Go Back   Cockos Incorporated Forums > REAPER Forums > REAPER General Discussion Forum

Reply
 
Thread Tools Display Modes
Old 03-04-2021, 01:00 PM   #1
andyp24
Human being with feelings
 
andyp24's Avatar
 
Join Date: Mar 2016
Posts: 1,239
Default Loudness Normalisation of Edited Section

Hi everyone

There are SWS actions for normalising Items and Tracks to -23LUFS.

With a section of a track containing multiple items (eg an edited interview), using the Items action normalises each item individually to -23, changing the balance of the section (and because it also normalises any short items which are just roomtone or breaths, can also make a disastrous mess)

Using the Track action works by altering the Track volume fader so that the whole track is normalised to -23, which also may not be desirable (if, for example, the section I want to normalise is not the only thing on that track)

Is there a way to combine these somehow (a script?) so that I could highlight a collection of items, and Normalise them OVERALL to -23LUFS, without adjusting the internal balance of the selection (ie every item receives a common gain boost or cut to make the whole come out at -23)?

Many thanks
Andy
andyp24 is offline   Reply With Quote
Old 03-04-2021, 02:42 PM   #2
Fabian
Human being with feelings
 
Fabian's Avatar
 
Join Date: Sep 2008
Location: Sweden
Posts: 7,417
Default

One way would be to glue them first. This generates a single item out of the selected ones, and that one you can then normalize to -23 LUFS.

Of course, if they are not contiguous this might not work...
__________________
// MVHMF
I never always did the right thing, but all I did wasn't wrong...
Fabian is offline   Reply With Quote
Old 03-04-2021, 02:52 PM   #3
andyp24
Human being with feelings
 
andyp24's Avatar
 
Join Date: Mar 2016
Posts: 1,239
Default

Yes of course, but the idea is to retain the edited section "as is" in case further work needs doing.

I wondered if there's a way to "read" the track fader level with a script and then apply that value to the item gains, or something like that...?
andyp24 is offline   Reply With Quote
Old 03-04-2021, 03:28 PM   #4
fakemaxwell
Human being with feelings
 
Join Date: Feb 2019
Posts: 586
Default

I do this fairly often. The quickest way I've found is kludgey. Make a new track and drag just the items you'd like to have normalized to it, and then run the SWS action on the new track. Whatever the new track fader volume is set to, apply that value to the items and drag them back.

Script could probably shave a second off of that time, maybe? But it does the job.
fakemaxwell is offline   Reply With Quote
Old 03-04-2021, 03:54 PM   #5
andyp24
Human being with feelings
 
andyp24's Avatar
 
Join Date: Mar 2016
Posts: 1,239
Default

Yes, that's the sort of thing I was thinking, but automatically. Not necessarily because it saves me a second of work, just because it's neater and SHOULD be possible 😁
andyp24 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 02:48 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.