Prev Previous Post   Next Post Next
Old 02-14-2020, 06:38 AM   #1
shades13
Human being with feelings
 
Join Date: Feb 2020
Posts: 1
Default Translating JSFX to C++

Hi,

So Iím somewhat of a hobby programmer but have been creating my own JSFX for quite a while now. Over the past few weeks, Iíve been starting to port some of my JSFX scripts into WDL-OL so that I can compile them on my Mac and use them in Logic, since thereís no Audio Unit version of ReaJS.

Iíve had great success with a few of them, but others donít work anything like has intended and massively overload/clip/produce generally weird results. I think the core of the issue is I donít understand how EEL translates over into the different math types available in C++.

In particular, I have one plugin, which is a heavily-modified version of the Liteon Deesser, which doesnít work at all.

I understand that EEL uses doubles for all numbers, but how does this translate into C++?
With C++ doubles, do I need to put decimal points after every number, so e.g. 1 become 1.0 to make sure it is calculated as a double, even when the variable type is specified as a double? And what other potential snags are there to get caught on that could be affecting my results?
shades13 is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 07:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.