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03-20-2023, 02:24 PM
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#1
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Code Monkey
Join Date: Sep 2007
Location: Madison, WI
Posts: 857
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ReaVerb Volume changes with sample rate
When you change your project sample rate from 96k to 48k (or render to a sample rate that doesn't match the hardware), the volume of ReaVerb changes significantly, 5db!
This is Reaper 6.78, Win64. Changing resample mode doesn't fix this.
To test, make a new project, add a click source or some audio, then add ReaVerb with a random impulse. Go full wet so it's easy to see. Swap project or hardware sample rates and the volume will change.
The spectral display in ReaVerb changes as well, but strangely the smaller view in 96k is the louder version. (Note - I think the spectrum should always scale to 20kHz anyway.)
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03-25-2023, 12:57 PM
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#2
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Code Monkey
Join Date: Sep 2007
Location: Madison, WI
Posts: 857
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I gotta give this one a bump, especially since Reaper forces 44.1 downsamples as required when you bounce to MP3, forcing me to mix in 44.1 44.1/48 no matter what to hear what's actually rendered.
(*edited to fix my mistake)
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03-25-2023, 01:43 PM
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#3
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Human being with feelings
Join Date: May 2008
Posts: 81
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I confirm this. I recently encountered similar behavior in project for IVR. I was unable to use my 96 kHz impulse in the 8 kHz project. No reverb (though the Acon Convolve worked fine).
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03-25-2023, 03:16 PM
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#4
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Human being with feelings
Join Date: Jan 2014
Posts: 5,105
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Quote:
Originally Posted by sws
I gotta give this one a bump, especially since Reaper forces 44.1 when you bounce to MP3, forcing me to mix in 44.1 no matter what.
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Just to clarify, when you say bounce, are you using Render or a feature like apply FX to items or glue? These can have different settings, which you define in Project Settings > Media. MP3 supports lots of sample rates up to 48k, but not all decoders support them. But in no way does Reaper force you to 44.1 unless it's been told to.
From LAME 3.1 docs:
"When the input sample rate is greater than 48 kHz, LAME will resample it to a maximum of 48 kHz (the maximum supported by MP3). In VBR modes 7 to 9.999, and at CBR bitrates below 104 kbps, the input is resampled to 32000, 24000, 22050, 16000, 12000, 11025, or 8000, depending on the target quality level or bitrate."
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03-25-2023, 10:51 PM
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#5
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Code Monkey
Join Date: Sep 2007
Location: Madison, WI
Posts: 857
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Quote:
Originally Posted by Fergler
Just to clarify, when you say bounce, are you using Render or a feature like apply FX to items or glue? These can have different settings, which you define in Project Settings > Media. MP3 supports lots of sample rates up to 48k, but not all decoders support them. But in no way does Reaper force you to 44.1 unless it's been told to.
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Apologies, I wasn't very clear. If your render an MP3 when your project sample rate is 96k, you get a 48k MP3 (as that's the max supported rate.) 88.2k project rate gets you a 44.1k MP3.
I fiddled a bit and found when rendering the following:
96k project, 48k render - decreased ReaVerb level
96k project, 48k render w/ use proj rate for mixing - matches 96k playback
96k project, 96k render - matches 96k playback, MP3 is 48k
48k project, 48k render - playback and render have decreased ReaVerb
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03-25-2023, 11:59 PM
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#6
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Human being with feelings
Join Date: May 2008
Posts: 81
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Incorrect ReaVerb volume occurs if the frequency of the IR file does not match the frequency of the project or render.
I tried "FX instance oversampling" which improves the situation but not quite.
Here is a 192 kHz project, IR 192 kHz volume -7.2 db (look at the IR volume in the ReaVerb window)
I change the project frequency to 8 kHz, the IR volume drops to -22.6 db.
I set the FX instance oversampling to 192 kHz, the IR output goes up to -7.5 db. But the IR frequency is 128 kHz (that's 0.3 db less and I can't set the output frequency to 192 kHz to get -7.2 db volume).
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03-26-2023, 09:44 PM
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#7
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Code Monkey
Join Date: Sep 2007
Location: Madison, WI
Posts: 857
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Thanks future-bit for confirming and getting closer to the root of the problem.
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