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05-03-2017, 10:50 AM
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#1
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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v5.50pre6 - May 3 2017
v5.50pre6 - May 3 2017
+ Envelopes: add action to reverse envelope points
+ JSFX/ReaScript: improve display updates for some scripts
+ macOS: flash transport yellow when CoreAudio detects processor overload
# Automation items: add preference to pool automation items when copying with media items
# Automation items: fix copy/cut/paste within time selection [p=1837040]
# Automation items: fix deleting points that are clamped to min/max because of baseline edit
# Automation items: support actions to write current values to envelope [p=1837712]
# Automation items: when "envelope points move with media items" disabled, media item move/copy edits also affect selected automation items
# Envelopes: when deleting envelope points, delete automation item only if all points were deleted
Full changelog - Latest pre-releases
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05-03-2017, 11:22 AM
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#2
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Bug :
When I undo, points inside AI don't appear.
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05-03-2017, 11:26 AM
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#3
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Bug :
When I move item, one automation point disappears.
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05-03-2017, 11:42 AM
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#4
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Human being with feelings
Join Date: Jul 2009
Posts: 7,570
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still having total failure of trim knob on envelopes
http://imgur.com/a/Nyrm1
and same thing happens with actions the first time they are run on an item.
* Envelopes: Move selected points down a little bit
* Envelopes: Move selected points up a little bit
After undo they work right.
except they only move in .25dB increments instead of 1dB in 4.40
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05-03-2017, 12:35 PM
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#5
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Quote:
Originally Posted by Edgemeal
v5.50pre6 - May 3 2017
# Automation items: support actions to write current values to envelope [p=1837712]
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This still seems wrong, it writes to both the AI and underlying envelope. It should only write to the AI if that's all that is selected.
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05-03-2017, 12:55 PM
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#6
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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When AIs are made overlapping the order which they are placed is a bit weird.
The AI ends up being placed at under the nearest AI that starts after it.
With other media items, it's always drawn at the bottom of the stack.
---
This also applies when moving AIs.
It also appears to happen in some cases with other media items, but unreliably? So maybe some related code?
Simple example of why this can matter:
Last edited by Robert Randolph; 05-03-2017 at 01:06 PM.
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05-03-2017, 01:08 PM
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#7
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Quote:
Originally Posted by EpicSounds
still having total failure of trim knob on envelopes
http://imgur.com/a/Nyrm1
and same thing happens with actions the first time they are run on an item.
* Envelopes: Move selected points down a little bit
* Envelopes: Move selected points up a little bit
After undo they work right.
except they only move in .25dB increments instead of 1dB in 4.40
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I can confirm this. Happens every time to me.
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05-03-2017, 01:54 PM
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#8
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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# Automation items: when "envelope points move with media items" disabled, media item move/copy edits also affect selected automation items
If that's what I think it is, that's going to make a lot of sound designers happy! thanks Devs!
__________________
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note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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05-03-2017, 03:46 PM
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#9
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Human being with feelings
Join Date: May 2016
Posts: 2,065
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Quote:
Originally Posted by Edgemeal
v5.50pre6 - May 3 2017
+ macOS: flash transport yellow when CoreAudio detects processor overload
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Would it be hard to generate a log of these overloads? Let's say I am printing a 40 minute session and don't want to stare at the screen for 40 minutes while that happens. Could there be a log that is available somewhere?
__________________
REAPER, just script it bro.
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05-04-2017, 12:04 AM
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#10
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Human being with feelings
Join Date: Jan 2015
Posts: 794
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Action
Hi, I know it's not regression testing... but since you have open the pot of envelope management would it be possible to create a "Envelope: set-offset selected point(s) value" working on multiple points
(the current X-Raym scripts don't work for envelopes beyond Volume, probably due to the lack of APIs?)
That would allow shifting up and down chuncks of envelopes (with the offset) or aligning points (with the set). Pretty basic and useful functions.
Very in scope with the current developments that's why I tried here
thanks
g
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05-04-2017, 02:54 AM
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#11
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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I just installed this version (64bit version).
I get constantly short yellow flashes in the Transport Bar, whenever i "seek" in my
Reaper project.
By seek i mean, Project is played and i then move cursor by clicking on different time positions in Arrange.
Also, short yellow flashing if Reaper is stopped and i go into Play.
Project CPU data:
Total CPU: around 8 procent.
RT CPU: around 29 procent
Master uses around 3.5 procent CPU
Macbook Retina 2015
OSX 10.12.4
- Only audio tracks, no VST instrument tracks in Project.
