Old 05-03-2017, 10:50 AM   #1
Edgemeal
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Default v5.50pre6 - May 3 2017

v5.50pre6 - May 3 2017
+ Envelopes: add action to reverse envelope points
+ JSFX/ReaScript: improve display updates for some scripts
+ macOS: flash transport yellow when CoreAudio detects processor overload
# Automation items: add preference to pool automation items when copying with media items
# Automation items: fix copy/cut/paste within time selection [p=1837040]
# Automation items: fix deleting points that are clamped to min/max because of baseline edit
# Automation items: support actions to write current values to envelope [p=1837712]
# Automation items: when "envelope points move with media items" disabled, media item move/copy edits also affect selected automation items
# Envelopes: when deleting envelope points, delete automation item only if all points were deleted

Full changelog - Latest pre-releases
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Old 05-03-2017, 11:22 AM   #2
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Bug :

When I undo, points inside AI don't appear.

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Old 05-03-2017, 11:26 AM   #3
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Bug :
When I move item, one automation point disappears.

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Old 05-03-2017, 11:42 AM   #4
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still having total failure of trim knob on envelopes
http://imgur.com/a/Nyrm1

and same thing happens with actions the first time they are run on an item.

* Envelopes: Move selected points down a little bit
* Envelopes: Move selected points up a little bit

After undo they work right.

except they only move in .25dB increments instead of 1dB in 4.40
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Old 05-03-2017, 12:35 PM   #5
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Originally Posted by Edgemeal View Post
v5.50pre6 - May 3 2017
# Automation items: support actions to write current values to envelope [p=1837712]
This still seems wrong, it writes to both the AI and underlying envelope. It should only write to the AI if that's all that is selected.

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Old 05-03-2017, 12:55 PM   #6
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When AIs are made overlapping the order which they are placed is a bit weird.



The AI ends up being placed at under the nearest AI that starts after it.

With other media items, it's always drawn at the bottom of the stack.

---

This also applies when moving AIs.



It also appears to happen in some cases with other media items, but unreliably? So maybe some related code?



Simple example of why this can matter:


Last edited by Robert Randolph; 05-03-2017 at 01:06 PM.
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Old 05-03-2017, 01:08 PM   #7
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Originally Posted by EpicSounds View Post
still having total failure of trim knob on envelopes
http://imgur.com/a/Nyrm1

and same thing happens with actions the first time they are run on an item.

* Envelopes: Move selected points down a little bit
* Envelopes: Move selected points up a little bit

After undo they work right.

except they only move in .25dB increments instead of 1dB in 4.40
I can confirm this. Happens every time to me.
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Old 05-03-2017, 01:54 PM   #8
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# Automation items: when "envelope points move with media items" disabled, media item move/copy edits also affect selected automation items

If that's what I think it is, that's going to make a lot of sound designers happy! thanks Devs!
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Old 05-03-2017, 03:46 PM   #9
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Quote:
Originally Posted by Edgemeal View Post
v5.50pre6 - May 3 2017
+ macOS: flash transport yellow when CoreAudio detects processor overload
Would it be hard to generate a log of these overloads? Let's say I am printing a 40 minute session and don't want to stare at the screen for 40 minutes while that happens. Could there be a log that is available somewhere?
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Old 05-04-2017, 12:04 AM   #10
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Hi, I know it's not regression testing... but since you have open the pot of envelope management would it be possible to create a "Envelope: set-offset selected point(s) value" working on multiple points
(the current X-Raym scripts don't work for envelopes beyond Volume, probably due to the lack of APIs?)

That would allow shifting up and down chuncks of envelopes (with the offset) or aligning points (with the set). Pretty basic and useful functions.

Very in scope with the current developments that's why I tried here

thanks
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Old 05-04-2017, 02:54 AM   #11
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I just installed this version (64bit version).

I get constantly short yellow flashes in the Transport Bar, whenever i "seek" in my
Reaper project.
By seek i mean, Project is played and i then move cursor by clicking on different time positions in Arrange.
Also, short yellow flashing if Reaper is stopped and i go into Play.

