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09-19-2023, 05:15 AM
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#1
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,150
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slider_next_chg() does not work in stop mode
IMHO this is a bug, even if the documentation of slider_next_chg() does not explicitly mention parameter linking.
I tried to upgrade a (public) JSFX of mine (ReaPack -> Slider and Midi CC) to allow for sample accurate parameter modulation.
I found that slider_next_chg() seems to work in play mode (I did not test record mode) - providing me with the (somewhat) current slider position in @block - but not in stop mode.
In fact I am very much into "Reaper as an instrument" ("live" Reaper usage). Here Reaper stays in stop mode being used as a versatile VST host engine. That is why I am concerned about realtime issues in stop mode.
IMHO slider_next_chg() should work in stop mode as well, as sample accurate parameter ("slider") modulation does make sense in stop mode, e.g. when the parameter is driven by Midi linking, which obviously can move the slider multiple times in a sample block, and the moving positions within the block absolutely might matter.
More specific:
In play mode, I do get slider movements when driven by Midi link.
Even in play node, I don't seem to get slider movements when the slider is manually handled.
When the slider is moved by a midi link the return value always is 511 (in the tests I did).
Doing while ((spos = slider_next_chg(1, sli1)) >= 0), I don't get more than one value per block (with spos = 511) even when modulating the parameter 12 times per block via Midi link (using the CC LFO).
AFAIU, VST3 can do sample accurate parameter modulation from midi linked parameters in Reaper.
Thanks for listening !
-Michael
Last edited by mschnell; 09-21-2023 at 02:59 AM.
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09-20-2023, 06:32 AM
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#2
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,150
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bump
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09-20-2023, 11:21 AM
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#3
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,150
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Edited first post due to some glitches.
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09-20-2023, 11:33 AM
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#4
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,150
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BTW.:
This example code -> https://www.admiralbumblebee.com/mus...in-Reaper.html IMHO is erroneous and does not do any sample accurate modulation.
The result (>0) of slider_next_chg() (called in @sample) is ignored and hence the parameter value is provided in the first sample of the block and applied at that point in virtual time instead at the position is comes with.
E.g.the stock JSFX "general dynamic" and "volume_sample_pan_accurate_auto" correctly compare the slider_next_chg() result to a sample No in block counter.
Last edited by mschnell; 09-21-2023 at 03:15 AM.
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09-21-2023, 04:03 AM
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#5
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,150
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If I manually paint an envelope I do get fine grained positions.
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09-21-2023, 04:09 AM
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#6
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,150
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I am not sure that I completely understand the documentation, but here I want to convert the parameter move in CC midi events, and hence I don't need to do interpolation. (But first that needs to work at all with the slider driven by hand, midi (etc) link, and envelope).
I intend just to propagate the position info retrieved from slider_next_chg() with the CC event sent.
Last edited by mschnell; 09-22-2023 at 03:22 AM.
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09-22-2023, 03:22 AM
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#7
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,150
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Nobody ever took a deeper look at slider_next_chg() ?
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09-23-2023, 12:13 AM
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#8
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,150
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If slider_next_chg() does not work in stop mode I need to use same in @block, and additionally some code in the @slider section, to make the plugin work in stop mode and do sample accurate envelope following in play mode.
Seems a bit complicated and error prone....
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