Old 06-04-2022, 11:40 AM   #1
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Default v6.59+dev0604 - June 4 2022

v6.59+dev0604 - June 4 2022
  • * Includes feature branch: various drawing integer overflow fixes with non-sensical values [t=267310]
  • * Includes feature branch: fixed lane play markers
  • * Includes feature branch: pre-FX/pre-fader output recording
  • * Includes feature branch: improve experimental silent-track CPU reduction option to include FX tail length
  • * Includes feature branch: media item fixed lanes
  • * Includes feature branch: internal pin management overhaul for future extension
  • + Preferences: move preference for overlapping media item display to Preferences/Appearance/Media
  • + Preferences: remove preference to collapse FIPM/fixed media item lanes at a minimum height (lanes/positioning are always displayed)
  • + Render: always display one momentary, one short-term, and one integrated render statistic in render dialog
  • + Render: make clearer in preferences that either LUFS or RMS will be calculated/displayed for a given period (momentary, short-term, or integrated)
  • + Render: slight improvement in render statistics calculation CPU usage
  • # Media item fixed lanes: adjust lane play marker crossfade mouse hit area [p=2565909]
  • # Media item fixed lanes: allow running actions that depend on lane play markers even when track is small
  • # Media item fixed lanes: fixed pasting razor edits that contain lane play markers [p=2565725]
  • # Video: improve preview responsiveness when creating marquee selections and razor edits and aggressive updates are enabled
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.

Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode

Last edited by Sexan; 06-04-2022 at 11:41 AM. Reason: wrong release
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Old 06-04-2022, 11:58 AM   #2
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"+ Preferences: remove preference to collapse FIPM/fixed media item lanes at a minimum height (lanes/positioning are always displayed)"

It's a good thing!
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Old 06-04-2022, 12:00 PM   #3
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Old 06-04-2022, 12:33 PM   #4
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Is it a bug?
The color of the track lane player marker is the same than the color of track play lane add area.
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Old 06-04-2022, 01:00 PM   #5
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The solo fixed lane (of the fixed track muted) has not the same color as the regular muted track.

There is a particular reason?

For me, it's illogical. They should have the same color when tracks are muted.

And in this case, If we are not attentive, we might think than fixed track is not muted.

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File Type: png reaper_OSErkvtUcp.png (15.8 KB, 1055 views)
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Old 06-04-2022, 01:02 PM   #6
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Quote:
Originally Posted by ovnis View Post
The solo fixed lane (of the fixed track muted) has not the same color as the regular muted track.

There is a particular reason?

For me, it's illogical. They should have the same color when tracks are muted.
Same reason that the active take is displayed differently from inactive takes, even on a muted track. So you can see what would play back if the track were unmuted. For that matter, it's the same reason that anything at all is displayed on muted tracks
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Old 06-04-2022, 01:24 PM   #7
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In the previous case, the issue is: If we are not attentive, we might think than fixed track is not muted.

In this case (photoshop): the lane has the good color and we can see it's the solo lane and the fixed track is muted. All is good.



Last edited by ovnis; 06-04-2022 at 01:36 PM.
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Old 06-05-2022, 09:18 AM   #8
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Default LUFS-I and LUFS-M swapped columns (again)

@ SCHWA:

Seems like the columns have swapped again ... (which was fiexed in v6.51+dev0312 - March 12 2022)

Edit: Also, LUFS I dosen't show (says "inf" only") in the HTML chart (unless I'm doing something wrong).

Ref: https://forum.cockos.com/showpost.ph...52&postcount=9
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Old 06-05-2022, 10:19 AM   #9
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Quote:
Originally Posted by Sexan View Post
[b][*]+ Render: slight improvement in render statistics calculation CPU usage
I hope this will resolve this culprit: https://forum.cockos.com/showthread.php?t=267088
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Old 06-05-2022, 10:27 AM   #10
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I find there is a weird delay when loading Plugin GUIs in this pre. Something that just started. Kontakt specifically...anyone else?
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Old 06-05-2022, 10:40 AM   #11
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Quote:
Originally Posted by ferropop View Post
I find there is a weird delay when loading Plugin GUIs in this pre. Something that just started. Kontakt specifically...anyone else?
It might be part of the optimisation that happened so that plug GUIs don't take up cpu when not showing and also that they let reaper respond first before they do.

For a few of us this has made a massive difference to low latency performance on big orchestral projects.

I've not noticed the slowdown in loading though yet. I'll keep an eye out for it.

Hope it's not this though as don't want to go back if possible!
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Old 06-05-2022, 10:45 AM   #12
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Quote:
Originally Posted by musicbynumbers View Post
It might be part of the optimisation that happened so that plug GUIs don't take up cpu when not showing and also that they let reaper respond first before they do.

For a few of us this has made a massive difference to low latency performance on big orchestral projects.

I've not noticed the slowdown in loading though yet. I'll keep an eye out for it.

Hope it's not this though as don't want to go back if possible!
Thanks for the heads up on this. Is it a replacement behaviour or can I toggle an option to test on/off?
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Old 06-05-2022, 11:00 AM   #13
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+optimize performance with many docked-but-invisible FX chains

Can someone explain this new feature/ fix?
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Old 06-06-2022, 07:29 AM   #14
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Quote:
Originally Posted by ferropop View Post
I find there is a weird delay when loading Plugin GUIs in this pre. Something that just started. Kontakt specifically...anyone else?
ah fixing this
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Old 06-06-2022, 07:32 AM   #15
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Old 06-06-2022, 07:40 AM   #16
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Old 06-06-2022, 09:38 AM   #17
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Quote:
Originally Posted by Sexan View Post
v6.59+dev0604 - June 4 2022[*]# Video: improve preview responsiveness when creating marquee selections and razor edits and aggressive updates are enabled
Amazing! Thank you for continuing to look into this/improve it. How do I enable aggressive updates? Is that under thread buffering? Or is it something else?
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Old 06-06-2022, 10:00 AM   #18
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Amazing! Thank you for continuing to look into this/improve it. How do I enable aggressive updates? Is that under thread buffering? Or is it something else?
Right click in the video window
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Old 06-06-2022, 10:10 AM   #19
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Old 06-06-2022, 10:58 AM   #20
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Old 06-06-2022, 12:18 PM   #21
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Quote:
Originally Posted by Justin View Post
Right click in the video window
OMG it's beautful.....
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