- Project is streamed from internal SSD.
Is this many flashing normal behaviour ?
When seeking in my Project, it looks like an old 70ties disco show on my screen :0/
I get no audio glitches at during seek or stop>play at all, but visually, extremely annoying..
Last edited by vanhaze; 05-04-2017 at 03:08 AM.
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05-04-2017, 03:11 AM
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#12
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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Quote:
Originally Posted by MRMJP
Would it be hard to generate a log of these overloads? Let's say I am printing a 40 minute session and don't want to stare at the screen for 40 minutes while that happens. Could there be a log that is available somewhere?
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Noting that this is probably mostly useful while recording, don't know if it's relevant when printing (unless it's an an online render). Some kind of marker on the timeline would be nice, maybe the value of the longest rt block could be displayed by the marker too.
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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05-04-2017, 03:41 AM
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#13
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Human being with feelings
Join Date: Dec 2010
Posts: 3,826
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Quote:
Originally Posted by Edgemeal
v5.50pre6 - May 3 2017
+ Envelopes: add action to reverse envelope point
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Brilliant !!
Quote:
Originally Posted by Edgemeal
v5.50pre6 - May 3 2017
# Automation items: when "envelope points move with media items" disabled, media item move/copy edits also affect selected automation items
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Brilliant pt2 !!
Still badly needs the option for actions to be run on selected points within an AI though, just not very intuitive currently, for instance if i want to reverse a bunch of points within an AI, i have to slice the AI around the points, then reverse that newly sliced AI, then glue the AIs back together
__________________
Stop posting huge images, smaller images or thumbnail, it's not rocket science!
Last edited by Win Conway; 05-04-2017 at 03:46 AM.
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05-04-2017, 05:01 AM
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#14
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Human being with feelings
Join Date: May 2016
Posts: 2,065
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Quote:
Originally Posted by Jack Winter
Noting that this is probably mostly useful while recording, don't know if it's relevant when printing (unless it's an an online render). Some kind of marker on the timeline would be nice, maybe the value of the longest rt block could be displayed by the marker too.
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I should have been more clear. With my workflow, printing is recording I suppose. I use REAPER in mastering to play the audio from one track, out to my analog gear and record back in on another track.
It would be nice to know of any processor overloads were detected anytime during the recording/printing process as sometimes I do longer recordings.
I of course scan the new recordings by ear but it would be nice to have a list of potential trouble areas. That being said, overall REAPER is VERY stable because I'm using item FX and the CPU is taxed at a very low level as only one item plays at a time.
__________________
REAPER, just script it bro.
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05-04-2017, 07:16 AM
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#15
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Human being with feelings
Join Date: May 2014
Location: Ostrava, Czechia
Posts: 72
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Quote:
Originally Posted by Robert Randolph
When AIs are made overlapping the order which they are placed is a bit weird.
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AFAIK overlapping AIs are always sorted by their starting point so your video works the way I expected...
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05-04-2017, 07:39 AM
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#16
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Quote:
Originally Posted by gunny
AFAIK overlapping AIs are always sorted by their starting point so your video works the way I expected...
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I find it strange because other media items don't work this way. It may not be a bug, but it is inconsistent behaviour.
I actually came upon this because I had overlapping AIs, and some were offscreen. It was very strange to have the AI I'm dragging disappear while I drag it!
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05-04-2017, 07:40 AM
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#17
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Agreed with Robert on that matter.
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05-04-2017, 07:53 AM
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#18
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Human being with feelings
Join Date: May 2014
Location: Ostrava, Czechia
Posts: 72
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Quote:
Originally Posted by Robert Randolph
I find it strange because other media items don't work this way. It may not be a bug, but it is inconsistent behaviour.
I actually came upon this because I had overlapping AIs, and some were offscreen. It was very strange to have the AI I'm dragging disappear while I drag it!
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Well, I agree that it's not really expected behaviour (especially with AI moving off screen) but I think it's been working like this since AI were introduced. I guess it's not a bug but a rather strange design decision...
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05-04-2017, 07:58 AM
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#19
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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It's something that can be changed to be more consistent, so why not?
I wouldn't say it's by design.
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05-04-2017, 08:06 AM
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#20
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Human being with feelings
Join Date: May 2014
Location: Ostrava, Czechia
Posts: 72
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Quote:
Originally Posted by EvilDragon
It's something that can be changed to be more consistent, so why not?
I wouldn't say it's by design.
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I'm not really sure why the AIs are being sorted in the first place... =} I suppose there must be (have been?) some reason for this.
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