2017 at 11:11 AM.
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09-09-2017, 11:40 AM
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#2
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Mortal
Join Date: Jan 2006
Location: Wickenburg, Arizona
Posts: 14,047
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Put a cabinet impulse in ReaVerb set to 100% wet
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09-09-2017, 01:09 PM
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#4
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Human being with feelings
Join Date: Jul 2010
Location: Silicon Valley, CA
Posts: 2,779
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I'm not a guitar player, but I believe an amp/cabinet simulator is more about the way it distorts when over-driven, and maybe some cabinet resonance. They usually aren't very good at high frequencies (or vary low frequencies) but the guitar doesn't have lots of high-frequency energy anyway.
Guitar amps (especially tube amps) usually soft-clip for "pleasant" sounding distortion and limiting/compression which gives you more (apparent) sustain.
Quote:
need that hi end roll off!
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I assume your guitar has a tone control? And, you can use an equalizer (plug-in) to reduce the highs.
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09-13-2017, 07:36 AM
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#5
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Human being with feelings
Join Date: May 2009
Posts: 29,260
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Quote:
Originally Posted by DVDdoug
I'm not a guitar player, but I believe an amp/cabinet simulator is more about the way it distorts when over-driven, and maybe some cabinet resonance.
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The speaker/cab/mic/air comprise something like 90% of the difference in sound. For example, take a waveform directly from an amp, and a waveform from a pedal that approximates that amp, or a SIM minus the cab emulation. The waveforms will be near the same if not identical, UNTIL it goes through the cab. This difference exists even at low/non-distort volumes.
I only know this from doing that test, which was an eye opener, or rather ear opener.
__________________
Music is what feelings sound like.
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09-13-2017, 10:22 AM
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#6
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Human being with feelings
Join Date: Jun 2008
Location: Austin
Posts: 289
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Toff Opic Em
Quote:
Originally Posted by DVDdoug
I'm not a guitar player, but I believe an amp/cabinet simulator is more about the way it distorts when over-driven
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Those of us infected with both guitarism and digitalis use a two-step process, we emulate the distortion first and put that distorted signal through a cabinet sim. Just like the traditional analog Head->Cab setup.
The reason for doing it in two steps, besides fidelity to the analog prototype, is that the predominant cabinet simulation method is Impulse Modeling. That is, you hit something with a hammer (or shoot a starter pistol in an auditorium) and record how it sounds. You can then use that recording to impart the filtering and resonating characteristics of the thing you hit to other recordings.
The only things IR can model are Linear ("No distortion!" One sine wave in, one sine wave out; n sine waves in, n sine waves out) and Time-Invariant (something played on the downbeat sounds the same as something played two beats later except the second one is time-delayed - no two-measure flanging), or LTI Systems.
In other words, all Impulse Modeling can do is change the amplitudes of the sine wave components of the input signal, and change their place in time. But it's really, really good at modeling those things, filtering and resonating (this stems from the physics of any filter-resonator).
So we guitar victims model the transfer functions of our favorite tubes, or other implements of torture, in the "head" software, and the result goes to our favorite cab sims.
BTW, if you play keys, put a B3 sim into such a guitar stack, like grab a JS distortion and put it through ReaVerb with a cab sim, and another ReaVerb with a nice room response. Enjoy!
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09-13-2017, 10:53 AM
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#7
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Human being with feelings
Join Date: Aug 2014
Posts: 11,044
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Quote:
Originally Posted by toddhisattva
Those of us infected with both guitarism and digitalis use a two-step process, we emulate the distortion first and put that distorted signal through a cabinet sim. Just like the traditional analog Head->Cab setup.
The reason for doing it in two steps, besides fidelity to the analog prototype, is that the predominant cabinet simulation method is Impulse Modeling. That is, you hit something with a hammer (or shoot a starter pistol in an auditorium) and record how it sounds. You can then use that recording to impart the filtering and resonating characteristics of the thing you hit to other recordings.
The only things IR can model are Linear ("No distortion!" One sine wave in, one sine wave out; n sine waves in, n sine waves out) and Time-Invariant (something played on the downbeat sounds the same as something played two beats later except the second one is time-delayed - no two-measure flanging), or LTI Systems.
In other words, all Impulse Modeling can do is change the amplitudes of the sine wave components of the input signal, and change their place in time. But it's really, really good at modeling those things, filtering and resonating (this stems from the physics of any filter-resonator).
So we guitar victims model the transfer functions of our favorite tubes, or other implements of torture, in the "head" software, and the result goes to our favorite cab sims.
BTW, if you play keys, put a B3 sim into such a guitar stack, like grab a JS distortion and put it through ReaVerb with a cab sim, and another ReaVerb with a nice room response. Enjoy!
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Kazrog ReCabinet adds dynamic speaker modelling to the IR, which is what sets it above the rest for me.
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09-09-2017, 01:12 PM
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#8
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Mortal
Join Date: Jan 2006
Location: Wickenburg, Arizona
Posts: 14,047
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Quote:
Originally Posted by DeathByGuitar
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And while you are there, grab EVERYTHING by ignite, its all good stuff...Emmissary is ridiculously awesome
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09-09-2017, 01:23 PM
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#9
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Human being with feelings
Join Date: Jan 2009
Location: UK
Posts: 594
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+1 for the ignite stuff.
Excellent.
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09-09-2017, 01:40 PM
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#10
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Human being with feelings
Join Date: Sep 2013
Posts: 52
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Agree.....Create an FX chain with one of the Ignite amps. followed by Nadir....Search for some free speaker cab impulses. Ownhammer, Red Wirez, Celestion, and some others offer a few free IRs for you to check out their wares....
This guy also has some nice impulses for free download. You have a lot of "meh" files to audition, but there are some good ones hidden in there.(Synthetic_Cabinets.zip)
https://github.com/ValdemarOrn/IRWorkshop/releases
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03-17-2018, 08:34 PM
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#11
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Human being with feelings
Join Date: Feb 2018
Posts: 1
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ReCabinet 5.0
Newbe; Couldn't be sure looking at ReCabinet, that it works with REAPER, but now seems like it must as it' talked about here? Thank you. logan
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03-17-2018, 11:07 PM
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#12
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Human being with feelings
Join Date: Apr 2015
Posts: 976
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Yeah, several members have posted that they use and like it. Reaper meets the requirements listed:
http://kazrog.com/products/recabinet/
IN fact Judders mentions it in this very thread!
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