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11-07-2015, 04:03 PM
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#1
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Human being with feelings
Join Date: Sep 2012
Posts: 8
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Reversed Macro (elaborated shortcut)
Hey all,
I recently started making extensive use of Markers to be able to navigate my projects a lot quicker and easier. However, the default shortcuts only allow for 9 or 10 markers to be accessed quickly, for a marker with an ID of 11 or higher one has to use Shift+J and then write "m" plus the marker ID to which they'd like to go and hit enter.
In ProTools the same thing can be done using locations. To go to a certain location you hit numpad decimal, then the location number to which you'd like to go (on the numpad, this can be either a single number or a combination of numbers) and then numpad decimal again. This is a much faster way of navigating markers/locations and it's the same for any marker/location ID. It actually is quite a lot like a reversed macro; you hit a specific combination of several keys to perform one single action. Is this possible in Reaper? I tried the shortcut editing function, but that doesn't work.
Dutchy
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11-08-2015, 04:24 PM
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#2
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Human being with feelings
Join Date: Jun 2012
Posts: 2,173
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I like NumPad too. Here is a simple eel script which handles the number aspect. It pops up a window where you enter text. It could be elaborated on to handle names as well I suppose. 0 at the beginning is for "region," follow it with a period to use "use_timeline_order."
For example:
05{NumEnter} = go to region #5
0.5{NumEnter} = go to fifth region from start of project
25{NumEnter} = go to marker #25
.25{NumEnter} = go to twenty fifth marker from start of project
If you never used a script, you can just hit "new" in your action list, name it with .eel at the end, then copy paste this stuff in to the IDE window. Save it and use like a regular action.
The second line from the bottom is a new thing, for me at least, that I saw some guys talking about in the script forum. It appears to stop unnecessary undo points for actions that don't generally need them, which was formerly a drawback of ReaScript.
Code:
// EEL: Go to marker/region - get user input
function Fn_A()
(
gui = GetUserInputs("Go to marker/region", 1, "Value:", #retvals_csv);
strcmp("0", #retvals_csv) == 0 ? (gui = 0);
gui ? (
#rvc0 = strcpy_substr(#str, #retvals_csv, 0, 1);
region = 0;
strcmp("0", #rvc0) == 0 ? (
region = 1;
#retvals_csv = strcpy_from(#str, #retvals_csv, 1);
);
use_timeline_order = 0;
#rvc0 = strcpy_substr(#str, #retvals_csv, 0, 1);
strcmp(".", #rvc0) == 0 ? (
use_timeline_order = 1;
#retvals_csv = strcpy_from(#str, #retvals_csv, 1);
);
region ? (
match("%i", #retvals_csv, marker_index);
GoToRegion(0, marker_index, use_timeline_order);
):(
match("%i", #retvals_csv, marker_index);
GoToMarker(0, marker_index, use_timeline_order);
);
);
);
function NoUndo()(abs(0)); defer("NoUndo()");
Fn_A();
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11-09-2015, 07:06 AM
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#3
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Human being with feelings
Join Date: Sep 2012
Posts: 8
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Wow! This is really cool, I'll definitely try this one
Edit: This is really nice. It would have been even better if the window wouldn't have to open, but this works much better already!
Thanks! Dutchy
Last edited by Dutchy; 11-09-2015 at 07:31 AM.
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11-10-2015, 05:01 PM
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#4
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Human being with feelings
Join Date: Jun 2012
Posts: 2,173
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No prob. Sorry, I don't know of a trick like that. An oddball AutoHotKey/ReaScript hybrid maybe.
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09-19-2018, 06:32 AM
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#5
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Human being with feelings
Join Date: Aug 2018
Posts: 12
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Quote:
Originally Posted by FnA
For example:
05{NumEnter} = go to region #5
0.5{NumEnter} = go to fifth region from start of project
25{NumEnter} = go to marker #25
.25{NumEnter} = go to twenty fifth marker from start of project
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I don't really know EEL very well but i would like to swap the region with the marker. SO, in my case, 05 would go to marker 5 and 5 would go to region 5. Can anyone help me please? I assume it is a quick change but i don't understand eel to make it.
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09-19-2018, 09:15 AM
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#6
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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maybe a diff solution for you....
in my action there are a possible 30 diff actions for goto marker, 1 thru 30
so clearly we can't easily use the num pad for them all...
however you can add them to a floating toolbar and then use a text label like, "Marker 1" or "Marker 29"....
that would give you a one clk way to go to 30 markers...
there likely is a way to increase the 30 actions to more... but I don't what that is at the moment... maybe someone will tell us what ini file to edit for that???
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09-19-2018, 09:29 AM
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#7
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Human being with feelings
Join Date: Jun 2012
Posts: 2,173
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Code:
// EEL: Go to marker/region - get user input
function Fn_A()
(
gui = GetUserInputs("Go to marker/region", 1, "Value:", #retvals_csv);
strcmp("0", #retvals_csv) == 0 ? (gui = 0);
gui ? (
#rvc0 = strcpy_substr(#str, #retvals_csv, 0, 1);
region = 1;
strcmp("0", #rvc0) == 0 ? (
region = 0;
#retvals_csv = strcpy_from(#str, #retvals_csv, 1);
);
use_timeline_order = 0;
#rvc0 = strcpy_substr(#str, #retvals_csv, 0, 1);
strcmp(".", #rvc0) == 0 ? (
use_timeline_order = 1;
#retvals_csv = strcpy_from(#str, #retvals_csv, 1);
);
region ? (
match("%i", #retvals_csv, marker_index);
GoToRegion(0, marker_index, use_timeline_order);
):(
match("%i", #retvals_csv, marker_index);
GoToMarker(0, marker_index, use_timeline_order);
);
);
);
function NoUndo()(abs(0)); defer("NoUndo()");
Fn_A();
Modified it with a phone. Let me know if it don’t work...
Last edited by FnA; 09-19-2018 at 09:36 AM.
Reason: Autocorrect changed some code
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09-19-2018, 09:54 AM
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#8
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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another thought
Lokasenna has a way to create a lua script that will generate and save as new lua actions, versions of itself.
Perhaps he could be asked to make one like that for go to markers...
then you could save out as many versions of it as desired, like
go to marker 157, or whatever... and then those could also be put into a floating toolbar...
the point I'm trying to make is while the eel script is lovely, it requires user input each time... which as I understand the OP would like to avoid.
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