Quote:
Originally Posted by Tale
Here is the definition/implementation from IPlugBase.h:
Code:
IGraphics* GetGUI() { return mGraphics; }
This will likely compile into very few instructions, so no, I don't think calling GetGUI() should matter much.
|
Thanks for answering Tale!
"in the meantime" in standalone mode, when the app is minimized or hidden, after a few seconds and while the audio process perfectly, the cpu in the system monitor drops to normal level.
The controls on the screen are many, but they do not overlap.
I have no idea which library for graphics is using iplug1, I read out there, that maybe this is due to some type of upscaling to be seen in retina.