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09-18-2018, 11:54 AM
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#1
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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v5.96pre6 - September 18 2018
v5.96pre6 - September 18 2018
- + MusicXML: support .mxl (zip-compressed MusicXML)
- + Notation: update select all notes in staff action description to be more accurate
- # ARA: add support for custom track and item colors (for SynchroArts)
- # Keyboard: do not allow script/custom actions in global override context
- # Notation: fix hit testing of overlapping start/ends
- # Notation: fix incorrect item-end drawing with scroll [p=2035613]
- # Notation: properly chase clefs in grand staff view [p=2035615]
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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09-18-2018, 11:59 AM
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#2
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by vitalker
[*]# Keyboard: do not allow script/custom actions in global override context
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Sorry, but what is the point of this?
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09-18-2018, 12:10 PM
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#3
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,048
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Previously, you could load scripts into this window, although you are supposed to assign hotkeys, only. That's fixed now.
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09-18-2018, 01:20 PM
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#4
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by _Stevie_
Previously, you could load scripts into this window, although you are supposed to assign hotkeys, only. That's fixed now.
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Ok, got it. Thanks!
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09-18-2018, 01:27 PM
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#5
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Human being with feelings
Join Date: Jul 2010
Location: Slovakia
Posts: 2,588
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Quote:
Originally Posted by vitalker
[*]# Notation: fix hit testing of overlapping start/ends
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Still cannot grab one side in the top staff.
And one inconvenience - the sides are swapped. Coming from left grabs the right item and vice versa. This may be logical in relation to how the edges are drawn in the notation, but is not how all other edges behave (items, notes etc.). So I think coming from left should adjust the left item.
Maybe if you'd consider this suggestion, the left-click are would be more roomy.
https://forum.cockos.com/showthread.php?t=211120
This one seems to be fixed.
https://forum.cockos.com/showpost.ph...0&postcount=13
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09-18-2018, 02:05 PM
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#6
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Human being with feelings
Join Date: Jul 2010
Location: Slovakia
Posts: 2,588
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Quote:
Originally Posted by vitalker
[*] # Notation: fix incorrect item-end drawing with scroll [ p=2035613]
[*] # Notation: properly chase clefs in grand staff view [ p=2035615]
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Seems ok.
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09-19-2018, 04:13 AM
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#7
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Quote:
# ARA: add support for custom track and item colors (for SynchroArts)
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Could you please explain this? I don't know anything about custom track and items colors in SyncoArts software.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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09-19-2018, 05:19 AM
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#8
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,733
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Quote:
Originally Posted by Mercado_Negro
Could you please explain this? I don't know anything about custom track and items colors in SyncoArts software.
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I think it's something they are planning to add.
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09-19-2018, 07:40 AM
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#9
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Quote:
Originally Posted by schwa
I think it's something they are planning to add.
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Cool! Thanks, Schwa.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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09-19-2018, 06:22 PM
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#10
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Human being with feelings
Join Date: Jun 2012
Posts: 277
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Notation: Insert Lyric
Keyboard focus should move to the text box, so that we can actually insert the lyric.
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09-20-2018, 08:33 AM
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#11
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,612
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If you consider to prevent global shortcut overrides for textboxes, I would suggest additions in ReaScript as well, like a function to temporarily disable/reenable global override for this script, which would be helpful, when coding input-fields(Lokasenna's GuiLib, eg).
Something like gfx.disable_global_shortcut_override(boolean).
It would also be helpful, if gfx.getchar() would get the additional ability to disable global overrides for specific characters as well.
So a gfx.getchar(8) would disable global override for the ESC-key-shortcut within this script. So coding a "close window with esc-key" without running an action associated with the ESC-key would be possible to code...
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09-20-2018, 09:28 AM
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#12
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,048
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Good points!
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09-20-2018, 11:13 AM
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#13
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
Posts: 1,701
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Quote:
Originally Posted by mespotine
If you consider to prevent global shortcut overrides for textboxes, I would suggest additions in ReaScript as well, like a function to temporarily disable/reenable global override for this script, which would be helpful, when coding input-fields(Lokasenna's GuiLib, eg).
Something like gfx.disable_global_shortcut_override(boolean).
It would also be helpful, if gfx.getchar() would get the additional ability to disable global overrides for specific characters as well.
So a gfx.getchar(8) would disable global override for the ESC-key-shortcut within this script. So coding a "close window with esc-key" without running an action associated with the ESC-key would be possible to code...
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Those are really good suggestions. This is why I love the Reaper community. There are so many people WAY smarter than me that think of these things.
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09-20-2018, 11:14 AM
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#14
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,048
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Think tank, gotta love it!
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09-20-2018, 01:36 PM
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#15
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Human being with feelings
Join Date: Sep 2015
Location: Paris
Posts: 544
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Hello guys.
There are three things I'd like to suggest for next versions :
1 - when you select multiple audio items, and when you edit the fade on one of these item with the cursor, I think it should edit the other selected items fades also. It's quite logical. Think Hi hats or other samples. It's something we should be able to do. Or decide if we want it or not. in the preferences or on a case by case basis.
2 - When I double click on a midi items, the midi editor opens up below. I don't know why, the zoom level is messed up Every single time. Could it be possible to simply open the midi editor whithout any buggy zoom whatsoever ? IMHO it should simply follow the arrange view current zoom. Much more elegant... If I want to zoom, I can do it after. When I double click a midi item, I simply need to open the midi editor.
3 - Please consider adding more track layouts slots ; Actually there are not enough for me and maybe others ? I'd like more if possible really...
And that's it. The rest of Reaper is amazing but these are the annoying details I can think of right now. Hope it's okay to post here. I don't know where to be read.
Have a nice day guys. Coders, thank you for your work !
EDIT : one last thing... IMHO, there should be as little difference as possible between how we edit/move/select/crop/cut/delete/duplicate/mute AI and audio item. It should be treated the same I think. Because it has the same artistic value. It has the same nature... It's an event, just like midi or audio. Unity would be great don't you think ? Would be more elegant I think. Thx for your attention. Bye
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09-20-2018, 01:48 PM
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#16
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,785
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Post general feature requests that are unrelated to current prerelease cycle in the Feature Requests subforum...
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09-20-2018, 02:00 PM
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#17
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Human being with feelings
Join Date: Sep 2015
Location: Paris
Posts: 544
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Ok it's done, sorry.
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09-23-2018, 08:39 AM
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#18
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,612
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Quote:
Originally Posted by Klangfarben
Those are really good suggestions. This is why I love the Reaper community. There are so many people WAY smarter than me that think of these things.
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Thank you
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