Project CPU data:
Total CPU: around 8 procent.
RT CPU: around 29 procent
Master uses around 3.5 procent CPU
Macbook Retina 2015
OSX 10.12.4

- Only audio tracks, no VST instrument tracks in Project.
- Project is streamed from internal SSD.

Is this many flashing normal behaviour ?
When seeking in my Project, it looks like an old 70ties disco show on my screen :0/
I get no audio glitches at during seek or stop>play at all, but visually, extremely annoying..
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Old 05-04-2017, 03:11 AM   #12
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Quote:
Originally Posted by MRMJP View Post
Would it be hard to generate a log of these overloads? Let's say I am printing a 40 minute session and don't want to stare at the screen for 40 minutes while that happens. Could there be a log that is available somewhere?
Noting that this is probably mostly useful while recording, don't know if it's relevant when printing (unless it's an an online render). Some kind of marker on the timeline would be nice, maybe the value of the longest rt block could be displayed by the marker too.
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Old 05-04-2017, 03:41 AM   #13
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Quote:
Originally Posted by Edgemeal View Post
v5.50pre6 - May 3 2017
+ Envelopes: add action to reverse envelope point
Brilliant !!

Quote:
Originally Posted by Edgemeal View Post
v5.50pre6 - May 3 2017
# Automation items: when "envelope points move with media items" disabled, media item move/copy edits also affect selected automation items
Brilliant pt2 !!

Still badly needs the option for actions to be run on selected points within an AI though, just not very intuitive currently, for instance if i want to reverse a bunch of points within an AI, i have to slice the AI around the points, then reverse that newly sliced AI, then glue the AIs back together
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Old 05-04-2017, 05:01 AM   #14
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Quote:
Originally Posted by Jack Winter View Post
Noting that this is probably mostly useful while recording, don't know if it's relevant when printing (unless it's an an online render). Some kind of marker on the timeline would be nice, maybe the value of the longest rt block could be displayed by the marker too.
I should have been more clear. With my workflow, printing is recording I suppose. I use REAPER in mastering to play the audio from one track, out to my analog gear and record back in on another track.

It would be nice to know of any processor overloads were detected anytime during the recording/printing process as sometimes I do longer recordings.

I of course scan the new recordings by ear but it would be nice to have a list of potential trouble areas. That being said, overall REAPER is VERY stable because I'm using item FX and the CPU is taxed at a very low level as only one item plays at a time.
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Old 05-04-2017, 07:16 AM   #15
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Quote:
Originally Posted by Robert Randolph View Post
When AIs are made overlapping the order which they are placed is a bit weird.
AFAIK overlapping AIs are always sorted by their starting point so your video works the way I expected...
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Old 05-04-2017, 07:39 AM   #16
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Quote:
Originally Posted by gunny View Post
AFAIK overlapping AIs are always sorted by their starting point so your video works the way I expected...
I find it strange because other media items don't work this way. It may not be a bug, but it is inconsistent behaviour.

I actually came upon this because I had overlapping AIs, and some were offscreen. It was very strange to have the AI I'm dragging disappear while I drag it!
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Old 05-04-2017, 07:40 AM   #17
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Agreed with Robert on that matter.
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Old 05-04-2017, 07:53 AM   #18
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Quote:
Originally Posted by Robert Randolph View Post
I find it strange because other media items don't work this way. It may not be a bug, but it is inconsistent behaviour.

I actually came upon this because I had overlapping AIs, and some were offscreen. It was very strange to have the AI I'm dragging disappear while I drag it!
Well, I agree that it's not really expected behaviour (especially with AI moving off screen) but I think it's been working like this since AI were introduced. I guess it's not a bug but a rather strange design decision...
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Old 05-04-2017, 07:58 AM   #19
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It's something that can be changed to be more consistent, so why not?

I wouldn't say it's by design.
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Old 05-04-2017, 08:06 AM   #20
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Quote:
Originally Posted by EvilDragon View Post
It's something that can be changed to be more consistent, so why not?

I wouldn't say it's by design.
I'm not really sure why the AIs are being sorted in the first place... =} I suppose there must be (have been?) some reason for this.
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